I love this idea. I personally think that it would add so much to actually give Bonnie some normal lines to add some melodrama and creepiness. Like Bonnie says something, Bonnie: “Welcome, Rockstars, to Bonnie Bowl. Show off your bowling skills down the lanes. Play a gutterball? Do not worry. Your ball will-“ *voice starts to distort* Afton-Bonnie mix: “-always come back!”
I love how you write these little "what if" scenarios. That little "I'm the master of the ally! I used to live in one!" "A bowling Alley?" "yeeeaaaaaaaaaaah...." was so in character I had to laugh a little of how accurate it is. Also, getting a moment where Gregory hugs and comforts Freddy is something much needed outside of comic panels. I don't doubt that Gregory cares for Freddy, but it's clear he goes through a character arc without having any beats of one. To seeing Freddy as a Tool, to coming to appreciate him as a friend. I just wish it was reflected better in-game with more emotional conveyance.
"The Cherry Fizzy Fazz was my favorite! Its a shame they discontinued it." "It's been quite some time since I've gone bowling. Even longer since I won..."
I’d say have the cute deputizing of Gregory and then as they try to exit Bonnie Bowl, bam the Bonnie boss fight. That way we have cute Glamrock Freddy moment plus the gut-wrenching moment after.
Something else is how Glamrock Bonnie's Ruin design has him pale blue, yet his icon before was a more classic looking indigo Bonnie. And while Storyteller implies similar like Glamrock Chica being yellow, Ruin depicted her white in both the Gator gondolas and that dress cutout before the Raceway. In fact, with Freddy in Space 3's depiction of Glamrock Bonnie looking purple, while Roxy and Glam Chica look closer, I'm actually wondering if Scott had a hand in Ruin at all, with how little I've seen him speak on it or Tales.
Scott's been a little back and forth. Initially he said he was very involved, like he was leading the ideas, but then he said he showed up in December and was shocked to see how much the game expanded. With how the timing is, I believe he might have split from the games and books to work on the movie.
I’m pretty sure glam Bonnie is supposed to be colored like toy Bonnie. The more kid Freddy version. Like how glam chica is built more like toy chica and Funtime chica
@@notrealnamenotatall2476that would make sense, in most cases a movie would be more important then a game id be willing to be someone like Scott who worked at a dollar general type store would focus more on a hollywood blockbuster then a free dlc
My guess is that Glam Bonnie being blue was an idea they of later when they added him into ruin, probably to make him look more unique. Considering every character in that game gets a new color palette. Freddy goes from brown to orange and blue, Chica goes from yellow to white and pink, and Foxy (also brown) is replaced with Roxy who is purple.
I will say, Ruin really did exceed my expectations as far as a free DLC could go. I wouldn't say it makes SB worth buying, not for that game's asking price, but I could easily see Ruin being sold for much less as its own thing.
I think, if done right, a scene with Freddy deputizing Gregory would actually compliment the somber tone of the previous scene. Like Freddy is "knighting" Gregory after they both shared an emotional moment. I think it could also further highlight Freddy's tendency to try and stay positive.
The concept of Shattered Bonnie being an example of what the rest of the Glamrocks will become as they grow more corrupted under Vanny's influence is actually horrifying. Just imagine if during the Burntrap boss fight we actually hear the characters begin to fully lose themselves to the Afton Virus and devolve into the same state Bonnie was in... It'd make the ending bittersweet as you end this nightmare, bringing down the Pizzaplex and burying Afton in its rubble, but also hopefully ending the suffering of the other Glamrocks before they could be completely consumed by the corruption. ...Man, what this game could've been... Your ideas for a fully-realized Security Breach are so good, the effort and detail you put into describing them show just how passionate for this franchise, and this game, you are. Also the idea of Gregory and Freddy going bowling together is so wholesome.
While this is cool, I'd be a little worried that the boss fight here overshadows the Afton boss fight in the sinkhole. A lore-relevant bowling attack minigame seems much cooler than "avoid the same animatronics you've been avoiding the whole game, and press buttons"
I think if all the boss fights were bigger and Afton's the biggest it'd be fine. tbh all of them needed work to be bigger and better except Monty's. Monty's is probably fine exactly as it is.
Love that you keep Glamrock Freddy's lack of contractions in his speech. I absolutely love that about him, it's so unique to him in this game. Always love Gregory and Freddy bonding. Them bowling and their banter before, during, and after is adorable.
I agree that this would have added more character development on Gregory and Freddy, and makes Vanny more of a villain instead of a character that was just there.
This sounds like an epic semi-final boss! Imagine if the Blob (who I still call Giga Molten Freddy) peered out from some lanes now and then, as if watching the action.
I love the joke you keep doing where whenever you accidentally call Gregory Freddy you leave it in and put up a random Security Breach photo with Classic Freddy edited in.
"Oh yeah, I'm the master of the alley- I used to live in one." LMAO I almost spat out my drink, your deadpan humor always cracks me up. Fun concept, I loved the boss battle idea, sounds stressful and thematically appropriate. Thanks for sharing!
I always saw the Bonnie reveal in ruin as a reference to spring trap. Locked away in a safe room that was walled over, with the floor bots as reference to the dead children that cornered Afton. This also explains why putting the floor bots to rest finally shuts off Bonnie, as they’re what’s keeping him alive despite being dead
The idea of a bowling champion freddy is amazing. Overall this was a really great idea. I wish security breach got more time so we couldve gotten the game stealwool wanted.
Oh man, this is devastating-Freddy having to face the reality that Bonnie is truly gone, and having to take him down himself, it’s just heartbreaking-incredible storytelling, I love your rewrites! :)
Man this Vanny OC you added was such a cool character! Imagine if steel wool put her in the game, would be cool so it explain where Vanessa goes and we get a proper and conclusive ending to the game!
I just really wish that we got to see or hear more of Bonnie, it felt like the "mystery" of Bonnies disappearance was just kinda there and they didn't really do anything with it. I really like what you came up with and it would've been awesome to actually see something like this in the game!
This is brilliant and makes far better use of Bonnie himself and Bonnie Bowl than what the final game did; not a high bar, I admit, but you put in the work to make it complete. As for the Shattered Freddy section, maybe it could still happen after the Bonnie boss fight, but only if you try to go after Vanny directly instead of going down to the sinkhole. That way, you're rewarded for getting to the root of all the problems and kinda punished for trying to cure the symptom instead of the disease, if that makes any sense.
Steel wools need to hire you because this is literally amazing. If the game isn't as scary as the others, maybe add more drama to it. I always thought Glamrock Bonnie had literally no use in RUIN, they just added it for the sake of the fans.
I love that Freddy makes you beat him at bowling. How very...robotic of him. And highscore for making Vanny actual villainous. I miss bad rabbit girl so much and I barely knew her.
I love hearing people’s rewrites or additions to improve games or movies. They provide such a unique experience in wanting to see something done less than stellar being dealt a better hand.
"Freddie is let out of his chest and..." I happened to only see that out of the corner of my eye at the last picosecond before it left the screen. Nearly covered my bathroom mirror with spit and toothpaste. I respect the hell out of your willingness to photoshop your flub instead of correcting it.
All of these concepts you've came up with show the type of game I wish SB could've been, as in having actual immersive cutscenes and just feeling more like you're in a world rather than just exploring a museum. also more character dialogue (whilst possibly being corny) would've also just helped make the characters feel more lively. I'm glad Ruin did a better job at this, but it just sucks that we couldn't have gotten something like that with the base SB
Steel Wool and Scott need to hire you. Either them or The Theorist Team because godDAMN! This was another absolute masterpiece of a canon corrector video. Not even the best fanfic writers can touch you! I'm overall positive about Security Breach but there was plenty of room for improvement story and gameplay wise. The only unacceptable thing to me was PeePaw Afton. When I first saw him? Enraged can't come close to describing my feelings. As I've said before, Pizzeria Simulator is my favorite FNAF game and the best part to me was seeing Hannibal Lector from Wish Peanut Head burn, knowing that he would get what he deserved at last, which is why UCN is actually tied with SL and FFPS as my favorite game (that and the Intermissions and Dawko! When I watched the footage of him beating 50/20, I cried with him because I was so proud of him and wanted to hug him!) and seeing Burntrap emerge from his charging alcove made me scream 'ARE YOU F'ING KIDDING ME???!!!' into a pillow so I wouldn't wake my family up. Not even him getting snagged by The Blob/Tangle in the end made me happy. Not only did they bring Afton back, they gave him one of the worst Boss Battles ever AND they made it so hard to get to where he was! I was livid and obivously still feel some type of way about it. To be clear, I'm cool with the existence of the games after UCN. To me, 1-UCN is a complete story and everything else is a spinoff ala The Walking Dead Universe. I'll give Steel Wool plenty of wiggle room, given they came up with a great excuse for getting stuff wrong with the Rogue Indie Game Developer Bit but William Afton himself MUST. STAY. DEAD. He MUST stay in UCN and pay for everything he did to all of the kids, including his own. That's nonegotiable. PeePaw felt like Steel Wool spat in my face before dropkicking me in the heart and I was far from the only one that was pissed. That's why they brought The Mimic in from the books for Ruin. I'll give them credit for listening to the fans and most likely putting PeePaw in The Blob/Tangle if the Afton Ending actually happened but I'm never letting the grudge go. Call me Cassidy, I guess, LMAO. Anyway, seriously, great video. This is what should've happened with Glamrock Bonnie and his bowling alley. Freddy should've been able to have closure and say goodbye to his dearest friend. It's a crying shame that this didn't happen but again, that's what the canon corrector genre is for. Hats off to you!
Definitely an amazing idea overall and you made it play out in a memorable way. I think each animatronic's boss battle should end with the camera zooming into the defeated animatronic's eyes as the light fades. This would lead to a small vision of the animatronic when they were themselves, ranging from throwing parties for kids to playing together in the band. This would show how far they were manipulated from their original programming and add tragedy to their demises. Bonnie would see him and Freddy bowling together as it ends with the two close friends hugging, letting Bonnie rest in peace. Or we could have Freddy remembering each animatronic friend in their prime and in the process, Freddy becomes more protective of Gregory, not wanting to lose his only friend.
this would of definitely made security breach so much better. wish that steelwool(if that’s how you spell it) took more time to put some more details into to the game, or more playable arcade games like princess quest or the golf game. it would make the game a bit more fun and more things to play outside of tasks.
Love this idea, but I think you could take it a step further with Vanny's dialogue before the fight. *Shattered Bonnie is coming out from the wreckage as Vanny prepares her speech* Vanny: Look who I found wandering around, Freddy Freddy's expression changes to shock, but he refrains from speech Vanny: He's not too happy about being left to die, and I think it's time he repaid the favor Freddy: Left to die, (his voice changes to anger) what do you mean? Vanny: You let him wander after hours on his own, didn't look out for your so called superstar when he needed you. Naturally, he met with a grim fate at the hands of old Monty. (she could either say this to be manipulative or you could believe Monty actually killed Bonnie I don't care.) Freddy: I didn't abandon him, I, I.. Vanny: Too late for apologies now, it's time for Bonnie take back what you owe him. I believe this would definitely help build up Freddy and Bonnie as having a close bond and help Vanessa actually get to be evil and manipulative.
I personally prefer more of a reimagining of SB, since it did have a lot of problems story wise, and this is a good one for that reimagining, so well done on your part
I love this idea! I also wished we could have gotten proper closure for Glamrock Bonnie, the poor guy, and the way you tie it to Vannie being a better villain is great. Your dialogue sounds pretty accurate, and I love the hug!
All-in-all, this sounds like it would have been a great boss fight as it would have tied up a lot of loose ends as well as provided more emotional buildup than Security Breach proper. I think the only thing I'd suggest tweaking would be to give Bonnie a moment of lucidity; maybe something where he could finally confirm what shattered him or say that the damage from the battle was enough to give him enough of a moment of clarity to ask Freddy to end him. I feel as though the extra element of tragedy would make a slightly better motivator for the duo moving into the final fight
I love listening to your videos while I zone out and crochet. ❤️ you come off to me as a calm skeptic in a chaotic fan base. It's honestly a breath of fresh air.😅
I love your sense of humor with these, both with what you include in your writing and script, as well as the on-screen edits that poke fun at your speaking slip-ups. Plus, your editing and music choices are just really good as well. 21:55 It's all in missable Duffel Messages.
On one hand yes, that bossgight idea does seem a little campy by using bowling to defeat Shattered Bonnie lol. On the other hand, with the threatening atmoshpere it would have with the "wait is that Afton controlling him" and all, that campyness can be overlooked easily, soo, nothing to complain about here. So yeah, really cool idea, and great vid as always! Also nahh, the impressions are fine, honestly there's way worse out there, dw
This does a lot with the gameplay, but it also helps the story and characters feel more fleshed out (also it ACTUALLY UTILIZES VANNY!!!) Even though I love FNAF, there are definitely some things that could’ve been better with a few more rough drafts, and you come up with ideas that are creative and make sense for the story and gameplay as a whole. The Monty golf mini game was nice, but it didn’t add much and probably didn’t need to have priority over the Bonnie bowl mini game
I adore the voice acting and little head cannons you have for every character. Keep it going, it’s incredibly entertaining! Especially the awful Vanny impression
Love the idea for the segment! Probably too involved for a mod to add... but then again, who knows? It fills in a lot of gaps, and more importantly adds a considerable amount of lore, characterisation and emotion! Excellent writing! What if it weren't a replacement for the Shattered Freddy segment... but a prelude of some sort? If we wanted a game that leans further into horror, we could have it so that after seeing Freddy destroy the last vestiges of his friend, Freddy gets shattered and we have to do the same thing. Or perhaps, have the OPTION of doing the same thing. Perhaps a hypothetical office segment would have the option of destroying the now-evil Freddy, thus giving you one less animatronic to worry about, or letting him live and having a much harder office segment but a better ending? What can I say? Great writing gives me inspiration! Just a shame that I'm absolutely terrible at programming...
What a heartwrenching boss fight concept! Making you beat Bonnie to death bit by painful bit while he's mostly helpless is utterly horrible, I love it. If I were producing I'd want to workshop Freddy finishing the job himself a bit, but overall once again you've hit it out of the park.
I could imagine a really crazy scene when Freddy bowls the bowling ball to Bonnie, Freddy would imagine a vision where Bonnie would be smiling, as if Freddy did Bonnie a favor by putting home out of his misery, while the disembodied voice of Glamrock Bonnie would say, “Thanks for the fun Superstar…”
IMO, the whole mystery of Glamrock Bonnie should have been a plot point in the main game. And this idea of yours only cements that. Had Steel Wool gone with something like this, it would have been glorious. Not only does it add in a few more Gregory and Freddy bonding moments (the idea of them bowling against each other is so cute! ^_^) but the image of a broken, shattered, and barely held-together Bonnie making his way down the bowling lane would have been absolutely ghoulish. And Freddy being forced to put down his friend's twisted remains would be the perfect capstone to his character arc. Going from being unwilling to hurt his friends to putting down the twisted remains of Bonnie. Plus, it also gives Vanny a perfect villain moment. Something she was really lacking in the main game. Also. Considering as you said, it is a late-game boss, I think that Bonnie should be moving down different lanes just to keep it more interesting. Side note: I love your Vanny voice. Way better than what we got in the game. No disrespect to Marta, but her Vanny voice doesn't suit the character. Though if you ask me, trailer Vanny's voice will always reign supreme in my humble opinion.
Trailer Vanny's voice is the right kind of creepy, mostly because she's able to sound friendly even though you know something's off. Way better than in the final game.
@@ghidorah15 Indeed. That's why, whenever I read Security Breach fanfictions that have her, I always default to that voice. The perfect blend of childish, creepy, and friendly all rolled into one.
I love this idea so much. It gives such a great payoff to the whole "Bonnie is Missing" subplot, gives Vanny a genuine chance to show off her villainy and her master plan, acts really well as a bridge to the sinkhole section (not just in terms of the plot but even tonally as well), and has some nice character development between Gregory and Freddy too. I also love how you tied the bowling minigame into Bonnie's boss fight, too. Sure, it's a bit on the campy side, but I do really love some good old fashioned ludonarrative harmony. Plus, I would imagine that would soften the blow a bit from being forced to play a random bowling minigame right before the final act lol
I don’t know why but I love the idea of a Bowling Boss. It gives me vibes of a minigame you’d see in Rayman Raving Rabbits. (that game is so difficult) I also agree with the story side of it. It makes Vanny more noticeably threatening, we learn what happens to Bonnie aside from just hints and putting the shambled pieces together ourselves, and we get a bitter-sweet moment with Gregory and Freddy actually being there for each other. It also add some horror to…ya know…this horror game. As silly as a bowling boss is, seeing a broken meshed together animatronic slowly crawling towards me would spook me.
Honestly, they should Tactically Deploy Freddy Fazbear in the next Security Breach game and/or dlc. Unironically serious, expanded Glammrock Freddy gameplay where he can deal with the threats that would normally put a person down on even footing would be dope, and this Freddy is the perfect one for it- we outfitted him with tactical and combat measures, gdi
i want to see more security breach what-ifs. these are great! obvious picks would be "what if Chica/Monty/Roxy was Gregory's protector" with each as their own video, and "what if Gregory saved each animatronic", but I'd like to see what else you could come up with.
I love this so much. Obviously, the Dev Text from the Beta-Bonnie Bowl map was probably going to be something along the lines of what ruin actually showed us. I love this idea so much. It makes me so sad thinking about what this game could have done (Vanny, Cut Vanessa character, Shattered Freddy)
i am in LOVE with this for a plethora of reasons which ive decided to rant about in this comment!! i would love another video in this 'reimagining SB' series because your writing is brilliant, this is why i love your videos so much LOL. sorry in advance for the rambling but i have SO much praise for this rewrite the superstar fazwatch is such a great idea to point Gregory in the direction of the sinkhole!! imo it would be cool if, somehow, the Fazwatch could also pick up a much fainter frequency from the princess quest games which could prompt the player in that direction as well as the sinkhole, so that you could go for either ending from this point in the story?? maybe doesn't make much sense but it's just a little thought i had, mainly because basically all the information abt Princess Quest is in the optional duffel bags and having their locations marked on the FazMap would be a lot more convenient than having to Google "fnaf security breach where is Princess Quest 2" LOL ((although i don't think that the watch would tell you WHAT the games are, it would just put a small marker labelled "???" on their locations and let you go there to investigate if you wanted)) the bowling minigame segment with Freddy and Gregory is adorable, and i love how it serves as a tutorial for the bossfight later on. the mental image of Greg and Glamfred bowling against each other is making me so happy ((also i would love it if there were voicelines thrown in there for extra flair, for example something like an "oh, come on!!" from Gregory if you keep messing up or something)) i LOVE that Vanny decides to get involved also, one of the main story complaints from people about Security Breach is that vanny hardly appears despite the fact that she's the villain. having her come into the story as an ACTUAL THREAT, actually sending an animatronic to attack Gregory and Freddy, and actually TALKING TO THEM as opposed to just repeating the same voiceline over and over. and demonstrating her true motive, using bonnie to show you what she's going to do to the rest of the Glamrocks, that is SUCH a great idea. this entire scene w/ her helps a WHOLE LOT with developing Vanny as an antagonist and i love that you gave her time to really shine here the bossfight is absolutely amazing and heartbreaking and AUGH its just so good. the mental image of bonnie just crawling down the alley like a reanimated corpse ((which he is)) is haunting and SUCH an effective design. personally i think that it'd be cool if, when Freddy steps in at the end, gregory goes "wh.. freddy??" and then freddy just solemnly says, "..stay back, superstar." as a way to highlight that despite all the distress that freddy is in, his one true goal in that moment is to protect Gregory, no matter how hard it is for him to bear the thought of harming Bonnie and then the scene afterwards with Gregory and Freddy is heartwarming. i'm such a huge fan of their dynamic and their relationship but it was a bit underdeveloped and i would've loved to see them really interact with each other more, which was excellently implemented here in such a good way ((the hug actually made me so happy. especially because it says so much for Gregory specifically as a character since, like you said, he's not really one for physical affection and this just puts into perspective how much he really cares for Freddy.)) and the added motivation for Freddy wanting to stop Vanny at all costs, and an ACTUAL MENTION OF THE DISAPPEARANCES INSTEAD OF HAVING THEM RANDOMLY THROWN IN AT THE END..... AUGHH this is so good all in all this is just such a creative rewrite of Bonnie Bowl and i am SO in love w/ it. i would absolutely love to see more reimaginings of SB in the future bc both of them so far have been outstanding tbh. ((sorry again for the rambling i am well aware that this comment is at least a novel and a half long))))
I really love this take on things! I know I'm late, but I had an idea- What if you get the fun/happy/cute "Freddy gives Gregory the Superstar Fazzwatch" cutscene BEFORE the boss fight starts? That means you get it without detracting from the tone. Probably have it triggered by walking over to Freddy as he stands by the case, have a bit of time where Freddy hands it over and there's some fun dialogue, THEN have the lights flash and the shutters slam down. This works on a couple levels. First, it's cute. Second, if you have the security lockdown happening as a continuation of that cutscene, there's no chance to escape or do anything, and since the room is locked down you have to fight Bonnie anyway, you can't just leave. Thirdly, since people would expect or at least wouldn't be surprised by a cutscene to show the watch being handed over, the player would be as surprised as the characters when the alarms go off (whereas most people would probably assume that a cutscene begining immediately after "beating" a minigame means introducing a new threat/mechanic). Fourthly, it works thematically as a representation of how Vanny/Glitchtrap acts as a corruption of what should be fun and joyful by working it into how the player feels more directly as the "yes I did it!" and "aww how cute" feelings immediately become "wtf???," rather than jumping straight into the horro/sadness. Could also have the ending cutscene involve Freddy partially pulling up the shutters in front of the door to let them both out, probably denting them in the process. Practically because it would then make sense you couldn't come back to Bonnie Bowl and because there's no reason for Vanny to lift the security lockdown (or for beating Bonnie to do it) when she could lock you in and/or have every animatronic waiting directly outside when she opens a door. But more importantly from a thematic/character growth perspective, it shows that Freddy has fully realized that this is serious and needs to be more important than minor things like property damage- in contrast to his earlier refusal to break the case. Could even have a little exchange like the following: "Do you think you can open those?" "Not without damaging them" "Ah geeze, is there a way to disable-" *crunching noises as Freddy shoves the shutters up* "Come on, Superstar. We have a Pizzaplex to save" If Gregory isn't inside Freddy at this point, there could be a cool shot of him in a heroic pose lifting the door and backlit by the bright lights of the outer Pizzaplex. "Alright!" Then a shot of them walking out side by side, possibly with the door slamming down behind them as Freddy lets it go both to end the cutscene and to symbolize how they're truly past the point of no return now (in a narrative sense, obviously they already are in a game sense)
Security Breach should have just had a normal Beginning, Middle, & End story first before throwing in the Theory Bait second. This was the first chance in the series history that there'd be a coherently written story for the big next gen game and I really hate to sound like a broken record but how could Steel Wool mess this up!?
because steel wool was NEVER ready for this task. They were a vr game studio. They were completely not ready for the scope of what they tried to pull off. Not an exscuse for their piss poor release. But just take a look at steel wools work they before security breach they hadn't made a game like that.
The concept of brutalizing Bonnie by literally bowling him to death is funnier than any of the jokes in SB. I'm not sure that was the intent but I'd probably lose it if I played this
Speaking of that old video, I mentioned it serving as inspiration for the Little Nightmares crossover fic, They're Just Children. Thing like the Starcade stuff being utilized. Prize Puppet was super creepy. 8D I don't think Bonnie Bowl was utilized particularly - just a mention as Freddy went about gathering the golden plushies having gotten Roxy's eyes first. Though minor 'flub' as it said Freddy's was in Bowling instead of Monty. Just niggles my inner completionism and personal observations like the box colors and Golden Freddy plush in Monty's room. :P And while Bonnie was a subject, so was Glamrock Foxy (I really question the cowboy stuff) as, when Gregory wandered in from a blizzard, he mostly looked after him. And let me just tell ya, he's a real chad.
You should totally make a full blown series of you remaking parts of security breach, I would love to see more of great ideas you have put into this narrative. Fantastic job! 👍
some parts of this seem wrong seeming as scott loves to leave everything as a mystery or hardly ever explains it outright, but other than freddy explaining some lore bits ( which i know would be helpful to some but overall isnt scotts thing) i LOVEEE this and i so wish it was in the game
Top Tier Acting, like I could actually see the dialogue ingame and kinda sad it isn't lol. I feel like dialogue should be the easiest form of easter eggs since it's just needing to record the voices, not even needing to add any extra levels.
I love this. I love what's essentially fanfiction to sort out things that could have been so much better. Your scene is awesome and totally keep doing these.
While this would likely be yet another empty spot like the bakery, another room I'd wanna insert: with how the east wall has both Mazercise and El Chip's, the west one is just the bowling elevator with art and a screen of the same thing. As the Level 4 map shows the ice cream bar directly beside the Fazcade dance floor, I thought maybe move the elevator door to the left and readjust the locker hall. Might need to lose its arcade and numerous lanes to fit another attraction tho. It being one I've seen drawn by fan artist Valentin Giao: a Baby themed roller rink with a little diner. Like you've felt, Scrap Baby's roller skates have gotten popular that folks often made unscrap renders - often dubbed Showtime Baby - depicting her as a skating waitress. Something that carries over to several Glamrock Baby designs. In Valentin take, she shoots ice cream scoops out of her palms (like the balloons at her fingertips) and initially isn't initially aggressive towards you. But upon swapping her internal ice cream tank with gasoline, it melts half her face and durable plastic exterior, and does tries to harm you. As for the room itself, it was mainly intended to neighbor Bonnie Bowl (and I thought the passage could have a picture of Bonbon on a white and pink skate). Putting it to the right only feels a little awkward with the Baby staff bots on the left.
This whole idea would’ve been amazing in Security Breach, just the idea of seeing the Bonnie animation sounds soo cool! I really hope you do another video about any other under utilized locations
Good lord, I love so much of this! The mangle-esque Afton corrupted shattered Bonnie, the "I used to live [in an alley] exchange, the stupid cheesy nature of Freddie's adherence to the rules and his exchanges with Gregory- "that would be destruction of property" and all that fun stuff that fits PERFECTLY with the game's writing. And I'm only halfway through.
honestly i wish there were more what if's for fnaf the only ones you can find close to those is either a fnaf animation version of the story or ships and that's the closests i could think of
I think it would’ve been more emotional and impactful for Freddy, if shattered Bonnie, or Bonnie, before, being in that state of how he is depicted in ruin for last, starting it off with those Glamrock Endoskeletons That were apparently back there for some reason given that they crawl out from the bowling alleys from the different rooms of the behind-the-scenes areas and with how I imagine it is that as the same thing you described, happens more endoskeletons gradually come out, making it more difficult until their time is up leaving glamrock Bonnie for last where it would then lead to that boss battle with what’s left of glamrock Bonnie and I imagine it being difficult with how I imagine it with the later stages with the endoskeletons instead of just gradually, and becoming a little more difficult after a little more time, but not much until he’s in his shattered state in ruin
I love this idea. I personally think that it would add so much to actually give Bonnie some normal lines to add some melodrama and creepiness. Like Bonnie says something,
Bonnie: “Welcome, Rockstars, to Bonnie Bowl. Show off your bowling skills down the lanes. Play a gutterball? Do not worry. Your ball will-“
*voice starts to distort*
Afton-Bonnie mix: “-always come back!”
that would've been so raw to hear that
I LOVE THAT!
Oh, that's just chilling. Brilliant addition!
This comment and the idea is absolutely PEAK stuff. Steelwool should be taking notes.
That's so clever! I love it!
The lights turn off, the doors lock, and Vanny rolls up on a hilariously tiny tricycle and goes "I want to play a game."
Bro this is amazing
You know Freddy would have said “Come and see me when your ready to rock and bowl”
I love how you write these little "what if" scenarios. That little "I'm the master of the ally! I used to live in one!" "A bowling Alley?" "yeeeaaaaaaaaaaah...." was so in character I had to laugh a little of how accurate it is. Also, getting a moment where Gregory hugs and comforts Freddy is something much needed outside of comic panels. I don't doubt that Gregory cares for Freddy, but it's clear he goes through a character arc without having any beats of one. To seeing Freddy as a Tool, to coming to appreciate him as a friend. I just wish it was reflected better in-game with more emotional conveyance.
freddy is a big dumb bear... we love him
@@Kiki-w4p3udumb?
"The Cherry Fizzy Fazz was my favorite! Its a shame they discontinued it." "It's been quite some time since I've gone bowling. Even longer since I won..."
“I think they discontinued it because you short circuited from drinking it Freddy.”
"I'm the master of the alley. I used to live in one" is such funny line lol
"I'm the master of the alley! I used to live in one" 💀💀💀
“A bowling ally?”
@@ABCDEFGHIGKLMNOP715”yeahhhhhh…”
I’d say have the cute deputizing of Gregory and then as they try to exit Bonnie Bowl, bam the Bonnie boss fight. That way we have cute Glamrock Freddy moment plus the gut-wrenching moment after.
Something else is how Glamrock Bonnie's Ruin design has him pale blue, yet his icon before was a more classic looking indigo Bonnie. And while Storyteller implies similar like Glamrock Chica being yellow, Ruin depicted her white in both the Gator gondolas and that dress cutout before the Raceway.
In fact, with Freddy in Space 3's depiction of Glamrock Bonnie looking purple, while Roxy and Glam Chica look closer, I'm actually wondering if Scott had a hand in Ruin at all, with how little I've seen him speak on it or Tales.
Scott's been a little back and forth. Initially he said he was very involved, like he was leading the ideas, but then he said he showed up in December and was shocked to see how much the game expanded. With how the timing is, I believe he might have split from the games and books to work on the movie.
I’m pretty sure glam Bonnie is supposed to be colored like toy Bonnie. The more kid Freddy version. Like how glam chica is built more like toy chica and Funtime chica
@@notrealnamenotatall2476that would make sense, in most cases a movie would be more important then a game id be willing to be someone like Scott who worked at a dollar general type store would focus more on a hollywood blockbuster then a free dlc
My guess is that Glam Bonnie being blue was an idea they of later when they added him into ruin, probably to make him look more unique. Considering every character in that game gets a new color palette. Freddy goes from brown to orange and blue, Chica goes from yellow to white and pink, and Foxy (also brown) is replaced with Roxy who is purple.
I will say, Ruin really did exceed my expectations as far as a free DLC could go.
I wouldn't say it makes SB worth buying, not for that game's asking price, but I could easily see Ruin being sold for much less as its own thing.
I think, if done right, a scene with Freddy deputizing Gregory would actually compliment the somber tone of the previous scene. Like Freddy is "knighting" Gregory after they both shared an emotional moment. I think it could also further highlight Freddy's tendency to try and stay positive.
The concept of Shattered Bonnie being an example of what the rest of the Glamrocks will become as they grow more corrupted under Vanny's influence is actually horrifying.
Just imagine if during the Burntrap boss fight we actually hear the characters begin to fully lose themselves to the Afton Virus and devolve into the same state Bonnie was in...
It'd make the ending bittersweet as you end this nightmare, bringing down the Pizzaplex and burying Afton in its rubble, but also hopefully ending the suffering of the other Glamrocks before they could be completely consumed by the corruption.
...Man, what this game could've been...
Your ideas for a fully-realized Security Breach are so good, the effort and detail you put into describing them show just how passionate for this franchise, and this game, you are.
Also the idea of Gregory and Freddy going bowling together is so wholesome.
While this is cool, I'd be a little worried that the boss fight here overshadows the Afton boss fight in the sinkhole. A lore-relevant bowling attack minigame seems much cooler than "avoid the same animatronics you've been avoiding the whole game, and press buttons"
Oh, I would definitely have a bigger Afton boss fight too, so it would be less noticeable.
@@notrealnamenotatall2476i’d love to see a video on that in the future!
I think if all the boss fights were bigger and Afton's the biggest it'd be fine. tbh all of them needed work to be bigger and better except Monty's. Monty's is probably fine exactly as it is.
@@notrealnamenotatall2476OOOOOOOOOOOO???? can't wait to learn that.
Definitely.
Love that you keep Glamrock Freddy's lack of contractions in his speech. I absolutely love that about him, it's so unique to him in this game.
Always love Gregory and Freddy bonding. Them bowling and their banter before, during, and after is adorable.
Freddy is let out of his chest, and turns back to see Freddy pointing at the case.
The inner Freddy comes out and then disappears to never be seen again.
I agree that this would have added more character development on Gregory and Freddy, and makes Vanny more of a villain instead of a character that was just there.
This sounds like an epic semi-final boss! Imagine if the Blob (who I still call Giga Molten Freddy) peered out from some lanes now and then, as if watching the action.
I love the joke you keep doing where whenever you accidentally call Gregory Freddy you leave it in and put up a random Security Breach photo with Classic Freddy edited in.
"Oh yeah, I'm the master of the alley- I used to live in one." LMAO I almost spat out my drink, your deadpan humor always cracks me up. Fun concept, I loved the boss battle idea, sounds stressful and thematically appropriate. Thanks for sharing!
I always saw the Bonnie reveal in ruin as a reference to spring trap. Locked away in a safe room that was walled over, with the floor bots as reference to the dead children that cornered Afton. This also explains why putting the floor bots to rest finally shuts off Bonnie, as they’re what’s keeping him alive despite being dead
The idea of a bowling champion freddy is amazing.
Overall this was a really great idea. I wish security breach got more time so we couldve gotten the game stealwool wanted.
giggled so hard at the visual at 6:36
Freddy makes his escape from Freddy 🏃♂️
Good grief, he gave birth
Oh man, this is devastating-Freddy having to face the reality that Bonnie is truly gone, and having to take him down himself, it’s just heartbreaking-incredible storytelling, I love your rewrites! :)
"WOOO YEAH BABY THAT'S WHAT WE WERE WAITING FOR THAT'S WHAT IT'S ALL ABOUT"
~Moist Critical
Man this Vanny OC you added was such a cool character! Imagine if steel wool put her in the game, would be cool so it explain where Vanessa goes and we get a proper and conclusive ending to the game!
I just really wish that we got to see or hear more of Bonnie, it felt like the "mystery" of Bonnies disappearance was just kinda there and they didn't really do anything with it.
I really like what you came up with and it would've been awesome to actually see something like this in the game!
This is brilliant and makes far better use of Bonnie himself and Bonnie Bowl than what the final game did; not a high bar, I admit, but you put in the work to make it complete. As for the Shattered Freddy section, maybe it could still happen after the Bonnie boss fight, but only if you try to go after Vanny directly instead of going down to the sinkhole. That way, you're rewarded for getting to the root of all the problems and kinda punished for trying to cure the symptom instead of the disease, if that makes any sense.
Steel wools need to hire you because this is literally amazing. If the game isn't as scary as the others, maybe add more drama to it. I always thought Glamrock Bonnie had literally no use in RUIN, they just added it for the sake of the fans.
I love that Freddy makes you beat him at bowling. How very...robotic of him. And highscore for making Vanny actual villainous. I miss bad rabbit girl so much and I barely knew her.
9:07 I think it would be hilarious if Freddy got an immediate strike when they begin and Greggory just yells "What the hell?!!"
Immediately followed by Freddy scolding Gregory by going "Language." 😆
I love hearing people’s rewrites or additions to improve games or movies. They provide such a unique experience in wanting to see something done less than stellar being dealt a better hand.
Alternate suggestion: You have to be careful moving around in the latter parts of the match because the sounds of bowling have attracted Roxy.
Ooo, that's actually a really neat idea!
"Freddie is let out of his chest and..."
I happened to only see that out of the corner of my eye at the last picosecond before it left the screen. Nearly covered my bathroom mirror with spit and toothpaste. I respect the hell out of your willingness to photoshop your flub instead of correcting it.
All of these concepts you've came up with show the type of game I wish SB could've been, as in having actual immersive cutscenes and just feeling more like you're in a world rather than just exploring a museum. also more character dialogue (whilst possibly being corny) would've also just helped make the characters feel more lively. I'm glad Ruin did a better job at this, but it just sucks that we couldn't have gotten something like that with the base SB
Steel Wool and Scott need to hire you. Either them or The Theorist Team because godDAMN! This was another absolute masterpiece of a canon corrector video. Not even the best fanfic writers can touch you! I'm overall positive about Security Breach but there was plenty of room for improvement story and gameplay wise. The only unacceptable thing to me was PeePaw Afton. When I first saw him? Enraged can't come close to describing my feelings. As I've said before, Pizzeria Simulator is my favorite FNAF game and the best part to me was seeing Hannibal Lector from Wish Peanut Head burn, knowing that he would get what he deserved at last, which is why UCN is actually tied with SL and FFPS as my favorite game (that and the Intermissions and Dawko! When I watched the footage of him beating 50/20, I cried with him because I was so proud of him and wanted to hug him!) and seeing Burntrap emerge from his charging alcove made me scream 'ARE YOU F'ING KIDDING ME???!!!' into a pillow so I wouldn't wake my family up. Not even him getting snagged by The Blob/Tangle in the end made me happy. Not only did they bring Afton back, they gave him one of the worst Boss Battles ever AND they made it so hard to get to where he was! I was livid and obivously still feel some type of way about it. To be clear, I'm cool with the existence of the games after UCN. To me, 1-UCN is a complete story and everything else is a spinoff ala The Walking Dead Universe. I'll give Steel Wool plenty of wiggle room, given they came up with a great excuse for getting stuff wrong with the Rogue Indie Game Developer Bit but William Afton himself MUST. STAY. DEAD. He MUST stay in UCN and pay for everything he did to all of the kids, including his own. That's nonegotiable. PeePaw felt like Steel Wool spat in my face before dropkicking me in the heart and I was far from the only one that was pissed. That's why they brought The Mimic in from the books for Ruin. I'll give them credit for listening to the fans and most likely putting PeePaw in The Blob/Tangle if the Afton Ending actually happened but I'm never letting the grudge go. Call me Cassidy, I guess, LMAO. Anyway, seriously, great video. This is what should've happened with Glamrock Bonnie and his bowling alley. Freddy should've been able to have closure and say goodbye to his dearest friend. It's a crying shame that this didn't happen but again, that's what the canon corrector genre is for. Hats off to you!
D'aww, thank you! You're very kind. ^_^
And yeah, Peepaw is... Well, he's something, alright. XD
@@notrealnamenotatall2476this person is right, you are cool! You’re one of my favorite fnaf RUclipsrs!
Definitely an amazing idea overall and you made it play out in a memorable way. I think each animatronic's boss battle should end with the camera zooming into the defeated animatronic's eyes as the light fades. This would lead to a small vision of the animatronic when they were themselves, ranging from throwing parties for kids to playing together in the band. This would show how far they were manipulated from their original programming and add tragedy to their demises. Bonnie would see him and Freddy bowling together as it ends with the two close friends hugging, letting Bonnie rest in peace. Or we could have Freddy remembering each animatronic friend in their prime and in the process, Freddy becomes more protective of Gregory, not wanting to lose his only friend.
this would of definitely made security breach so much better. wish that steelwool(if that’s how you spell it) took more time to put some more details into to the game, or more playable arcade games like princess quest or the golf game. it would make the game a bit more fun and more things to play outside of tasks.
8:21 was half expecting “rock and bowl”
Love this idea, but I think you could take it a step further with Vanny's dialogue before the fight.
*Shattered Bonnie is coming out from the wreckage as Vanny prepares her speech*
Vanny: Look who I found wandering around, Freddy
Freddy's expression changes to shock, but he refrains from speech
Vanny: He's not too happy about being left to die, and I think it's time he repaid the favor
Freddy: Left to die, (his voice changes to anger) what do you mean?
Vanny: You let him wander after hours on his own, didn't look out for your so called superstar when he needed you. Naturally, he met with a grim fate at the hands of old Monty. (she could either say this to be manipulative or you could believe Monty actually killed Bonnie I don't care.)
Freddy: I didn't abandon him, I, I..
Vanny: Too late for apologies now, it's time for Bonnie take back what you owe him.
I believe this would definitely help build up Freddy and Bonnie as having a close bond and help Vanessa actually get to be evil and manipulative.
I personally prefer more of a reimagining of SB, since it did have a lot of problems story wise, and this is a good one for that reimagining, so well done on your part
I love this idea! I also wished we could have gotten proper closure for Glamrock Bonnie, the poor guy, and the way you tie it to Vannie being a better villain is great. Your dialogue sounds pretty accurate, and I love the hug!
All-in-all, this sounds like it would have been a great boss fight as it would have tied up a lot of loose ends as well as provided more emotional buildup than Security Breach proper. I think the only thing I'd suggest tweaking would be to give Bonnie a moment of lucidity; maybe something where he could finally confirm what shattered him or say that the damage from the battle was enough to give him enough of a moment of clarity to ask Freddy to end him. I feel as though the extra element of tragedy would make a slightly better motivator for the duo moving into the final fight
6:36 oh wow, I didn't know Freddy was able to enter into and exit from his own chest! That's some talent, right there.
I love listening to your videos while I zone out and crochet. ❤️ you come off to me as a calm skeptic in a chaotic fan base. It's honestly a breath of fresh air.😅
Thank you so much! 🫂I do that too, listen to stuff in the background while I'm working on something, so I think that's really neat. 83
I love your sense of humor with these, both with what you include in your writing and script, as well as the on-screen edits that poke fun at your speaking slip-ups. Plus, your editing and music choices are just really good as well.
21:55 It's all in missable Duffel Messages.
On one hand yes, that bossgight idea does seem a little campy by using bowling to defeat Shattered Bonnie lol.
On the other hand, with the threatening atmoshpere it would have with the "wait is that Afton controlling him" and all, that campyness can be overlooked easily, soo, nothing to complain about here.
So yeah, really cool idea, and great vid as always!
Also nahh, the impressions are fine, honestly there's way worse out there, dw
This does a lot with the gameplay, but it also helps the story and characters feel more fleshed out (also it ACTUALLY UTILIZES VANNY!!!)
Even though I love FNAF, there are definitely some things that could’ve been better with a few more rough drafts, and you come up with ideas that are creative and make sense for the story and gameplay as a whole. The Monty golf mini game was nice, but it didn’t add much and probably didn’t need to have priority over the Bonnie bowl mini game
I adore the voice acting and little head cannons you have for every character. Keep it going, it’s incredibly entertaining!
Especially the awful Vanny impression
i am going FERAL over this, you have NO IDEA how much i absolutely adore everything about this
Love the idea for the segment! Probably too involved for a mod to add... but then again, who knows?
It fills in a lot of gaps, and more importantly adds a considerable amount of lore, characterisation and emotion! Excellent writing!
What if it weren't a replacement for the Shattered Freddy segment... but a prelude of some sort? If we wanted a game that leans further into horror, we could have it so that after seeing Freddy destroy the last vestiges of his friend, Freddy gets shattered and we have to do the same thing. Or perhaps, have the OPTION of doing the same thing.
Perhaps a hypothetical office segment would have the option of destroying the now-evil Freddy, thus giving you one less animatronic to worry about, or letting him live and having a much harder office segment but a better ending?
What can I say? Great writing gives me inspiration! Just a shame that I'm absolutely terrible at programming...
Man, this was so good! I wish someone would make an animation of this happening. I'd love to see it. Heck, I'd make it myself if I knew how.
its heartbreaking how much potential this game had :(
You are my hero, what the hell… I didn’t know how much I missed Bonnie until this video 💔
What a heartwrenching boss fight concept! Making you beat Bonnie to death bit by painful bit while he's mostly helpless is utterly horrible, I love it. If I were producing I'd want to workshop Freddy finishing the job himself a bit, but overall once again you've hit it out of the park.
I could imagine a really crazy scene when Freddy bowls the bowling ball to Bonnie, Freddy would imagine a vision where Bonnie would be smiling, as if Freddy did Bonnie a favor by putting home out of his misery, while the disembodied voice of Glamrock Bonnie would say, “Thanks for the fun Superstar…”
IMO, the whole mystery of Glamrock Bonnie should have been a plot point in the main game. And this idea of yours only cements that. Had Steel Wool gone with something like this, it would have been glorious. Not only does it add in a few more Gregory and Freddy bonding moments (the idea of them bowling against each other is so cute! ^_^) but the image of a broken, shattered, and barely held-together Bonnie making his way down the bowling lane would have been absolutely ghoulish. And Freddy being forced to put down his friend's twisted remains would be the perfect capstone to his character arc. Going from being unwilling to hurt his friends to putting down the twisted remains of Bonnie. Plus, it also gives Vanny a perfect villain moment. Something she was really lacking in the main game. Also. Considering as you said, it is a late-game boss, I think that Bonnie should be moving down different lanes just to keep it more interesting.
Side note: I love your Vanny voice. Way better than what we got in the game. No disrespect to Marta, but her Vanny voice doesn't suit the character. Though if you ask me, trailer Vanny's voice will always reign supreme in my humble opinion.
Trailer Vanny's voice is the right kind of creepy, mostly because she's able to sound friendly even though you know something's off. Way better than in the final game.
@@ghidorah15 Indeed. That's why, whenever I read Security Breach fanfictions that have her, I always default to that voice. The perfect blend of childish, creepy, and friendly all rolled into one.
this goes so unbelievably hard every detail absolutely murders steel wool should hire u
"Cousin Gregory! Let's go bowling!"
I love this idea so much. It gives such a great payoff to the whole "Bonnie is Missing" subplot, gives Vanny a genuine chance to show off her villainy and her master plan, acts really well as a bridge to the sinkhole section (not just in terms of the plot but even tonally as well), and has some nice character development between Gregory and Freddy too. I also love how you tied the bowling minigame into Bonnie's boss fight, too. Sure, it's a bit on the campy side, but I do really love some good old fashioned ludonarrative harmony. Plus, I would imagine that would soften the blow a bit from being forced to play a random bowling minigame right before the final act lol
6:37 freddy is let out of his chest 💀
Normally I would turn my nose up at fan stories but… damn. This is good
I wish someone would remake the game with all your ideas implemented.
FNAF SB: The NotRealName Edition
I can dream though...
I don’t know why but I love the idea of a Bowling Boss. It gives me vibes of a minigame you’d see in Rayman Raving Rabbits. (that game is so difficult)
I also agree with the story side of it. It makes Vanny more noticeably threatening, we learn what happens to Bonnie aside from just hints and putting the shambled pieces together ourselves, and we get a bitter-sweet moment with Gregory and Freddy actually being there for each other.
It also add some horror to…ya know…this horror game. As silly as a bowling boss is, seeing a broken meshed together animatronic slowly crawling towards me would spook me.
In my heart, this is cannon
Oh man. This would be so scary, stressful and sad!
Absolutely loved this idea you had. I really wish you worked in developing the game specifically as an 'emotional impact specialist' for the story
6:37 this little slip-up with the edit made me laugh
6:35 Shoutout to freddy being let out of his chest
Honestly, they should Tactically Deploy Freddy Fazbear in the next Security Breach game and/or dlc. Unironically serious, expanded Glammrock Freddy gameplay where he can deal with the threats that would normally put a person down on even footing would be dope, and this Freddy is the perfect one for it- we outfitted him with tactical and combat measures, gdi
i want to see more security breach what-ifs. these are great!
obvious picks would be "what if Chica/Monty/Roxy was Gregory's protector" with each as their own video, and "what if Gregory saved each animatronic", but I'd like to see what else you could come up with.
I would've loved for this to be canon. I'm such a huge Bonnie fan!
Now I have something to listen to while doing homework. I know this will be amazing 🎉❤
I love this so much. Obviously, the Dev Text from the Beta-Bonnie Bowl map was probably going to be something along the lines of what ruin actually showed us. I love this idea so much. It makes me so sad thinking about what this game could have done (Vanny, Cut Vanessa character, Shattered Freddy)
i am in LOVE with this for a plethora of reasons which ive decided to rant about in this comment!! i would love another video in this 'reimagining SB' series because your writing is brilliant, this is why i love your videos so much LOL. sorry in advance for the rambling but i have SO much praise for this rewrite
the superstar fazwatch is such a great idea to point Gregory in the direction of the sinkhole!! imo it would be cool if, somehow, the Fazwatch could also pick up a much fainter frequency from the princess quest games which could prompt the player in that direction as well as the sinkhole, so that you could go for either ending from this point in the story?? maybe doesn't make much sense but it's just a little thought i had, mainly because basically all the information abt Princess Quest is in the optional duffel bags and having their locations marked on the FazMap would be a lot more convenient than having to Google "fnaf security breach where is Princess Quest 2" LOL ((although i don't think that the watch would tell you WHAT the games are, it would just put a small marker labelled "???" on their locations and let you go there to investigate if you wanted))
the bowling minigame segment with Freddy and Gregory is adorable, and i love how it serves as a tutorial for the bossfight later on. the mental image of Greg and Glamfred bowling against each other is making me so happy ((also i would love it if there were voicelines thrown in there for extra flair, for example something like an "oh, come on!!" from Gregory if you keep messing up or something))
i LOVE that Vanny decides to get involved also, one of the main story complaints from people about Security Breach is that vanny hardly appears despite the fact that she's the villain. having her come into the story as an ACTUAL THREAT, actually sending an animatronic to attack Gregory and Freddy, and actually TALKING TO THEM as opposed to just repeating the same voiceline over and over. and demonstrating her true motive, using bonnie to show you what she's going to do to the rest of the Glamrocks, that is SUCH a great idea. this entire scene w/ her helps a WHOLE LOT with developing Vanny as an antagonist and i love that you gave her time to really shine here
the bossfight is absolutely amazing and heartbreaking and AUGH its just so good. the mental image of bonnie just crawling down the alley like a reanimated corpse ((which he is)) is haunting and SUCH an effective design. personally i think that it'd be cool if, when Freddy steps in at the end, gregory goes "wh.. freddy??" and then freddy just solemnly says, "..stay back, superstar." as a way to highlight that despite all the distress that freddy is in, his one true goal in that moment is to protect Gregory, no matter how hard it is for him to bear the thought of harming Bonnie
and then the scene afterwards with Gregory and Freddy is heartwarming. i'm such a huge fan of their dynamic and their relationship but it was a bit underdeveloped and i would've loved to see them really interact with each other more, which was excellently implemented here in such a good way ((the hug actually made me so happy. especially because it says so much for Gregory specifically as a character since, like you said, he's not really one for physical affection and this just puts into perspective how much he really cares for Freddy.)) and the added motivation for Freddy wanting to stop Vanny at all costs, and an ACTUAL MENTION OF THE DISAPPEARANCES INSTEAD OF HAVING THEM RANDOMLY THROWN IN AT THE END..... AUGHH this is so good
all in all this is just such a creative rewrite of Bonnie Bowl and i am SO in love w/ it. i would absolutely love to see more reimaginings of SB in the future bc both of them so far have been outstanding tbh.
((sorry again for the rambling i am well aware that this comment is at least a novel and a half long))))
I really love this take on things!
I know I'm late, but I had an idea-
What if you get the fun/happy/cute "Freddy gives Gregory the Superstar Fazzwatch" cutscene BEFORE the boss fight starts? That means you get it without detracting from the tone. Probably have it triggered by walking over to Freddy as he stands by the case, have a bit of time where Freddy hands it over and there's some fun dialogue, THEN have the lights flash and the shutters slam down.
This works on a couple levels. First, it's cute. Second, if you have the security lockdown happening as a continuation of that cutscene, there's no chance to escape or do anything, and since the room is locked down you have to fight Bonnie anyway, you can't just leave. Thirdly, since people would expect or at least wouldn't be surprised by a cutscene to show the watch being handed over, the player would be as surprised as the characters when the alarms go off (whereas most people would probably assume that a cutscene begining immediately after "beating" a minigame means introducing a new threat/mechanic). Fourthly, it works thematically as a representation of how Vanny/Glitchtrap acts as a corruption of what should be fun and joyful by working it into how the player feels more directly as the "yes I did it!" and "aww how cute" feelings immediately become "wtf???," rather than jumping straight into the horro/sadness.
Could also have the ending cutscene involve Freddy partially pulling up the shutters in front of the door to let them both out, probably denting them in the process. Practically because it would then make sense you couldn't come back to Bonnie Bowl and because there's no reason for Vanny to lift the security lockdown (or for beating Bonnie to do it) when she could lock you in and/or have every animatronic waiting directly outside when she opens a door. But more importantly from a thematic/character growth perspective, it shows that Freddy has fully realized that this is serious and needs to be more important than minor things like property damage- in contrast to his earlier refusal to break the case. Could even have a little exchange like the following:
"Do you think you can open those?"
"Not without damaging them"
"Ah geeze, is there a way to disable-" *crunching noises as Freddy shoves the shutters up*
"Come on, Superstar. We have a Pizzaplex to save" If Gregory isn't inside Freddy at this point, there could be a cool shot of him in a heroic pose lifting the door and backlit by the bright lights of the outer Pizzaplex.
"Alright!"
Then a shot of them walking out side by side, possibly with the door slamming down behind them as Freddy lets it go both to end the cutscene and to symbolize how they're truly past the point of no return now (in a narrative sense, obviously they already are in a game sense)
Security Breach should have just had a normal Beginning, Middle, & End story first before throwing in the Theory Bait second.
This was the first chance in the series history that there'd be a coherently written story for the big next gen game and I really hate to sound like a broken record but how could Steel Wool mess this up!?
It probably would have, had it not had half of its content and story scooped.
@@syweb2 yeah probably, there was so much cut content that someone made like a 90 min vid on it
@@syweb2They fr treated SB like Michael 💀
because steel wool was NEVER ready for this task. They were a vr game studio. They were completely not ready for the scope of what they tried to pull off. Not an exscuse for their piss poor release. But just take a look at steel wools work they before security breach they hadn't made a game like that.
The concept of brutalizing Bonnie by literally bowling him to death is funnier than any of the jokes in SB. I'm not sure that was the intent but I'd probably lose it if I played this
Out off all the great ideas you have come up with, the best one is, hands down, you voicing Glamrock Freddy.
Is such a shame. This game had such good opportunities and they wasted it because it was taking too long to make so they rushed it and threw it out
Speaking of that old video, I mentioned it serving as inspiration for the Little Nightmares crossover fic, They're Just Children. Thing like the Starcade stuff being utilized. Prize Puppet was super creepy. 8D
I don't think Bonnie Bowl was utilized particularly - just a mention as Freddy went about gathering the golden plushies having gotten Roxy's eyes first. Though minor 'flub' as it said Freddy's was in Bowling instead of Monty. Just niggles my inner completionism and personal observations like the box colors and Golden Freddy plush in Monty's room. :P
And while Bonnie was a subject, so was Glamrock Foxy (I really question the cowboy stuff) as, when Gregory wandered in from a blizzard, he mostly looked after him. And let me just tell ya, he's a real chad.
Yes! I have that fic up in my tabs! 8D I just haven't had time to read yet.
where can I find this fic?
AO3
Security Breach had so much potential... I would love to see this as a mod, or even just a little comic. It would be pretty cool.
100/10 concept. Would've loved to have seen this be how Bonnie Bowl played out.
You should totally make a full blown series of you remaking parts of security breach, I would love to see more of great ideas you have put into this narrative. Fantastic job! 👍
Something similar to this probably was meant to happen but yea... security breach happened.
This was SO good! Gave me chills listening to it
11:20 "are you having fun yet" 👽
some parts of this seem wrong seeming as scott loves to leave everything as a mystery or hardly ever explains it outright, but other than freddy explaining some lore bits ( which i know would be helpful to some but overall isnt scotts thing) i LOVEEE this and i so wish it was in the game
What if Freddy was the one that killed Bonnie.. His tone does sound sad but maybe theres also some guilt detectable in the voice lines.
Damn, might have to make a security breach rewritten based off this as well as your other video explaining why the blob should be lefty.
"I used to live in one😃" 😭😭
Top Tier Acting, like I could actually see the dialogue ingame and kinda sad it isn't lol. I feel like dialogue should be the easiest form of easter eggs since it's just needing to record the voices, not even needing to add any extra levels.
I love this. I love what's essentially fanfiction to sort out things that could have been so much better. Your scene is awesome and totally keep doing these.
Nice video! I really wanted to see Bonnie in the game, sad that the developers cut him out
While this would likely be yet another empty spot like the bakery, another room I'd wanna insert: with how the east wall has both Mazercise and El Chip's, the west one is just the bowling elevator with art and a screen of the same thing. As the Level 4 map shows the ice cream bar directly beside the Fazcade dance floor, I thought maybe move the elevator door to the left and readjust the locker hall. Might need to lose its arcade and numerous lanes to fit another attraction tho. It being one I've seen drawn by fan artist Valentin Giao: a Baby themed roller rink with a little diner. Like you've felt, Scrap Baby's roller skates have gotten popular that folks often made unscrap renders - often dubbed Showtime Baby - depicting her as a skating waitress. Something that carries over to several Glamrock Baby designs. In Valentin take, she shoots ice cream scoops out of her palms (like the balloons at her fingertips) and initially isn't initially aggressive towards you. But upon swapping her internal ice cream tank with gasoline, it melts half her face and durable plastic exterior, and does tries to harm you.
As for the room itself, it was mainly intended to neighbor Bonnie Bowl (and I thought the passage could have a picture of Bonbon on a white and pink skate). Putting it to the right only feels a little awkward with the Baby staff bots on the left.
This whole idea would’ve been amazing in Security Breach, just the idea of seeing the Bonnie animation sounds soo cool! I really hope you do another video about any other under utilized locations
Good lord, I love so much of this!
The mangle-esque Afton corrupted shattered Bonnie, the "I used to live [in an alley] exchange, the stupid cheesy nature of Freddie's adherence to the rules and his exchanges with Gregory- "that would be destruction of property" and all that fun stuff that fits PERFECTLY with the game's writing.
And I'm only halfway through.
I wish they did this oh my god. You are a genius at storytelling
18:37 no, no, no freddy takes out the faz-glock
This was one of your best. I was so invested. Have you ever considered game design or writing? I like how you think.
honestly i wish there were more what if's for fnaf the only ones you can find close to those is either a fnaf animation version of the story or ships and that's the closests i could think of
I think it would’ve been more emotional and impactful for Freddy, if shattered Bonnie, or Bonnie, before, being in that state of how he is depicted in ruin for last, starting it off with those Glamrock Endoskeletons That were apparently back there for some reason given that they crawl out from the bowling alleys from the different rooms of the behind-the-scenes areas and with how I imagine it is that as the same thing you described, happens more endoskeletons gradually come out, making it more difficult until their time is up leaving glamrock Bonnie for last where it would then lead to that boss battle with what’s left of glamrock Bonnie and I imagine it being difficult with how I imagine it with the later stages with the endoskeletons instead of just gradually, and becoming a little more difficult after a little more time, but not much until he’s in his shattered state in ruin