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V-Ray | Simple INTERIOR LIGHTING Setup | Sun & Sky + HDRI Lighting Tutorial
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- Опубликовано: 17 авг 2024
- In this tutorial you will learn how to setup and render a realistic interior lighting setup in V-Ray for 3dsMax. We will be going through the basic scene preparations and then create 2 differetn interior lighting setups: One using a V-Ray Sun & Sky System and then another setup that just relies on a single HDRI. We will explore the concepts of MIS (Multi Importance Sampling) and how we can use the new Adaptive Dome Feature of the Domelight to eliminate the use of Portal Lights in V-Ray. Additionally we will explore the new Chaos Cosmos Library and use it to populate our interior lighting scene. These techniques are great for Archviz or Architectual Visualisations with 3d Studio Max.
I am using 3ds Max and V-Ray 5 in this demo, but you can get similar results even with earlier versions of V-Ray. You would need V-Ray NEXT for the Adaptive Dome Feature at least though. If you use earlier V-Ray versions you can use the workaround using Portal Lights.
Chapters:
00:00 - Introduction
00:12 - Scene Breakdown
00:44 - Basic Render Settings
01:21 - Sun & Sky Setup
03:10 - Tonemapping
04:15 - Multi Importance Sampling
07:33 - Finalizing
10:26 - HDRI Lighting
12:39 - Outro
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/ jonasnoell
✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
patreon.com/JonasNoell
OH YEAH! Your tutorials is just another level. Thanx!! Hope you make someday night time and moonlight setup for exteríor and interior scenes.
i just feel so satisfied nd confident to do this
thats so realistic man thank u ❤
Another great video! I too, did not know about MIS, even thou I am familiar with this new way of lighting interiors with a dome light. Still, very informative and enjoyable to watch!
Yeah, it's also not really clearly documented in my opinion. I think the default now should be if you add a VRaySun that it creates a domelight with a VRaySky instead of asking to put it into the environment. The truth is for exterior scenes you might very well get away with it and wouldn't really notice a huge difference, but for interior shots if you light with the environment you will get catastrophic results :-)
Finally! Thank you
Amazing tutorial :)
감사합니다! ㅎㅎ
hello
does vray 5.2 remove light advanced optinos from dome light?
Do you use the same aproach for exterior as well?
thank you
Hi, it seems some options were removed in 5.2, that's correct.
In general yes but for exteriors you can also get by without the domelight and just illuminate through the environment as there are not so many secondary bounces...
Nice Tutorial as Usual, I would like to know please how did You hide the ceiling in just one view port and not in the view You are rendering from?
Hi, the ceiling is just a plane and then if you enable backface culling in the object properties you can look through from the other side in the viewport :)
Thank you for the tutorial! may I ask you what are your system spec?
2x E5-2698 v2 @ 2,3 Ghz, 64gb RAM, Quadro P1000
@@JonasNoell Great! Thanks :)
Does this still work the same way with Vray 6? I mean does it still render faster using a dome light instead of the Environment Map to render VraySky? I've noticed in Vray 6 there are no "Advance options tab - Enable MIS" in the Dome light settings. Maybe the Environment Map also have "MIS" ability now, whatever that means? (Does any of this even matter when you have an interior scene with no windows / outside light coming in, only interior lights?)
Hi, I guess the MIS option is now always on for the domelight and hidden from the UI as there is no real reason to turn it off. Also lighting through the Environment Map still has the same problems (when lighting interiors with a lot of bounces) as demonstrated in the video.
And if you don't have any windows in your room and only artificial light then all of this doesn't apply to you anyway :-) It mainly relates to situations where you have a very bright light source "pushed through" a smaller opening to illuminate the inside of something, as this requires smarter sampling and a lot more bounces. For exterior scenes that is usually not as problematic and in practice you wouldn't notice much of a difference in terms of quality and rendering speed.
@@JonasNoell Thanks, that makes sense. Will be using dome lights for partial exterior scenes from now on.
How come my Dome light don’t have advanced option on the bottom?
I am using 5.2.2 Vray and 3ds 2022.
And why not using Vray camera?
For interior scene, no need to put Amb. Occlusion? Thanks for your tutorial 🙏🏻
- This was changed in Update 2, the advanced options are no longer accessible.
- The V-Ray camera is in my opinion much more annoying to use as all parameters are connected. So if you change the shutterspeed it will change the exposure and motionblur and so on. But if you like to use it then go for it!
- Technically with brute force GI and high enough sampling you wouldn't really need that. But there is the option in the GI settings to add that if you want to use it to add additional contrast.
@@JonasNoell but when I rendering the interior scene in 4K, the walls color and shadow seem not smooth like compressed image, what should I do to fix it?
What color mapping do you use for interior scene?
What is your best production render setting for interior scenes?
Awesome tutorial
🙏🏻thx
u were talking about tonemapping. Can u tell me in which video u discussed it in detail?!
I think it's discussed in my basic lighting video. You can find that in my channel.
HI, I used camera Auto exposeure and white balance and wanted to render sequence but in render its flickering what will be the correct way for rendering the sequence can i get any solution plz
Hi, you can just disable Auto Exposure and Whitebalance but set or animate them according to what you need directly in the camera itself
hi Jonas, do you have Vray Next Interior Lighting tutorial?
(because the Vray in our company is vray next version)
Hi, no only V-Ray 5. But I think the procedure is exactly the same.
Never heard nor known about MIS, thanks for the insights. How did you manage the exposure for the perspective view? When you moved around while not looking through the camera the exposure seems to be close to the EV9 of the camera.
In the Environment you can set the global exposure, this will set the exposure of your perspective view if you don't use a camera.
@@JonasNoell Ok, so we do it the same way. I was just wondering if another new trick was hiding there ;)
hi...vray 5.2 doesnt have skyportal ..what i must do?
Watch the entire video and listen to the explanation :-)
How to make black matte, Brush Metal material please make video!?
There is a new video now about brushed metals in my channel
@@JonasNoell thank you sir
hey, ich schreibs mal auf deutsch.
ich versuch das zum laufen zu bekommen. den adaptive dome light gibts ja schon seit vray next, was ich momentan auch noch benutze. hat sich das in vray 5 verbessert? denn ich kriege mit den portal lights immer noch besere ergebnisse. weniger rauschen. irgendwie ist das licht auch ein bisschen heller, bläulicher und kreiert weniger kontraste im innenraum wenn ich das dome light benutze. renderzeit reduziert sich zwar um 20%, aber allgemein ein schlechteres ergebnis als mit plane portal lights...
ich glaube dass adaptive dome light ist in vray next noch nicht so gut...
Hi, ja ich hab auch gemerkt dass es mit Portal Lights zum Teil bessere oder sauberere Ergebnisse gibt. Der Adaptive Dome ist quasi die automatisierte Lösung, dadurch versucht dann V-Ray selber zu erkennen wo die Fenster bzw. Öffnungen sind und muss deshalb nicht von Hand die ganzen Portal Lights setzen. Das funktioniert vermutlich je nach Szene mal besser oder mal schlechter. Vom Setup ist es auf alle Fälle einfacher mit dem Adaptive Dome :) Ob sich was zw. V-Ray Next und 5 getan hat kann ich dir leider nicht sagen. Insgesamt funktioniert es mit dem Adaptive Dome eigentlich recht gut, aber wenn man die Zeit und Muße hat spricht auch nichts dagegen weiterhin Portal Lights zu benutzen...
@@JonasNoell danke für das feedback! sehr sehr gutes video!
film tone effect used in vray frame buffer can we can that effect in exr render in sequence...
If you use a LUT file make sure that you enable "Save in image". All the other adjustments should be saved into the sequence by default already.
why don't you use the vray physical cam?
I don't see any particular benefit in using it, except that it is more difficult to setup :-)
@@JonasNoell ah ok.
can you make cinematic lighting scene tutorial ?
What do you mean by cinematic lighting tutorial exactly?
@@JonasNoell my comment keep getting deleted idk why , the name of the video is Best render ever! Pause 2017 Opening Titles! Cinema 4D with Octane Render! like @1:08 and @1:15
@@marwanFX483 I think RUclips automatically removes comments that contain links for some reason. But I found the video you mentioned, looks awesome! Will check how I could make some tutorial about this. Thx for the suggestion.
@@JonasNoell thank you !