V-Ray | Simple CAR STUDIO LIGHTING Setup

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  • Опубликовано: 13 окт 2024

Комментарии • 41

  • @JonasNoell
    @JonasNoell  3 года назад

    ✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
    patreon.com/JonasNoell

  • @JonasNoell
    @JonasNoell  3 года назад +4

    Do you have a NEW TUTORIAL IDEA?
    Let me know in the comments!

    • @marwans4018
      @marwans4018 3 года назад

      Using kitbash3d and megascan assets to make environment like apocalyptic city or any other environment maybe sci fi

    • @ramdpshah
      @ramdpshah 3 года назад

      can we have some tutorials for vray Car Headlight tutorial plz

    • @F10F11hm
      @F10F11hm 3 года назад

      Yes! Everything related to volumetric lighting/God rays/spotlights in a foggy or rainy environment etc. and then compositing those in Nuke/AE would be greatly appreciated. :)

  • @Tim_3100
    @Tim_3100 Месяц назад

    Very helpful how did you flaten out base of the dome?

  • @Praudas
    @Praudas 2 года назад

    amazing tutorials, thank you.

  • @English_to_Persian
    @English_to_Persian 2 года назад

    Amazingly helpful, thank you so much

  • @roymor6200
    @roymor6200 3 года назад +1

    Hi Jonas. Excellent tutorial like the rest of your tutorials.
    Can you do a tutorial that combines a composite of lightmix together with other renderelements such as reflection, refraction, etc. (of course in VFB)?
    I have not seen in any tutorial a combination of the two.
    Thanks

  • @yoonkyunlee7580
    @yoonkyunlee7580 2 года назад +1

    Nice tutorial! Thanks very much!
    Can you explain or make a video on how you unwrapped that sphere? and what uvw map mode you used on top?
    Whenever I tried unwrapping it with the radial gradient I don't get the same effect as your tutorial. Thanks in advance!

    • @JonasNoell
      @JonasNoell  2 года назад

      If I remember correctly it was a spherical UVW in one map channel, and then a simple planar UV in another map channel

  • @ramdpshah
    @ramdpshah 3 года назад

    Really nice tutorial..can we have some tutorial for headlight plz

    • @JonasNoell
      @JonasNoell  3 года назад

      Hi, actually I have a tutorial for the headlights shading but it's only on my Patreon for the moment.

    • @ramdpshah
      @ramdpshah 3 года назад

      @@JonasNoell can we have some tips plz

  • @chrismartin2218
    @chrismartin2218 3 года назад

    Great tutorial Jonas, but how do you add the rounded edge to the hemisphere? Noob question i know! Thanks

    • @JonasNoell
      @JonasNoell  3 года назад

      Just a simple chamfer on the edge

    • @chrismartin2218
      @chrismartin2218 3 года назад

      @@JonasNoell Have tried that but having issues with the chamfer. Will keep trying, thanks Jonas.

  • @imtiazali6980
    @imtiazali6980 3 года назад

    or make tutorial dome light projection in vray like corona has!!!!!
    Request!!!

  • @ChristianGräfe-p9y
    @ChristianGräfe-p9y Год назад

    adding textures to my lights, overwrites the temperature channel and the hole look, how can i get my temperature back?

    • @JonasNoell
      @JonasNoell  Год назад

      Yes, thats an annoyance. You would need to tint your texture then.

  • @imtiazali6980
    @imtiazali6980 3 года назад

    Sir make tutorial on color space or bit depth
    request...

    • @JonasNoell
      @JonasNoell  3 года назад

      What do you mean in specific? I have a few tutorials about ACES colorspace in my channel if you are interested in that

  • @chrisg6364
    @chrisg6364 Год назад

    can i select a main camera for my vfb, so it dont switch all the time?

    • @JonasNoell
      @JonasNoell  Год назад

      Yeah, you can lock the camera in the RenderSettings

  • @pixelquarry
    @pixelquarry 3 года назад

    Nice tutorial yet again! I wonder what the Unwrap mod for the stage is for since you've added another uvw map mod on top?
    P.S.: If I would get 1€ for everytime you say "here" I'd be a rich man ;)

    • @JonasNoell
      @JonasNoell  3 года назад +2

      That was just to put some UV's on it in order to be able to use the radial gradient in the end for the blend material.
      And if I would cut out all the "here"'s then the video would be under 10 minutes which is not favourable for the RUclips algorithm :-) But I will try to say it less, for now I was focused to not always say "ähm" which I tended to do before, so apperently that got replaced with "here" now :-)

    • @pixelquarry
      @pixelquarry 3 года назад

      @@JonasNoell 😂

  • @lassebauer
    @lassebauer 3 года назад

    Hi Jonas, is it possible to get the "flat" sphere that you use as the stage as an FBX or OBJ file (I don´t use Max)? :)

    • @JonasNoell
      @JonasNoell  3 года назад

      Would be possible but you can literally just create a sphere in whatever software you use and flatten out the bottom there or? Should just take like 20 seconds :-)

    • @lassebauer
      @lassebauer 3 года назад

      @@JonasNoell Yeah, I guess I could fix that in Blender. I´ll give it a go, thanks!

    • @lv-cxs
      @lv-cxs Год назад +1

      @@lassebauer subdivide a cube and bevel the bottom edges!

    • @lassebauer
      @lassebauer Год назад

      @@lv-cxs Thanks! I thankfully learned to cover most of the basics since my original post 😇😊👍🏼

  • @AA-ld6eo
    @AA-ld6eo 3 года назад

    From wehere u got the material for the Car Shader?

    • @JonasNoell
      @JonasNoell  3 года назад +1

      I build it myself! You can check out my Car Paint Shading tutorial or Car Rendering Course in my channel

  • @BrianBaastrup
    @BrianBaastrup 2 года назад

    No, the easiest way would be to use the Dim Distance option in the material.

    • @JonasNoell
      @JonasNoell  2 года назад +1

      Also possible. In my case the floor also had a diffusecolor of black while the wall was grey, so blending 2 shaders was beneficial in that case. But let's not split hairs here :)

  • @OMG3Dmax
    @OMG3Dmax 2 года назад

    7:20 these settings kill beautiful speculars on the surface of the car, so smooth shading on
    the floor will not work, it needs a separate light source

    • @JonasNoell
      @JonasNoell  2 года назад

      Hi, not really sure what you mean. Disabling the visibility just makes the lightsource not visible but it will still create specular highlight on surfaces

  • @imtiazali6980
    @imtiazali6980 3 года назад

    or make tutorial dome light projection in vray like corona has!!!!!
    Request!!!

    • @JonasNoell
      @JonasNoell  3 года назад

      Hi, I have a tutorial for that available already in my channel: ruclips.net/video/HFA7ojjaPpg/видео.html