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Twinmotion 2020 - Interior lighting tutorial [Area light, Shadow decals & Reflection probes]
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- Опубликовано: 24 ноя 2020
- A complete tutorial on how you can make a stunning interior render with Twinmotion 2020. This video will show you EXACTLY how to get the best lighting for interior rendering with Twinmotion.
First, I’ll show you the lighting options, settings and tricks.
Then, for our second part, you’ll see how to use the reflection probes for a interior scene.
Last up, we have the shadow decals. With this tool, the interior is more highlighted by the extra shadow, this creates extra contrast. A must for interior renders with twinmotion.
DOWNLOAD THIS SCENE HERE: gum.co/CnAYS
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The model was designed by:
DoanNguyen.
Music by:
Track: Date Under Rain - SOMM [Audio Library Release]
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@Twinmotion
@Twinmotionofficial
#Twinmotion #Twinmotioninterior #interiorrendering
"Light isn't quite good here, let me add an area light"
"Shadows aren't quite good here, let me add a shadow square"
Arne, this was the best tutorial for twinmotion lighting i've seen so far, as a wannabe lighting designer you approached the topic with the much needed subtlety that I needed to learn. Thank you for posting this, I subscribed.
This tutorial single handedly made my renders 100% better. Thank you!
Best lighting tutorial I've seen so far , thank you ❤
That's a very exhaustive process to light up a scene....that's why nothing beats vray
Great video! Though, from my perspective as a novice is that TM requires a lot of extra work to get a realistic result vs something like D5 Render, VRay, Luminion, or any other the other dozen render engines. You even have to add shadows by hand and define reflection planes vs. TM using material definitions for roughness? Nice work, but looks like a lot of extra work vs other options out there...
@@arnevankeer4351 Dear Arne, besides Quixel, where can you get all those materials? Heard that Epic Games' marketplace only supports Unreal Engine? Is that correct?
Great end result! A bit advance for a new user but love the artistic approach.
Thanks for this amazing tutorial. I've been doing interiors all wrong. I've subscribed to your channel
Very informative, straight to the point. Thanks bro
great tutorial! learned a lot! I'm glad I was able to follow along with the model. I'd like to see another tutorial with a material set up for the same scene possibly. or another model
Very useful tutorial...well explained. Thanks brother!!!
How do you add the object outside to the landscape background?
Perfect tutorial!!
Great tutorial !
Como activo las sombras en twinmotion 2022? no me aparecen la sombras de arboles, edificios...ect, gracias
hello, this tutorial is very clear, and the render stunning. However, I on my version of twinmotion, I can't flip area lights upside down, nor tilt them 90° of else. twinmotion 2022.1.2. Thanks
nice work this looks great
Amazing, Arne!!
Thank you Melo! 😊
Thanks for showing the detailed process. Is there a way to add/render an ambient occlusion pass from a Twinmotion scene?
Great tutorial, thanks
Are the light icons visible from hen rendering?
smart moves on decals
Decals make Twinmotion great ✌
Great, some handy tips & tricks!
lol if I set my lumens above 300 it over exposes the picture and for the life of me I can not figure out why. I have gone through everything I can think of. Really destroying my photos.
Hey Matthew! This is made in a older version of Twinmotion. They changed the lumens values in the newer versions. So best to decrease the numbers from the tutorial. 👍
hello
thanks so much for your lighting tuto. I'm beginning using Twinmotion. bump texture, vary effect as fog, DOF doesn't work. here is my system configuration. intel i7 980 3.33 ghz. graphic card GTX 1060 3GB . 40 GO RAM. needs your help. thanks
Nice bro
This is great - I like the artistic approach as opposed to having the render engine do everything - thanks for sharing
Nice work! How are you able to achieve the translucent (semi-transparent) curtains? Will the model work in TM 2021.1 and does it include the material to achieve the same results?
Hey Matt! The translucent material is a custom texture with the oppacity set at let’s say 50% with photoshop. Then imported back inside Twinmotion with the oppacity set to ‘on’. There are 2 versions of the model one for the old lighting system like the tutorial with high intensity and one for the new 2021 version. So they work on both versions! 😃
Nice, thanks for sharing👌
Thank you DA R, might be a bit outdated but still gets you going with Twinmotion interiors without PT 🙂
What is the mouse you are using? You are walking almost all corners very easily, But I am unable to use the mouse properly. Please explain that technique.
Hey! It's just a normal computer mouse. I use my 'wasd' keys together with the mouse to have a smooth movement. Or you can use the arrow keys to. So while walking forward using the 'w' you can look left and right with the mouse. And let's say you want to go left you just look to the left and press the 'w' key again and you go to the left. 👍 Hope this helps you out!
Ziet er goed uit. De extra schaduw om het iets beter te maken kost jammer genoeg wel extra tijd
Hi, I am starting to learn twinmotion with your video, then I realize that I do not have the area light, do you think is something wrong with my twinmotion, how can I get all the lights?
Awesomeeeee !!!! you are greaaat
I have not used Twinmotion much, but I do work with other architects that prefer it as their visualization tool. I always saw these badly illuminated interiors they used to show me, thinking that it was just a limitation of the software that we had to live with. Now I see that they were just slacking on their skills and letting the automatic lighting do the job, with the poor global illumination solution offered in Twinmotion. I'm going to share this video right away!
good work!
Unfortunately I won't be able to download the project .. a message said (Sorry, this item is not available in your location.)
Thank you for the video..
many many thx Arne 🥰👍🏻😊
@@arnevankeer4351 of course bro 👍🏻😊
@@arnevankeer4351
I'll invest the 3.99 € so that you can afford a coffee 😉
@@arnevankeer4351 dont forget to breath my friend....i was little bussy last days 😊 But i dont forget to buy your project......no YOU are the Boss 🤪
Could you tell us about your curtain material?
good you get the maxout ofthis software.But i see a lot extra work to get something still not close to many othersolution that have better lighting/technology from the core. Simply opening in unicorn render and set a hdri, drag some materials already is a lot better than this endresults. TM ends where Unicorn render begins. Send me the skp file and i will make a video showing you the steps.
Your specs? Looks super smooth!
Thanks for the tips
I wonder what are your exposure and ambient lighting settings, specially since you had to make your area lights so bright
These are pretty standard. I usually only adjust it very slightly or not at all and adjust everything with area lighting or other types of light. For me, you can quickly get too much exposure and not enough shadow or contrast. In this scene Exposure is set at 0 and ambient also at 0. 👌
how did you do the outside screen?
Thank you so much
Super job.
Have you found a way bring your materials through with the import into TM?
@@arnevankeer4351 Yeah that's what I've found. I've been exporting from Max/Vray as a Datasmith extension then importing into TM. A lot of textures DO come through, though in a reduced form as TM doesn't support more complex channels, (fall off and refraction). But not all textures for some reason. Have you found a process by which all the materials can be imported? There is a request for Vray mats to be accurately introduced into TM but as yet it's still in the development stage. Maybe I'm over thinking this.
Hello Arne, first of all, I want to thank you for sharing your knowledge and then asking you, do lights such as Arealight, Omnidirectional und Spots, work during the day or in natural light?
In the TM19 version it worked but I think that in TM20.2 it does not work the same, I ask because I think that to perform an interior Render during the day, daylight is not enough
@@arnevankeer4351 thanks a lot
hello, nice work. Do you have any videos to explay how works the GI. thanks
Hey Xavi! No sorry I don't have one but the official Twinmotion channel has a detailed video about lighting. 👌
@@arnevankeer4351 thanks, i will see then. love your work. 👍
@@franciscoxpnobrega Thank you!! going to upload new content soon! ✌
hi which software are you using for modeling? i'm using 3ds max but face a lot of problems during applying texture
Hello Aditya! Most of the models are from 3ds max. All the texturing is done in Twinmotion itself. With twn materials and custom textures What problem are you having?
Hi Arne, great job. I have a question tough. I would like to ask you how do you manage it to set tha background image with the skyline in a curved wall. I have imported the curved wall and applied a TM decal. After that changed the picture on the decal for the skyline I want, but surprise, the decal doesn't fit into a curved wall and it's shown completely flat, so it doesn't look as nice as yours. I use Revit for modeling and also have tried with the revit decal wich they fit perfectly into a curved wall, but it's not exported to TM. How do you manage it?. Thanks a lot in advance and keep pushing.
@@arnevankeer4351 Thank you so much, you were absolutely right. It worked creating a new material and applying the skyline picture I wanted as material texture.
@@arnevankeer4351 👋🏻🤣🤣🤣🤣
Thank you or sharing
please help...how to hide the icon of light or decal sir ??
it's interfere with my work
@@arnevankeer4351 ohh yes..it works..thank you so much sir..
Jammer dat TM nog altijd moeilijkheden heeft met schaduw geven van meubels en dergelijke.
Stoffen van meubels zien er ook niet altijd realistisch uit.
Leerzame tutorial over gebruik van meer area lights/decals!
Hoe heb je de stof van de gordijnen gemaakt?
@@arnevankeer4351 TM heeft inderdaad heel veel potentieel en zeker voor die kostprijs. Ik gebruik het al een tijdje en levert al mooi resultaat op zonder al te veel bewerkingen. Helaas erger ik mij nog altijd mateloos aan alle crashes. Hopelijk snel beterschap.
Ik kijk alvast uit naar je volgende tutorial!
@@arnevankeer4351 Het is altijd leuk om renderings naar een hoger niveau te brengen door altijd nieuwe dingen te proberen. Ik doe het nu ook als hobby maar wil er een bijberoep mee doen. TM is ideaal voor starters .Binnenkort ook misschien nieuwe desktop halen als de nieuwe nvidea kaarten uitkomen. Met welk programma maak je de models? Ik maak ze in revit en ben nu vooral bezig met aanmaken van bibliotheek. Ik weet alleen niet goed of ik ze in revit moet zetten of rechtstreeks in TM voor betere kwaliteit.
What do you think, would you still need all of these extra area lights and shadows for this type of realistic interior even if you used the new ray tracing capability of twinmotion?
You can look at it two ways. I myself have been working with the new path tracer for the last few days. Very nice experience, just a longer process especially for video. Therefore, this technique is still fine, render times are a lot shorter, especially useful for professional use. I just think of all the work hours that can be saved. I am also fascinated by the new results you can achieve with Twinmotion! I still like both techniques! Hopefully I can release some new videos soon! What do you think? 😃
@@arnevankeer4351 Thanks for the reply. New videos on interior rendering are always appreciated by me 🙂
Hi...which software have u used for modeling
You can use many this scene was made with 3DS max converted in to .fbx :-)
Why are you setting a high value for your light? I mean, how come a high value isn't burning up your scene?
This tutorial was made with Twinmotion 2020.2 Since Twinmotion 2021 came out they changed the lighting values. "We’ve made a number of small internal changes to the default and minimum/maximum intensity of various lighting features, including Sun, Moon, Artificial lights, Particles, Vehicle neons, Street lights, and Emissive materials. We've also adjusted the Auto-exposure and Bloom settings, and made a smoother transition between day and night." 😁
how did you get that velvet effect?
@@arnevankeer4351 okay, thank you so much!
@@arnevankeer4351 Hi Arne i have bought your scene and apply the TW velvet material but is really dull compared to your!
@@arnevankeer4351 sure
@@arnevankeer4351 messaged on Instagram!
Wow...so you have to fake bounced light? So much for real-time GI.
well, in this case we can saw deep fake lighting system in twinmotion... dunno why it sow bad...
hello Arne bro how r u? I learn from your tuts so much. but i stack in few point in twinmotion plz help me to solve this. Can i got you mail id plz.