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It's a Tag Fighter and It Looks Fast | Project L News

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  • Опубликовано: 19 ноя 2021
  • streamed Nov. 20, 2021
    The one time he streams on the weekend, an announcement drops.
    • 2XKO (Formerly Project...
    Follow Sajam on Twitter & Twitch:
    / sajam
    / sajam
    / discord
    If you're ever confused by some terminology try looking it up in the FG Glossary:
    glossary.infil.net/
    Clips Channel:
    / sajamclips
    Editing/Thumbnail by Magic Moste:
    / magicmoste
    #FGC #Sajam #ProjectL

Комментарии • 624

  • @WhataFruit
    @WhataFruit 2 года назад +1997

    sajam likes ekko because he literally rolls back hes so predictable LMAO

    • @rrteppo
      @rrteppo 2 года назад +70

      I didn't even get the joke until I read it the second time.

    • @GanguroKonata
      @GanguroKonata 2 года назад +110

      One sided roll back smh 😤

    • @FahmiZFX
      @FahmiZFX 2 года назад +30

      @@GanguroKonata Until it's a mirror match.

    • @Sem-ifinalist
      @Sem-ifinalist 2 года назад +4

      Thanks for translating "no home" whatafrruit

    • @dragocrafterr8286
      @dragocrafterr8286 2 года назад +4

      @@rrteppo I'm glad the rollback is working then

  • @georgiezcr
    @georgiezcr 2 года назад +595

    dude these crossup mixups with echo's rewind look absolutely wild

    • @datguy6745
      @datguy6745 2 года назад +3

      his rewind looks reactable though, but like sajam sais with assists, it might be almost unblockable.

    • @kv8uophz904
      @kv8uophz904 2 года назад +27

      Sorry but its lol compulsory ekko

    • @FeiFongWang
      @FeiFongWang 2 года назад +2

      Darius looks better

    • @BARRYCARRY
      @BARRYCARRY 2 года назад +3

      Nothing like a crouch jab can’t sort out ;)

    • @VVheeli
      @VVheeli 2 года назад +2

      Absolutely going to be a noob trap with rewind setups.

  • @gungy_vt
    @gungy_vt 2 года назад +174

    "I love time based characters so much"
    Damn, he's got good taste.

    • @ViewtifulBr080
      @ViewtifulBr080 2 года назад +4

      Hes a man of culture, and also secretly a Masochists

    • @phuuc8075
      @phuuc8075 2 года назад

      What else do you expect from the man that nut everytime someone mention rollback lol

  • @TrueUnderDawgGaming
    @TrueUnderDawgGaming 2 года назад +567

    This game looks FAR more complex than I expected (in a good way)
    Looks like the attack inputs are easy, but the combos and abilities look very deep.

    • @kingicarus77
      @kingicarus77 2 года назад +13

      Thats quite classic riot design easy gameplay with "deep" strategy but most of the time its just that.. "looks"

    • @franciscobortolin7541
      @franciscobortolin7541 2 года назад +91

      @@kingicarus77 what? valo and league have inmense depth, you can check out the pro scenes to see that clearly

    • @kingicarus77
      @kingicarus77 2 года назад +7

      @@franciscobortolin7541 you exactly made my point, of course the pros would make even fking mario have complex and in depth mechanics but if you play the game urself for any amount of time enough to be decent at it you will notice its not as in depth as it looks

    • @komur4092
      @komur4092 2 года назад +58

      @@kingicarus77 I'll be genuinely surprised if you're anything above d4

    • @Pandaman64
      @Pandaman64 2 года назад +55

      @@kingicarus77 so you have to be good to find the depth then? Because if there's depth in the pro scene but not the casual scene, then that's what that implies.

  • @LegamSSF
    @LegamSSF 2 года назад +205

    I don't even play LoL, but I'm in love with their artstyle and character designs. I remember watching some of their cinematics (something like Spirited Kin) and I was blown away. Certainly looking forward to trying out this fighter in the future!

    • @cthulhu888
      @cthulhu888 2 года назад +4

      I believe zatranis is the art lead on this game. Not a riot artist but he does lots of cool art in general if you wanna check him out! ^^

    • @camblue1338
      @camblue1338 2 года назад

      00

    • @qurupecco3864
      @qurupecco3864 2 года назад +8

      You should watch the show! Its really good

    • @YungEisenrohr
      @YungEisenrohr 2 года назад +3

      Dont worry, you can actually appreciate it more because you aren't playing League

    • @iXSIKOBOIXi
      @iXSIKOBOIXi 2 года назад +2

      Sounds like Kin of the Stained Blade, a Spirit Blossom skinline event Cinematic that was a banger

  • @searchingformeaning1328
    @searchingformeaning1328 2 года назад +130

    I can't wait to watch sajam be stream sniped by hundreds lil bussymans everyday in this game

    • @ultraheaven8968
      @ultraheaven8968 2 года назад +11

      There can only be one bussy

    • @dressigvil
      @dressigvil 2 года назад +4

      how would you even stream snipe in a fighting game

    • @wired-fpz
      @wired-fpz 2 года назад +14

      @@dressigvil Ask LTG

    • @veeng5619
      @veeng5619 2 года назад +2

      Have you seen his strive lobbies? He has an organized line of ppl waiting to fighting him everyday. Those bussymen need to get on line like everyone else

  • @Junee1
    @Junee1 2 года назад +246

    I’ve been playing the league card game for a while and they’ve been consistently expanding and improving on their single player side of the game and I hope project L offers the same. My league friends who play Runeterra mostly play the single player and the updates keep them in the game.
    Most of us on the fgc don’t care that much about single player but we all know that the casual audience wants more of it and project L having a good single player mode will undoubtedly be good for the community and would fulfill a need other fighting games can’t fill

    • @gaminglakitu
      @gaminglakitu 2 года назад +8

      I honestly play single player a lot more than other fighting game players so I do hope they have a good single player offering. It allows people who don't wanna play online, can't play online, or won't play online because of the netcode because it's not up to their standards, so it gives people a lot more options to to enjoy the game that isn't just play against randos online

    • @Maver1ck101
      @Maver1ck101 2 года назад +6

      Them's Fightin' Herds has a well-though-out story mode with an overworld and everything (but with only one character right now), but you haven't probably heard of it.
      Leave the Riot ecosystem, and you'll see a whole world of great games out there.

    • @rockyterman6904
      @rockyterman6904 2 года назад +3

      @@Maver1ck101 yeah and how many of them have actually brought new players into the fgc. Also I like how you say leave the Riot ecosystem. Riot has 3 proper games and an extension of league. Most league players play games outside of league. The simple fact is that riot brings a certain dynamic into their games even if the games aren't the most innovative.

    • @darkgoblin5681
      @darkgoblin5681 2 года назад +9

      @@Maver1ck101 Maybe TFH is not their cup of tea, I dislike the concept of horses fighting too much to play that game for example. Otherwise it looked fine.

    • @LucasMalaquias
      @LucasMalaquias 2 года назад +5

      I'd argue otherwise. I imagine most people that will be playing that game first are coming from League, and single-player modes have never been really embraced by the community. And while a lot of people are going to be FG casuals, they are already competitive players in MOBAs, so I'd imagine they would be looking for something e-sports oriented as well.
      I'm hyped to see what the tournaments will look like, that is what Riot does best, Imagine having something as big as LoL Worlds but for a fighting game.

  • @ItsAkile
    @ItsAkile 2 года назад +205

    Artstyle took a different turn, I like it. I gameplay is insane, expect nothing less from these guys and It looks like the budget is good overall

    • @SuzakuX
      @SuzakuX 2 года назад +12

      It looks very GGXrd/DBFZ. Good, but not quite as stylized as GranBlue or as high end as GGST. I kinda wish they'd gone for something less cel-shaded anime and more painterly like the LoR launch trailer and Arcane.

    • @ItsAkile
      @ItsAkile 2 года назад +4

      @@SuzakuX Yeah, I though thats what they were originally gonna do but things obviously changed. I dont think it looks that much like another games though, looks like 3D models with Cells shanding sure but the Art is like Apex Legend character/Cinematic trailer Look. Regardless it looks pretty good early on, Still can have tweaks to the rendering but I think this is what we'll see

    • @devilix123987
      @devilix123987 2 года назад +2

      Agreed, at first glance I was disappointed that they strayed away from making them look 3D, but on closer look - they still are! It's just a different art direction, and I absolutely love it. Super excited for this game!

    • @krishnaalmeda3125
      @krishnaalmeda3125 2 года назад +1

      They got Riot budget afterall so it's all in

    • @CrystalMang0
      @CrystalMang0 2 года назад +1

      @@SuzakuX Its NOT anime styled dude. Cell shaded doesn't equal anime style. Looks nothing like dbfz or guilty gear

  • @notNights
    @notNights 2 года назад +259

    "we're taking netplay very seriously"
    finally, fighting games are almost up to date with everyone else

    • @mathunit1
      @mathunit1 2 года назад +28

      Funnily enough, it seems like FPS games' netcode nowadays are just getting worse and worse barring exceptions like Halo Infinite maybe. lol

    • @notatrueroute
      @notatrueroute 2 года назад +87

      Yeah. It's about time Tony Cannon, the creator of GGPO, started taking netplay seriously.
      He sure was behind the curve before, huh?

    • @IronicHavoc
      @IronicHavoc 2 года назад +14

      Other genres can have just as bad netplay if not worse. It's just much more noticeable in a fighting game.

    • @arielariel1176
      @arielariel1176 2 года назад +18

      Tekken devs: Nope don't hear anything

    • @rrteppo
      @rrteppo 2 года назад +12

      Riot have always had great netcode. League players are SUPER picky about stable netcode, and low ping. Because you can't insec with more than like 62ms of lag. (I know fighting games want less, but it's 10 people vs 2.)

  • @VinceOfAllTrades
    @VinceOfAllTrades 2 года назад +187

    Ekko seems to have tools that would be absolutely busted in other games. Has me hype knowing that the rest of the cast is balanced around that power level.

    • @am-zm5lz
      @am-zm5lz 2 года назад +4

      Imagine Darius's ult

    • @sanko111
      @sanko111 2 года назад +8

      They seem to be going for ArcSys levels of character strength, pretty neat overall.

    • @VinceOfAllTrades
      @VinceOfAllTrades 2 года назад +8

      @Titanslayer yes

    • @sanko111
      @sanko111 2 года назад +23

      @Titanslayer It's also from the company that keeps slowly pumping out high quality games now that they have a permanent cashcow.

    • @sanko111
      @sanko111 2 года назад +9

      @Titanslayer Look at anything they made AFTER lol and tell me it's anywhere near the mess lol is...

  • @finfen9730
    @finfen9730 2 года назад +18

    A lot of people are forgetting that these characters have been around for just shy of a decade. Ahri will be a decade old mid December. Their kits have been played with and fine tuned with so much flavor. I have no doubts every character in this game is going to be hype af. It's like the creators are going to express all the things they wanted to add to them but had only so much they could in league.

  • @kdawg3484
    @kdawg3484 2 года назад +35

    Not only is it getting fighting game rollback netcode from the inventor himself, but it's taking advantage of tech from other game genres that had this figured out decades ago. Hire the best, get the best. Or, maybe it's hire the best, get the obvious.

    • @varenoftatooine2393
      @varenoftatooine2393 2 года назад

      The game looks to be ticking all the boxes. The gameplay looks fun, with a simple to learn, hard to master approach with badass looking combos, the graphics look really nice and the netcode will probably be the best we've ever seen. Let's just hope it's not too good to be true.

  • @TheSeventhChild
    @TheSeventhChild 2 года назад +21

    The thing that gets me the most hype in this trailer isn't even the footage, it's the way they talk about their game. It's not surprising given its the Cannons but it's got a vibe. Almost no triple A corpo-speak, they're not trying to dazzle you for your wallet. Just letting you know where their head is at and trying to let you know what they think is gonna be important to make a good fighting game.

    • @M0rmagil
      @M0rmagil 2 года назад +1

      Yeah, it’s refreshing to hear developers with their heads and hearts in the right place. 👍🏻

  • @hoodedstreetmonk352
    @hoodedstreetmonk352 2 года назад +280

    Not too big on the absence of motion inputs or it being a tag team game, but credit where credit is due, this looks solid overall. Let's see when it arrives in 2023.

    • @timaragon
      @timaragon 2 года назад +40

      I wish they'd reconsider and take the GBVS route where motions have no cooldown but one button specials do. I highly doubt they'll do it though.

    • @sniffs_
      @sniffs_ 2 года назад +85

      Rather have easy inputs and fast gameplay than harder inputs and slow gameplay. They had to compromise to decrease the difficulty somewhere and I'm super fine with the way they're doing it here.

    • @heroicgangster9981
      @heroicgangster9981 2 года назад +5

      There should really be an traditional input option because from my experience with Fighting EX Layer I could not get into the game smoothly, lack of motion inputs for a 2d game makes you sorta feel out of control if you're already used to other fighting games. It'd be cool if it would at least take on the Melty Blood route of just having inputs be very simple for those that just wanna feel satisfied doing them during a fight.

    • @phsquared1000
      @phsquared1000 2 года назад +7

      If it plays anything like BTFG I’m excited for it. That game is mad fun.

    • @boblob3509
      @boblob3509 2 года назад +29

      Sniffs Harder inputs do not equal slower gameplay

  • @rynd3844
    @rynd3844 2 года назад +7

    When Sajam’s mouth dropped, I too mouth dropped.
    THIS IS ACTUALLY INSANE! THE COMBOS BRO!

  • @ladjiel
    @ladjiel 2 года назад +148

    They could make the core "fighting game" online & rank battle f2p, and add the additional content (story and other fun modes) behind paywall and its still gotta be a big hit, this game had lot of potential, especially with those gameplay mechanic and netcode (rollback + dedicated server)

    • @GentlemanMudkip
      @GentlemanMudkip 2 года назад +19

      They could go the KI route and make the base game free with a small rotation of free characters and make optional cosmetics and characters separate to buy if they're wanting to lean towards a more casual crowd.

    • @sonicthehedgehog1416
      @sonicthehedgehog1416 2 года назад +10

      I assume if it was f2p they would bring over the skins for characters to get the money to support it. Putting story and other modes behind a paywall would probably kill the game.

    • @ladjiel
      @ladjiel 2 года назад +7

      @@sonicthehedgehog1416 no offense tho, but the thing is lot of f2p game focused on multiplayer gameplay that include lot of "social interaction" to make the game not boring and people still wanted to played it, exclusivity (or something that make them feel special) is what make people want to buy something when they already "in love with it", so basically they could make people love the game by the "core gameplay" and make them buy lot of exclusive stuff once they already in love with the game (just like skin, win pose, color customization, story for the character, rarity item, etc), the main idea of f2p game monetization is to make the player/audience love or care about the game first, then it will make them buy lot of stuff about the thing they love or care within the game (thus thats why cosmetic is one of kind to make the player feel special about something that they already enjoy and love about the game)
      Also there's lot of way to monetize the game just like what dota 2 did (a free core game, with full roster), and they mainly focused on "battlepass" and international tournament for the potential earning from lot of sponsorship as their main monetization (yes, skin and other misc cosmetic also a factor)
      My point is, just make the basic/core gameplay free, and then the other feature (like story, skin, battle pass, fun mode, arcade mode, minigame, misc cosmetic, etc) as their main way of monetization, they could also include half or maybe all of the side feature for free, but its "optional" to make it free, cuz the thing that matter is the core/basic game which will be mostly played by the general audience
      Basically we are not "paying for the full game" so its kinda fine if they doesnt give the full game to the audience, which back to my point that they should just give the "core/basic game" as free and monetize other side feature that arent the main gameplay of the game, so i hope that they just let the full roster free, free training mode, free frame data, free hitbox/hurtbox indicator, and other free basic feature of a FGs, but put other side feature behind paywall (or if they generous, then put the story prologue free to be played but the next chapter till finale behind the paywall), the problem with SFV lack of story mode is that we are paying "fully priced game" to just get the basic/core function of the game
      Again, no offense, and sorry if it sound kinda harsh

    • @darkgoblin5681
      @darkgoblin5681 2 года назад +30

      Riot has always been an advocate of f2p with cosmetics for real money, because they know that people will invest money when they are invested in the game itself.
      Which in turn results in people being more invested in the game.

    • @IrizZero
      @IrizZero 2 года назад +2

      knowing riot it will be F2P with cosmetics microtransactions . the only problem is not all hero/champion is unlock play/grind to unlock it your self like other of their game. They probably let you choose 1 or 2 hero/champion (plus some free hero/champion) at the start and grind the other

  • @zunikanu1087
    @zunikanu1087 2 года назад +32

    "He looks so cool, d u d e"
    I love how excited he was seeing Ekko's stuff.

  • @whitehairedbadass3475
    @whitehairedbadass3475 2 года назад +12

    Damn and now I'm excited for it. This actually looks super sick, especially those character gimmicks.

  • @domo190
    @domo190 2 года назад +11

    This sounds like a 2v2 BFTG with League Characters and i am super here for it

  • @luganhirai6677
    @luganhirai6677 2 года назад +11

    Oh my god youre fast moste

  • @thePANDEMlC
    @thePANDEMlC 2 года назад +25

    Nice to see someone else who's as impressed with Ekko as I was when I saw it. The netcode while great to see was expected. Server based is great addition. But damn the assists and extensions as well as the tag in combos are so nice for a game we have 0 knowledge of. It's this interesting before factoring in meter gain, health recovery, etc. The sky's the limit with how much we don't know. It's gonna be nuts.

  • @mikereed4594
    @mikereed4594 2 года назад +20

    I thought this trailer was so good, it's cool to see you also getting hype for it. The changes to the art from the (obviously very rough and early) footage we had before look so cool.

  • @vanakis
    @vanakis 2 года назад +7

    If this game is 2v2, then the lovebirds, _Xayah and Rakan,_ would be a perfect addition

  • @MuiltiLightRider
    @MuiltiLightRider 2 года назад +2

    The character ideas have me excited in a way I haven't been in a WHILE

  • @BlazeMakesGames
    @BlazeMakesGames 2 года назад +11

    For real. Simple Inputs, Cool Character Designs, Interesting Mechanics, Rollback Netcode, Ragequit handling, And it'll probably be free to play with an existing IP which basically guarantees a large player base. If this game actually has some decent single player content like Legends of Runeterra does, this might be the perfect fighting game for people like me that wanna get into fighters but hate every existing fighting game lol.

    • @polkunus
      @polkunus 2 года назад

      execution is not an arbitrary component of fighting games, if the execution is too easy it ultimately would reduce the depth of the game.

    • @BlazeMakesGames
      @BlazeMakesGames 2 года назад +2

      @@polkunus but it’s something only new players struggle with. It’s almost entirely a massive wall that makes the barrier of entry way too high for most interested people to get on board.
      Hell, the origins of these inputs are literally anti-player. The whole point of having these weird inputs back in the arcade days was that they were secret moves that encouraged people to keep pumping quarters in to find and master. They were literally designed to be unintuitive and harder to pull off for most people.
      And honestly imo you could maintain about 90% or more of the “depth” these bad inputs provide while simplifying the controls.
      I mean is anyone saying that DMC or Bayonetta lacks depth? They have absurdly complex combos and move sets arguably bigger than most fighting game characters, Yet those sorts of games do it all while not having inputs more complex than back, forward + button.
      Yes obviously you can’t just rip them out of a game with 0 consequence because they’ve been designed around the limitations they create, but a new game built from the ground up with simpler inputs in mind can easily be just as complex as a game that insists you learn how to do pretzel inputs consistently.
      Hell I would argue that these complex inputs are a very artificial crutch for fighting game design. Instead of designing a move to be balanced no matter what, you design it to be harder to do, and all that does is alienate more casual players and create artificial gates that pr event even dedicated players from competing at a high level unless they learn some 1 frame parry or weird combo thing or whatever. Which imo is not healthy for a multiplayer game.
      Games like Rocket league do this kind of thing much better imo. It’s extremely simple to control, but there’s still oceans of depth to master. RTS games are another example. All you need to control it is moving a mouse around and the ability to hit some keyboard hotkeys. Yet once again oceans of depth materialize from the actual depth of the gameplay itself. Learning how to control a game is the most boring part and it feels like you haven’t even started playing yet. Games should be designed so that the controls are intuitive and able to be understood immediately or as soon as possible. When I’m learning how to do special moves and combos in a fighting game, it feels like homework. Meanwhile exploring combos in practice modes are fun in DMC because I’m just trying out moves together rather than learning how to do the move in the first place.

    • @babadook1283
      @babadook1283 2 года назад +1

      @@polkunus Execution comes in forms other than just command inputs Dawg. You look at the shit people got going in battle for the grid and come back here later.

    • @polkunus
      @polkunus 2 года назад

      @@babadook1283 command inputs are more than just tedious shit u have to memorize. It has a lot to do with frame data and is a great mediator for people to make decisions choice and consequence decisions based on reaction time

    • @harrylane4
      @harrylane4 2 года назад +1

      @@polkunus this is such a dumb take. Command inputs are important for games DESIGNED around them. This is not designed around command inputs. If it’s done right (and honestly, power rangers is the only one to do it right so far, so I’m doubtful), the loss of motion inputs will have no effect on the depth of the game
      We in the FGC are collectively the least creative sect of the entire gaming community, I swear. We refuse to consider how game design can be different from game to game

  • @TheGold3nRatio
    @TheGold3nRatio 2 года назад

    I'm happy that you're happy Sajam.

  • @nekorion
    @nekorion 2 года назад +2

    First: actual first reaction video, love that
    Second: I haven't been interested in a tag fighter yet but this might be the push I needed, league and two fighters

  • @TelvanniWizardMoneyGang
    @TelvanniWizardMoneyGang 2 года назад +59

    I think one button specials are fine if they don't have invuln frames

    • @catzor4795
      @catzor4795 2 года назад +1

      Divayth, what are you doing here.

    • @TelvanniWizardMoneyGang
      @TelvanniWizardMoneyGang 2 года назад +3

      @@catzor4795 Me and Yagrum are thinkin about picking up this game. Something to do between doing skooma and banging my daughter-wife clones.

  • @El-Burrito
    @El-Burrito 2 года назад +2

    The stage background looks so pretty as well.

  • @forestskilbred9461
    @forestskilbred9461 2 года назад

    Wow wow wow this game looks cool. I'm excited to see how it looks when it's all polished up. Excited.

  • @mattbell888
    @mattbell888 2 года назад +1

    Damn, always nice to see them

  • @notimeforcreativenamesjust3034
    @notimeforcreativenamesjust3034 2 года назад +73

    I don't like the no motion inputs thing but if it's good and free I would go play it.

    • @gabrielst527
      @gabrielst527 2 года назад +3

      I hope this works so more people go into Strive after trying this game (since it's free and popular)

    • @notimeforcreativenamesjust3034
      @notimeforcreativenamesjust3034 2 года назад +23

      @@gabrielst527 I personally don't like strive, but if more people go into skullgirls I will happy.

    • @GaminexPro
      @GaminexPro 2 года назад +40

      @Jermare Execution is a skill, thus removing execution removes some skill gaps.

    • @RyanR-ob5gs
      @RyanR-ob5gs 2 года назад +40

      @Jermare its not about the execution, its the fact the special move inputs, regardless of how fast you input them, require more premeditation, awareness, and presence of mind. A 360, shoryuken or half circle is less immediately accessible than a quarter circle, which is less immediately accessible than a button press. One button specials have huge gameplay implications and require the entire game to be designed around them, and the design decisions made to compensate for them have always been unsavory to me.

    • @Freshomania
      @Freshomania 2 года назад +23

      @Jermare theyre fun to do and add depth to characters, and the basic ones really arent too complicated, they just require some initial practice. Theyre not needed for a fighting game, sure, and i think riot will manage to make a fun game without them, but they definitely add more than just "overcomplicating" the game.

  • @demonkingnobunaga
    @demonkingnobunaga 2 года назад +4

    They're not rushing it so that's good. I hope they put thought into motions input (something like gbvs) and defensive options.

  • @ubadman1
    @ubadman1 2 года назад +16

    The core of a fighting game is its characters, mechanics, and online. The characters in this will be icons already. The net play looks like they care and the mechanics look fun. Ekko is a character that could be the most fun character in some game but showing him already means they have a alot on store.
    Plus with the launch of arcane casual people are learning about league now.

  • @slime-mahou-shoujo
    @slime-mahou-shoujo 2 года назад +14

    Project L being a tag game also gives a lot more depth in terms of what you can find. If this was a 1v1 game with simplified inputs it would comparatively have a lot less to learn and explore

  • @dariusd1090
    @dariusd1090 2 года назад

    I'm pumped! Can't tell if Echo was Wave Dashing or plinking, but the fact that they specifically show him off first is telling.
    This is shaping up to everything I wanted in a fighting game. Thankfully Strive is out so the wait for Project L won't be as bad.

  • @Setteri_
    @Setteri_ 2 года назад +5

    Having some sort of old school mode with motion inputs would be neat. The game is looking pretty good so far.

  • @AkibanaZero
    @AkibanaZero 2 года назад +3

    I'm glad they're taking their time. Without a doubt this project hinges on getting it right the first time. I believe it's becoming a common sentiment that we are seeing the same mistakes repeated with FGs. Sure, we're getting new titles in beloved series but the online features and core gameplay doesn't see much innovation. My hope is that this game makes a strong case for simple inputs not detracting from creativity and complexity.

  • @barbedwings
    @barbedwings 2 года назад

    I'm massively hype.

  • @chiralblazes9551
    @chiralblazes9551 2 года назад

    Maannn...what?? That looks unbelievably hype tf. Was not expecting to be this invested in it

  • @ItsJustAJVJ
    @ItsJustAJVJ 2 года назад +16

    Imagine doing this roll at 5:08 as a mixup off a hard knockdown midscreen with an assist covering your float into the mix. Where you blockin?

    • @yamato8000
      @yamato8000 2 года назад +57

      Blocking my opponent after I lose.

    • @chanmonychea2995
      @chanmonychea2995 2 года назад +2

      yeah, the bullshit mix up is clearly there. I think that's a 3 ways mix.

    • @SuperTurboPOP
      @SuperTurboPOP 2 года назад

      Blocking? I’m uninstalling

  • @Rukir
    @Rukir 2 года назад

    I'm so glad that that my friends got me into League of Legends a couple months ago because this is the most hype looking teaser I've ever seen

  • @King_of_the_Shrooms
    @King_of_the_Shrooms 2 года назад +2

    POV: you a LOL-Player and loose, but there are no Teammembers to blame

  • @biagioiovine6991
    @biagioiovine6991 2 года назад +4

    Echo kind of reminds me of Geras from MK11, time based characters in fighting games are so interesting and I'm curious as to what else they'll do with him moving forward.

  • @ckenshin3841
    @ckenshin3841 2 года назад +3

    It might be too soon say, but Ekko's sweep into punch looks like a rebeat from melty or uni

  • @TheNegronomicon
    @TheNegronomicon 2 года назад

    Sajam getting hyped and turning into Tasty Steve is something I didn't know was possible.

  • @Sandro234
    @Sandro234 2 года назад

    gon be hype af

  • @EvilPineappl
    @EvilPineappl 2 года назад +1

    I'm sad this clip doesn't have the bit earlier in the stream where Sajam says something like "I'm gonna laugh when November goes by with no project L news"

  • @gabesosickok8533
    @gabesosickok8533 2 года назад +2

    sajam the twitch actor

  • @Crimsontears83
    @Crimsontears83 2 года назад +1

    Didn't help that I went from the last episode of Arcane right into this video. Too much hype!

  • @RougeMephilesClone
    @RougeMephilesClone 2 года назад +8

    This may be the fastest video Sajam and Moste have ever made.
    Project L looks like an impossible dream game.

    • @El-Burrito
      @El-Burrito 2 года назад

      It really does. It checks so many boxes

  • @Za_Phantom
    @Za_Phantom 2 года назад +1

    When this shit got shown i popped off so hard, im so glad we got new info, the game looks sick already.

  • @BetaManicCommand
    @BetaManicCommand 2 года назад +1

    Sajam is already reserving Echo for when this comes out in full or a demo.

  • @meekdood
    @meekdood 2 года назад +1

    Cant wait for them to talk about meters and combo breakers

  • @celeste3899
    @celeste3899 2 года назад +2

    I barely play fighting game but i play league and this looks so good especially the character models. I cant wait to what skins the characters gonna get in this game.

  • @gaminglakitu
    @gaminglakitu 2 года назад +1

    Will It Kill is going to have a new challange to overcome with this

  • @Ion0X
    @Ion0X 2 года назад

    As a big fan of the MOBA I'm super hyped to play this fighting game also. Let's GOOOOOOOO!!!

  • @JusRed48
    @JusRed48 2 года назад +7

    Love how this is looking. It's not everyday you see a fighting game reveal like this, and Ekko looks bonkers.

  • @TheMixedPlateFrequency
    @TheMixedPlateFrequency 2 года назад

    Holy shyt, it looked like Darius apprehend in the air re-stood the opponent, when the opponent was getting knocked down. That is pretty crazy.

  • @Lilybun
    @Lilybun 2 года назад +1

    Looking good so far.
    No motion inputs may lower the execution barrier but as a result linking specials together might be super tight. I get that it affects character feel but looking at the gameplay at display here it looks like theres a lot of rythm to the combos and movement which hopefully makes up for it.
    PS. Give me zed shadow combos.

  • @toonmaster777
    @toonmaster777 2 года назад

    im all for this

  • @bingsoo9559
    @bingsoo9559 2 года назад +1

    Would it be on PS4? I sure hope so

  • @Yoonoh
    @Yoonoh 2 года назад

    nothing but good vibes from this reveal

  • @havenxochiquetzalli9478
    @havenxochiquetzalli9478 2 года назад +1

    cant wait to see how air recovery works in this game, hope itll allow for some skullgirls mix...

  • @-cactus.raven-
    @-cactus.raven- Год назад

    I am once again watching this,, only to forget about this game until I can touch it

  • @PUNCHEDPUNCHEDPUNCHED
    @PUNCHEDPUNCHEDPUNCHED Год назад +1

    I like how the guys who invented rollback needed to assure us that the netcode was gonna be tight; like bro, we know it's gonna be good with your hands 😂

    • @dudu-bs4750
      @dudu-bs4750 Год назад +1

      Fr, like he is the literal reason why fighting games are literally playable online now

  • @chrisludwig4729
    @chrisludwig4729 2 года назад +1

    It's a long way till release, but it looks promising.

  • @3serio
    @3serio 2 года назад

    That cross up reverse time stuff looks like some cheese!

  • @Tulkeleth
    @Tulkeleth 2 года назад +1

    A small victory for the kingdom of Rollbackia

  • @soyunbonus
    @soyunbonus 2 года назад +1

    Hype!

  • @kiler9202
    @kiler9202 2 года назад +52

    I like the idea, but I really want to know how they will deal with the "no motion inputs" stuff. Like what about dp and fireballs, are they going to be one button? and what about charge characters?
    Big part of balancing those moves comes from how complex the inputs are, so I'm really curious about how they will deal with that.

    • @squeezlebub3593
      @squeezlebub3593 2 года назад +73

      I mean the answer is fairly simple honestly, don’t create moves that are balanced because of difficult inputs. Just like you balanced certain moves around the fact that they are hard to do, balance moves around the fact that you can do them easily. Think moves like Zangief’s SPD, a move like that wouldn’t work on one button. You could alternatively make the move say, slow enough that it’s reactable, but give it armor (think Z Broly’s command grab). Both are perfectly good designs for command grabs, it’s just one of them is balanced around having to do a complete butter-churning 360 to do the damn thing in the first place.
      Just because lots of fighting game moves are balanced behind having difficult inputs, doesn’t mean that’s the only way to do it.

    • @Zetsumaru
      @Zetsumaru 2 года назад +21

      Fireballs and DPs are a ""solved"" problem, these same guys already did single inputs in Rising Thunder (Chel has both a fireball and a DP). Charge moves are a solved problem as well, check out Fantasy Strike's Geiger.

    • @El-Burrito
      @El-Burrito 2 года назад +12

      @@Zetsumaru Yeah, I'm assuming special moves will be on cooldowns if it's anything like Rising Thunder. It's also in-keeping with the LoL characters abilities going on cooldown.
      It looks like they aren't just one button specials though, but it's like 2 buttons, so I don't know. Maybe not every special move will go on cooldown, or some moves just have way shorter cooldowns.

    • @dontgetgrabbed
      @dontgetgrabbed 2 года назад +2

      Kinda hoping they go the granblue fantasy route and let you do an input version that has a shorter cooldown

    • @rsotuyo15
      @rsotuyo15 2 года назад

      Fantasy strike did it bro

  • @ArcChristelle
    @ArcChristelle 2 года назад +1

    One button specials like Blade Strangers? I'm in.

  • @niwona_
    @niwona_ 2 года назад +1

    If they're trying to meet the traditional Riot game audience in the middle in a lot of ways, I think it makes sense to have controls in this way so it's easy enough to digest on keyboard.

  • @absoul112
    @absoul112 2 года назад

    It's a tag game so I'm really hyped.

  • @JameboHayabusa
    @JameboHayabusa 2 года назад +2

    I'm super unfamiliar with League, but the game reminds me of The BBTAG, with what little they've shown of the tag mechanics. Which is good for me, on top of all the delicious netcode features.

  • @petree
    @petree 2 года назад

    That bit about to's with no money, hard job, get flamed, etc is some shit that hits pretty close to home lol

  • @capt_howdy
    @capt_howdy 2 года назад

    The big axe guy doing wallbounces reminds me of Talos from Rising Thunder. WE IN THERE.

  • @xARCTIC_
    @xARCTIC_ 2 года назад

    That Ekko movement, did you see he was Marvel 3 wavedashing??? The dude was crouch canceling the dash animation, fucking SICK.

  • @Call555JackChop
    @Call555JackChop 2 года назад +1

    6:54 LTG on life alert

  • @flashburn117
    @flashburn117 2 года назад

    Bro, the rewind left right mix is insane.

    • @yeahboyz9314
      @yeahboyz9314 2 года назад +1

      Lol this is what geras could have and should have been, but NRS drop the balls hard

    • @flashburn117
      @flashburn117 2 года назад

      @@yeahboyz9314 I don’t wanna think of a world where Geras has fast left right mix setup lmao that sounds fucked. Though MK has block button so maybe not as bad.

  • @eshaanbasu9342
    @eshaanbasu9342 2 года назад

    All I need is confirmation of motion inputs and the game is perfect.

  • @lousassole8904
    @lousassole8904 2 года назад

    ekko looks sick!

  • @kinggeedra2796
    @kinggeedra2796 2 года назад

    Sajams voice cracks says it all😭

  • @yayorosana151
    @yayorosana151 2 года назад

    its mahvel baby!!

  • @OdinCasts
    @OdinCasts 2 года назад +3

    actually at 7:54 that looks almost like a CRUSH counter. I hope they put Kayn in the game, I want Kayn + Ekko team, PLEASE.

  • @robind506
    @robind506 2 года назад +1

    aight so whens the twitter tier list dropping?

  • @HighLanderPonyYT
    @HighLanderPonyYT 2 года назад +1

    Exciting! Not a fan of the cell shaded look or the tagging but we'll see! Finally, Wi-Fi warriors will reap what they sowed. Lol
    I desire to play as some of the less obvious champs, like Cho, or Singed, or Ali, or Azir.

  • @UltimateFrozenTea
    @UltimateFrozenTea 2 года назад

    looking forward to riot bringing some event thing in game/ cuz for me as a casual the more goals to work on the better/ you know stuff like battlepass, skins, profile customization and other stuff that for some reason barely exist in other FG i think that would be sweet to have

  • @m996p
    @m996p 2 года назад +1

    I hate it that they released this now, how am I going to live with this much hype for 2 years

  • @michaeldomingo9878
    @michaeldomingo9878 2 года назад

    I wonder what they'll do with bursts/meters, that adds character in fighting games.

  • @ShadowCeltic
    @ShadowCeltic 2 года назад

    Ekko, better netplay that could be better than rollback.... 👀🖊️ Where do I sign?

  • @tjtribble.
    @tjtribble. 2 года назад +19

    People forget that Melee has 1 button specials and it has one of the highest skill ceilings ever. Motion inputs are just 1 of many ways to add depth to a fighting game.

    • @Kango234
      @Kango234 2 года назад +8

      I feel like this is one of those cases where people are so close to a thing, they start missing obvious stuff. As some who is barely even a casual when it comes to fighting games, my mind immediately went to Smash when I heard there were no motion inputs. I felt the same with Rising Thunder and even SNK Heroines. I think part of it might be that a lot of people don't consider Smash a fighting game.

  • @QuasiGame0
    @QuasiGame0 2 года назад

    Ekko and Ahri are gonna be so fun

  • @GenericSoda
    @GenericSoda 2 года назад

    Damn they got him

  • @alfonsomendez576
    @alfonsomendez576 2 года назад

    They went the bbtag route let’s goo

  • @zeronothinghere9334
    @zeronothinghere9334 Год назад

    As a League player, this got me interested in fighting games more. I've played Super Smash Brothers Ultra for the Wii before, and somehow lost the Wii a few years later. Tried Brawlhalla but it just didn't feel the same. Are there any free to play fighter games you could recommend to a newcomer?

    • @zeronothinghere9334
      @zeronothinghere9334 Год назад

      I mean I will prolly wait for 2023 or 2024 but might as well try out the genre as a whole till then

  • @wynoglia
    @wynoglia 2 года назад

    Here for the schmooves

  • @pkkiller_apathy4568
    @pkkiller_apathy4568 2 года назад

    The time shit is so sauce!!

  • @wr41thx29
    @wr41thx29 2 года назад

    Subtitles - Project Hell. I snickered.

  • @dadaddy5308
    @dadaddy5308 2 года назад

    so most likely we'll have a beta announcement by EVO 2022, but that's just speculation. The first announcement could show more characters.