Buildify - Free Building Addon for Blender!

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  • Опубликовано: 16 янв 2025

Комментарии • 249

  • @askNK
    @askNK  2 года назад +6

    Join Our Weekly Newsletter: bit.ly/3lpfvSm

  • @pavelolivaart
    @pavelolivaart 2 года назад +203

    It's unbelievable, how fast you are! Thank you so much for making a video about Buildify ❤ You are number one!

    • @AnimatedLines
      @AnimatedLines 2 года назад +10

      You're awesome Pavel. This plugin is amazing. Thank you for sharing it with the community.

    • @MoritzMayerhofer
      @MoritzMayerhofer 2 года назад +2

      Incredible work! This looks amazing 🙌

    • @pavelolivaart
      @pavelolivaart 2 года назад +4

      @@AnimatedLines Thank you so much for such worlds ❤

    • @pavelolivaart
      @pavelolivaart 2 года назад +2

      @@MoritzMayerhofer Thank you ^^

    • @vanandy
      @vanandy 2 года назад +1

      Excellent Addon Pavel Oliva. This is game-changing for the blender community. Thank you for your fantastic work. I will be following you for more updates.

  • @irql2
    @irql2 2 года назад +506

    I know Blender isn't Houdini. I know that people will draw comparisons between them because of these types of procedural workflows in Blender. The speed at which Blender is accelerating is pretty remarkable and I cant help but imagine people at Sidefx are paying attention. Look at how far blender has come in just the past few years, imagine what it'll be in the next 5 or 10. Hopefully still free :)

    • @AnimatedLines
      @AnimatedLines 2 года назад +33

      True. Their development speed is insane. Let's hope they sty true to their word and it will always remain free.

    • @zbop220
      @zbop220 2 года назад +30

      Blender will forever and always be free to use. Its the great thing about open source. The real question is will it still be supported in 10 years, and that does take money
      Blender is free like a public park is free, someone still has to pay for maintenance.
      It took me an embarrassingly long time to give back to Blender but I'm happy to do it and happy its not forced.

    • @ehtresih9540
      @ehtresih9540 2 года назад +6

      @@AnimatedLines I'm pretty sure the wat they licensed blender they are legally obligated to keep it free

    • @crypt0sFX
      @crypt0sFX 2 года назад +6

      But the level of Houdini will not be surpassed by Blender anytime soon. Blender is great for beginners and freelancers, but the work Houdini can do is just high level professionalism that no software can touch.....yet.

    • @SuWoopSparrow
      @SuWoopSparrow 2 года назад +4

      Pixologic paid attention, so I dont see why Sidefx wouldnt.

  • @USBEN.
    @USBEN. 2 года назад +95

    Blender getting closer to specialized tools of every kind. The ultimate master key.

    • @mrartistimo1530
      @mrartistimo1530 2 года назад +3

      @Pathetic but harmless I dunno, Cycles X is pretty damn sufficient in every aspect for me, and the modelling is certainly there for me. Same with the shaders.

    • @testacals
      @testacals 2 года назад +1

      @Pathetic but harmless armature is an exaggeration.

    • @Ehren1337
      @Ehren1337 2 года назад

      move on to unreal engine 5.

    • @mrartistimo1530
      @mrartistimo1530 2 года назад +6

      @@Ehren1337 Hey, Unreal Engine 5 is amazing, but it isn't going to magically negate Blender, in the same way that Blender isn't going to negate other programs. Everything has it's use, and their use is defined by the artists, and what works best for them.

  • @onwardsumo5189
    @onwardsumo5189 2 года назад +14

    I like this, as a person who does fantasy/medieval I can’t wait to see more city types

  • @rudypieplenbosch6752
    @rudypieplenbosch6752 2 года назад +16

    Unbelievable the possibilities you show here, I still can't believe it's all for free. Blender brought me so much joy and inspiration and I have just scratched the surface.

  • @wadekettell2626
    @wadekettell2626 2 года назад

    Thanks!

  • @TammyJerkChicken
    @TammyJerkChicken 2 года назад +6

    This is insane! I’ve only just started researching using scatter nodes to make simple builds…. This is way more than I could of thought of trying!

  • @1.618_Murphy
    @1.618_Murphy 2 года назад +50

    One day, all those deleted cubes will become sentient and rebel against the user! 😂🤣
    Again, an excellent episode introducing some really amazing ad-ons! 😍

    • @michieltieleman9462
      @michieltieleman9462 2 года назад +4

      I actually found out where these cubes go. I opened up freecad once and there was a 2m*2m*2m cube there for no obvious reason... 😆

  • @Alex-nh1hb
    @Alex-nh1hb 2 года назад +22

    Omg I just finished making a huge city scene, this would’ve been sooo helpful

    • @Muhammad-Jacobs699
      @Muhammad-Jacobs699 2 года назад +8

      Same here, doing huge city scenes without any geometry node knowledge/help is just too painful..

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 2 года назад +9

    Thats why i love blender and its community
    God blessed

  • @3dmodelsindia
    @3dmodelsindia 2 года назад +3

    Thanks for the precious information sir 😊🙏

  • @sandysanthosh3132
    @sandysanthosh3132 2 года назад +1

    It’s totally worth learning new skills cause then you get excited and confident to create

  • @aaayerus
    @aaayerus 2 года назад +1

    OMG, that OSM integration is a huge step to mankind!

  • @Afrasayabful
    @Afrasayabful 2 года назад +1

    Woah... I was hoping for something like this and your Video popped up. Thanks man.

  • @Shalfatk01
    @Shalfatk01 2 года назад +1

    woooow! that addon is just amazing. jaw dropping ... fantastic!

  • @JoDuke713
    @JoDuke713 2 года назад +2

    This is absolutely awesome

  • @nv7287
    @nv7287 2 года назад +1

    lol the instancing on blender lol totally!!! 🤣 This was such a cool tutorial - as always!! ❤

  • @martok2112
    @martok2112 2 года назад +8

    Palpatine: ...after all, Coruscant want built in a day.
    Buildify: ...hold my Jawa juice.

  • @zubyyynaijaaa2677
    @zubyyynaijaaa2677 2 года назад +2

    This is the best channel in the blender community after the guru

  • @TripTilt
    @TripTilt 2 года назад

    mind = blown
    especially together with the OSM data. That is just awesome!

  • @KingLouie111
    @KingLouie111 2 года назад +1

    Wow, great video!

  • @Skopefilms
    @Skopefilms 2 года назад +1

    Looks amazing!!! Thanks for sharing!

  • @Sairawkerh
    @Sairawkerh 2 года назад +1

    Hell yeaaa.... Thanks Anskn.. Sharing is caring, ✊

  • @jobanated
    @jobanated 2 года назад +3

    sweet!

  • @RaisyClutch
    @RaisyClutch 2 года назад

    This Guy is the Best when it comes to making Reviews

  • @vanandy
    @vanandy 2 года назад +1

    Thanks for the amazing video!

  • @RickardApps
    @RickardApps 2 года назад +2

    Dang Blender is so cool. Wish I learned it sooner

  • @latentspacex
    @latentspacex 2 года назад +4

    oh my god, blender is improving at the speed of lighttt - gotta love crowd-sourced development, compare wikipedia vs private encyclopedias. Don't know any private encyclopedias? Yeah, that's why

  • @BrianScotland
    @BrianScotland 2 года назад +1

    So impressive

  • @2011manbeast
    @2011manbeast 2 года назад +1

    This is Briliant!!!

  • @goatpepperherbaltea7895
    @goatpepperherbaltea7895 2 года назад +1

    Looks so fun

  • @khalatelomara
    @khalatelomara 2 года назад +7

    I bought blender osm back 2017 😃 but this geometry node thing is crazy !!!

  • @majesticblasian651
    @majesticblasian651 2 года назад +1

    Very interesting, thx for sharing

  • @gdog8170
    @gdog8170 2 года назад +1

    This is awesome thanks for letting us know NK

  • @animaltvstories5165
    @animaltvstories5165 2 года назад

    thanks just what i neede

  • @Leeroy712G
    @Leeroy712G 2 года назад

    This is truly impressive

  • @SHOWYOURBIZNESS
    @SHOWYOURBIZNESS 2 года назад +1

    Super dope video thank you and….. Who made that intro beat its 🔥🔥😂

  • @mjspad
    @mjspad 2 года назад

    Whaaat!!! This is insane!

  • @gersany
    @gersany 2 года назад

    THANK YOU SO MUCH

  • @tomoprime217
    @tomoprime217 2 года назад

    Definitely would be interested in a Quixel Unreal engine follow up for using Buildify add on. Thanks for sharing NK!

  • @ageofgar
    @ageofgar 2 года назад +1

    Amazing addon ! 🧡🤍💙

  • @benveasey7474
    @benveasey7474 2 года назад +10

    It would be lovely to have this Geo Nodes graph converted to Geo Script in Unreal for natively creating the buildings.

    • @pavelolivaart
      @pavelolivaart 2 года назад +3

      There's Altermesh plugin for UE exactly for that. Hawever I need to test it with Buildify.

  • @faynemarin7123
    @faynemarin7123 2 года назад

    Thank you for this! Super cool video! A+++

  • @stormer7502
    @stormer7502 2 года назад +4

    I really wish there were a city builder with procedural buildings like this

    • @viegelmort_
      @viegelmort_ 2 года назад

      townscaper

    • @stormer7502
      @stormer7502 2 года назад

      @@viegelmort_ theres no gameplay tho, and id definitely prefer something more realistic over its heavy stylization

  • @spgaming9273
    @spgaming9273 2 года назад

    Enjoyable and informative video.

  • @맛집전문가
    @맛집전문가 Год назад

    Thank you

  • @Psyolopher
    @Psyolopher 2 года назад +1

    A new Cities skylines with this mechanic would be so fkn epic!

  • @da_roachdogjr
    @da_roachdogjr 2 года назад

    This is amazing

  • @blackjam2683
    @blackjam2683 2 года назад +3

    Ah yes makes me more lazy! time to purchase that lounge chair to place near my desk so I can lay down and build an entire city with my toes.

  • @ashaniblake4659
    @ashaniblake4659 2 года назад

    really cool!

  • @Theferrariguy
    @Theferrariguy 2 года назад

    This'll definitely make my Assetto Corsa tracks more interesting

  • @strich3dofficial
    @strich3dofficial 2 года назад

    this is definately a game changer

  • @bendazzarius8359
    @bendazzarius8359 2 года назад

    Hooooo Yheaaaa !!!! Osm compatible !!!
    🤩😍🥰

  • @3DJapan
    @3DJapan 2 года назад

    For all or for blender users?

  • @robertprescott9577
    @robertprescott9577 2 года назад

    Wow, amazing.

  • @donta42
    @donta42 5 месяцев назад

    Is there a buildify-like tool that works in blender 4.0? are there any other new options since you posted this video? Subscribing!

  • @alvaroplazafebres
    @alvaroplazafebres 2 года назад +1

    amazing!!!!!!

  • @cwaldrip
    @cwaldrip 2 года назад +1

    Medieval/fantasy sets would be awesome…

  • @Povilaz
    @Povilaz 2 года назад

    Very interesting.

  • @yuwish6320
    @yuwish6320 2 года назад

    Can I just say "Wow!"

  • @thaolinh2637
    @thaolinh2637 2 года назад +1

    Wow 🤩

  • @Савва-щ7д
    @Савва-щ7д 2 года назад

    Man, this is super cool! What's the music at the end of the video?

  • @karimelghazoly5415
    @karimelghazoly5415 2 года назад

    Tears of joy running down my cheek in slow motion

  • @HobbyBobby.
    @HobbyBobby. 2 года назад +4

    i dont get the building showing when i open the file, just the setup u show when talking about materials, i try to do the same as u on the video (toggle "realtime") but no exterior building shows.

    • @tupaky2370
      @tupaky2370 2 года назад

      Did u fix it bro? got the same problem =(

    • @SkysimAir
      @SkysimAir 2 года назад +2

      It only seems to work as presented here with Blender 3.2+. After updating from 3.1 to 3.2, it works as shown here.

    • @SkysimAir
      @SkysimAir 2 года назад +1

      @@tupaky2370 It only seems to work as presented here with Blender 3.2+. After updating from 3.1 to 3.2, it works as shown here.

    • @tupaky2370
      @tupaky2370 2 года назад

      @@SkysimAir thanks for replying dudee

    • @HobbyBobby.
      @HobbyBobby. 2 года назад +1

      @@SkysimAir ty

  • @kangdanlin
    @kangdanlin 2 года назад

    great video

  • @MLTAKOS
    @MLTAKOS 2 года назад +17

    i hope we get more AI-powered plugins and apps that help save time by doing automatically things for you asap

  • @aelendys4401
    @aelendys4401 2 года назад +7

    What if we import the final result in Unreal Engine or Unity ? 🤔

    • @alex-qn5xp
      @alex-qn5xp 2 года назад +1

      try and find out

    • @eclairesrhapsodos5496
      @eclairesrhapsodos5496 2 года назад

      With Houdini, you can have procedural control inside unreal. You can export entire scene in USD with Material X or MDL materials into unreal from blender, but USD dont support instancing, so you need to make instances real/apply everything as geometry.

    • @pavelolivaart
      @pavelolivaart 2 года назад +2

      The video shows a part, where I use Meshsync addon for Unity for live linking models. Of course you can always apply the modifier and bring the whole building into any engine, but that would generate a lot of unecessary repeated geometry. But Meshsync allows to link instances, so you need only a module once and the rest are isntances. However I nee dto test this workflow more. ... For unreal there is Altermesh plugin, that convert's GN into blueprints (Unreal's equivalent of GN). However I'ev started messing with Altermesh just last weekend, so I need to test the workflow more.

  • @Someone-mm3jl
    @Someone-mm3jl 2 года назад

    hype soundtrack

  • @Theferrariguy
    @Theferrariguy 2 года назад

    Can you add this to existing an osm buildings? Or will you have to start fresh?

    • @gambello1195
      @gambello1195 2 года назад

      copy the modifier to the OSM buildings, that's it! It should be pretty simple because OSM buildings are imported as one or two meshes with all buildings joined.
      edit. if you have OSM buildings in an existing project, open it, then right click the Blender icon in the taskbar and press Blender to open another window of Blender, open the buildify project, select all, copy them and head to your existing project and paste them, preferably to a new collection. Then select your OSM buildings, and select the base buildify mesh, press ctrl+L and select Modifiers and that should do the trick!

  • @kevinstern2490
    @kevinstern2490 2 года назад

    This is very cool. But can you use sloping or peaked rooftops with it or are they all flat tops ?

  • @IsaichevCash
    @IsaichevCash 2 года назад

    please tell me why there is no project in *open reset*?

  • @octosalias5785
    @octosalias5785 2 года назад +3

    ...What the actual magic is happening here.

  • @HarryJPotter
    @HarryJPotter 2 года назад

    mind blown

  • @BongbokCG
    @BongbokCG 2 года назад +1

    🔥🔥🔥🔥

  • @RaymondFrake
    @RaymondFrake 2 года назад +5

    Can this be used to create the inside of buildings, as well, or is it just for outside scenes? I'm talking about just doing three walls, a ceiling, windows, and doors.

    • @pavelolivaart
      @pavelolivaart 2 года назад +12

      Hello, inside of buildings might come in some of the future updates.

    • @_festival
      @_festival 2 года назад

      No.

  • @hawapxwa
    @hawapxwa 2 года назад +2

    Do the buildings have interiors, or can they at least be made too?

  • @lzanlorenzi1
    @lzanlorenzi1 2 года назад

    awesome... do you know where to buy or download the Desert Houses models? Thanks Buddy!

  • @sandracarolinagautomartine3047
    @sandracarolinagautomartine3047 2 года назад

    wow thank you! i

  • @markusschmid5951
    @markusschmid5951 2 года назад

    Don't matter how long you take, long as you do it cause you love to

  • @totochandelier
    @totochandelier 2 года назад

    great

  • @SensitivityGames
    @SensitivityGames 2 года назад

    is this also workable with floors and stair openings inside the buildings?

  • @ivailoburov1295
    @ivailoburov1295 2 года назад +1

    Nice, however how can export building geometry of the city?

    • @pavelolivaart
      @pavelolivaart 2 года назад

      everything is described in the documentation ;)

  • @ThatLazyGameDev
    @ThatLazyGameDev 2 года назад

    Can I use those models for any Comercial stuff?

  • @zakattack321
    @zakattack321 2 года назад +2

    Very cool! any ideas on how to do the streets?
    Also when bringing it to unreal engine would you recommend exporting as fbx then try to bring in like that?
    I know Houdini has the building generator tool which is similar to this but you can pack the individual modules to have them instanced in unreal with houdini engine

    • @pavelolivaart
      @pavelolivaart 2 года назад +1

      You can extrude long polygons and slice it up into smaller chunks to make streets. Or duplicate many buildings. Or use OSM. There's a lot of ways thow to make streets with buildify. Also you can make a small GN setup that will create polygons out of the curve and clice it up and apply Buildify on top ;) ... for now I've tested only FBX export, but I wouldnt recomment it to use in production. There's Altermesh plugin for UE that converts GN into blueprints, however I havent tested it with Buildify yet.

  • @mikixplay4914
    @mikixplay4914 2 года назад

    I dont have Geometry Nodes 5:48 how fix that?

  • @inthefadeproductions
    @inthefadeproductions 2 года назад

    2:07 what's the shortcut key to extrude?

  • @breadop67
    @breadop67 2 года назад +2

    When exporting as a FBX, the buildings show up as floating and 2d, how would I fix this? (I'm on 3.2.1)

  • @SoulSync16
    @SoulSync16 Год назад +1

    Hi! When I open the blender file there's no building at all, does anyone know why? it's the latest version of blender

  • @LucaBovelli
    @LucaBovelli Год назад

    can you make roofs that are not flat?

  • @nobody_there_
    @nobody_there_ 2 года назад

    I don't think it will work with the famous "Paris Hausmmann Style"... Looking forward to try !

  • @IZIBRIZIplay
    @IZIBRIZIplay 2 года назад

    0:10 how too Draw bulding?????

  • @billcedarheath387
    @billcedarheath387 2 года назад +1

    I would imagine these buildings could be exported as an STL yes?

  • @angads.9819
    @angads.9819 2 года назад

    Is this for UE as well?

  • @stephanstrydom6175
    @stephanstrydom6175 2 года назад +3

    fuck yes!!! Thanks Nk!

  • @pickenchews
    @pickenchews Год назад

    I'm brand new to Blender. Is it possible to have a character enter these buildings (punching a hole in the door or something), or are they impenetrable?

  • @hamarebhaigamer2002
    @hamarebhaigamer2002 2 года назад

    once i buy the basic version of soft soft can i upgrade to producer for 100 dollars or do i have to buy it new for 0?

  • @coolcat-gb7wm
    @coolcat-gb7wm 2 года назад

    holy moly :0

  • @dusty3033
    @dusty3033 Год назад +1

    I've been trying to 3d print some of these buildings and everytime I put it in slicer it only brings up the base and roof am I doing something wrong or is this a normal problem for slicers

    • @PersonalAccountIndeed
      @PersonalAccountIndeed Год назад

      Did you solve this? I think it has something to do with the modifiers being applied, it removes almost all of the mesh.

  • @williamcousert
    @williamcousert 2 года назад

    Does this mean I won't need to purchase CityEngine? How do the two compare?