Easy Light Rays in BOTH Eevee and Cycles | Blender Tutorial

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  • Опубликовано: 26 авг 2024
  • In this follow along video we'll explore how you can create some easy light rays / god rays / sun rays in Blender.
    I hope this tutorial helps you!
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Комментарии • 55

  • @twanoligschlaeger
    @twanoligschlaeger  Год назад +9

    apologies that the top-header bar of blender isnt visible in the screenrecording!

    • @umernazir319
      @umernazir319 7 месяцев назад

      HI. this is omer here. my belender screen shows multicolor when i move courser. how to remove it plz

  • @habibsoufi
    @habibsoufi 4 месяца назад +3

    the best two things about this method are that it works for both Eevee and Cycle the second thing is this method doesn't depend on the light source, great video bro thanks.

  • @anomalyraven
    @anomalyraven 21 день назад

    Great tip! I used this for god rays lighting through two windows in my scene. I just snapped the vertices of the side the rays come from to the shape of my window and added a subtle animation on the W value.

  • @broadcast4722
    @broadcast4722 9 месяцев назад +1

    Finally, eevee get lightweight god ray! volume+light has better accuracy but, really heavy for animation.
    This is so useful for animating beam rays, like concert laser beams.
    (that rays doesn't need accuracy. Just need quantities! and, this method doesn't make too foggy the field)

  • @umbrellasquid9669
    @umbrellasquid9669 Год назад +5

    You are so underated. Thank you for the amazing tutorial.

  • @chiweyufortune
    @chiweyufortune 2 месяца назад +1

    this worked perfectly..thank you

  • @konoboi
    @konoboi Год назад +7

    really usefull tips and quick to get better control :) thanks :)

    • @twanoligschlaeger
      @twanoligschlaeger  Год назад +1

      thank you for the nice comment! best of luck with your renders!

  • @humbleraider6343
    @humbleraider6343 2 месяца назад +1

    Thank you!

  • @dennisfeikema6344
    @dennisfeikema6344 Год назад +7

    great tutorial. I think the material bug happens because you are not applying the scale on the mesh. This happens when ur scaling objects with procedural textures like voronoi.

  • @indecentparodies
    @indecentparodies Год назад +1

    Thank you for this tutorial. Love from India❤

    • @twanoligschlaeger
      @twanoligschlaeger  Год назад

      Thank you for the kind comment! Best of luck with your renders!

  • @patnor7354
    @patnor7354 2 месяца назад +1

    Pretty nice

  • @OtherPeople159
    @OtherPeople159 15 дней назад +1

    bt with this, will the rays move as i move my light source? coz im creating a scene where the sun is setting low really fast like a timelapse, and i want the the rays to change direction as it sets low accordingly to the sun's position

  • @thelazyguy6362
    @thelazyguy6362 Год назад

    Please allow me to express my admiration for your impressive abilities.

  • @flcd_
    @flcd_ 29 дней назад

    lovely video, thanks.

  • @AIOpera-vx5pu
    @AIOpera-vx5pu 9 месяцев назад

    Great tutorial. Just what I wanted. Thank you.

  • @yellow13_
    @yellow13_ 8 месяцев назад

    Bro u saved my life

  • @matts2080
    @matts2080 6 месяцев назад

    Perfect for what I need!

  • @Ollacigi
    @Ollacigi Год назад +1

    WOWW!!its work with me!! Thank youuu

  • @jongo8535
    @jongo8535 3 месяца назад

    thanks, helpful

  • @ginoceli5205
    @ginoceli5205 3 месяца назад

    thanks a lot

  • @sherzoderkinov4498
    @sherzoderkinov4498 6 месяцев назад

    thank you so much!

  • @ih4269
    @ih4269 6 месяцев назад

    Awesome thank you!!

  • @idontknowwhattoputhere371
    @idontknowwhattoputhere371 5 месяцев назад

    thank youuuu omfg

  • @theLazyPaa
    @theLazyPaa 10 месяцев назад

    Awesome tutorial 🤯🤯, is there any way to blend the rays where there's shadow ???

  • @thelazyguy6362
    @thelazyguy6362 Год назад

    amazing

  • @khaotixy
    @khaotixy 11 месяцев назад +1

    thank you for the tutorial! why are the rays so solid for me tho? How do I make them transparent like yours?

    • @miseinensha9044
      @miseinensha9044 11 месяцев назад

      Plug the emission node to "volume" in your material output, should be working :)

  • @jsunsherman72
    @jsunsherman72 Год назад

    would ctrl A , apply rotation and scale fix that "glitch"?

  • @tamilorejoseph4704
    @tamilorejoseph4704 Год назад +1

    Hey how do you make it have a fall off from the top to bottom. Like a taper fade

    • @ih4269
      @ih4269 6 месяцев назад

      Ever come up with a solution?

  • @arjunator2688
    @arjunator2688 10 месяцев назад

    When I try to change the color it becomes a big square

  • @JJDumonceau
    @JJDumonceau 8 месяцев назад

    Cool tutorial. Thx.
    Do you have an idea how to "Shape" the light ray? (in cone for exemple, like comming from a window)
    Because even if we change the cube, the light ray still like a "cube"

    • @ih4269
      @ih4269 6 месяцев назад

      Im an amature but maybe change the shape of the cube/container

  • @user-kv7zb8px6n
    @user-kv7zb8px6n 8 месяцев назад

    While sliding color ramp i dont get any lines

  • @connorsabean9246
    @connorsabean9246 Год назад +2

    Am I the only one having major performance issues when using this method? (cycles) Like render times are absurd. It can specifically be attributes to the voronoi

    • @twanoligschlaeger
      @twanoligschlaeger  Год назад

      Maybe try lowering the amount of light path bounces, does that help?

    • @connorsabean9246
      @connorsabean9246 Год назад

      @@twanoligschlaeger so I tried losing the total scene bounces from 12 to 10 (no real difference). Also I have zero volume bounces. Also tried knocking my sun lamp from 1024 to 512 and still estimating like 2 hour render time (it's about two minutes when I disconnect the node setup)

    • @twanoligschlaeger
      @twanoligschlaeger  Год назад

      @@connorsabean9246 wow a 2 hour render time is absurd! I will try and find blender file i used for this video and will send you the exact render settings i used (my total render time was something like 1 min)👍

    • @twanoligschlaeger
      @twanoligschlaeger  Год назад +2

      @@connorsabean9246 these were my render settings (my total render time of a single from was 55 seconds):
      render engine: cycles
      device: GPU compute
      resolution 1920px x 1080px
      samples (render): 250
      no timelimit, no noise threshold
      denoise on (set to accurate)
      light path > max bounces > total 8, diffuse 4. glossy 4, transmission 12, volume 0, transparent 8.
      volumes > max steps 1024.
      performance > memory > use tiling with tile size 512

  • @YouthTeamProduction
    @YouthTeamProduction 11 месяцев назад

    Hey! Great tutorial, thank you. Just one question. my light rays are too "perfect" and linear, how I can make it softer and more random

    • @GonzalitoFan
      @GonzalitoFan 4 месяца назад

      Maybe a bit late but you should maximize the "Scale" in Voronoi Texture, and in Texture Coordinate node connect "Object" to "Vector" of Mapping. then just play with Random in Voronoi Texture.

  • @3ddin416
    @3ddin416 3 месяца назад

    too bad the black parts doesn't cast shadows on the ground

  • @BlueBerryFTW
    @BlueBerryFTW 11 месяцев назад

    This is very cool! I am not able to make my emission come in as lines, just 1 fog. Does anyone know why?

    • @BlueBerryFTW
      @BlueBerryFTW 11 месяцев назад

      I just had to tweak the scale and other values.

    • @ih4269
      @ih4269 6 месяцев назад

      and mapping too

  • @Dushess
    @Dushess 4 месяца назад +2

    only disadvantage (big enough) is that light rays are fake and completely doesn't follow real geometry. SO, if you have the translucent object in viewport (like leaves), this rays will not look organic.

  • @chemistryfps
    @chemistryfps 10 месяцев назад +1

    followed it step by step and it looks nothing like yours.

  • @peterlaverty9397
    @peterlaverty9397 9 месяцев назад

    Good job my friend. Are you from Germany? I am from Ireland but live in Germany in Heidelberg.

    • @twanoligschlaeger
      @twanoligschlaeger  9 месяцев назад

      Thank you! And no i'm unfortunately not german, very close tho, i'm dutch ;)

    • @peterlaverty9397
      @peterlaverty9397 9 месяцев назад

      @@twanoligschlaeger even better haha. Nice tutorial it was very helpful. Are you on IG?