Aeronautics and Airplanes! - Forts RTS - Livestream

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  • Опубликовано: 7 май 2024
  • Hello there! Project Incursus here! Today we're having some fun with chat and the Forts Community!
    Check out the High Seas DLC on Steam now!
    Donate: streamlabs.com/projectincursu...
    Donation Alerts:
    $1 for Posture Check.
    $2 for Time to Stretch.
    $3 for Hydrate.
    $4 for Stereo Adjust.
    $5 for Fire.
    $10 for laugh.
    $20 or more for Nuclear Strike
    I love streaming, and can't wait to stream more! Come join the fun as we take on the world in the game of Forts. Cannons and lasers and armor and more in the world of Forts!
    I love hearing back from you guys about my family friendly videos, what do you like? What criticisms do you have for the video? Leave a comment below and let me hear it!
    Your support is always appreciated, a like and subscribe goes a long way to more videos!
    RUclips: bit.ly/ProjectIncursus
    Discord: / discord
    Twitch: bit.ly/IncursusTTV
    Twitter: @ProjectIncursus
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    Forts is a physics-based RTS where foes design and build custom bases, arm them to the teeth and blast their opponent's creations to rubble.
    Build an armoured fort in real-time and arm it to the teeth. Collect resources, develop your tech-tree, unlock advanced weapons to target your opponent's weak points, and feel the satisfaction as their fort comes crashing down.
    Forts's Steampage: store.steampowered.com/app/410...
  • ИгрыИгры

Комментарии • 16

  • @TheRealPowerDoge
    @TheRealPowerDoge 2 месяца назад +43

    First match at 08:05

  • @Kyrox2
    @Kyrox2 2 месяца назад +10

    The eruptor fragmentation wasnt bugged. The devs clarified that they changed it because they didnt like that the community learned to get one shots while the charger was facing you by reflecting shots off the back legs. Possible one shots while it was facing away from you were intended.
    The one-shot off the back leg when it was charging you was considered an exploit, not a bug. Alexis, the dev that does the weapon balancing, has a handful of comments on the discord covering the change.

    • @Incursus
      @Incursus  2 месяца назад +6

      I was referring to the infinite range on the shrapnel, with its armor-bypass damage type. The shrapnel projectiles were capable of damaging armored units where a direct hit wasn't, and able to hit targets without regard to distance. They were clearly not working as intended, both in behavior and in damage. Shooting the back leg from front was 1 method of cohersing the shrapnel to focus onto the charger, but this worked from any angle where a majority of the shrapnel hit the charger. You could even shoot the floor below it, and wipe out the creature. Mind you, you needed high ground in order to prevent the initial round from skipping off the terrain. The same thing worked against bile titans, though their lankiness and additional HP made the tactic less effective. The gun was heavily bugged, and needed to be fixed. The developers decided to entirely change its mechanic, rather than fix the mechanic.

  • @bilbobaggins6251
    @bilbobaggins6251 2 месяца назад +4

    Those firebeams at around the hour mark were definitely built with the express purpose to counter you while the team floundered for about 18 minutes flat. Watch out for 'big fans' or stream snipers that pretty painful to watch lol.

  • @23GreyFox
    @23GreyFox 2 месяца назад +1

    I love when devs tell me later how i have to play a game, not that i wasted money on the game.

  • @starlightkristal9856
    @starlightkristal9856 2 месяца назад +1

    2:12:30 i think it is copy pasted backwards, look at the propellers, they're facing the other way

  • @andrewmcginley5946
    @andrewmcginley5946 2 месяца назад +1

    Why not b, n, space with left thumb?

  • @zusukoriotomo
    @zusukoriotomo 2 месяца назад

    3:03:39 Touhou mentioned

  • @Raptor747
    @Raptor747 2 месяца назад

    Since when can firebeams destroy cannon shots?