Oh boy this lum power switch changes everything, never thought of that. it makes every thing so much easier and more streamlined then the usual generic value workflow :-)
Man! I'm really glad youtube finally recommended me a channel worth drooling for hours I was wondering if you could make a tutorial for INTERIOR LIGHTING tips & tricks, that would be awesome!!! Thank you for all your efforts. Subbed and Belled
Thank you! Your videos are so thorough and informative. Looking forward to many more. Plus I always enjoy learning lighting techniques. Would love to see other scenarios such as underwater, large scale exterior scenes with fog, micro-scale (cellular level), and more creative/abstract lighting scenarios.
First of all: I love the thouroughness of your tutorials! Still i would love to see a tutorial on studio lighting that covers product rendering on a pure white background. Because this is particularly difficult to do well, when you have something like a floor standing device. Also I'd love to see how you would approach apple-like product renderings of really simple things. Since a bodily chair with fabric on it, with wrinkles and chrome feet offers a lot of detail. How about something that lacks that particular wealth of details.
Hi, good point! The reason for that was that one patreon asked me how to approach a product rendering for furniture that's why this setup is more in regards to that purpose. I recently did a lot of Apple style product renderings on pure white background, I will consider making a breakdown to show the workflow for those. It's actually pretty simple as long as you have something interesting happening in the reflections. Instead of using a Photo-HDRI you just would need to put some effort to make some interesting looking reflection planes and position them around your object for your general reflections and then a couple of purposely placed reflection & linked reflection planes for special parts such as screens or something where those random reflections might look weird. It's actually pretty straight forward to do with V-Ray because you have the ability to link lights and reflections to certain objects, contrary to other render engines like Octane where you wouldn't be able to do that so easily. So just apply a chrome shader to your object and as long as this one looks believable you are pretty much done in terms of scene setup :)
@@JonasNoell i'd love a breakdown Noell-style! Especially on that linked reflection stuff and how to achieve that glowy, bleed-gradient reflections/highlights apple had on the polished watches or the jet black iphones.
Just curious if that video is still on your list :3 I'd love to know how to render in front of a pure white background to achieve these classic "advertising shots". It has always been very challenging for me to do that.
@@gwegsta972 Physical Camera. Because with EV 9 matches the brighness of for example background plates, so you don't have to compensate for the exposure. I normally like to keep my EV set to 9 and adjust the lights to match this. But there are also others who would do it differently. Personal preference...
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Oh boy this lum power switch changes everything, never thought of that. it makes every thing so much easier and more streamlined then the usual generic value workflow :-)
Yeah, took me also a while until I discovered it :) Pretty useful, use it all the time now!
Man! I'm really glad youtube finally recommended me a channel worth drooling for hours
I was wondering if you could make a tutorial for INTERIOR LIGHTING tips & tricks, that would be awesome!!!
Thank you for all your efforts.
Subbed and Belled
Great, happy it is useful for you! Yeah, interior lighting is on the list, will try to make something about this soon, thanks for the reminder! :)
@@JonasNoell
amazing tut I'm new to vray and I learn a lot from you
thank you 😍😍😍
Thank you! Your videos are so thorough and informative. Looking forward to many more. Plus I always enjoy learning lighting techniques. Would love to see other scenarios such as underwater, large scale exterior scenes with fog, micro-scale (cellular level), and more creative/abstract lighting scenarios.
Awesome ideas! I will definitely consider that, especially the micro scale could be fun!
Really thankful to you for this tutorial ..really helpful
First of all: I love the thouroughness of your tutorials!
Still i would love to see a tutorial on studio lighting that covers product rendering on a pure white background. Because this is particularly difficult to do well, when you have something like a floor standing device. Also I'd love to see how you would approach apple-like product renderings of really simple things. Since a bodily chair with fabric on it, with wrinkles and chrome feet offers a lot of detail. How about something that lacks that particular wealth of details.
Hi, good point! The reason for that was that one patreon asked me how to approach a product rendering for furniture that's why this setup is more in regards to that purpose. I recently did a lot of Apple style product renderings on pure white background, I will consider making a breakdown to show the workflow for those. It's actually pretty simple as long as you have something interesting happening in the reflections. Instead of using a Photo-HDRI you just would need to put some effort to make some interesting looking reflection planes and position them around your object for your general reflections and then a couple of purposely placed reflection & linked reflection planes for special parts such as screens or something where those random reflections might look weird. It's actually pretty straight forward to do with V-Ray because you have the ability to link lights and reflections to certain objects, contrary to other render engines like Octane where you wouldn't be able to do that so easily. So just apply a chrome shader to your object and as long as this one looks believable you are pretty much done in terms of scene setup :)
@@JonasNoell i'd love a breakdown Noell-style! Especially on that linked reflection stuff and how to achieve that glowy, bleed-gradient reflections/highlights apple had on the polished watches or the jet black iphones.
@@onhold8875 Alright, I will put it on my list! :) Thx for the suggestion!
Just curious if that video is still on your list :3 I'd love to know how to render in front of a pure white background to achieve these classic "advertising shots". It has always been very challenging for me to do that.
Thank you! excelent tuorial
It is awesome! thx
great video, man!
Thank you so much !!
Nice tutorial
helpful !!! Thanks
What is the camera setting?
Which setting are you interested in particular? It's just a standard 3ds Max Physical Camera, EV was 9
@@JonasNoell vr camera you meant ? and why do you use the value 9 instead of the default value ? thx for this video btw
@@gwegsta972 Physical Camera. Because with EV 9 matches the brighness of for example background plates, so you don't have to compensate for the exposure. I normally like to keep my EV set to 9 and adjust the lights to match this. But there are also others who would do it differently. Personal preference...