@Darknight_84930 you're going to be waiting a while, it's the last thing on the roadmap which at the rate the devs are working on it it will probably be 2 or 3 years, maybe 4
The only time I saw the "digiflage" was in an article I read in 1980. It was supposed to be a better camouflage because edges of light and shadow are straight, not curved so would be better at concealing a vehicle in the woods to someone who was outside of them looking in. I don't think it was adopted. I did meet one guy who served in 11th, or 2nd, ACR and said his squadron commander liked it so had the vehicles in his command painted a variation of it. He referred to it as "so-and-so's aiming points" because it didn't work as well as expected.
First time I even used the Bradley in this game the doghouse gunsight got shot out haha The auxilary sight isn't too hard to use though, just make sure to "i" to make it hi-contrast red. The TOW tracks along the left side of its reticle
Love this game but it is severely hampered by its next to non-existent optimisation. They have unfortunately fallen into the trap that so many other vehicle combat games have fallen into; This being "WE MUST ADD MORE VEHICLES EVERY UPDATE" rather than actually make their game playable above 60 FPS on computers that can handle far more demanding games with ease. That and the abysmal AI that either cannot hit a single shot or has millimeter perfect accuracy from 2km engagements...
GHPC is being developed by a very small team so in my opinion, we should be grateful that we get monthly updates at all. They mostly just add new versions of vehicles in the updates which I wouldn't consider a problem. There are definitely Problems that still need to he fixed but that's to be expected when it's still in the early access phase
@@ActionScripterjust the simple fact that you appear under almost every video about your game and interact with the community is the reason I looked into your project since the early days (I remember the bob semple and modern tanks like t90) and continue to follow its path. Keep it up guys, we're all counting on you.
Cool video, you can really tell this Mission was made with infantry in mind!
it's likely going a very nasty mission then infantry do come
I can't wait for this game to have multiplayer at some point! :D
Yea me too, holding off untill it gets multiplayer support.
@Darknight_84930 you're going to be waiting a while, it's the last thing on the roadmap which at the rate the devs are working on it it will probably be 2 or 3 years, maybe 4
@@sharkk127 But its actually worth the wait for a good game.
( I will buy it if it goes on a small sale or smt though)
I would love coop
Im so excited for when this game has a dynamic campaign!
The only time I saw the "digiflage" was in an article I read in 1980. It was supposed to be a better camouflage because edges of light and shadow are straight, not curved so would be better at concealing a vehicle in the woods to someone who was outside of them looking in. I don't think it was adopted. I did meet one guy who served in 11th, or 2nd, ACR and said his squadron commander liked it so had the vehicles in his command painted a variation of it. He referred to it as "so-and-so's aiming points" because it didn't work as well as expected.
Bro, I just wanna say keep up your vids, you're the only channel I watch for ghpc thank you for posting 🙏
Thank you for the love!
NIce vid and very cool intro as always!
Idk how this has only 243 likes. I could watch videos like this all day long.
First time I even used the Bradley in this game the doghouse gunsight got shot out haha
The auxilary sight isn't too hard to use though, just make sure to "i" to make it hi-contrast red. The TOW tracks along the left side of its reticle
You should try the Bradley sound mod. Makes the experience SO MUCH BETTER
I've already covered it one of my mod showcase videos.
Sometimes I do a long flank only for enemy to fuck off somewhere 😂
Flanking is useless without frontal binding
Love this game but it is severely hampered by its next to non-existent optimisation. They have unfortunately fallen into the trap that so many other vehicle combat games have fallen into; This being "WE MUST ADD MORE VEHICLES EVERY UPDATE" rather than actually make their game playable above 60 FPS on computers that can handle far more demanding games with ease. That and the abysmal AI that either cannot hit a single shot or has millimeter perfect accuracy from 2km engagements...
GHPC is being developed by a very small team so in my opinion, we should be grateful that we get monthly updates at all. They mostly just add new versions of vehicles in the updates which I wouldn't consider a problem. There are definitely Problems that still need to he fixed but that's to be expected when it's still in the early access phase
We work on all of those things pretty much all the time. The improvements arrive when they are done.
@@ActionScripterjust the simple fact that you appear under almost every video about your game and interact with the community is the reason I looked into your project since the early days (I remember the bob semple and modern tanks like t90) and continue to follow its path. Keep it up guys, we're all counting on you.
No ones fault but yours you bought into early access.
The way you described it reminded me of escaped from tarkov, kinda miss that game, hope it doesn't end up like that