Procedural Japanese Building in Houdini 18
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- Опубликовано: 21 окт 2024
- Gumroad: rart.gumroad.com
In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini.
#Houdini #proceduralgeneration #unrealengine #proceduralbuilding
How to automatically generate interior and exterior using point instance.
The method allows to add portions that can interact with the player (e.g., opening the doors)
Provides the ability to speed up the creation of content for games.
The tool can be reused in different projects with different types of stylization, because we will use prefabricated props.
WHAT'S INSIDE?
27 Video Chapters (12 hours of tutorial)
Houdini Project File
Unreal Engine Project File + all assets
PDF Documentation (54 pages).
HDA Asset