I used this tip in combination with a String to Curve node and a noise modifier on the value, giving me a set number that fluctuates up and down (for a display that is showing the temperature fluctuating, i.e, between 250 - 260°C) - it works great!
Great explanations! I guess a Ping-Pong loop might have been interesting for some people as well. I mean you do something like that when you use the Map Range node to scale from -5 to 5, but the negative scale inverts the normals so this might be problematic in some use cases...
Because the Curve Line/Curve Circle (the Path) is one geometry and the Cube (the Object) is another geometry. So, if you want to see both geometries (Path + Object) at the same time, you need to use Join Geometry. Without it, you will only see 1.
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Thank you !
I used this tip in combination with a String to Curve node and a noise modifier on the value, giving me a set number that fluctuates up and down (for a display that is showing the temperature fluctuating, i.e, between 250 - 260°C) - it works great!
My favorite geonodes channel. Your info is very digestible, thank you
Thanks! Only thing missing is a follow curve type setting
Great explanations! I guess a Ping-Pong loop might have been interesting for some people as well. I mean you do something like that when you use the Map Range node to scale from -5 to 5, but the negative scale inverts the normals so this might be problematic in some use cases...
This is so helpfull!
Awesome 😊
how to change curve line or curve circle to free path?
but why do you need that "join geometry" node?
Because the Curve Line/Curve Circle (the Path) is one geometry and the Cube (the Object) is another geometry. So, if you want to see both geometries (Path + Object) at the same time, you need to use Join Geometry. Without it, you will only see 1.
@@Xan3D i get it! tyvm