The secondary ammunition on the Sky-junk is actually not unlimited! The game files indicate, that the secondary ammo is based at 50 and I have seen reports of players claiming their Sky-junks have run out of ammo after a while. For the average duration of a normal battle it doesn't make a difference though.
@@Riwillion honestly increasing your WoM recharge is pretty useless as an effect, especially in longer battles, and it's extremely redundant with many other abilities. Once you have all of your magic in the pool it does nothing.
@@mikeshurk It doesn´t work completely, but it does work partially, how about that? I was saying "it works," in an indirect reply to Legend repeatedly claiming the ability does nothing. Which is not true, and I find it useful to be aware that that one aspect of that ability does indeed work, and can be made good use of, especially in the earlier campaign.
@@colbunkmust Well, depending on your army comp, your tactics (and levels of cheese), and the overall situation, getting more WoM faster can be absolutely crucial. I personally rarely run out of WoM during the battle, if anything, I run out trying to run down the fleeing enemy, or just spamming spells to heal with Kairos. Also, the ability does actually indirectly provide you with extra WoM even now if you pop it down along with an ability that does generate wind reserves, since it gives I think 240% recharge bonus or something crazy like that, which shout net at least a few WoM I think?
It's funnier, because it's a Slaanesh x Khorne interaction. Khorne: I'M GOING TO RAM THIS SWORD UP YOUR ASS SO FAR YOUR BLOODY PUKE WILL FORK Slaanesh: MMM, yeah, harder, daddy.
that charge through the middle with the big spell coming down and Legend moaning was... very Slaanesh. Probably the most devastating charge I've ever seen too, immediately melted like 8 units of infantry and swung the balance of power in your favor
imo the tzeentchian soulgrinder makes the best doomstack. You can easily shoot down a sentinel per 3 soul grinders, and after that you have cycle charge potential with barriers. I know that tzeentchian soulgrinders individually are one of the weakest, but their anti large and barrier works great as a doomstack.
Legend: Do they have a ranged weapon? No. Do they have lots of armor? No. Can it fight multiple armies? Maybe. Is there magic? Yes. *So it IS do-able…*
@@kushjindal2939 If this was Warhammer II, nope we’d have lightning strike for that. But I heard it’s been nerfed hard in Warhammer III, and the AI sometimes likes to maraud around jumping your armies in as many as 3 or even 5v1’s.
This has the throt giant rat doomstack energy. It has amazing speed, which means unless they can get lucky trapping you, there is almost nothing stopping you from picking off one unit at a time.
4:43 I think when legend says "it's better because you can have a spellcaster", he means healer. 🤔🤔🤔🤔 In slaaneshi army you already can have spellcasters, but that nurgle hero with heals really helps huge army of single entities.
I think it was the combination of the Longma and the terracotta sentinels that made this army so difficult. While those discount pegasi aren't that strong they are fast and somewhat bulky and maybe enough to trap a soulgrinder in every now and then.
The soul grinders seemed to not do much this battle, I think it was mostly the spells/army abilities. I'd give it a 7/10 especially since it relies on the sword of slaanesh
Same reason why you don't go dreadsaurian or carnosaur doomstack as lizardmen ... you need ranged capabilities to snipe priority targets. disengage and kite back while healing. That's why skullcannons in the earl and tzeentch soulgrinders in the late make for such potent doomstacks.
Arcane Surge actually works in multiplayer, though the real question is why they are so dilligent towards a game mode played by less than .1% of their players, in comparison to their attention towards single player. I didn't want to start a campaign before the patch so I was playing their ranked matchmaking a few days ago and I matched the same guy 3 times in a row over a 4 hour period with multiple queues that timed out.
The Ancient Salamander also wants an answer to this question. Or, even worse, every hound unit, who was nerfed not only for the sake of multiplayer balance, but of multiplayer balance in SIEGE battles, because doggos breaking gates quickly is obviously OP, sorry Vampire Counts, maybe they'll let you in if you ask nicely
Keeper of Secrets doomstack is meh. I found them too squishy to really tank anything. On the other hand, they are so fast and maneuvable that you can snipe the threats
Keeper of Secrets, IMO, are fantastic, but shouldn't be used exclusively with eachother. They should either have Soul Grinders, or maybe some other Khorne or Nurgle unit to be paired with. 5 or so, even completely unbuffed Soul Grinders or something are better than 5 more Keeper of Secrets, just to give them a hardpoint to work around
Feels like this would benefit from a Iridescent Horror tbh, Slaneesh soul grinders (and the exalted KoS) are amazing vs single entities, the iridescent horror would give so much infantry killing potential (But Lore of Shadows is good for that too so i guess it's not essential). The Horror would also have mastery of the elemental winds making Fleshy Abundance, Pit of Shades and Pendulum stronger (Early Tzeench dedication reward, you can get it as undivided too thanks to the glory from buildings bug)
@LegendofTotalWar About the vortex spells they dont dodge which you mentioned quite a lot - I think this happens only in Battle Realism mode. I made the experience that they also dodge some vortex spells when the battle realism is turned off - but I dont know if thats the same for everyone, I guess you could try it out^^
My favorite doom stack is 19 cultist of Korn 285% compain movement, ability to spawn 53 bloodletters and 19 bloodthirster and their good fighters themselves I don't think theirs been a video yet
Hmm , I fought about similiar ammount of force with bloodshrines + beast of nurgle and I did won. When you fight in a city it's waaaay easier to bring Deamon Prince armies because you will never fight them all at once. But here in open field it's hard for any type of army :). I like it for just trying stuff out - thats what I like mostly. Beacuse DP is still undiscover gem ! And any DP stacks are just way better if you have allures and bloodreaper. These 2 + Plagueridden are just amazing trio :). Only fucking horror is pieace of shit I hate so much because every time I blink this pink horse shit is about to die :D Love your work as always.
I haven't seen many Slaanesh Doomstacks. I definitely consider Exalted daemonettes and early/mid-game doomstack. Fiends are also really good, but I haven't tried a full army of them either. Has anyone tried a Keeper of Secrets doomstack? It seems too squishy, but I'd love to see if it works.
I don't think judging with the usual metrics this doomstack would be very good.Of the roughly 3.4k dead cathay soldiers only 814 were actually killed by soulgrinders, around 2.6k by the caster and army abilities. And they really struggled against like 5 terracotta sentinels at the end there. Of course they won pretty convincingly, but you can probably get the same result with any single entities and spell casters...
@@jabloko992 Sure but then it feels more like a nurgle caster + shadow caster + random single entity doomstack. The bloodthirsters did all that damage themselves.
This Doom Stack lacks ranged firepower, but otherwise it´s fine. It got speed, it got power, it got magic, seems like a match made in heaven. Or hell, since it´s Chaos.
wait wait wait, if your push enemy units models outside the edge of the maps, even if it's just regular walkable map, do they instantly die? Can't tell if that's what was happening or they push attack was also lethal damage when I saw it
Not sure why you'd go for slaneesh soul grinders in particularfor a doomstack tbh, i feel the khorne or tzeentch grinders would've performed more or less the same in melee and have a much easier time dealing with stuff like the terracotta sentinels
Slaanesh Grinders are a good mix of speed and staying power. I don't think they're a good doomstack on their own, but I think something like 11 KoS/6 Soul Grinders is better than a full stack of either on their own. They're fantastic secondary and support SEMs.
@@aprinnyonbreak1290 Don't all soul grinders have 75 speed? AFAIK all the slaneeshi ones have over the others is the flank trait and slightly higher melee attack, not that they're bad units but if you're going to make a big SEM blob just about every other option is better i'd think
Oh, rate my doomstack… I wish later this year WH2 RMD will be accepted again to be covered by Legend. I’ve got an insane start in my last campaign with Balthasar Gelt (L/VH/L) at turn 59 actually where I really would like the opinion of Legend… Mannfred & Vlad deleted very early by AI Karl Franz, then I confederated him very quickly after, 3 doomstacks already running guarding my borders since turn 45-50, etc… very strong start, truly, I never seen an Empire campaign with such potential so early. Unfortunately, that will need to wait WH2 to comeback on stage, it’s normal WH3 takes all the attention for now. But I am glad RMD comeback on stage, always liked the concept, dissapointing it was not that well received based on views so far. Maybe WH3 can help to popularise it a bit… Tough fight here btw, not yet truly invested in WH3 (only just a bit, I wait more content), so it would be difficult to judge WH3 doomstacks already for me, but I really like this one… these soul grinder looks extremely potent ! Definitely a doomstack, it deserves a 9/10 or close imo. And GG legend ofc, never was in danger in this battle 👍 Update: haha, I knew it 9/10 seemed obvious. GJ, on my list to do things slash Slaanesh doomstack, that’s for sure.
Wheneve I see something like this im sad because i only play MP campaigns for the vast majority of my time with these games, and you cant make your Heralds into greater Demons there. It just doesnt appear. Never happens.
Pretty much. Slaanesh offers very little to the doomstack via research, while Undivided grants Fleshy Abundance at minimum, with better unit pairing and synergy potentially. Not all, but most Daemon doomstacks end up this way.
@@aprinnyonbreak1290 In terms of making doomstacks then yeah there's no reason to play much other than Legion of Chaos. The problem with LoC is that Daniel sucks and that their campaign effects are pretty trashy. Slaanesh gets a lot of campaign mechanics that make the seducers more worthwhile if your goal is to win efficiently.
@@KatanaZeroEnjoyer As of today, Daniel got... slightly better. +25 Melee Attack, +20 Armor, some amount of Melee Defence and Weapon Strength at base (though, they nerfed his base items to compensate... for some bizarre reason. The stuff you get almost immediately after starting seems unchanged), and they added some nickels and dimes here and there on some of the higher tier items. Nothing groundbreaking, I think he's still probably best used as a glorified Mortis Engine, but at least he's not flying around with Clanrat stats anymore. He's been promoted to flying Stormvermin! With worse barrier. But, yeah, that's the rub. Daniel is trash, Undivided as a whole is incredible once it gets rolling. Honestly, I'm kinda fine with that, even if it's a little silly for the ascended daemon prince of Chaos Undivided to get his huge, scaly ass handed to him by an Empire Captain. Factions more interesting than their lords is an underrated archetype.
I think the Keeper of Secrets. If you just crash them into eachother, the Bloodthirster wins, but the KoS has tons of different abilities and spells to debuff the Bloodthirster's stats into the dirt, and has the speed to just leave combat when the debuffs run out. The same is repeated with N;Kari and Skarbrand for certain, that's an interaction I have seen several times.
@@aprinnyonbreak1290 But i mean in campaign Do you mean a fully leveled up exalted blood thirster will loose to a slender trans gender bitch in bikinis?! I am fully happy that i didn't buy this shit
The Exalted Bloodthirster is technically better stat wise and in a straight mongoloid clash, but battle wise the exalted keeper provides WAY more value to its army. In the player's hands an Exalted Keeper gives your army much more value since it's a monster unit, a spellcaster, and provides a passive melee debuff if you go down the red line. The ballet of blows and feasting on fear are also extremely good and underrated abilities that often get overlooked. Regular Bloodthirsters are way better than regular keepers though.
Legend: "im going to start streaming again soon" Me, who's not checking patchnotes and updates every week: "oh cool! game is probably playable now!" Legend: "they nerf something that is not working to begin with" Me: "aight imma not head out"
"This spell is broken, and we don't yet know how to fix it, but if it did work as we intended, it's too strong, so we are preemptively making it weaker, so we don't have to weaken it after we figure out how to fix it"
Not really a fan of YOLO doomstacks. IMO it should be the MAX potential of the doomstack. What I mean is that what is the most powerful enemy the doomstack can defeat? If a yolo stack can easily defeat 9/10 army types but lose to a hard counter versus a high skill ceiling doomstack defeating everything, I think the high skill ceiling should take the higher score. It's a strategy game, so I want the most versatile and dominant strategy to get the highest rating versus the "I'm bad but still win" mentality.
SO is there someone on the youtubes who has made that seduce unit thing like a major part of their focus? Or is that crazy talk because that mechanic is beyond useless.
I wish CA stopped immediately with their little adding more nerfs to this game immediately. Cut your little crap with the listening of the 10 MP people playing atm.
The secondary ammunition on the Sky-junk is actually not unlimited!
The game files indicate, that the secondary ammo is based at 50 and I have seen reports of players claiming their Sky-junks have run out of ammo after a while.
For the average duration of a normal battle it doesn't make a difference though.
I mean, Sky-junk doesn't have any alchemist to create bullets from thin air. It makes sence
50 shots for each gunner, and usually only one side is firing its guns. so no wonder everyone thought it was unlimited
Having several totally different doomstacks in one campaign sounds like "good marketing" for chaos undivided.
It’s actually got a huge amount of replay ability and after the patch hopefully it’s fixed
i brust out laughing when you mention they were nerfing a spell that didnt even work. Classic CA
It does work though, it does increase your WoM recharge rate, it "just" doesn´t increase your reserves. But yeah, big pepega move there lol.
@@Riwillion so it doesnt work then, just cuz half of the active works doesn't mean it "works"
@@Riwillion honestly increasing your WoM recharge is pretty useless as an effect, especially in longer battles, and it's extremely redundant with many other abilities. Once you have all of your magic in the pool it does nothing.
@@mikeshurk It doesn´t work completely, but it does work partially, how about that?
I was saying "it works," in an indirect reply to Legend repeatedly claiming the ability does nothing. Which is not true, and I find it useful to be aware that that one aspect of that ability does indeed work, and can be made good use of, especially in the earlier campaign.
@@colbunkmust Well, depending on your army comp, your tactics (and levels of cheese), and the overall situation, getting more WoM faster can be absolutely crucial. I personally rarely run out of WoM during the battle, if anything, I run out trying to run down the fleeing enemy, or just spamming spells to heal with Kairos.
Also, the ability does actually indirectly provide you with extra WoM even now if you pop it down along with an ability that does generate wind reserves, since it gives I think 240% recharge bonus or something crazy like that, which shout net at least a few WoM I think?
The animations of Exalted Keepers of Secrets are so fucking cool. Every time i see them it's just amazing
Somebody got seduced by Slaanesh.
@@floridamanstrikesagain6915
I mean can't blame him I don't particularly like Slaanesh but those animations are *chef's kiss*
It's "Save my disaster doomstack", the name was invented a long ago already)
“Oh fuck yeah daddy.” Legend really keeping in theme with the slanneshi army
It's funnier, because it's a Slaanesh x Khorne interaction.
Khorne: I'M GOING TO RAM THIS SWORD UP YOUR ASS SO FAR YOUR BLOODY PUKE WILL FORK
Slaanesh: MMM, yeah, harder, daddy.
The tzeench ability still doesnt work but its nerfed, brilliant, Ca never cease to amuse us
Its genuinely impressive. I dont think i could even try to make such retarded decisions if i was trying to. CA are avant-garde with their stupidity
that charge through the middle with the big spell coming down and Legend moaning was... very Slaanesh. Probably the most devastating charge I've ever seen too, immediately melted like 8 units of infantry and swung the balance of power in your favor
imo the tzeentchian soulgrinder makes the best doomstack. You can easily shoot down a sentinel per 3 soul grinders, and after that you have cycle charge potential with barriers. I know that tzeentchian soulgrinders individually are one of the weakest, but their anti large and barrier works great as a doomstack.
The Demon prince can also buff their barriers a bit in his skill line, though an exalted lord of change may still be better as the lord.
^This
Legend: Do they have a ranged weapon? No.
Do they have lots of armor? No.
Can it fight multiple armies? Maybe.
Is there magic? Yes.
*So it IS do-able…*
@@kushjindal2939 If this was Warhammer II, nope we’d have lightning strike for that. But I heard it’s been nerfed hard in Warhammer III, and the AI sometimes likes to maraud around jumping your armies in as many as 3 or even 5v1’s.
i love how excited legend gets when he sees blobs of infantry and he has a spell ready
i am so playing daniel when the patch is done
This has the throt giant rat doomstack energy. It has amazing speed, which means unless they can get lucky trapping you, there is almost nothing stopping you from picking off one unit at a time.
This is feeling a lot like some old chaos SYDB with shaggoths. Run around, charge in, cast spells, repeat. Not a bad stack it looks like.
Quickpenetrationstack
4:43
I think when legend says "it's better because you can have a spellcaster", he means healer. 🤔🤔🤔🤔 In slaaneshi army you already can have spellcasters, but that nurgle hero with heals really helps huge army of single entities.
He does later clarify that he means acess to lores that compliment single entities better.
I think it was the combination of the Longma and the terracotta sentinels that made this army so difficult. While those discount pegasi aren't that strong they are fast and somewhat bulky and maybe enough to trap a soulgrinder in every now and then.
"Legend Turtle ball here, and today..." Man, I love those auto-generated captions
The soul grinders seemed to not do much this battle, I think it was mostly the spells/army abilities. I'd give it a 7/10 especially since it relies on the sword of slaanesh
Hearing legend say “fuck yeah Dady” at the sweet POS + sword army ability is the best
Loving the Warhammer 3 struggle of getting you units to follow your darn orders. Just stay on the gosh darn ground.
Lol I think in this one it was more the terrain. He bounced back up into the air whenever he went over certain parts of those rice paddie fields
Also the sentinel at 24:22 hit the grinder that was 10 meters away while facing on the opposite direction
Same reason why you don't go dreadsaurian or carnosaur doomstack as lizardmen ... you need ranged capabilities to snipe priority targets. disengage and kite back while healing. That's why skullcannons in the earl and tzeentch soulgrinders in the late make for such potent doomstacks.
Legend turtle ball gotta be the best one yet 🤣🤣🤣
Arcane Surge actually works in multiplayer, though the real question is why they are so dilligent towards a game mode played by less than .1% of their players, in comparison to their attention towards single player. I didn't want to start a campaign before the patch so I was playing their ranked matchmaking a few days ago and I matched the same guy 3 times in a row over a 4 hour period with multiple queues that timed out.
Because management pushed for MP as a potential eSport. They're idiots, but they make the rules.
The Ancient Salamander also wants an answer to this question.
Or, even worse, every hound unit, who was nerfed not only for the sake of multiplayer balance, but of multiplayer balance in SIEGE battles, because doggos breaking gates quickly is obviously OP, sorry Vampire Counts, maybe they'll let you in if you ask nicely
I sometimes forget that Legend is no shit a great strategist
Yeah. It's just that TWW usually rewards cheese and Unga Bunga more than actual strategy or tactics.
"Oh fuck yeah Daddy!" = Glad Legend feels exactly like me when he sees a huge magic-vulnerable blob :D
Keeper of Secrets doomstack is meh. I found them too squishy to really tank anything. On the other hand, they are so fast and maneuvable that you can snipe the threats
I agree!
Keeper of Secrets, IMO, are fantastic, but shouldn't be used exclusively with eachother. They should either have Soul Grinders, or maybe some other Khorne or Nurgle unit to be paired with. 5 or so, even completely unbuffed Soul Grinders or something are better than 5 more Keeper of Secrets, just to give them a hardpoint to work around
@@aprinnyonbreak1290 True, The doomstack would be OP if they didnt nerve Arcane Conduit tho, but then every Greater Daemon doomstack would be OP.
15:20 the same guys that made empire total war, gentlemen
Feels like this would benefit from a Iridescent Horror tbh, Slaneesh soul grinders (and the exalted KoS) are amazing vs single entities, the iridescent horror would give so much infantry killing potential (But Lore of Shadows is good for that too so i guess it's not essential).
The Horror would also have mastery of the elemental winds making Fleshy Abundance, Pit of Shades and Pendulum stronger (Early Tzeench dedication reward, you can get it as undivided too thanks to the glory from buildings bug)
@LegendofTotalWar About the vortex spells they dont dodge which you mentioned quite a lot - I think this happens only in Battle Realism mode. I made the experience that they also dodge some vortex spells when the battle realism is turned off - but I dont know if thats the same for everyone, I guess you could try it out^^
Arack attack
Pdte: 6:09 terracota sentinel trying to fly
im glad someone else saw that
In the back of the main blob for anyone else having issues seeing it
"Legend turtle ball here" the subtitles are gold
My favorite doom stack is 19 cultist of Korn 285% compain movement, ability to spawn 53 bloodletters and 19 bloodthirster and their good fighters themselves I don't think theirs been a video yet
I never thought I'd head him say "oh fuck yea daddy" lmao ☠
Hmm , I fought about similiar ammount of force with bloodshrines + beast of nurgle and I did won. When you fight in a city it's waaaay easier to bring Deamon Prince armies because you will never fight them all at once. But here in open field it's hard for any type of army :). I like it for just trying stuff out - thats what I like mostly. Beacuse DP is still undiscover gem !
And any DP stacks are just way better if you have allures and bloodreaper. These 2 + Plagueridden are just amazing trio :). Only fucking horror is pieace of shit I hate so much because every time I blink this pink horse shit is about to die :D
Love your work as always.
I haven't seen many Slaanesh Doomstacks. I definitely consider Exalted daemonettes and early/mid-game doomstack. Fiends are also really good, but I haven't tried a full army of them either. Has anyone tried a Keeper of Secrets doomstack? It seems too squishy, but I'd love to see if it works.
10:15 you can feel the Nut coming
legend will you be doing a patch notes review? i hope so
I don't think judging with the usual metrics this doomstack would be very good.Of the roughly 3.4k dead cathay soldiers only 814 were actually killed by soulgrinders, around 2.6k by the caster and army abilities. And they really struggled against like 5 terracotta sentinels at the end there. Of course they won pretty convincingly, but you can probably get the same result with any single entities and spell casters...
They did, however, tank long enough for all those spells and abilities to do their work.
@@jabloko992 Sure but then it feels more like a nurgle caster + shadow caster + random single entity doomstack. The bloodthirsters did all that damage themselves.
This Doom Stack lacks ranged firepower, but otherwise it´s fine.
It got speed, it got power, it got magic, seems like a match made in heaven. Or hell, since it´s Chaos.
Legend turtle ball here
Best demons of chaos slaanesh doom stack I've used yet is heartseekers
“Legend turtle ball here”
wait wait wait, if your push enemy units models outside the edge of the maps, even if it's just regular walkable map, do they instantly die? Can't tell if that's what was happening or they push attack was also lethal damage when I saw it
Legend turtle ball
haha the settlement name: terracota graveyard
As always, you make this sh!t look easy. Do the soul grinders have 100% vigor?
The only soulgrinder I find worthy of a doomstack is nurgles. Though khorne is almost a good 2nd.
Not sure why you'd go for slaneesh soul grinders in particularfor a doomstack tbh, i feel the khorne or tzeentch grinders would've performed more or less the same in melee and have a much easier time dealing with stuff like the terracotta sentinels
Slaanesh Grinders are a good mix of speed and staying power. I don't think they're a good doomstack on their own, but I think something like 11 KoS/6 Soul Grinders is better than a full stack of either on their own. They're fantastic secondary and support SEMs.
@@aprinnyonbreak1290 Don't all soul grinders have 75 speed? AFAIK all the slaneeshi ones have over the others is the flank trait and slightly higher melee attack, not that they're bad units but if you're going to make a big SEM blob just about every other option is better i'd think
Oh, rate my doomstack… I wish later this year WH2 RMD will be accepted again to be covered by Legend.
I’ve got an insane start in my last campaign with Balthasar Gelt (L/VH/L) at turn 59 actually where I really would like the opinion of Legend… Mannfred & Vlad deleted very early by AI Karl Franz, then I confederated him very quickly after, 3 doomstacks already running guarding my borders since turn 45-50, etc… very strong start, truly, I never seen an Empire campaign with such potential so early.
Unfortunately, that will need to wait WH2 to comeback on stage, it’s normal WH3 takes all the attention for now.
But I am glad RMD comeback on stage, always liked the concept, dissapointing it was not that well received based on views so far.
Maybe WH3 can help to popularise it a bit…
Tough fight here btw, not yet truly invested in WH3 (only just a bit, I wait more content), so it would be difficult to judge WH3 doomstacks already for me, but I really like this one… these soul grinder looks extremely potent ! Definitely a doomstack, it deserves a 9/10 or close imo.
And GG legend ofc, never was in danger in this battle 👍
Update: haha, I knew it 9/10 seemed obvious.
GJ, on my list to do things slash Slaanesh doomstack, that’s for sure.
Please show damage values at the end. Thanks
Slaanesh soulgrinder are amazing
Thanks for the video
Aren’t all the soul grinders the exact same speed?
Disaster or doomstack?
Yes
Really nice video
Wheneve I see something like this im sad because i only play MP campaigns for the vast majority of my time with these games, and you cant make your Heralds into greater Demons there.
It just doesnt appear. Never happens.
Warhammer 3 is the real disaster here.
it bloody is I am planning to redownload for new patch, gosh I really got pissed with it removed the hell out of SSD
I might have missed something but, how did he managed to get the furies summons AND the daemonettes one ? Since he is not dedicated to Slaanesh ?
legend turtle ball here :)
Disastack
So playing slaanesh is actually redundant because of legion of chaos can recuit the same ? maybe better since chaos can mix healer in the army?
Pretty much.
Slaanesh offers very little to the doomstack via research, while Undivided grants Fleshy Abundance at minimum, with better unit pairing and synergy potentially.
Not all, but most Daemon doomstacks end up this way.
@@aprinnyonbreak1290 In terms of making doomstacks then yeah there's no reason to play much other than Legion of Chaos. The problem with LoC is that Daniel sucks and that their campaign effects are pretty trashy. Slaanesh gets a lot of campaign mechanics that make the seducers more worthwhile if your goal is to win efficiently.
@@KatanaZeroEnjoyer
As of today, Daniel got... slightly better. +25 Melee Attack, +20 Armor, some amount of Melee Defence and Weapon Strength at base (though, they nerfed his base items to compensate... for some bizarre reason. The stuff you get almost immediately after starting seems unchanged), and they added some nickels and dimes here and there on some of the higher tier items.
Nothing groundbreaking, I think he's still probably best used as a glorified Mortis Engine, but at least he's not flying around with Clanrat stats anymore. He's been promoted to flying Stormvermin! With worse barrier.
But, yeah, that's the rub. Daniel is trash, Undivided as a whole is incredible once it gets rolling. Honestly, I'm kinda fine with that, even if it's a little silly for the ascended daemon prince of Chaos Undivided to get his huge, scaly ass handed to him by an Empire Captain. Factions more interesting than their lords is an underrated archetype.
Thanks!
I think it's more of an 8,5 because it's not very easy to use
Who is a better dueler lord?
An exalted blood thirster or exalted keeper of secrets?
I think the Keeper of Secrets.
If you just crash them into eachother, the Bloodthirster wins, but the KoS has tons of different abilities and spells to debuff the Bloodthirster's stats into the dirt, and has the speed to just leave combat when the debuffs run out.
The same is repeated with N;Kari and Skarbrand for certain, that's an interaction I have seen several times.
@@aprinnyonbreak1290 But i mean in campaign
Do you mean a fully leveled up exalted blood thirster will loose to a slender trans gender bitch in bikinis?!
I am fully happy that i didn't buy this shit
The Exalted Bloodthirster is technically better stat wise and in a straight mongoloid clash, but battle wise the exalted keeper provides WAY more value to its army. In the player's hands an Exalted Keeper gives your army much more value since it's a monster unit, a spellcaster, and provides a passive melee debuff if you go down the red line. The ballet of blows and feasting on fear are also extremely good and underrated abilities that often get overlooked. Regular Bloodthirsters are way better than regular keepers though.
Rating your Disaster stack
Drawing attention to Slaanesh's battle mechanic being fucking terrible so early was too funny. This game is so disappointing so often XD
I want to ask. When will the patch drop?
Is nearly capable of taking on 4 stacks.
Bad doomstack.
Ohh fuck yeah daddy! ahahahajjakkaka
Why does he call the demon prince Daniel?
Legion of chaos has a lot of cool army layouts you can play but the campaign sucks pretty hard
Rating you disaster or saving your doomstack?
Doomstaster battlestack video
Save my Doomedstack?
Legend: "im going to start streaming again soon"
Me, who's not checking patchnotes and updates every week: "oh cool! game is probably playable now!"
Legend: "they nerf something that is not working to begin with"
Me: "aight imma not head out"
You: "aight imma not head out"
Me: "Huh?"
They added workshop support, so...the modders will make it playable.
Doomster
I love the fact that CA is going to nerf something that doesn't even work. It's still April Fools day, right?
"This spell is broken, and we don't yet know how to fix it, but if it did work as we intended, it's too strong, so we are preemptively making it weaker, so we don't have to weaken it after we figure out how to fix it"
@@aprinnyonbreak1290 KILL IT BEFORE IT GETS GOOD!
hail nerds
Not really a fan of YOLO doomstacks. IMO it should be the MAX potential of the doomstack. What I mean is that what is the most powerful enemy the doomstack can defeat? If a yolo stack can easily defeat 9/10 army types but lose to a hard counter versus a high skill ceiling doomstack defeating everything, I think the high skill ceiling should take the higher score. It's a strategy game, so I want the most versatile and dominant strategy to get the highest rating versus the "I'm bad but still win" mentality.
SO is there someone on the youtubes who has made that seduce unit thing like a major part of their focus? Or is that crazy talk because that mechanic is beyond useless.
I wish CA stopped immediately with their little adding more nerfs to this game immediately. Cut your little crap with the listening of the 10 MP people playing atm.
When you think CA can't do worse :/
At least they aren't buffing units that don't exist.
I dont get how ur units are so tanky lol. Legend total war buff
don´t like these candy colors in WH3.
Should’ve gone with khornate berserkers they rip through anything