Creating Custom Enemies/NPCs In UEFN!

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  • Опубликовано: 21 окт 2024

Комментарии • 60

  • @GloomCraftR1
    @GloomCraftR1  4 месяца назад +1

    🤖 DISCORD FOR 🎨COLOR PALLETE, 🫂COMMUNITY, 🧊MODELS , AND 🆘HELP: discord.gg/N7QeJtXnpc ||||||||| 🕸OUR WEBSITE FOR CODE: gloomcraft.site/ContentHolder/CCENIUENN/CCENIUENN.html

    • @ShadyVr2
      @ShadyVr2 2 месяца назад +1

      the link is not working

    • @GloomCraftR1
      @GloomCraftR1  2 месяца назад +1

      @@ShadyVr2 Try refreshing it

    • @ShadyVr2
      @ShadyVr2 2 месяца назад

      @@GloomCraftR1 still not working for the code

    • @ShadyVr2
      @ShadyVr2 2 месяца назад

      @@GloomCraftR1 could you maybe paste the code here

    • @no1preston1459
      @no1preston1459 2 месяца назад

      Were do I get models

  • @globaldepression
    @globaldepression 10 часов назад

    Thanks brotha great tutorial! God bless

  • @shootemupgaming5418
    @shootemupgaming5418 3 месяца назад +4

    WOW thanks I have been working on this for 3 days and found your video copy code was the best idea ever got my sub and I don't sub to many but you got it.

  • @BenPen
    @BenPen Месяц назад

    Amazing tutorial, looking a lot into NPC's rn and not much out there, really appreciate this!

  • @nashbuster2952
    @nashbuster2952 3 месяца назад +1

    Thank you for this!

  • @ZuriFortnite
    @ZuriFortnite 3 месяца назад +1

    This will be useful for my l4d project! And others

  • @VerseifyIO
    @VerseifyIO 3 месяца назад +1

    great tutorial!!

  • @rishabhsharma2179
    @rishabhsharma2179 4 месяца назад +1

    Goat Is back !!

  • @babyfox205
    @babyfox205 3 месяца назад +1

    good job with the damage distance check, so it will not be damaging when player already ran away 👍 nice. how do you spawn a dynamic VFX on elimination? do you make VFX editables on the class and assign their types upfront and then use SpawnParticleSystem? or can create vfx dynamically without assigning them to editable array or putting into scene?

    • @GloomCraftR1
      @GloomCraftR1  3 месяца назад +1

      Are you trying to make it so there is a custom particle on the skeleton when it dies?

    • @babyfox205
      @babyfox205 3 месяца назад

      @@GloomCraftR1 yup, a custom Niagara based vfx

  • @techuser1619
    @techuser1619 3 месяца назад +1

    Thanks for the tutorial! Is there anyway we can add animations for different attacks or even one custom attack animation? Can’t find that anywhere.

    • @GloomCraftR1
      @GloomCraftR1  3 месяца назад +2

      If you want to create different attack animations what you could do is create a 1-3 random int or something like that and use and if statement to check if it is anyone of those so then randomly it will choose a attack animation

    • @techuser1619
      @techuser1619 3 месяца назад

      @@GloomCraftR1 thanks! Will look into it!

  • @adamdejardinier356
    @adamdejardinier356 4 месяца назад +1

    Opera 💖

  • @6ThumbsYT
    @6ThumbsYT 3 месяца назад +2

    Do you know how to add Audio like footsteps to the NPC ? Like for this Skelton you could add Skelton noises and when he hits you it makes a punch noise. How would you do that ?

    • @GloomCraftR1
      @GloomCraftR1  3 месяца назад +1

      I believe you need to check if the fortcharacter of the NPC is moving and if so you need to play a sound and for the hit noise you can add that in where the skeleton plays the attack animation (You need to use the audio player device to play audio)

    • @trace6585
      @trace6585 25 дней назад

      @@GloomCraftR1 For some reason no devices work when you call them. I tried using audio devices to play and it doesn't play anything. Any ideas?

  • @AggressiveSpartan
    @AggressiveSpartan 2 месяца назад

    Nice video my npc is working now but still have problem when i have gear attached in Blueprint to sockets my weapon and armor is buged and stay verticaly in midle of npc and not following animation. Also when i want to use combo attack instead of simple attack i need to hit player everysingle time my guy do --> 3 spins and in everyspin hi hits a player or maybe will be good to do like 2.5sec damage per tick instead of hit. Is this posible to fix somehow ?

  • @kamalprime
    @kamalprime Месяц назад +1

    THANK YOU SOO MUCH!!! ITS WORKING. One Question how do I add sound to the enemy?

    • @GloomCraftR1
      @GloomCraftR1  Месяц назад +2

      You can add sound to the enemy by making a audio sound device and making it so whenever the npc does something is plays that sound.

    • @kamalprime
      @kamalprime Месяц назад +1

      @@GloomCraftR1 thank you soo much

    • @GloomCraftR1
      @GloomCraftR1  Месяц назад

      @@kamalprime You're welcome

  • @Jizaga057
    @Jizaga057 3 месяца назад +2

    Hey, thanks for the tutorial but, how can I make it so that when it moves away from X distance it stops looking for me until it re-enters the checkrange?

    • @GloomCraftR1
      @GloomCraftR1  3 месяца назад +2

      You can add a condition to the tracking script that disables the tracking functionality when the distance exceeds X.

    • @Jizaga057
      @Jizaga057 3 месяца назад

      @@GloomCraftR1 I tried but I didn't succeed, I don't know much how to use see and I haven't been able to solve that detail and I still need that when I make the attack it activates the cinematic device. It is very complicated Verse

  • @ytfnjoe
    @ytfnjoe 3 месяца назад +1

    I used a spider and came across an issue
    When I update the " spider_behavior_helper" just below with "Attack1 : animation_sequence = SpiderAttack" the (SpiderAttack) gets an error. Any Idea?

    • @GloomCraftR1
      @GloomCraftR1  3 месяца назад +2

      Where is your animation located?

    • @ytfnjoe
      @ytfnjoe 3 месяца назад +1

      @GloomCraftR1 "RvB_Zero Content > LowPoly > Spider"
      And I named the animation Sequence "SpiderAttack"

    • @GloomCraftR1
      @GloomCraftR1  3 месяца назад +3

      @@ytfnjoe You need to add the names of your folders so like the in the video I did SkeletonNPC.SkeletonAttackAnimation

    • @ytfnjoe
      @ytfnjoe 3 месяца назад +1

      @GloomCraftR1 ya I'm completely lost with this one error. I have
      Attack1 : animation_sequence = LowPoly.Spider.SpiderAttack
      And still an error.

    • @GloomCraftR1
      @GloomCraftR1  3 месяца назад +2

      @@ytfnjoe What is the error it is giving?

  • @AslamVFX
    @AslamVFX Месяц назад +1

    error in my verse unknowm identifier "var Attack1 : animation_sequence = SkeletonAttack" anyone help me

    • @u.i.kakashi
      @u.i.kakashi Месяц назад +1

      You prob need to change “skeletonattack” to the name of the animation you imported. Also add the name of the folder if it’s in one

    • @GloomCraftR1
      @GloomCraftR1  Месяц назад +1

      Thanks for helping out!

  • @shootemupgaming5418
    @shootemupgaming5418 3 месяца назад +1

    How do I make the monster bigger I change it but when I load the game it is back down to normal size.

    • @GloomCraftR1
      @GloomCraftR1  3 месяца назад +2

      I think you should be able to change the size in the blueprint for the NPC

    • @shootemupgaming5418
      @shootemupgaming5418 3 месяца назад +1

      @@GloomCraftR1 I got it when I import it the asset I change the size to what ever I want it can take a lot of tries and imports to get it right.

    • @GloomCraftR1
      @GloomCraftR1  3 месяца назад +2

      @@shootemupgaming5418 Oh ok, thanks for letting me know!

    • @SciPunk
      @SciPunk 2 месяца назад +1

      @@shootemupgaming5418 Mind going more into detail? I've tried re-importing with different scale in the custom npcs spawner it has the correct size but when the animations start playing the model becomes smaller

  • @TranceFuryFamilyGaming
    @TranceFuryFamilyGaming 3 месяца назад +1

    FYI Bitdefender is complaining about your code link below.

    • @GloomCraftR1
      @GloomCraftR1  3 месяца назад +1

      Yeah because for some reason my website isn't detected as being safe, do you know where I could let them recheck it?

    • @TranceFuryFamilyGaming
      @TranceFuryFamilyGaming 3 месяца назад

      @@GloomCraftR1 Hah that's really bizarre. Looking at your certificate it says it's issued by Bitdefender? You think since they issued the certificate they would approve it. Oddly enough, get on VPN worked. Wonder what that's all about.

    • @TranceFuryFamilyGaming
      @TranceFuryFamilyGaming 3 месяца назад

      @@GloomCraftR1 On a side note, have you gotten this to work with a Fortnite NPC character? I'm working on that now and where you select the attack animation, I wouldn't have one (or it's baked into the character). Maybe the "default behavior" would just take care of it.

  • @ygepeUEFN
    @ygepeUEFN 3 месяца назад +1

    can you do this but for creature spawner

    • @GloomCraftR1
      @GloomCraftR1  3 месяца назад +1

      I am not so sure but the best way would be this because the way this NPC is created is how epic most likely wants custom NPCS done!

    • @ygepeUEFN
      @ygepeUEFN 3 месяца назад

      @@GloomCraftR1 okayy thanks

  • @crabbycrabman
    @crabbycrabman 4 месяца назад +1

    Pretty cool the only problem is i dont play fortnite lol

  • @SwirlsterSuccesor
    @SwirlsterSuccesor Месяц назад +2

    [8/26, 2:24 PM] Krish Rana: 46i656
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