Caleb Jaaniste Idk I always went with stalkers because with micro for blinks you can provide more space for other units to go through something. With dragoons your army just get stacked incorrectly in narrow areas.
Each has its advantages, I suppose it comes down to personal preference, I like the Dragoon more first because he can handle himself better when you have to multitask defending from enemy atack same time as atacking an enemy expansion you will not be able to micro those Stalker Blinks. Besides the feels having old Fenix back has no price, for people who like to RP Dragoon feels a lot better in a Protoss army. But if you can micro I guess stalkers are better to jump in and out of the fire. But I prefer raw power.
@@RytoNazrul best guess is longevity means surviving multiple battles over time that any other unit wouldn't. Survivability is being able to survive one battle better than any unit in that moment, but might be just as squishy as its counterparts.
Yeah, he's using Survivability to refer to surviving individual battles, through things like the Immortal's Barrier. Longevity refers to helping units last a long time, via the Carrier's Repair drones, or the Sentinel's reconstruction.
Basically what the two great responders have said. I would say that longevity would be more innate, and survivability moreso an external factor that influences the fight temporarily. So longevity would be like a unit with innate high HP, so no matter which fight he goes into he will always have that HP and stays consistent. Meanwhile survivability is moreso like a unit with low HP and a ability that grants temporary invincibility. If you proc the ability, it would likely result in the latter unit surviving the fight, but it can be caught out or the opponent simply outlast the ability, and from there it goes from being invincible to easily squished.
Aiur - Balanced, retains most of the original SC1 units. Nerazim - Stealth, hit and run tactics, has Dark Templars and Dark Archons. Tal’darim - Bloodshed and terror, killing enemies for increasing favor for the dark gods. Purifiers - Army comprised of AI Protoss units, favors survivability and health.
I think Scouts would be better suited to the Purifiers, because they seem to be fairly archaic technology to the Protoss of StarCraft 2 who mostly use Pheonixes instead. And the Purifiers are all about old archaic technology. They could still have the Mirage's Phasing Armor ability. Although that might make them way more powerful than Phoenixes...
I disagree mainly because scouts in Starcraft one were only good for anti air as their anti ground attack didn’t even have the firepower to take out a hydralisk by itself, I’m glad they were gone and only showed up as enemies because that’s how bad they were.
I reckon more people would use the Wraithwalker if it's attack charge-up wasn't as long. It seems half the time the Wraithwalker doesn't fire because its target has died or gone out of range before the attack charges fully.
I honestly think Wraithwalkers are pretty terrible. Their attack speed is low and dealing high damage to a single target just isn't very practical in a game like starcraft where there can be up to 70+ units in an army. Maybe i'd like them more if they had some sort of splash
@@k-leb4671 Both dark templars should be available separately (one teleports the other one can summon dark archons). The Taldarin dark templar is fine, since they just xerox whatever other Protoss do.
my 10 year old ass would do the same until recently when i replayed LotV I realized that they are all designed for different situations, not playstyles. this hasn't stopped me from using dragoon, dark archon, and destroyer at every opportunity and makes me do sadness noise that they're all from different factions and can't be used together in coop, and that destroyers are completely non-existent there
To be fair. It depends. For PvZ id go with the Aiur Zealots as their whirlwind attack lets em shred crowds of zerglings easy. I prefer the DT Zealot for fighting terrans as the stun can mean the difference in those marines tearing em a new one or not
@@dragonfable66 That is true, but I did like the sentinels because they were mechanical with the repair beam, however after my recent playthrough my tone changed a lot. Such as swapping the void rays for the destroyers, yes they do more damage to light but they are hitting multiple. but I still swap my stalkers for Dragoons as I never found myself using the blink ability.
Dude that would be so sick. A similar idea is being done with the Enhanced campaign series, but still - to see it done "officially" and in a new Warcraft RTS would be awesome.
In short, Aiur: Highly tactical and balanced, both in offense and defense. Nerazim : More about offense, but also tactical in some ways. Specializes in mobility, assassinations, manipulations and tactical retreats. Lack in sieging units. Tal'darim: Aggressive, warlike characteristics. Specializes in offensive tactics. Lack in defensive traits. Purifiers: Highly tactical and robotic. Great for supporting. Lack in diversity.
I used Immortal and Dark Templar on my last playthrough, but I'm gonna try Vanguard and Blood Hunter this time 'round. I care much less about Tal'darim deaths than Daelaam ones. :P
StarCraft 1 Brood War Loadout: Melee Warrior - Nothing Ranged Warrrior - Dragoon Robotic Assault - Nothing Cloaked Warrior - Nothing Robotic Support - Nothing Starfighter - Corsair Psionic Warrior - Nothing Assault Ship - Arbiter Capital Ship - Nothing Robotic Siege - Reaver. *Nothing* means you get normal units without War Council upgrade
I'm still upset to this day they gave us two phoenixes, one of them just orange, instead of the Scout, while every other protoss enemy gets scouts. They knew exactly what they were doing.
I do wish they allowed you to have all three types on the battlefield, there’s literally zero reason to go “ok you have these available but you can only have one active at any given time” the same thing went for HOTS because they could have randomized what strain you got from each egg but no it was another “choose one and only one”
Honestly the fact that thee were purifier stalkers(instigators) dont exactly make sense now if they were say... Purifier dragoons that one Id get. Hell id prefer if most of the older Protoss units from SCI returned as purifier variants given their theme
1:05 "I have returned."
And suddenly everyone chooses the Dragoon.
Caleb Jaaniste Idk I always went with stalkers because with micro for blinks you can provide more space for other units to go through something. With dragoons your army just get stacked incorrectly in narrow areas.
Adepts FTW
Mike Stepanov stalkers die so fast in Brutal
Dragoons can nuke down BCs and Ultralisks, while surviving a lot of dmg
@@gazaront2781 Stalkers even regain shields and can blink snipe units for example
Each has its advantages, I suppose it comes down to personal preference, I like the Dragoon more first because he can handle himself better when you have to multitask defending from enemy atack same time as atacking an enemy expansion you will not be able to micro those Stalker Blinks.
Besides the feels having old Fenix back has no price, for people who like to RP Dragoon feels a lot better in a Protoss army.
But if you can micro I guess stalkers are better to jump in and out of the fire. But I prefer raw power.
Melee Warrior:
Zealot: AOE
Centurion: CC
Sentinel: Longevity
Ranged Warrior:
Stalker: Poke
Dragoon: Tank
Adept: Long distance travel
Cloaked Warrior:
Dark Templar: AOE
Avenger: Longevity
Blood Hunter: CC
Robotic Assault:
Immortal: Survivability
Annihlator: Burst Damage
Vanguard: Splash Damage
Robotic Support:
Sentry: Defence/Heal
Energizer: Group buff/Pylon
Havoc: CC/Damage
Sky Fighter:
Phoenix: Anti-Ground
Corsair: Disruption
Mirage: Survivability
Psionic Warrior:
High Templar: AOE/Tank(Archon)
Dark Archon: MC
Ascendant: DPS
Assault Ship:
Void Ray: Single-target damage
Destroyer: Splash Damage
Arbiter: Support
Robotic Siege:
Colossus: Sustained AOE
Reaver: Burst AOE
Wrathwalker: Burst Damage
Capital Ship:
Carrier: Longevity
Tempest: Burst Damage/DOT
Mothership: Yu scrwd
Whats diffrent between longevity and survivability?
@@RytoNazrul best guess is longevity means surviving multiple battles over time that any other unit wouldn't. Survivability is being able to survive one battle better than any unit in that moment, but might be just as squishy as its counterparts.
Yeah, he's using Survivability to refer to surviving individual battles, through things like the Immortal's Barrier. Longevity refers to helping units last a long time, via the Carrier's Repair drones, or the Sentinel's reconstruction.
Basically what the two great responders have said. I would say that longevity would be more innate, and survivability moreso an external factor that influences the fight temporarily. So longevity would be like a unit with innate high HP, so no matter which fight he goes into he will always have that HP and stays consistent. Meanwhile survivability is moreso like a unit with low HP and a ability that grants temporary invincibility. If you proc the ability, it would likely result in the latter unit surviving the fight, but it can be caught out or the opponent simply outlast the ability, and from there it goes from being invincible to easily squished.
“Mothership: You scrwd” 😂 COMMENCING BLOODSHED!
Tal'darim: Can I copy your homework?
Khalai: Yeah just change it up a bit so it doesn't look obvious you copied
Tal'darim: ok
Calvin Nguyen and that's how we got *WRAATHWALKEEERS*
RAGNAROS THE FIRELORD and that how we got all taldarim units
abathur the evolution master XD
no it was more like
"the forged" can i have it
"Khalai" no
"the forged" ok
"the forged" plan steal teck
Tal'darim: **tortures khalai in forges to get info about techs and rob expeditions**
Aiur - Balanced, retains most of the original SC1 units.
Nerazim - Stealth, hit and run tactics, has Dark Templars and Dark Archons.
Tal’darim - Bloodshed and terror, killing enemies for increasing favor for the dark gods.
Purifiers - Army comprised of AI Protoss units, favors survivability and health.
nice summary.
where is tal'darim?
@@glomibabel1894 the black and red one is Tal’darim.
The Aiur light aircraft should have been the Scout, and the Purifer should have been the Phoenix.
KiraXBara456 blitz or vice versa
The scout dont seem to give /unique/ abilities other than the fact it can attack ground though
@@CallsignYukiMizukiBut the Dragoon doesn't really have a unique ability either, though.
I think Scouts would be better suited to the Purifiers, because they seem to be fairly archaic technology to the Protoss of StarCraft 2 who mostly use Pheonixes instead. And the Purifiers are all about old archaic technology.
They could still have the Mirage's Phasing Armor ability. Although that might make them way more powerful than Phoenixes...
I disagree mainly because scouts in Starcraft one were only good for anti air as their anti ground attack didn’t even have the firepower to take out a hydralisk by itself, I’m glad they were gone and only showed up as enemies because that’s how bad they were.
I love the Vanguards. Not only ar powerful AF, but deal area damage also.
ENEEERGYYYY
Bekir Can Celep MUST
HAVE
*ENERGY*
I reckon more people would use the Wraithwalker if it's attack charge-up wasn't as long. It seems half the time the Wraithwalker doesn't fire because its target has died or gone out of range before the attack charges fully.
Caleb Jaaniste it's still really good due the fact that it can move and shoot at the same time
I honestly think Wraithwalkers are pretty terrible. Their attack speed is low and dealing high damage to a single target just isn't very practical in a game like starcraft where there can be up to 70+ units in an army. Maybe i'd like them more if they had some sort of splash
Yeah probably the less exciting Tal'darim unit, and I'm big Forged fan.
Remember that they can move up cliffs, I can see these units being good base siege supports by attacking the unprotected flanks.
They are still good for early harass
It came a long way from Wings of Liberty where the Tal’darim were just regular Protoss but teal
I have a saying, when in doubt more dragoons.
So many ways to customize but I've ALWAYS picked Dragoons and Reavers.....for reasons.....
I wish we could have another unit for each faction that is missing one
Would be fun as just a piece of fan service like a custom campaign or something.
I'm using this units in LOTV:
Melee warrior > sentinel
Ranged warrior > dragoon
Robotic assault > annihilator
Cloaked warrior > avenger
Robotic support > energizer
Starfighter > corsair
Psionic warrior > high templar
Assault ship > destroyer
Capital ship > mothership
Robotic siege > wrathwalker
Scout: Am i a joke to you?
_Cries in Oracle_
Scouts were trash in SC1 could only do one job effectively while the other was better left to another unit altogether.
@@cursedhawkins1305 At least put it among Purifiers factions as what it is in co-op :(
Zealots be like : BAEBLADE BAEBLADE LET IT RIP
I have returned!
now I realized
Every category has a Khalai counterpart
Why I never saw this?
Even in categories that don't make sense, like the Dark Templars.
@@k-leb4671 It’s weird but I think it makes sense. Since they’ve lost the Khala that makes all Aiur Protoss pretty much Dark Templar.
@@k-leb4671 Both dark templars should be available separately (one teleports the other one can summon dark archons). The Taldarin dark templar is fine, since they just xerox whatever other Protoss do.
Very useful video, thank you !
The Tal'Darim Blood Hunters sound and look quite badass and scary, I quite like them.
the moment i got sentinels i never used any other zealot for multiple reasons
my 10 year old ass would do the same until recently when i replayed LotV I realized that they are all designed for different situations, not playstyles. this hasn't stopped me from using dragoon, dark archon, and destroyer at every opportunity and makes me do sadness noise that they're all from different factions and can't be used together in coop, and that destroyers are completely non-existent there
@@mantisynth2186 Destroyers are still in co-op, as part of the death fleet.
To be fair. It depends. For PvZ id go with the Aiur Zealots as their whirlwind attack lets em shred crowds of zerglings easy. I prefer the DT Zealot for fighting terrans as the stun can mean the difference in those marines tearing em a new one or not
@@dragonfable66 That is true, but I did like the sentinels because they were mechanical with the repair beam, however after my recent playthrough my tone changed a lot. Such as swapping the void rays for the destroyers, yes they do more damage to light but they are hitting multiple.
but I still swap my stalkers for Dragoons as I never found myself using the blink ability.
If Warcraft 4 ever happens, a system like this would be cool to switch between the different races of the Alliance and the Horde.
Dude that would be so sick. A similar idea is being done with the Enhanced campaign series, but still - to see it done "officially" and in a new Warcraft RTS would be awesome.
Centurion, Dragoon (defensive mission)/Stalker (offense/adventure), Immortal, Dark Templar, Energizer, Phoenix, Ascendant, Destroyer, Carrier, Colossus
HooHaaa what a nice video to watch! And btw keep this awsome video's up. You will get popular faster than you think! Good luck and peace bro
In short,
Aiur: Highly tactical and balanced, both in offense and defense.
Nerazim : More about offense, but also tactical in some ways. Specializes in mobility, assassinations, manipulations and tactical retreats. Lack in sieging units.
Tal'darim: Aggressive, warlike characteristics. Specializes in offensive tactics. Lack in defensive traits.
Purifiers: Highly tactical and robotic. Great for supporting. Lack in diversity.
You know, Aiur lacks the signature air unit, the Scout.
I used Immortal and Dark Templar on my last playthrough, but I'm gonna try Vanguard and Blood Hunter this time 'round. I care much less about Tal'darim deaths than Daelaam ones. :P
The Taldarim mothership is so OP, I love it.
Huh, I just realized the purifier sigil has something that looks very similar to the overwatch logo
You right
5:04 corsair
It is a good day to die
It is a good day to die!
Hey! Muy buen video! se agradece la info. 😉
And the scout????
Where they belong which is the garbage can!
Robotic Siege units' sounds are satisfying)))
I like the tal'darim mothership
thought they will do test like abathur
StarCraft 1 Brood War Loadout:
Melee Warrior - Nothing
Ranged Warrrior - Dragoon
Robotic Assault - Nothing
Cloaked Warrior - Nothing
Robotic Support - Nothing
Starfighter - Corsair
Psionic Warrior - Nothing
Assault Ship - Arbiter
Capital Ship - Nothing
Robotic Siege - Reaver.
*Nothing* means you get normal units without War Council upgrade
The blue ones its for Khalai
The green ones its for Nerazim
The red ones its for Tal'Darim
But what the hecc is the orange one for?
Purifier
anihilator vs dragon?
I'm still upset to this day they gave us two phoenixes, one of them just orange, instead of the Scout, while every other protoss enemy gets scouts. They knew exactly what they were doing.
They are 4 kinds of protoss.
I do wish they allowed you to have all three types on the battlefield, there’s literally zero reason to go “ok you have these available but you can only have one active at any given time” the same thing went for HOTS because they could have randomized what strain you got from each egg but no it was another “choose one and only one”
interesante amigo
I think if you can have them all at once the game would be to easy
@@billtheoverlord4068 And that's somehow a problem for a CAMPAIGN? When in the hell did giving the player freedom become a punishment in the campaign?
@@cursedhawkins1305 calm down blyat, im just saying
@@cursedhawkins1305 and its not a punishment its just making us thinking and made our own desicion
My Loadout:
Sentinel
Stalker
annihilator
Dark templar DT
Energizer
Phoenix
Dark archon
Destroyer (I don't care if it sucks)
Mothership
Wrathwalker
Am I the only one who thinks the Adept and the Dragoon should have been swapped?
Honestly the fact that thee were purifier stalkers(instigators) dont exactly make sense now if they were say... Purifier dragoons that one Id get. Hell id prefer if most of the older Protoss units from SCI returned as purifier variants given their theme
They should have replaced the Adept with the Instigator for the Purifiers.
How to choose:
Melee= Position? Assassin/ Warrior
-If assassin, against? Weak/ Strong
Ranged= Against? Armored/ Light
-If armored, map? Atk/ Def
R. Assault= Against? Strong/ Multiple
-If strong, APM? Low/ High
Cloak=
APM? High/ Low
-If high, style? Burst/ Sustain
Support= Shield/ Speed/ Damage
Starfighter= Against? Ground/ Air
-If ground, Heroic? No/ Yes
Psionic= Against? Multiple/ Strong/ Average
Assault Ship= Position? AD/ Support
-If AD, Against? Strong/ Multiple
Captial= I don't see any adventage exclude Carrier.
Siege= Style? Flexibility/ Damage
-If flexibility, Against? Multiple/ Strong
5:04
I really wished it showed the actual unit and not a 3d siluete of it.
how many enagy with the red anther ship
with the mothership? 200
Any pace to find this video in Spanish (Spain) version?
look that graphic!!!!!!
Still want the Insd.... Indis.... whatever the f*ck it's name is, from the Cybros Purifiers'. The 3 blink charge Stalkers.
Instigator
Annihilator ftw
Annihilator > Carrier
those are the "upgrades"????
no freebies like those actual upgrades in Wings of Liberty?