How to LOOP ANIMATIONS in Blender with Geometry Nodes

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  • Опубликовано: 4 фев 2025

Комментарии • 12

  • @Xan3D
    @Xan3D  10 месяцев назад

    ⬇ Download this project and more content on my Patreon www.patreon.com/Xan3D

  • @lionidn5715
    @lionidn5715 День назад

    Thank you !

  • @anomalyraven
    @anomalyraven 8 месяцев назад +1

    I used this tip in combination with a String to Curve node and a noise modifier on the value, giving me a set number that fluctuates up and down (for a display that is showing the temperature fluctuating, i.e, between 250 - 260°C) - it works great!

  • @splitspecs
    @splitspecs 10 месяцев назад

    My favorite geonodes channel. Your info is very digestible, thank you

  • @DKP3000
    @DKP3000 4 месяца назад

    Thanks! Only thing missing is a follow curve type setting

  • @gordonbrinkmann
    @gordonbrinkmann 9 месяцев назад +1

    Great explanations! I guess a Ping-Pong loop might have been interesting for some people as well. I mean you do something like that when you use the Map Range node to scale from -5 to 5, but the negative scale inverts the normals so this might be problematic in some use cases...

  • @P134-i3p
    @P134-i3p 10 месяцев назад

    This is so helpfull!

  • @1k.studio.official
    @1k.studio.official 10 месяцев назад

    Awesome 😊

  • @pencula
    @pencula 2 месяца назад

    how to change curve line or curve circle to free path?

  • @veintitresx
    @veintitresx 10 месяцев назад

    but why do you need that "join geometry" node?

    • @Xan3D
      @Xan3D  10 месяцев назад +1

      Because the Curve Line/Curve Circle (the Path) is one geometry and the Cube (the Object) is another geometry. So, if you want to see both geometries (Path + Object) at the same time, you need to use Join Geometry. Without it, you will only see 1.

    • @veintitresx
      @veintitresx 10 месяцев назад

      @@Xan3D i get it! tyvm