Even and Odd and Advanced Selections with MODULO in Blender - Geometry Nodes

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  • Опубликовано: 30 сен 2024

Комментарии • 12

  • @Xan3D
    @Xan3D  5 месяцев назад

    ⬇ Download all my projects on my Patreon www.patreon.com/Xan3D

  • @prussiandivision6144
    @prussiandivision6144 5 месяцев назад +1

    a Boolean-Not at min 13 should do the same trick as substract 1

    • @Xan3D
      @Xan3D  5 месяцев назад

      You are right

  • @dinusiva3019
    @dinusiva3019 Месяц назад

    Thank you so much ❤❤❤❤

  • @anthonyzornig
    @anthonyzornig 4 месяца назад

    you used Ukraine flag colors Blue and yellow.
    Slava Ukraini!

    • @Xan3D
      @Xan3D  4 месяца назад +1

      😂

  • @sorgulabiraz3161
    @sorgulabiraz3161 5 месяцев назад

    I love detailed videos on geometry nodes. Thank you.

  • @splitspecs
    @splitspecs 5 месяцев назад

    Thank you so much😭😭

  • @eclecticgamer5144
    @eclecticgamer5144 5 месяцев назад

    Modulo is an incredibly useful for selection in real world projects.
    Modulo is the "remainder" when dividing. Like 5 divided by 2 is 2 with a remainder of 1. Though, the "floored" is a new one to me. Thanks for the explainer.

    • @Xan3D
      @Xan3D  5 месяцев назад

      Yeah, it's really useful. I remember at the beginning when i wanted to do even and odd pattern and i was trying to duplicate a second set up with a difference (rotation, scale, etc). Then I learned about Modulo and everything was easier 😄

    • @eclecticgamer5144
      @eclecticgamer5144 5 месяцев назад

      @@Xan3D Ya, I'm writing a translation plugin to translate Geometry Nodes into Unreal's Geometry Scripting.
      Blender uses Quads (mostly), whereas Unreal *only* uses triangles.
      So, I use Modulo extensively for selecting the first "triangle" in each translated quad.