I don't know why but the built to code bit is the funniest part about this comment for me, like I imagine some werebeaver inspector coming to see your dam after you built it and if it's not built to code you get killed x)
I always loved the logic of arrows appearing in your inventory in RPGs. Like, you get hit, you're laying there bleeding, you rip an arrow out of your stomach and think "Sweet, free arrow!"
I mean I can see it working if you're a lycanthropic powerhouse or a divine avatar with the soul of a dragon. It seems like the kind of thing a raving hero of old myth would do, rain down on their foes using the same missiles they used on him
I have been so looking forward to this!! I've been stalking your Twitter daily hoping for a sign. I was worried that you weren't enjoying it as much as I am but I am glad there is a part 2. Times are tough (for everyone) at the moment and these longform chilled videos are really helping me keep afloat. Thanks Dave. :)
I know that deep down, Daggerfall being what it is, you're unlikely to ever 'finish' this. But for what it's worth, for as long as you're willing to take a run at it, you'll have some avid watchers, I've no doubt. Also, Dave, at this point, I'd say we're better off collectively just playing the mods from the 'Beyond Skyrim' teams. They're doing better work with the TES material than Bethesda have done for years.
Actually Daggerfall Unity (what he plays) is Main Quest complete so it can be completed without problems and all of the Main Quest dungeons are predetermined. I have done so.
Definitely would have never started a playthrough of this, but it popped up in my suggested videos and I was always curious about it, so here I am. I like the idea of the game a lot - it's very entertaining but it also shows you the limits of procedural generation. Many of the dungeons are way to big for their own good, in addition to being way to vertical. The 3D map is a cool but ultimately almost useless tool due to how cramped up everything is. It'd be a lot more useable if dungeons weren't as vertical. I couldn't imagine playing this back in the day. I do however like the aspect of it being unforgiving right from the get go. Though I'd imagine that, just like Morrowind, eventually you'll reach a point where, due to good gear and high skills, everything becomes just way to easy. Things like that are just not easy to balance.
@@Shadeius I wasn't referring to whether the game was functionally complete, I was referring to the fact that Daggerfall is a titanic odyssey in terms of undertaking lol
Dam this brings me back to my youth. This was the first RPG I ever bought and I put over 400 hours into it. Morrowind is my favorite but Daggerfall is the game that started my love with RPGs. Loving the series. Subscribed and looking forward to more.
Wayrest, by this point in the lore, is one of the major cities in High Rock. It was originally a fishing village where wayward travelers could rest on their travels through the pirate infested waters and orc infested country side, hence the name... Wayrest. Interestingly, Breton politics are very similar to the Great Houses of Morrowind (back stabby I mean)
YES! I've been waiting for this. In fact, forces of nostalgia overcame my sensibility. So I am setting up and modding Daggerfall Unity right now to play it again too... It has been 20 years since I've touched Daggerfall, and I was a kid back when I played it. This will be interesting.
The letters when you become a vampire/werewolf were so cool The world of Daggerfall felt huge - like a real world, where you were just a small part of the whole thing.
My favorite courier story: During Dragonborn, I'm on Solstheim and going through that one string of quests where you're uncovering this draugr ruin in stages. For one of the letters, the courier comes to me, dressed in nothing but his loin cloth and that Santa-esque hat. It is a glitch, but I wish they didn't patch it out, mostly because I love imagining the series of events that led there. "House burned down along with my clothes. Well, this letter isn't gonna deliver itself!"
I really wish I didn't miss out on DF and MW, I discovered TES at Oblivion, which I love dearly. I really enjoy watching this in nice quality. Thanks a lot. I love the voices that you do for the narrative.
In order to not randomly murder innocents and to actually control your were attacks you;ll need to summon Hircine, apparently he can be summoned any day at an Indoor Witch Coven.
I don't know why but there's something incredibly satisfying in seeing a gamer uploading a let's Play of a game they're veterans in. Even when the games are such that i wouldn't have picked myself, i still enjoy the time spent watching them play.
On the classic "Where will the next TES game be set?" debate at the start of the stream/episode. As much as I want one of the more interesting provinces like Black Marsh/Elsweyr/Valenwood, I honestly don't trust Beth to do them justice. Something relatively simple like Hammerfell would be a lot more likely to work, and I've wanted a game like this with a good desert/middle eastern setting anyways. It'd also be a super easy way for them to keep expanding on the 4th era Aldmeri Dominion, with the whole Hammerfell resistance subplot presented in Skyrim. The aesthetic in general would be pretty new to TES and if you have a game set in Hammerfell, Stros M'kai and Orsinium become valid DLC locations (although those were both already DLC locations in ESO, but what can you do). All of that said, the likelihood that Bethesda will fuck it up regardless of where the game is set seems quite high at the moment, unfortunately.
due to the scenery shown in that teaser video they did, along with the codename they trademarked for TES6 "RedFall", odds are it's going to be Hammerfell area
Morrowind was so interesting cause many places were just so ALIEN. Oblivion comes along and its pretty much generic middle ages medieval times (except for Shivering Isles). Skyrim is just generic Nordic. Bethesda has just been absolute shit for many years now.
Re: TES races: A child will take _almost_ entirely after their mother, but will retain a few features from the father as well. The result is that, while you'll never have a child with obvious racial features from both parents, over time a population can become a mix of two races. That's where the Bretons (Aldmer/Nede mix) and Imperials (Nibenese/Nede/Cyro-Nord mix) and even the Cyro-Nordic people (Colovian/Nord mix) and Nords (Atmoran/Nede mix) come from. (Yeah, there's Nedic ancestry in pretty much every human race, which is a good indication that, Atmoran claims to the contrary, the Nedes are actually the origin of humanity, but UESP is concerned with in-game lore, not modern population genetics.)
How come there's no Redguard? I would assume many Bretons, Imperials and Nords have Reguard ancestry, even if Reguards arrived in Tamriel later than Atmorans.
@@garrick3727 Redguard ancestry is less clear. We don't have records (ie: the game designers haven't written) about a lot of the origins of man, mer, and beastfolk. Even the shared ancestry of the Old Ehlnofey and the Wandering Ehlnofey is uncertain (and certainly the Altmer would deny it). If I were to hazard a guess, the beastfolk and Redguard were each isolated from the rest of the Wandering Ehlnofey before the end of the Ehlnofey Wars and didn't come back into contact until after the other mannish races had already begun mixing, but that's sheer speculation.
@@tildessmoo I'm pretty sure the lore with redguards is that they came from a different kalpa to yokuda with the elves of that kalpa then eventually they killed most of those elves(elves always seem to get the short end of the stick in tes) and most of those yokudans left to tamriel when yokuda began to sink(which it didn't completely I don't think), then conquering the nedes in what's now called hammerfell becoming the redguards, so really redguards probably have a chunk of nede in them too, perhaps the extent of which depending on region, anyways nedes REALLY seem to be the base humans of tamriel, and due to the cultures that sprung out of them and how they're most often described it seems they're based on the moderately tanned peoples of our world as a broad mixture, perhaps a variation of groups like indians, middle easterners, mediterraneans, and native americans, middle eastern especially I think considering how many regions of tamriel have middle eastern influence to em
@@jonathanpilcher337 I hadn't heard anything about the Redguard coming from another kalpa, but that does explain why their pantheon are so different and why the left-handed elves are called that (someone at Bethesda was a chemistry or physics geek; look up chirality and CPT symmetry if you don't get the joke). On the other hand, adding more origins for the mortal races just makes things more confusing. Why would the Redguard, a humanlike race, be from another kalpa, but the beastfolk, goblins, and sload are all from this one? If you're right, it's a weird decision on the part of the writers. Once Yokuda sank (and I don't think I'd really count leaving a small archipelago behind as "not completely," so much as "not without a trace"), Redguard history is a lot easier. They landed in Hammerfell, which was basically uninhabited by the major races of the game, but was densely-populated with monsters, which is where they got both their name (I don't remember the exact words, but Redguard is supposed to be derived from a Yokudan word for "warrior wave" or something) and reputation as badass fighters. They probably have some blood from various human races mixed in, but it's not a part of their racial origins beyond Yokuda like, say, Nords coming from a mix of Nedes and Atmorans, because the Atmorans took over Nedic lands and mixed with the locals, while the Redguard took over monstrous lands and slaughtered the locals. Speaking of the Nedes, there's a definite disconnect between the statements and implications of the lore. A few races have separate origin stories (eg: some believe humanity is descended from Atmorans) while there's no dispute that the Nedes were just the humans who happened to live in the area the Ayleids ruled when they decided all shorter-lived races should be their slaves. That said, you're right that the Nedes actually come across as the original humans, and given the unreliability of records from the merethic (let alone the mythic) era, who actually knows? (I blame the writers being a little fast-and-loose, personally. That and the fact that they've obviously built some uncertainty in to allow for open-ended legends, syncretism, and historical/mythological contradictions, which is how the real world works as well. I think someone at Bethesda is also a history nerd.) I wouldn't read too much into skin tone, though; the writers are obviously trying to avoid too much in the way of copying real-world races. For instance, they made the Redguard, who most closely resemble Africans, a bit lighter-skinned (more like, say, the prototypical African-American), with a more Arabian-inspired culture, native American or maybe Australian-inspired pantheon, and the ability to have naturally-red hair. As for the Nedes, they're pretty obviously not modeled on early cultures in general so much as the ancient Romans, probably because the only lore when they were first thought up was that they were the race of Emperor Uriel Septim VII. The dark skin in question is just the darkness of an Italian's skin in comparison to a Scandinavian (because the Nords are the one race most closely patterned on a single real-life people, that being Viking-age Scandinavians).
@@tildessmoo The Lore on Beastfolk is more esoteric than even the Redguards. According to lore, the Beastfolk predate even the Elhnofey and are the original sentients of Nirn. They weee the creatures meant to inhabit Nirn before Lorkhan tricked the Aedra into giving their lifeforce (which made Elves) while he dissipated to become Nirn-born humans. Alduin *ate* the Kalpa that the Redguards come from. The gods of their original Kalpa opened a path into Nirn, saving them. But the Left-Handed Elves also followed. They arrived long *long* after the Elhnofey became elves and Men. They're effectively an alien branch of humans. Though that ultimately doesn't matter as the Redguards' arrival on Nirn is slso so long ago that not even the Redguards themselves, really know this.
I play daggerfall with you in the background and its nice to have a playlist of you suffering the dungeons as well. I play DOS though, but thats because i enjoy the nostalgia.
The Topic of old games having features that modern ones praise themselfs for inventing is terribly interesting. I would totally love to see/hear Dave making a Vid for his "talking about games n stuff" Playlist about that all the old games still worth playing because they are so feature rich that most modern games just fade. Its not just Ultima and Gothic, there are also Games like Sacrifice, Star Wars Galaxies, first Deus Ex, and others who already did what gamers dream about today. Obviously not all new games are bad and not all old games where pioneers and pure gems. But still, i cant help it, it often feels like im playing just mods or reskins of previous games where i face the same possibilitys and limitations as years ago. if anyone knows channels or videos dedicated to this topic, i would love to know, thanks :D :D
A big part of this is the change of the community. People who played games like this back then probably played dnd or was into stuff like that. Now people who play these games are Billy who plays cod and his mother picked up skyrim for him and it needs to be easially acessable. This really changes how we design games now. If this are precidioully generated, the gaming community expects the quality to be on par with hand crafted worlds. And for good reasion. Minecraft showed the world it was possible. But people want the graphic fidelity of modern games while having the deep and wide ocean, which takes years and years of engine building to acomplish if you do it how the public wants. Games are not a sim anymore, back then people wanted mechanics that were unforgiving like disease and quest limits as those are things that they enjoy about tapletop and the devs probably all played tapletop and understood this. Daggerfall was in development for 2 years and thry pushed dosbox to its limit. And dosbox has a tiny limit. Now imagine ur wanting to push the unreal engine or Amazon's engine. Games like starcitizen essentially had to rebuild their own engine to do so.
@@mr.voidroy6869 you are absolutely right The gaming community has changed. From beeing bullied at school because one wants to game to our mainstream gaming today. And that breeds different needs and wants, no question about it. And as we where indoctrinated by graphics, beeing interested in old games is rare. And old is less then 10years at this point....missing most of gamings history. And i get it, most old games, even the good ones are clunky, need tons of comitment, some research etc. Maybe we see a renecaince of innovation when the market is so saturated by near yearly shovelware (CoD, Fifa, Madden, Asassins Creed etc) realeses that the numbers go down. In 10-15years maybe.
I like this idea of an Elder Scrolls in Hammerfell that isn't completely landlocked. Gimme a horse with a cart and a boat and that could make for great exploration. Some islands could have unique flora and fauna too, for items or baddies and what not. Also, who wouldn't want to buy and live on an island as a player home. Maybe some under water treasure/locations too?
I don't know why, but until now I thought this episode was called "King of Queens". Obviously I have PTSD from being forced to watch a certain sitcom back in the day. And Everyone Loves Bastard Raymond.
It would take a dedicated team to truly remake this game today and even then it would just end up a flashy shell of what it was trying to be. As good as these modern remakes are they lose the quirkiness and innovation that was pioneered in the original titles. I really appreciate the unity port for how integral and cleaned up the game is. I feel the developers would be proud of what has become of their hard work. Funny I grew up on PC games like Wizardry Gold and Might and Magic up to #8 but never played an Elder Scrolls game til Skyrim. I still have yet to play Daggerfall through that's why I'm here. Thanks for reading & thanks @SorcererDave for playing.
42:19, Tim, come sit down. We need to have a conversation. We all love you and think you need help. You're sick, Tim. You need to cure your lycanthropy. None of us want to see you turn into a monster. We know it's your decision, but it's one that's literally going to tear us apart.
@2:29:25 You were right @SorcererDave Couriers are not to be trifled with. "They will find you at any time, any place" and apparently any form. Fearless bunch they are.
My character has an unusually high Personality, and Queen Barenziah was like, "Well, hello there... Nice to see you." My headcannon: Oh yeah, my character totally banged her at one point.
The courier while a Werewolf thats the best part. I'm thinking the Courier from New Vegas is originally a Daggerfall Courier cause clearly they are some superior breed of Courier. XD Loving the series Dave great to see Daggerfall realized so well. :)
I mean I really like some of the older stuff in games like these that you don't see much of anymore or if it is there it's usually not affecting anything in meaningful ways. Like the whole create a character thing where you set up a background for your character that undoubtably will come up later in the game, setting boons and disadvantages that once again really matters, i mean sacrificing movement abilities and such to know a certain language instead for example might not seem like the optimal decision but yeah if you have the potential of hanging out with a bunch of giants because you can communicate with them, it might just be the best experience. I also like when both positive and negative things can happen to your character permanently, all making your experience pretty unique to you. I hope ES6 or maybe Awoved features atleast some of that stuff instead of veiling that the game is really a series of set pieces that ensures that everyone saw everything of value.
I was inspired by this playlist to fire up DFU again yesterday. Once again, one of my very first quests I got lost in an inescapable dungeon, where I couldn't even rest because monsters kept spawning in right beside me. So my save was ruined. I had to roll back a permasave I'd made a whole before. Lesson #1: Always do a permasave before tackling a dungeon.
Man I've watched enough of you to know you and I are old school elder scrolls. Not that power fantasy skyrim isn't fun it's not that level of complexity we enjoy in our games. Our only hope for those good ole RPGs is with Once lost games. The writer and developer of elder scrolls
Having to kill innocents as a werewolf doesn't really fit with Hircine's persona in the later games. You'd think he'd want you to go after more dangerous prey.
RE: Getting early 2000's games to run smoothly on Windows 10 - I've had some success using DXWind. I found it on the ArmadaFleetCommand website; a fan site for sharing patches/mods for old Star Trek games. I got it to work with Anno 1503, fixed a load of stutters
Yeah, I mean I understand if the streamer is going absolutely mental trying to figure it out and then asking chat for help but not RIGHT as they first try to figure it out
I’ve never played Daggerfall. I don’t know if I’ll have the patience for it but I think I’d rather watch you suffer through it lol. Great video, thanks for the content!
I feel like this is what Daggerfall should've been to begin with. Like I get Elder Scrolls Area and this were old school and the shit to run it was only at it's prime back when it was made, but the way this game is formatted and laid out into a first person view perspective like Morrowind and the later games, this just feels right and seems right, like how it was intended to be designed and played.
Werebeaver: You wake up after a berserker haze and are just surrounded by dams, built to code.
I don't know why this is so funny but it is
Werebeaver is just a Don't Starve character though x)
Rogal Dorn is sweating profusely in the corner
I don't know why but the built to code bit is the funniest part about this comment for me, like I imagine some werebeaver inspector coming to see your dam after you built it and if it's not built to code you get killed x)
Damn the imperial legion need to hire those naturally gifted engineers
"The Lycanthrope threat has ended"
Cut scene: "yeah, about that"
It's easy to get a place to stay at an inn as a werewolf; all you do is go up and ask for, "Arroooooooooom!"
You can see yourself out, sir.
@@MalleusSemperVictor is this man dogging you?
I'm afraid I have to ask you to leave.
Or get in and ask "where bed"?
well looks like some people want to put you in the dog house
I always loved the logic of arrows appearing in your inventory in RPGs. Like, you get hit, you're laying there bleeding, you rip an arrow out of your stomach and think "Sweet, free arrow!"
I mean I can see it working if you're a lycanthropic powerhouse or a divine avatar with the soul of a dragon. It seems like the kind of thing a raving hero of old myth would do, rain down on their foes using the same missiles they used on him
This Unity remake is doing a lot, daggerfall is such a great game and with this update its not only watchable but very enjoyable
I foresee this becoming one of my favorite playthroughs of yours
I have been so looking forward to this!! I've been stalking your Twitter daily hoping for a sign. I was worried that you weren't enjoying it as much as I am but I am glad there is a part 2.
Times are tough (for everyone) at the moment and these longform chilled videos are really helping me keep afloat. Thanks Dave. :)
I know that deep down, Daggerfall being what it is, you're unlikely to ever 'finish' this. But for what it's worth, for as long as you're willing to take a run at it, you'll have some avid watchers, I've no doubt.
Also, Dave, at this point, I'd say we're better off collectively just playing the mods from the 'Beyond Skyrim' teams. They're doing better work with the TES material than Bethesda have done for years.
Actually Daggerfall Unity (what he plays) is Main Quest complete so it can be completed without problems and all of the Main Quest dungeons are predetermined. I have done so.
Also the reason the patreon goal was so high was because Dave would be finishing the main quest is part of it
Definitely would have never started a playthrough of this, but it popped up in my suggested videos and I was always curious about it, so here I am.
I like the idea of the game a lot - it's very entertaining but it also shows you the limits of procedural generation. Many of the dungeons are way to big for their own good, in addition to being way to vertical. The 3D map is a cool but ultimately almost useless tool due to how cramped up everything is. It'd be a lot more useable if dungeons weren't as vertical.
I couldn't imagine playing this back in the day. I do however like the aspect of it being unforgiving right from the get go. Though I'd imagine that, just like Morrowind, eventually you'll reach a point where, due to good gear and high skills, everything becomes just way to easy. Things like that are just not easy to balance.
@@Shadeius I wasn't referring to whether the game was functionally complete, I was referring to the fact that Daggerfall is a titanic odyssey in terms of undertaking lol
Ain't that the damn truth
I had to watch episode 1 over the course of 4 days and I am guessing it'll be the same with this episode so I am very happy with the upload schedule.
Dam this brings me back to my youth. This was the first RPG I ever bought and I put over 400 hours into it. Morrowind is my favorite but Daggerfall is the game that started my love with RPGs. Loving the series. Subscribed and looking forward to more.
Wayrest, by this point in the lore, is one of the major cities in High Rock. It was originally a fishing village where wayward travelers could rest on their travels through the pirate infested waters and orc infested country side, hence the name... Wayrest. Interestingly, Breton politics are very similar to the Great Houses of Morrowind (back stabby I mean)
Finally, thanks for this!
edit: Walking around in dungeons looks like some kind of indie horror game.
YES! I've been waiting for this.
In fact, forces of nostalgia overcame my sensibility. So I am setting up and modding Daggerfall Unity right now to play it again too... It has been 20 years since I've touched Daggerfall, and I was a kid back when I played it. This will be interesting.
The letters when you become a vampire/werewolf were so cool
The world of Daggerfall felt huge - like a real world, where you were just a small part of the whole thing.
I'm glad you're doing this playthrough, it inspired me to install daggerfall unity for myself
My favorite courier story: During Dragonborn, I'm on Solstheim and going through that one string of quests where you're uncovering this draugr ruin in stages. For one of the letters, the courier comes to me, dressed in nothing but his loin cloth and that Santa-esque hat. It is a glitch, but I wish they didn't patch it out, mostly because I love imagining the series of events that led there. "House burned down along with my clothes. Well, this letter isn't gonna deliver itself!"
I really wish I didn't miss out on DF and MW, I discovered TES at Oblivion, which I love dearly. I really enjoy watching this in nice quality. Thanks a lot. I love the voices that you do for the narrative.
In order to not randomly murder innocents and to actually control your were attacks you;ll need to summon Hircine, apparently he can be summoned any day at an Indoor Witch Coven.
I don't know why but there's something incredibly satisfying in seeing a gamer uploading a let's Play of a game they're veterans in.
Even when the games are such that i wouldn't have picked myself, i still enjoy the time spent watching them play.
The dead enemy graphic cracks me up why are we looking up their skirt
Because early TES games were a bit saucy and raunchy :) The tone of the series seriously shifted since Morrowind.
Totally, I’m not into necrophily. A mod would be nice to modify the legs position, it’s not natural. Nobody dies and falls into a missionary position.
Because the target demographic of this game in 1996 was teenage boys.
@@sockhal4595 get off from dagger man, play new games with super duper censore and bodypositive npc`s
Why are you thinking so much about it?
I'm glad Dave agrees with me on black marsh
(i also would've accepted summerset isle)
On the classic "Where will the next TES game be set?" debate at the start of the stream/episode.
As much as I want one of the more interesting provinces like Black Marsh/Elsweyr/Valenwood, I honestly don't trust Beth to do them justice. Something relatively simple like Hammerfell would be a lot more likely to work, and I've wanted a game like this with a good desert/middle eastern setting anyways. It'd also be a super easy way for them to keep expanding on the 4th era Aldmeri Dominion, with the whole Hammerfell resistance subplot presented in Skyrim. The aesthetic in general would be pretty new to TES and if you have a game set in Hammerfell, Stros M'kai and Orsinium become valid DLC locations (although those were both already DLC locations in ESO, but what can you do). All of that said, the likelihood that Bethesda will fuck it up regardless of where the game is set seems quite high at the moment, unfortunately.
due to the scenery shown in that teaser video they did, along with the codename they trademarked for TES6 "RedFall", odds are it's going to be Hammerfell area
Morrowind was so interesting cause many places were just so ALIEN. Oblivion comes along and its pretty much generic middle ages medieval times (except for Shivering Isles). Skyrim is just generic Nordic. Bethesda has just been absolute shit for many years now.
Speaking of Hammerfell, Dave should somehow play Elder Scrolls Adventures: Redguard.
I roared triumphantly when Dave beat the Terminator Werewolf, I can't lie. 😭😭😭
Re: TES races: A child will take _almost_ entirely after their mother, but will retain a few features from the father as well. The result is that, while you'll never have a child with obvious racial features from both parents, over time a population can become a mix of two races. That's where the Bretons (Aldmer/Nede mix) and Imperials (Nibenese/Nede/Cyro-Nord mix) and even the Cyro-Nordic people (Colovian/Nord mix) and Nords (Atmoran/Nede mix) come from. (Yeah, there's Nedic ancestry in pretty much every human race, which is a good indication that, Atmoran claims to the contrary, the Nedes are actually the origin of humanity, but UESP is concerned with in-game lore, not modern population genetics.)
How come there's no Redguard? I would assume many Bretons, Imperials and Nords have Reguard ancestry, even if Reguards arrived in Tamriel later than Atmorans.
@@garrick3727 Redguard ancestry is less clear. We don't have records (ie: the game designers haven't written) about a lot of the origins of man, mer, and beastfolk. Even the shared ancestry of the Old Ehlnofey and the Wandering Ehlnofey is uncertain (and certainly the Altmer would deny it). If I were to hazard a guess, the beastfolk and Redguard were each isolated from the rest of the Wandering Ehlnofey before the end of the Ehlnofey Wars and didn't come back into contact until after the other mannish races had already begun mixing, but that's sheer speculation.
@@tildessmoo I'm pretty sure the lore with redguards is that they came from a different kalpa to yokuda with the elves of that kalpa then eventually they killed most of those elves(elves always seem to get the short end of the stick in tes) and most of those yokudans left to tamriel when yokuda began to sink(which it didn't completely I don't think), then conquering the nedes in what's now called hammerfell becoming the redguards, so really redguards probably have a chunk of nede in them too, perhaps the extent of which depending on region, anyways nedes REALLY seem to be the base humans of tamriel, and due to the cultures that sprung out of them and how they're most often described it seems they're based on the moderately tanned peoples of our world as a broad mixture, perhaps a variation of groups like indians, middle easterners, mediterraneans, and native americans, middle eastern especially I think considering how many regions of tamriel have middle eastern influence to em
@@jonathanpilcher337 I hadn't heard anything about the Redguard coming from another kalpa, but that does explain why their pantheon are so different and why the left-handed elves are called that (someone at Bethesda was a chemistry or physics geek; look up chirality and CPT symmetry if you don't get the joke). On the other hand, adding more origins for the mortal races just makes things more confusing. Why would the Redguard, a humanlike race, be from another kalpa, but the beastfolk, goblins, and sload are all from this one? If you're right, it's a weird decision on the part of the writers.
Once Yokuda sank (and I don't think I'd really count leaving a small archipelago behind as "not completely," so much as "not without a trace"), Redguard history is a lot easier. They landed in Hammerfell, which was basically uninhabited by the major races of the game, but was densely-populated with monsters, which is where they got both their name (I don't remember the exact words, but Redguard is supposed to be derived from a Yokudan word for "warrior wave" or something) and reputation as badass fighters. They probably have some blood from various human races mixed in, but it's not a part of their racial origins beyond Yokuda like, say, Nords coming from a mix of Nedes and Atmorans, because the Atmorans took over Nedic lands and mixed with the locals, while the Redguard took over monstrous lands and slaughtered the locals.
Speaking of the Nedes, there's a definite disconnect between the statements and implications of the lore. A few races have separate origin stories (eg: some believe humanity is descended from Atmorans) while there's no dispute that the Nedes were just the humans who happened to live in the area the Ayleids ruled when they decided all shorter-lived races should be their slaves. That said, you're right that the Nedes actually come across as the original humans, and given the unreliability of records from the merethic (let alone the mythic) era, who actually knows? (I blame the writers being a little fast-and-loose, personally. That and the fact that they've obviously built some uncertainty in to allow for open-ended legends, syncretism, and historical/mythological contradictions, which is how the real world works as well. I think someone at Bethesda is also a history nerd.)
I wouldn't read too much into skin tone, though; the writers are obviously trying to avoid too much in the way of copying real-world races. For instance, they made the Redguard, who most closely resemble Africans, a bit lighter-skinned (more like, say, the prototypical African-American), with a more Arabian-inspired culture, native American or maybe Australian-inspired pantheon, and the ability to have naturally-red hair. As for the Nedes, they're pretty obviously not modeled on early cultures in general so much as the ancient Romans, probably because the only lore when they were first thought up was that they were the race of Emperor Uriel Septim VII. The dark skin in question is just the darkness of an Italian's skin in comparison to a Scandinavian (because the Nords are the one race most closely patterned on a single real-life people, that being Viking-age Scandinavians).
@@tildessmoo The Lore on Beastfolk is more esoteric than even the Redguards. According to lore, the Beastfolk predate even the Elhnofey and are the original sentients of Nirn. They weee the creatures meant to inhabit Nirn before Lorkhan tricked the Aedra into giving their lifeforce (which made Elves) while he dissipated to become Nirn-born humans.
Alduin *ate* the Kalpa that the Redguards come from. The gods of their original Kalpa opened a path into Nirn, saving them. But the Left-Handed Elves also followed. They arrived long *long* after the Elhnofey became elves and Men. They're effectively an alien branch of humans. Though that ultimately doesn't matter as the Redguards' arrival on Nirn is slso so long ago that not even the Redguards themselves, really know this.
I play daggerfall with you in the background and its nice to have a playlist of you suffering the dungeons as well. I play DOS though, but thats because i enjoy the nostalgia.
Couriers are dangerous in all RPGs, just ask Robert House
I can't wait for the wayward realms it's being made by three of the men responsible for the elder scrolls franchise
The Topic of old games having features that modern ones praise themselfs for inventing is terribly interesting.
I would totally love to see/hear Dave making a Vid for his "talking about games n stuff" Playlist about that all the old games still worth playing because they are so feature rich that most modern games just fade.
Its not just Ultima and Gothic, there are also Games like Sacrifice, Star Wars Galaxies, first Deus Ex, and others who already did what gamers dream about today.
Obviously not all new games are bad and not all old games where pioneers and pure gems.
But still, i cant help it, it often feels like im playing just mods or reskins of previous games where i face the same possibilitys and limitations as years ago.
if anyone knows channels or videos dedicated to this topic, i would love to know, thanks :D :D
A big part of this is the change of the community.
People who played games like this back then probably played dnd or was into stuff like that.
Now people who play these games are Billy who plays cod and his mother picked up skyrim for him and it needs to be easially acessable.
This really changes how we design games now. If this are precidioully generated, the gaming community expects the quality to be on par with hand crafted worlds. And for good reasion. Minecraft showed the world it was possible. But people want the graphic fidelity of modern games while having the deep and wide ocean, which takes years and years of engine building to acomplish if you do it how the public wants.
Games are not a sim anymore, back then people wanted mechanics that were unforgiving like disease and quest limits as those are things that they enjoy about tapletop and the devs probably all played tapletop and understood this.
Daggerfall was in development for 2 years and thry pushed dosbox to its limit. And dosbox has a tiny limit. Now imagine ur wanting to push the unreal engine or Amazon's engine. Games like starcitizen essentially had to rebuild their own engine to do so.
@@mr.voidroy6869 you are absolutely right
The gaming community has changed. From beeing bullied at school because one wants to game to our mainstream gaming today.
And that breeds different needs and wants, no question about it.
And as we where indoctrinated by graphics, beeing interested in old games is rare. And old is less then 10years at this point....missing most of gamings history.
And i get it, most old games, even the good ones are clunky, need tons of comitment, some research etc.
Maybe we see a renecaince of innovation when the market is so saturated by near yearly shovelware (CoD, Fifa, Madden, Asassins Creed etc) realeses that the numbers go down.
In 10-15years maybe.
Super bad day...thanks for making it better :)
Hope you feel better tomorrow!
@@Spekial2 it actually did:) thank you:)
I really want to be able to sail the Iliac Bay, that would be fun. Pirate RP in ElderScrolls 6 please.
I like this idea of an Elder Scrolls in Hammerfell that isn't completely landlocked. Gimme a horse with a cart and a boat and that could make for great exploration. Some islands could have unique flora and fauna too, for items or baddies and what not. Also, who wouldn't want to buy and live on an island as a player home. Maybe some under water treasure/locations too?
Thank god its weekend soon, ill be able to watch this entire thing
Really loving this series. Thank you so much for the content!
Great! I've been watching your Morrowind playthrough while waiting for the next one of these. Good stuff! Bring on the coffins of safety.
I love how you and the stream chat build a whole back story for the characters you make between games.
What are the odds that I watched part 1 this week and part 2 is queued up. Awesome
might rewatch the Arthur lp after this series with all this new lore that is emerging
You're the first person I'd ever heard say that the wereboar character portrait is cooler than the werewolf's one
Right when I'm almost done the first video, sweet
I don't know why, but until now I thought this episode was called "King of Queens". Obviously I have PTSD from being forced to watch a certain sitcom back in the day. And Everyone Loves Bastard Raymond.
i died from this. far too real
You have to admit; Raymond was okay when his Dad was in a scene.... Cantankerous old bastards are always good for a giggle 😄
I'm dying for the next part to this. I'm enjoying it more than I thought.
Been waiting for this since the first one!
It would take a dedicated team to truly remake this game today and even then it would just end up a flashy shell of what it was trying to be. As good as these modern remakes are they lose the quirkiness and innovation that was pioneered in the original titles. I really appreciate the unity port for how integral and cleaned up the game is. I feel the developers would be proud of what has become of their hard work.
Funny I grew up on PC games like Wizardry Gold and Might and Magic up to #8 but never played an Elder Scrolls game til Skyrim. I still have yet to play Daggerfall through that's why I'm here. Thanks for reading & thanks @SorcererDave for playing.
I'm only at the beginning of the video, but did you forget the quest you took at the end of the last episode to go kill the mummy?
42:19, Tim, come sit down. We need to have a conversation. We all love you and think you need help. You're sick, Tim. You need to cure your lycanthropy. None of us want to see you turn into a monster. We know it's your decision, but it's one that's literally going to tear us apart.
"The lycanthrope threat is ended."
"You dream of the moon, and of a man who is less than a man."
That timing killed me! 😂
Ok Dave, it's been nearly a week, time for our third installment in the Mighty Life of Tim :)
I’m loving your elder scrolls videos bro !!! I could sit an watch all day they are so interesting 🤘you rock brotha
@2:29:25 You were right @SorcererDave Couriers are not to be trifled with. "They will find you at any time, any place" and apparently any form. Fearless bunch they are.
My character has an unusually high Personality, and Queen Barenziah was like, "Well, hello there... Nice to see you."
My headcannon: Oh yeah, my character totally banged her at one point.
45:39 I like how you can conceivably grind out a level or 2 by climbing this tower and jumping from it for a bit.
Thanks mate, love what you're putting out there, inspired me to try out DFU as a longtime Elder Scrolls fan who has only gone as far back as Morrowind
The courier while a Werewolf thats the best part. I'm thinking the Courier from New Vegas is originally a Daggerfall Courier cause clearly they are some superior breed of Courier. XD
Loving the series Dave great to see Daggerfall realized so well. :)
I'm not subbed yet but ngl I was looking forward to this next episode. Glad it popped up in my recommended
Havent caught a live stream of this but after the first episode I am hooked and love your gameplay! ggs brotha. ill catch you on twicth soon hopefully
Good ol' Nuln Oil spill. Classic.
Great stuff, more Arthur’s dad👍🏻
The Howling Scrolls II: Your dad is a werewolf.
i enjoy the voices you do for the NPCs
I mean I really like some of the older stuff in games like these that you don't see much of anymore or if it is there it's usually not affecting anything in meaningful ways.
Like the whole create a character thing where you set up a background for your character that undoubtably will come up later in the game, setting boons and disadvantages that once again really matters, i mean sacrificing movement abilities and such to know a certain language instead for example might not seem like the optimal decision but yeah if you have the potential of hanging out with a bunch of giants because you can communicate with them, it might just be the best experience.
I also like when both positive and negative things can happen to your character permanently, all making your experience pretty unique to you.
I hope ES6 or maybe Awoved features atleast some of that stuff instead of veiling that the game is really a series of set pieces that ensures that everyone saw everything of value.
Big fan of @SorcererDave , big fan of Daggerfall & Morrowind as well. This series has definitely inspired me to pick up Daggerfall again, as well lol
One of the officers legs has been bitten... err... off.
Quite a nasty mosquito bite, that
I was inspired by this playlist to fire up DFU again yesterday. Once again, one of my very first quests I got lost in an inescapable dungeon, where I couldn't even rest because monsters kept spawning in right beside me. So my save was ruined. I had to roll back a permasave I'd made a whole before.
Lesson #1: Always do a permasave before tackling a dungeon.
I actually jumped when that one-hit kill ghost came through the door at 2:12:06
We want the whole god damn experience and I want more of it
"your getting the whole god damnd experience" -Sorcerer Dave
Yesss just in time man I literally just finished part 1 haha you psychic?
Same here. Finished the first one a few minutes ago 😀
Hold up... a werewolf that can cast magic... well that's a scary thought.
Being a wereboar is like being Stewie's genetically perfect pig from Family Guy
Loving this series!
"This door has nothing to fear from you"
Maybe. But my flail is another story
Man I've watched enough of you to know you and I are old school elder scrolls. Not that power fantasy skyrim isn't fun it's not that level of complexity we enjoy in our games. Our only hope for those good ole RPGs is with Once lost games. The writer and developer of elder scrolls
Wohoo! I was waiting for this, really liked the first video 😄
46:35 crazy I was talking to morgiah about this quest right when he was reading this
It's really cool seeing him as a werewolf, any time I'd watch my Dad play or I'd play myself we could only get wereboar.
I can't believe not one of the live stream smartarses was screaming that you were going to the wrong residence!
In 10 years or so of streaming I have discovered that twitch chat never manages to help when it actually matters :P
Watching at 1.75x speed, so every now and then when you chuckle it sounds like yoda 😂
Enjoying the playthrough =)
This makes me miss Claudius maybe this man is his great great great great grandfather
When you read "Queen Aubk-i" I was severely confused, because I thought you'd just said my name.
Having to kill innocents as a werewolf doesn't really fit with Hircine's persona in the later games. You'd think he'd want you to go after more dangerous prey.
I wish I had your playing when I received the quests in this game.
Lol werewolf Tim politely thanking the courier """"THANK YOU""""
Love the longer episodes and absolutely in love with this series!
Barenziah knows all about the literature about her, she's protecting the author in Morrowind.
47:56 She's a Breton! They're in High Rock!
2:57:47 indeed but I got addicted to watch you before playing this again.
1:24:08 Arthur's mother cameo?
RE: Getting early 2000's games to run smoothly on Windows 10 - I've had some success using DXWind. I found it on the ArmadaFleetCommand website; a fan site for sharing patches/mods for old Star Trek games. I got it to work with Anno 1503, fixed a load of stutters
3:05:47 I'll never understand people who just assume a streamer wants the puzzle they're working on spoiled by their chat.
Yeah, I mean I understand if the streamer is going absolutely mental trying to figure it out and then asking chat for help but not RIGHT as they first try to figure it out
This is fantastic
Im really enjoying this playthrough, funny how similiar slashers keep looks to daggerfall unity
18:18 Lookin like MF DOOM
I’ve never played Daggerfall. I don’t know if I’ll have the patience for it but I think I’d rather watch you suffer through it lol. Great video, thanks for the content!
"temple of kynareth.. hmm unfortunately for you lot I have no reason to go in there right now" YES YOU DOOOOOOOOOOOOOOOOOOO >:D
Blunt tone is for commoners and normal is an inbetween of the two ovusly and elegant is liked by the nobility
Whenever you say "The Ank" I hear "The Yank."
missed opportunity being called Tim but not being Tim the Enchanter who is a firemage
I feel like this is what Daggerfall should've been to begin with. Like I get Elder Scrolls Area and this were old school and the shit to run it was only at it's prime back when it was made, but the way this game is formatted and laid out into a first person view perspective like Morrowind and the later games, this just feels right and seems right, like how it was intended to be designed and played.
I did not play an Ultima games for more than 15 minutes but I am very familiar with it considering
Love how it said "to residence" twice until you verified on the map. Sneaky fighters