An excellent tutorial as always Justin. You are by far the best teacher that I've come across online for both Sketchup and Twin Motion hands down! Now you probably already know this trick but for those readers who don't I'd like to share it with them. I've always found setting the lights in twin motion a time consuming and fiddly task but I recently discovered a simple solution (actually it was after learning from Justin about the replace option within Twin Motion). Simply go to your model in sketchup or whichever program you use and create a small component, say a small box 2cm by 2cm and place it within the light component, at say a couple of centimeters in front of the light or for that matter wherever you want the light source placed. Once you have this component added to the light component, you can simply go back to twin motion and use the replace option located within the entity information (located at top right of screen) in order to replace all these little box components with the light of your choice (the replace option is activated by right clicking on the component in the list for those who don't know). Otherwise watch Justin's tutorial on this. In this way you can have your model lit up within seconds in Twin Motion and each of the lights will be perfectly placed as well!
Definitely why I like real-time rendering - I don't really enjoy messing with settings and numbers - just give me a slider I can adjust and see what it changes :)
Hi Justin. Thanks so much. When I move the time to night, it looks like my building is under a large spotlight / on stage for some reason. Any way to turn this off?
If they can figure out how to make light fixtures components vs copy/pasting manually, I'd be willing to move from Enscape. Is there a solution/workaround like using node replacement in Lumion?
Nice Justin, a few questions Can you place the light within the fitting once so it is repeated in all the other fittings... so you dont have to manually place hundreds of lights? Can you discuss the environmental light settings... the sky is unrealistically too bright... how would you simulate a moon? there is also very little bounced light?
Hi Justin. Im looking at your vid again after some downtime at home. The thing I'm having trouble with is the nature of the cast light in the scene. Fit example at 7.15 , the light on the wall (top and bottom of the geometry). - its influence/spread suggests that it's ignoring the wall is set against (to an extent). I.e. around the corner (that corridor leading to a doorway).. where is there light on the ground there? There wouldn't be. Due to the spread, it also lights up that doorframe (round the corner) to an extent, which it just would not. I think there must be a more realistic way of doing this, within Lumion, I'm can't offer suggestions, I don't have it installed, so hopefully you don't find this to be a criticism, but it just got me thinking.
Hi Justin, this is a great video again, exactly what I was searching for days! ❤️BUT I can't find a desciption/documentation anywhere about Twinmotion's LIGHT TYPES. I could just find the light types of Unreal Engine, but these are not the same! Could you help me or maybe anybody who reads this?
Hello! I'm trying to use reflection probe in Twinmotion 2020, the reflexion in the mirror works well, but the reflection probe also emits a light on the it's edges. Do you know how can I turn off this light? Thanks
Very good videos! I have a small problem, I take that render and entertain a vehicle, but it must be in an absolutely black environment and must be lit with artificial light. My problem is that I can not get an absolutely black environment .. Some light appears ... I can not say that there is no background or a black landscape .. and the sun or the moon or the stars always end up complicating my life .. Saludos desde Andorra !
No idea - never tried it. And as to Twinmotion or Lumion, it really depends. What's your budget? What kind of object library do you want? Do you care about possible future Unreal Engine integration? There are about a million factors that go into choosing a rendering program
Hi, I'm using lumion9, when i render on "Poster" quality, the final image quality is low and pixles when zooming, and file size is less than 30mb with all formats(bmp, jpg ..etc), on lumion 6 it used to be over 250mb on "poster" quality, any help?
Are you talking about animating while actually inside the car? As if you were riding in it? I'm not sure Twinmotion is quite the right tool for that...
@@TheRenderingEssentials ...there i once able to rotate them vertically....and that's because the rotation option was showing vertically (this happened when the light was touching the wall)...but after that day.. the option didn't showed me at all..
I don't understand what you're trying to do...You can back the background green in SketchUp, but the actual green screen work usually happens in a video editor or photoshop...
An excellent tutorial as always Justin. You are by far the best teacher that I've come across online for both Sketchup and Twin Motion hands down!
Now you probably already know this trick but for those readers who don't I'd like to share it with them. I've always found setting the lights in twin motion a time consuming and fiddly task but I recently discovered a simple solution (actually it was after learning from Justin about the replace option within Twin Motion). Simply go to your model in sketchup or whichever program you use and create a small component, say a small box 2cm by 2cm and place it within the light component, at say a couple of centimeters in front of the light or for that matter wherever you want the light source placed. Once you have this component added to the light component, you can simply go back to twin motion and use the replace option located within the entity information (located at top right of screen) in order to replace all these little box components with the light of your choice (the replace option is activated by right clicking on the component in the list for those who don't know). Otherwise watch Justin's tutorial on this. In this way you can have your model lit up within seconds in Twin Motion and each of the lights will be perfectly placed as well!
your tutorials are always perfect
....
your tutorials are always perfect
Glad they are helping!
@@TheRenderingEssentials Can you make a beam of stage light?thank you。
super dope, this why real-time rendering will be the king, imagine doing this in vray.
Definitely why I like real-time rendering - I don't really enjoy messing with settings and numbers - just give me a slider I can adjust and see what it changes :)
@@TheRenderingEssentials
Same here..!
Hi everyone! Let me know your Twinmotion lighting tips in the comments below! :)
thank you, was trying to see how to light up the water without seeing the light itself, the glare overall is always a problem for me
Thank you Brother
Does twin motion have any move objects like the butterflies? Maybe birds, clocks, etc..
is there a way to make the lights turn on or off during an animation render?
thank's for your video , i have a question for you , its possible to turn the spot light ? for example to light up? tnks
the "hey whatsup guys" makes me want to press the like button 😂 every time
LOL
Hello there do you know how to make the light face up?
Hi Justin. Thanks so much. When I move the time to night, it looks like my building is under a large spotlight / on stage for some reason. Any way to turn this off?
awesome sir its very helpfull.......thank you
How can I remove this lighting barral icon🙄
Awesome. I needed a tutorial on the neon light and this was perfect
Awesome! :)
If they can figure out how to make light fixtures components vs copy/pasting manually, I'd be willing to move from Enscape. Is there a solution/workaround like using node replacement in Lumion?
Nice Justin, a few questions
Can you place the light within the fitting once so it is repeated in all the other fittings... so you dont have to manually place hundreds of lights?
Can you discuss the environmental light settings... the sky is unrealistically too bright... how would you simulate a moon? there is also very little bounced light?
Is there a way to switch the view into a wireframe plan so things can be aligned more easily? Thanks! Great work here.
Hi Justine! Where did you get that nice wood panels?
Nice, the finished lighting render looks awesome!! ;)
Thanks - glad you liked it! :)
Justin,
you make my day each time you post new stuff !
Have you heard anything about Twinmotion 2020 ?
Again thank you !
More than this? ruclips.net/video/UdTCE6K_pRk/видео.html
Thank you
Hi, how can I contact you about the twinmotion course?
Hi Justin.
Im looking at your vid again after some downtime at home. The thing I'm having trouble with is the nature of the cast light in the scene. Fit example at 7.15 , the light on the wall (top and bottom of the geometry). - its influence/spread suggests that it's ignoring the wall is set against (to an extent). I.e. around the corner (that corridor leading to a doorway).. where is there light on the ground there? There wouldn't be. Due to the spread, it also lights up that doorframe (round the corner) to an extent, which it just would not.
I think there must be a more realistic way of doing this, within Lumion, I'm can't offer suggestions, I don't have it installed, so hopefully you don't find this to be a criticism, but it just got me thinking.
Hi Justin, this is a great video again, exactly what I was searching for days! ❤️BUT I can't find a desciption/documentation anywhere about Twinmotion's LIGHT TYPES. I could just find the light types of Unreal Engine, but these are not the same! Could you help me or maybe anybody who reads this?
Hello! I'm trying to use reflection probe in Twinmotion 2020, the reflexion in the mirror works well, but the reflection probe also emits a light on the it's edges. Do you know how can I turn off this light? Thanks
Try making the probe bigger or smaller? It feels like it might be catching some rays from somewhere and showing them
Very good videos!
I have a small problem, I take that render and entertain a vehicle, but it must be in an absolutely black environment and must be lit with artificial light.
My problem is that I can not get an absolutely black environment .. Some light appears ... I can not say that there is no background or a black landscape .. and the sun or the moon or the stars always end up complicating my life ..
Saludos desde Andorra !
Hey what do you think about Foyr Neo ? Is it worth a try ? And what would you suggest twin motion or lumion ??
No idea - never tried it. And as to Twinmotion or Lumion, it really depends. What's your budget? What kind of object library do you want? Do you care about possible future Unreal Engine integration? There are about a million factors that go into choosing a rendering program
Thank you JUSTIN..
Thanks for watching!
Hi, I'm using lumion9, when i render on "Poster" quality, the final image quality is low and pixles when zooming, and file size is less than 30mb with all formats(bmp, jpg ..etc), on lumion 6 it used to be over 250mb on "poster" quality, any help?
No idea - I never used Lumion 6 - my recommendation would be that you try a different resolution...
Hello, I want creating video by twinmotion, that start inside (car, Plane, boat, or any vehicle ) move camera and car ... can you help me?
Are you talking about animating while actually inside the car? As if you were riding in it? I'm not sure Twinmotion is quite the right tool for that...
Sir..i need a help.....in twinmotion the lights (spotlight and IES lights only face downward but...how can we make those lights to face upwards... :(
Can't you rotate them?
@@TheRenderingEssentials yes i can rotate them horizontal manner...but (can't rotate them vertically / making them upside down)...
@@TheRenderingEssentials ...there i once able to rotate them vertically....and that's because the rotation option was showing vertically (this happened when the light was touching the wall)...but after that day.. the option didn't showed me at all..
Hello, I installed twinmotion 2019 but when opening the model there is no shadow? You help me?
Preferences> Quality>Shadow and adjust the Shadows from Low to Medium/High or whatever.
My lights don’t turn on when I apply them. I would appreciate your help
Try going into twinmotion preferences --> quality and select higher quality
Where do you get your objects ??
Depends - pretty much everything in this model was already in the SketchUp model...
@@TheRenderingEssentials do you recommend any websites or package ?? If we want them for our projects
Gracias, he pasado muchas horas colocando algunas luces.... muchas gracias
Gran video.
Save my life!
justin please teach at my university
are you going to talk about D5 Render??? waiting for your videos and opinion... cheers!
I'm trying to get to a place that will let me download it - my home internet is too slow, hence the delay
@@TheRenderingEssentials its only 500mb hahahah. come on.. I know you busting the 1T internet speed...
Lol - I think I max at 5 mb/s and it times out on a lot of downloads
Top
:)
how can we delete this so fake night sky that twinmotion create ?
You might be able to export without a background - I haven't done that yet
Hey justin i am from India i wanted to know how can i add green screen news anchor video in sketchup
I don't understand what you're trying to do...You can back the background green in SketchUp, but the actual green screen work usually happens in a video editor or photoshop...
hey sir, can u help me @@
??
@@TheRenderingEssentials do u know facade lighting building,
I use twinmotion to make LED lights.
But when I let camara away, the LED lights went dark
Without path tracing twinmotion render totaly trash against Lumion... Need RTX card able to make some good render with Twinmotion...
Ha na yaar
I use twinmotion without path tracer and it doesn't looks realistic