Creating Custom Enemies/NPCs In UEFN!

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  • Опубликовано: 27 янв 2025

Комментарии • 96

  • @VoxelDevs
    @VoxelDevs  7 месяцев назад +3

    🤖 DISCORD FOR 🎨COLOR PALLETE, 🫂COMMUNITY, 🧊MODELS , AND 🆘HELP: discord.gg/N7QeJtXnpc ||||||||| 🕸OUR WEBSITE FOR CODE: voxeldevs.com/ContentHolder/CCENIUENN/CCENIUENN.html

    • @ShadyVr2
      @ShadyVr2 6 месяцев назад +1

      the link is not working

    • @VoxelDevs
      @VoxelDevs  6 месяцев назад +1

      @@ShadyVr2 Try refreshing it

    • @ShadyVr2
      @ShadyVr2 6 месяцев назад

      @@VoxelDevs still not working for the code

    • @ShadyVr2
      @ShadyVr2 6 месяцев назад

      @@VoxelDevs could you maybe paste the code here

    • @no1preston1459
      @no1preston1459 6 месяцев назад

      Were do I get models

  • @shootemupgaming5418
    @shootemupgaming5418 6 месяцев назад +5

    WOW thanks I have been working on this for 3 days and found your video copy code was the best idea ever got my sub and I don't sub to many but you got it.

  • @Harribo11gamingXD
    @Harribo11gamingXD 15 дней назад +1

    i made the code but the behaviour isnt showing up in the npcdevice

  • @lucasgonzalez1436
    @lucasgonzalez1436 3 месяца назад

    dude this tutorial saved my life, after trying to code for days your script is the only one that worked. great starter script for anyone!!! thanks a million, your tutorials are the best!!! this tutorial on npc's is the best one out there!!! love, peace and chicken grease.

    • @VoxelDevs
      @VoxelDevs  3 месяца назад

      Thank you. It means a lot to us. We try our best to create the best tutorials for you guys. 😃

  • @BenPen
    @BenPen 4 месяца назад

    Amazing tutorial, looking a lot into NPC's rn and not much out there, really appreciate this!

  • @cegars
    @cegars 18 дней назад +3

    you need to get your animation in the same folder than the verse file

    • @Xi_morg
      @Xi_morg 15 дней назад +2

      Thanks !

  • @GlobalBloxYT
    @GlobalBloxYT 3 месяца назад

    Thanks brotha great tutorial! God bless

  • @VerseifyUEFN
    @VerseifyUEFN 6 месяцев назад +1

    great tutorial!!

  • @diamond_crs8650
    @diamond_crs8650 Месяц назад +2

    The video is great but I have an unsolved problem how to make it so the animation doesn't stop when the attack hits the target, I want it to continue the attack animation and then go.

    • @ethanwaldo6493
      @ethanwaldo6493 Месяц назад +1

      He mentioned this in the video. I think the reason it stops is because of the sleep time that you have set after you play the npc attack animation. If you change this to the full length of your animation then I think it should fix your issue.

  • @adambooth8243
    @adambooth8243 8 дней назад

    Is it possible to make the pet detect when a creature is in range?

  • @rishabhsharma2179
    @rishabhsharma2179 7 месяцев назад +1

    Goat Is back !!

  • @Dr-p3pper246
    @Dr-p3pper246 Месяц назад +1

    How do I get to the verse codes

  • @AslamVFX
    @AslamVFX 4 месяца назад +2

    error in my verse unknowm identifier "var Attack1 : animation_sequence = SkeletonAttack" anyone help me

    • @u.i.kakashi
      @u.i.kakashi 4 месяца назад +1

      You prob need to change “skeletonattack” to the name of the animation you imported. Also add the name of the folder if it’s in one

    • @VoxelDevs
      @VoxelDevs  4 месяца назад +1

      Thanks for helping out!

    • @deltanik28
      @deltanik28 2 месяца назад +1

      have the same i ssue

    • @deltanik28
      @deltanik28 2 месяца назад +1

      shoutout to u.i.kakashi, his answer solved it for me

    • @sixtwo-n8s
      @sixtwo-n8s 13 дней назад

      @@u.i.kakashi how do you path a folder ?

  • @Alterracreates
    @Alterracreates 2 месяца назад +1

    How do i copy animation sequence

    • @VoxelDevs
      @VoxelDevs  Месяц назад +1

      What do you mean by copy?

    • @Alterracreates
      @Alterracreates Месяц назад +1

      @@VoxelDevs dw I found it out

  •  26 дней назад +1

    Is there a way to scale the model up bigger and retain the hitbox?

    • @VoxelDevs
      @VoxelDevs  23 дня назад +1

      If you want to make the model bigger you need to change the scale on import!

    •  23 дня назад +1

      @ I did but the hit box size does not change :/ it remains the same size as the original model…

    • @VoxelDevs
      @VoxelDevs  23 дня назад +1

      You may need to go back to the part where we add physics to the skeleton!

  • @sklips_
    @sklips_ Месяц назад

    Thank you very much for the tutorial!!!. How can I make them only attack a specific team?🤔

  • @chinonoob3219
    @chinonoob3219 Месяц назад +1

    Can you help how to add sound on walk and attack on the verse code? 😢

    • @VoxelDevs
      @VoxelDevs  Месяц назад +2

      Are you on our discord?

    • @chinonoob3219
      @chinonoob3219 Месяц назад +1

      @VoxelDevs yes but nobody knows there sadly

    • @chinonoob3219
      @chinonoob3219 Месяц назад +1

      @@VoxelDevs can you help me on that issue please? Add sound on your verse code.

    • @VoxelDevs
      @VoxelDevs  Месяц назад +1

      ​@@chinonoob3219 I think the only thing you can currently do in UEFN is create an audio player device and then use blueprints to make it follow an NPC. Unfortunately, UEFN's current limitations prevent simpler methods of adding audio.

    • @chinonoob3219
      @chinonoob3219 Месяц назад

      @@VoxelDevs can we make a device to follows an npc? Do you know how can i add that? I dont see on verse how to attach it to npc.

  • @sixtwo-n8s
    @sixtwo-n8s 15 дней назад +1

    do they go through walls? can they detect walls around them? but track through them?

    • @VoxelDevs
      @VoxelDevs  14 дней назад +1

      They do go around walls

    • @sixtwo-n8s
      @sixtwo-n8s 13 дней назад

      @@VoxelDevs cool cooL! one question, my zombie keeps hitting randomly and it wont track players good

  • @PureBangGames
    @PureBangGames 2 месяца назад +1

    This worked great. I'm having an issue though were I want to use these NPCs inside a house and they won't go through open doors. Any idea how to solve that?

    • @VoxelDevs
      @VoxelDevs  2 месяца назад +1

      I'm not sure if you can make them open doors.

  • @6ThumbsYT
    @6ThumbsYT 6 месяцев назад +2

    Do you know how to add Audio like footsteps to the NPC ? Like for this Skelton you could add Skelton noises and when he hits you it makes a punch noise. How would you do that ?

    • @VoxelDevs
      @VoxelDevs  6 месяцев назад +1

      I believe you need to check if the fortcharacter of the NPC is moving and if so you need to play a sound and for the hit noise you can add that in where the skeleton plays the attack animation (You need to use the audio player device to play audio)

    • @trace6585
      @trace6585 4 месяца назад

      @@VoxelDevs For some reason no devices work when you call them. I tried using audio devices to play and it doesn't play anything. Any ideas?

  • @ZuriFortnite
    @ZuriFortnite 7 месяцев назад +1

    This will be useful for my l4d project! And others

  • @Jizaga057
    @Jizaga057 6 месяцев назад +2

    Hey, thanks for the tutorial but, how can I make it so that when it moves away from X distance it stops looking for me until it re-enters the checkrange?

    • @VoxelDevs
      @VoxelDevs  6 месяцев назад +2

      You can add a condition to the tracking script that disables the tracking functionality when the distance exceeds X.

    • @Jizaga057
      @Jizaga057 6 месяцев назад

      @@VoxelDevs I tried but I didn't succeed, I don't know much how to use see and I haven't been able to solve that detail and I still need that when I make the attack it activates the cinematic device. It is very complicated Verse

  • @ytfnjoe
    @ytfnjoe 6 месяцев назад +1

    I used a spider and came across an issue
    When I update the " spider_behavior_helper" just below with "Attack1 : animation_sequence = SpiderAttack" the (SpiderAttack) gets an error. Any Idea?

    • @VoxelDevs
      @VoxelDevs  6 месяцев назад +2

      Where is your animation located?

    • @ytfnjoe
      @ytfnjoe 6 месяцев назад +1

      @GloomCraftR1 "RvB_Zero Content > LowPoly > Spider"
      And I named the animation Sequence "SpiderAttack"

    • @VoxelDevs
      @VoxelDevs  6 месяцев назад +3

      @@ytfnjoe You need to add the names of your folders so like the in the video I did SkeletonNPC.SkeletonAttackAnimation

    • @ytfnjoe
      @ytfnjoe 6 месяцев назад +1

      @GloomCraftR1 ya I'm completely lost with this one error. I have
      Attack1 : animation_sequence = LowPoly.Spider.SpiderAttack
      And still an error.

    • @VoxelDevs
      @VoxelDevs  6 месяцев назад +2

      @@ytfnjoe What is the error it is giving?

  • @SpartanMMO
    @SpartanMMO 5 месяцев назад

    Nice video my npc is working now but still have problem when i have gear attached in Blueprint to sockets my weapon and armor is buged and stay verticaly in midle of npc and not following animation. Also when i want to use combo attack instead of simple attack i need to hit player everysingle time my guy do --> 3 spins and in everyspin hi hits a player or maybe will be good to do like 2.5sec damage per tick instead of hit. Is this posible to fix somehow ?

  • @babyfox205
    @babyfox205 7 месяцев назад +1

    good job with the damage distance check, so it will not be damaging when player already ran away 👍 nice. how do you spawn a dynamic VFX on elimination? do you make VFX editables on the class and assign their types upfront and then use SpawnParticleSystem? or can create vfx dynamically without assigning them to editable array or putting into scene?

    • @VoxelDevs
      @VoxelDevs  7 месяцев назад +1

      Are you trying to make it so there is a custom particle on the skeleton when it dies?

    • @babyfox205
      @babyfox205 6 месяцев назад

      @@VoxelDevs yup, a custom Niagara based vfx

  • @shootemupgaming5418
    @shootemupgaming5418 6 месяцев назад +1

    How do I make the monster bigger I change it but when I load the game it is back down to normal size.

    • @VoxelDevs
      @VoxelDevs  6 месяцев назад +2

      I think you should be able to change the size in the blueprint for the NPC

    • @shootemupgaming5418
      @shootemupgaming5418 6 месяцев назад +1

      @@VoxelDevs I got it when I import it the asset I change the size to what ever I want it can take a lot of tries and imports to get it right.

    • @VoxelDevs
      @VoxelDevs  6 месяцев назад +2

      @@shootemupgaming5418 Oh ok, thanks for letting me know!

    • @SciPunk
      @SciPunk 5 месяцев назад +1

      @@shootemupgaming5418 Mind going more into detail? I've tried re-importing with different scale in the custom npcs spawner it has the correct size but when the animations start playing the model becomes smaller

  • @techuser1619
    @techuser1619 7 месяцев назад +1

    Thanks for the tutorial! Is there anyway we can add animations for different attacks or even one custom attack animation? Can’t find that anywhere.

    • @VoxelDevs
      @VoxelDevs  7 месяцев назад +2

      If you want to create different attack animations what you could do is create a 1-3 random int or something like that and use and if statement to check if it is anyone of those so then randomly it will choose a attack animation

    • @techuser1619
      @techuser1619 7 месяцев назад

      @@VoxelDevs thanks! Will look into it!

  • @RealidadAlterna33
    @RealidadAlterna33 2 месяца назад +1

    link didnt work!

    • @VoxelDevs
      @VoxelDevs  2 месяца назад +1

      Sorry about that our website hoster changed something on our website, but thankfully now it's fixed!

  • @kamalprime
    @kamalprime 4 месяца назад +1

    THANK YOU SOO MUCH!!! ITS WORKING. One Question how do I add sound to the enemy?

    • @VoxelDevs
      @VoxelDevs  4 месяца назад +2

      You can add sound to the enemy by making a audio sound device and making it so whenever the npc does something is plays that sound.

    • @kamalprime
      @kamalprime 4 месяца назад +1

      @@VoxelDevs thank you soo much

    • @VoxelDevs
      @VoxelDevs  4 месяца назад

      @@kamalprime You're welcome

  • @adamdejardinier356
    @adamdejardinier356 7 месяцев назад +1

    Opera 💖

  • @ygepeUEFN
    @ygepeUEFN 6 месяцев назад +1

    can you do this but for creature spawner

    • @VoxelDevs
      @VoxelDevs  6 месяцев назад +1

      I am not so sure but the best way would be this because the way this NPC is created is how epic most likely wants custom NPCS done!

    • @ygepeUEFN
      @ygepeUEFN 6 месяцев назад

      @@VoxelDevs okayy thanks

  • @TranceFuryFamilyGaming
    @TranceFuryFamilyGaming 7 месяцев назад +1

    FYI Bitdefender is complaining about your code link below.

    • @VoxelDevs
      @VoxelDevs  7 месяцев назад +1

      Yeah because for some reason my website isn't detected as being safe, do you know where I could let them recheck it?

    • @TranceFuryFamilyGaming
      @TranceFuryFamilyGaming 7 месяцев назад

      @@VoxelDevs Hah that's really bizarre. Looking at your certificate it says it's issued by Bitdefender? You think since they issued the certificate they would approve it. Oddly enough, get on VPN worked. Wonder what that's all about.

    • @TranceFuryFamilyGaming
      @TranceFuryFamilyGaming 7 месяцев назад

      @@VoxelDevs On a side note, have you gotten this to work with a Fortnite NPC character? I'm working on that now and where you select the attack animation, I wouldn't have one (or it's baked into the character). Maybe the "default behavior" would just take care of it.

  • @crabbycrabman
    @crabbycrabman 7 месяцев назад +1

    Pretty cool the only problem is i dont play fortnite lol

  • @SwirlsterSuccesor
    @SwirlsterSuccesor 5 месяцев назад +2

    [8/26, 2:24 PM] Krish Rana: 46i656
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