V-Ray | BASIC LIGHTING SETUP for BEGINNERS | General Render Settings, HDRI, DomeLight, ToneMapping

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  • Опубликовано: 10 сен 2024

Комментарии • 61

  • @JonasNoell
    @JonasNoell  3 года назад +1

    ✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
    patreon.com/JonasNoell

    • @kuntalpaul5688
      @kuntalpaul5688 3 года назад +1

      please tell me your camera settings

  • @tausifkhan2189
    @tausifkhan2189 3 месяца назад +1

    This is awesome tutorial. You are one of the great tutor out there. I can't see the second part of this on your channel 😢

    • @JonasNoell
      @JonasNoell  3 месяца назад

      Wasn't really requested so far so I focussed other content, but will see what I can do about it in the future

  • @Warriorsoflight376
    @Warriorsoflight376 3 месяца назад

    Bro.......thats awesome work
    The wrong way you showed was the pros way for me....😅
    Man thats some longway to go to reach some level

    • @JonasNoell
      @JonasNoell  3 месяца назад

      Haha glad to hear it helped 😀

  • @ToMaSD900
    @ToMaSD900 2 года назад

    Thank you, Jonas! Please do part 2 :)

  • @mahmoudzaefi2958
    @mahmoudzaefi2958 Год назад

    thanks alot :)

  • @Bricecenturion974
    @Bricecenturion974 4 года назад

    I was waiting for a tutorial like that for so long ! finally you arrive thank you ! ;D

    • @JonasNoell
      @JonasNoell  4 года назад +1

      Glad to hear it’s helpful! :)

  • @jamesphillipeevillegas2695
    @jamesphillipeevillegas2695 4 года назад

    Thank you! This helped me a lot. Looking forward to more vray tutorials.

    • @JonasNoell
      @JonasNoell  4 года назад

      Happy to hear it helped! :-)

  • @pankajadhave4448
    @pankajadhave4448 3 года назад

    You are really great man! Thanks a lot for sharing the knowledge

  • @ibrahimantar9078
    @ibrahimantar9078 3 года назад

    thank you for this tutorial 😍😍😍

  • @BharathidasanNatarajan
    @BharathidasanNatarajan 3 года назад

    Very good and detail work. Thanks for sharing 👍

  • @stephenmaury2356
    @stephenmaury2356 4 года назад +1

    Great tutorial, hope to see you creat a patreon for mastering procedural shading.

  • @DesMonDLee24
    @DesMonDLee24 4 года назад

    again ! great tutorial ! i bookmarked this 1 !

  • @pixelquarry
    @pixelquarry 4 года назад

    Another great tutorial. Looking forward to the next one.

  • @sneaxs8459
    @sneaxs8459 4 года назад

    Niiice thank you for this awesome tuto !!

  • @L3nny666
    @L3nny666 3 года назад +1

    very good video btw

  • @jixal
    @jixal 4 года назад

    Good stuff, only thing missing is the scene unit choice. It can make a huge difference!

    • @JonasNoell
      @JonasNoell  4 года назад

      Hi, that is correct. The scene units are set to centimeters in this type of scale scenes. I would switch it to meters only for huge visualizations such as whole buildings, cities or landscapes.

  • @imadboutkhourst
    @imadboutkhourst 4 года назад

    Nice as always !

  • @redsnow936
    @redsnow936 3 года назад

    man ty very much!

  • @ramdpshah
    @ramdpshah 3 года назад

    Really awesome way....

  • @jimmwagner
    @jimmwagner 3 года назад

    Awesome!

  • @Kampotscity
    @Kampotscity 3 года назад +1

    *Amazing tutorial! Big Thanks, but where i can find to download this "LUT" file? Google gives out a lot of files, it is not clear what to download) Thank you!*

    • @JonasNoell
      @JonasNoell  3 года назад

      Hi there are probably 1000s of different luts that you can download for free or pay. Think of it as a filter that you can apply to your picture. Just get a few and see which one you like best 😉

  • @defaultlamplamp965
    @defaultlamplamp965 2 года назад +1

    Really helpful! One question: when do you plan to do the second part?

    • @JonasNoell
      @JonasNoell  2 года назад +1

      Thanks for the feedback, It's lined up :-)

  • @Ndru7891
    @Ndru7891 3 года назад

    First of all, thank you for this and the other videos. The videos are really good and on a very high level.
    I still have a few questions about this video:
    1. Why didn't you go into the camera settings?
    2. What about the light? Do you go into that in the second video?
    Thank you very much and keep up the good work. Best regards to Stuttgart

    • @JonasNoell
      @JonasNoell  3 года назад +1

      Hi, you are right. About the camera I normally tend to use the standard +9 EV, so nothing special in there. For the lights there was originally planned a second part video but so far I haven't gotten much demand for that so that's why I focus on other topics at the moment :-)

  • @nurmyrat2107
    @nurmyrat2107 2 года назад

    Hi there. I'm just started learning rendering and lighting staff. I couldn't find any professional tutorial about how to set up and optimize vray for final animation render with motion blur and depthoffield. Can you write me what settings I should use in that case please.
    And I also wanted to ask do you have tutorial where you explain about samples and final renders and optimizations so on for very beginners like us? Please link)

  • @AlexUdilov
    @AlexUdilov 4 года назад

    good job!

  • @scpk2246
    @scpk2246 3 года назад

    CLAMP OUTPUT QUESTION:
    -guys, how to unhide CLAMP OUTPUT in Vray 5 render settings (3DS Max) using a maxscript? (it's hidden by default says chaosgroup
    -for I have problem with jagged edges on bright area of an object
    (it's easily solve before by SubPixel Mapping and Clamp Output)...

  • @ramdpshah
    @ramdpshah 3 года назад +1

    what is the difference of Reflection and Specular pass

    • @JonasNoell
      @JonasNoell  3 года назад +1

      Specular is a “fake” reflection of a light source while reflection is the ray-traced reflection of a real physical object or the environment. So Specular always comes from you scene lights.

    • @ramdpshah
      @ramdpshah 3 года назад

      @@JonasNoell thanks for your kind information

  • @Yakoza09
    @Yakoza09 2 года назад

    hi. I've seen you are adjusting final image in framebuffer which looks like you do ''post'' adjustments . Shouldn't you instead adjust lighting or camera exposure so you have correct Lighting in your render? ...and than in AE, PS or NUKE do actual post?

    • @JonasNoell
      @JonasNoell  2 года назад

      The problem is that the render only looks correct on your sRGB monitor with the correct tonmapping/postprocessing applied to the linear image. You can do that step either in the Framebuffer directly or in an external software.
      If you try to make the raw linear image look correct on your monitor without any tonmapping/postprocessing you will have to work against the architecture of the renderengine and probably introduce physically incorrect settings in order to achieve something that looks believable.

    • @JonasNoell
      @JonasNoell  2 года назад

      And I normally don't adjust the camera exposure in the VFB because this will mess up the sampling algorithm when doing a final bucket render and you will end up with an either noisy image or an image that renders way longer than it should.

    • @Yakoza09
      @Yakoza09 2 года назад

      Sure... I was just asking coz if I adjust VFB to look nice, but I render image sequence or still, its going to be without these adjustments anyway so I take it only as preview? and my actual render will look different as default without these adjustments... (unless its 1 still saved with all modifications done in VFB right? )... and adjusting lights or camera exposure - i was talking about camera or lights itself nothing done in VFB. BTW i wanted to ask you about Vray-exposure in Environment settings.... do you use it or u have no exposure? coz so far u never used it...its there any point to use it instead of others? :)

  • @ss54dk
    @ss54dk 3 года назад

    U are material King!!! followed you, can you share the max file for me to practice and learn?

  • @elessar0009
    @elessar0009 3 года назад

    thanks for the great tutorial, very informative. The point you mentioned about dome light HDRI quality and render speed is Interesting, so do you use some special method in the case of corona renderer since it doesn`t have dome lights? or is the difference in quality only happen using Vray?

    • @JonasNoell
      @JonasNoell  3 года назад

      Hi, since the tutorial was a while back can you give me a little help what I was mentioning exactly? Then I can answer that :) Btw I have a video about V-Ray vs. Corona where you can see why I prefer the way how it works in Corona. You can find it in my channel 😉

    • @elessar0009
      @elessar0009 3 года назад

      @@JonasNoell Thank you, solved, found the answer in corona help. Seen the other video as well. Great one. Thanks again.

  • @susheerk1246
    @susheerk1246 4 года назад

    Thanks Jonas, Its really helpful!
    Can you please help to upload the model you did, where we can see the reflection on flat and also curved surfaces.
    Thanks a lot!

    • @JonasNoell
      @JonasNoell  4 года назад +1

      Hi, I will make those available at a later time, stay tuned for those. For the time being you should be able to find free ones that you could download or even better build your own one :)

    • @susheerk1246
      @susheerk1246 4 года назад

      @@JonasNoell sure thanks!

    • @jixal
      @jixal 4 года назад

      If you type "shader ball" into google, there's a bazillion hits for different ones. Many choices, choose your favorite! =)

  • @L3nny666
    @L3nny666 3 года назад

    ok i know there isn't really a consensus, but why use bucket instead of progressive. i have tested this in a scene and image quality and render time is literally the same

    • @JonasNoell
      @JonasNoell  3 года назад

      In terms of memory usage bucket is more efficient, other than that it is personal choice. I prefer to see the finished quality when using single frame rendering and the progressive rendering I already get with IPR.

    • @L3nny666
      @L3nny666 3 года назад

      @@JonasNoell ok interesting. yeah i use bucket too for finals.

  • @L3nny666
    @L3nny666 3 года назад

    whrere to get good LUTs?

    • @JonasNoell
      @JonasNoell  3 года назад

      There are a bunch of websites, here is a free pack: 3dcollective.es/en/producto/free-luts-for-lineal-render-engines/

  • @learntrial573
    @learntrial573 3 года назад

    Hi Jonas, Is there a second part to this? I couldn't find it.

    • @JonasNoell
      @JonasNoell  3 года назад

      Hi, yes you are right. I didn't get enough interest in that yet, so that's why so far I prioritized other vidoes :)

    • @learntrial573
      @learntrial573 3 года назад

      @@JonasNoell :)...................Thank you for your reply. This is the video got me to your channel :)

    • @JonasNoell
      @JonasNoell  3 года назад

      @@learntrial573 Oh ok that's interesting to know :) I will see what time I can do the 2nd part

    • @learntrial573
      @learntrial573 3 года назад +1

      @@JonasNoell Awesome.....that will be great.

  • @tobiasnoll5359
    @tobiasnoll5359 4 года назад

    Awesome stuff!