There's so many reused animations 😂. Like the "take a step back then slightly turn your head turns towards the speaker" "the aggressive pointing at someone which sometimes leads to speaker pointing their thumb on themselve" "playing with their hands which is makes them look worried" "walking away while looking back" "arms crossed while leaning back" "come up from behind pat on the shoulder then ribs" Trilogy is still enjoyable
@@MrMats0n thing is, they were pretty lazy with the stories too, especially in dragon age. if you put just a bit of thought into what's happening you easily start poking holes into it
I really liked the one in ME 2 where after the character walks out of frame, the next shot shows a wider perspective with them just standing one foot away from their original spot and the dialogue just goes on. At that moment I knew for certain ME2 was an improvement over the first game
I like how they walk away from the exit a lot of the time
I think I found my new favorite meme.
I never noticed this before but now I've seen this I'm never going to stop being bothered by it on future playthroughs.
same, but replace 'bothered' with 'amused'. In fact, Imma adopt this mannerism IRL...
This is brilliant. Amazing how all the species developed with this trait lol
"Your society develops along the paths we desire"
Great, now I'm gonna think about this the whole time and also do the turn myself irl
Lol, head first then shoulders then step in the opposite direction of the exit. ROFL
I believe characters in star wars the old republic do this too.
They do.
There's so many reused animations 😂. Like the
"take a step back then slightly turn your head turns towards the speaker"
"the aggressive pointing at someone which sometimes leads to speaker pointing their thumb on themselve"
"playing with their hands which is makes them look worried"
"walking away while looking back"
"arms crossed while leaning back"
"come up from behind pat on the shoulder then ribs"
Trilogy is still enjoyable
BioWare always went pretty hard on the reuse of animations, assets, etc lol
@@Fr0st1989and I'm glad they did, rather take the time with writing the story and characters than a million slightly different animation.
@@MrMats0n thing is, they were pretty lazy with the stories too, especially in dragon age. if you put just a bit of thought into what's happening you easily start poking holes into it
@@MrMats0n it's not one or the other. witcher 3 dodged this entirely
I really liked the one in ME 2 where after the character walks out of frame, the next shot shows a wider perspective with them just standing one foot away from their original spot and the dialogue just goes on. At that moment I knew for certain ME2 was an improvement over the first game
I’ve seen it in Dragon Age II as well. The saga continues.
Unreal Engine is both a blessing and a curse
I... I'm pretty sure this is giving me brain damage.
3:00 My requests were focused elsewhere, like taking the Umbarans' capital.
Them- "I'm sorry, we have to lay you off"
Me- Fuck I didn't like this job anyway.
*Does Bioware turn*
*HOW HAVE I NEVER NOTICED THIS?!?!?!*
I should go.
Hehe now cosplayers need to do this turn for authenticity
The BioWare turn lol
I remember laughing at a couple of these examples while playing but I never realised quite how many there were 😂
It seems so universally acceptable
Oh that's painful XD
and now the games are ruined for me. :)
Honestly, I don’t get it.. How else do you expect someone to walk away? Do a somersault and then crawl away?
It's just pretty funny how there's zero variation across all of these
What about jade empire
turn the other cheeck
LOL
Not all of these are the same animation, but most of them are. That's what I hated in the Trilogy. It was so much better in Andromeda.
Kkkkkkkkkkkkkk ai