Creating Volumetric Light Rays | Blender Environment Design Tip

Поделиться
HTML-код
  • Опубликовано: 4 ноя 2024

Комментарии •

  • @NigraXXL
    @NigraXXL 2 года назад +2

    Nice guide. If you would like something a bit more flexible I'd suggest using a driver to control either the noise W value, or a coordinates node x or y value and connecting that to the vector input of the noise texture. This way the texture displaces on the static plane as long as you want instead of having to move the plane itself. Keep at it!

  • @GemboyTV
    @GemboyTV 2 года назад +2

    when i connect principle volume to volume in material output it turns black. help what should i do? i already change the density to 0.500

    • @GtmDesigns
      @GtmDesigns  2 года назад

      Disconnect the surface nodes and also try changing the value to 0.01 or 0.001

    • @GemboyTV
      @GemboyTV 2 года назад +1

      @@GtmDesigns thanks the density 0.10 works

  • @swithcitdesignsart1264
    @swithcitdesignsart1264 2 года назад +1

    Thank you for the tutorial!!

  • @Elyakim_binenstock
    @Elyakim_binenstock 2 года назад +1

    U could have used the mapping node to offset the noise texture instead of keyframing the plane’s position

    • @GtmDesigns
      @GtmDesigns  2 года назад +1

      Ya, That's right!! 😊

  • @adb-adb-adb
    @adb-adb-adb 2 года назад +2

    hey, just wondering, what addons did you use for the sky?

    • @spencershade5070
      @spencershade5070 2 года назад

      it’s an hdri! google free hdri and you’ll see them. also, youtube search for how to apply hdri to scene and there will be tons of resources. good luck!

    • @GtmDesigns
      @GtmDesigns  2 года назад

      You can download HDRI image (sky texture) from polyhaven.com/hdris

  • @karnstudioo
    @karnstudioo 2 года назад +1

    Use copyright free music broo.... Don't let your hardwork go in vein

  • @blame3462
    @blame3462 2 года назад

    Bro That HDRI is needed yrr