"The visions that you see in your head are your style; your way of perceiving music." - norkbork 8:37 I think your the most powerful influence under my layout making. I cannot thank you enough.
"I believe that you show never be afraid to drop a layout if you aren't feeling it" I'm never able to finish layouts even if I _want_ to get it done, I lose motivation way too easily lol
I've gotten some pretty dumb complaints about my gameplay, its kinda annoying, glad to see someone else agrees that you shouldn't just change things because someone else says you should. I've had this problem a lot tbh.
the thing i hate about most of the feedback is that they did't even say what they think crearly, i've seen people asking "what can i do to make this better" and responses like "structures are weird" HAHAHA
What a great video tbh. All the information was organized and well explained, the information itself was beyond useful, and the only complain I have is your voice (it made me sleepy), so it's not that big of a complain at all. I wish I had discovered your channel sooner, 'cause you seem like the kind of guy that knows what he's talking about, and more than that, talks with passion about what he knows about. I'm also an avid Layout maker, love to experiment with new stuff all the time, have gotten into Duals lately and have been having a blast with them. I could've only gotten here building whatever I like with these tips tbh, this new generation of creators has it easy with videos like this detailing each and every step of the way to becoming a great "Layouter". Thank you for this video, as it will help a lot of people that need it. Also, why the hell not, I'm subbing.
@@norkbork The way you speak is how you perceive words. Don't change something just because someone tells you to ;) (If you couldn't tell, I'm using the context of this video to point towards a different topic. Primarily in a humorous way)
I am also a layout creator. I've dropped few of my layouts because that didn't looked good to me but when I made my latest layout, I've seen that I was improving. For structuring I used slopes,rectangular blocks and normal blocks and that went nice! I also made couple of assymetrical duals and they were amazing! I was really glad by my improvement and my inspiration was DeVeRel GD. Still I'm not that good at making gameplays but I will improve more and try to keep this up...
I really didn't need to make too many layouts to make my gameplay better xD I just did a level focused on Gameplay and that's it :v Also even if PARA it's pretty creative with his Layouts, the enjoyability of his gameplay it's horrible, I think it's better having Enjoyability over Creativity even if it's pretty generic or maybe repetitive
really good video but i still can’t build something great i keep building new layouts and scrapping them 1 or 2 days after I can’t found a way to sync gameplay correctly while making it good without ruining it
I’m super happy to see one of these tutorials that isn’t just a list of do’s and don’ts. I actually found quite a bit of this advice helpful myself, props for making such a well written and thought out video!
I can confirm that working with music that you like and vibe with, the layout will just make itsself. I used my favourite song for a layout once, an dhad no problem making it longer than 2 minutes
Very spot on! I take inspirations but mostly copy some of the gameplay from other layout creator when i first joined in But yeah after making around 200+ unfinished layouts, i finally found my taste Anyways Can you do a review on the hardest upcoming extreme demons? Like giving your thoughts on them one by one (Ps there is a new hardest upcoming extreme demon called sentient space and it aims for no.1 in the demons list, its currently worked on but the layout should be 3 minutes long) Edit: Sentient space is harder than galaxy collapse and unnerfed orochi
The songs that work best for my GP style are Fast and Upbeat songs, as my GP style is Fast-Clicking / Tapping based, and you need to focus a lot. An example of a level that doesn't use my style of GP is Leyak, where once you learn the duals, you can pass them most of the time.
A few comments on the tips: 1. I think an often overlooked thing is sure, you can set no boundaries for yourself, but I find it more interesting if you set yourself interesting (non-community defined) boundaries such as only being able to work with one gamemode. This challenges you to think about what song fits the gamemode you're using and you can figure out all sorts of interesting mechanics that help you discover your gameplay style with that gamemode 2. Avoiding conformity is something the GD community I feel like is struggling with in general. Just like it used to be that we had so many levels that a lot of them looked same-y, we're now going through that same phase but with layouts. I don't think that any video, no matter how popular, is going to be able to influence that at this stage, it's like making videos about generic levels Also I'm definitely not jealous of the fact that it took you six months to achieve double of what I've done in a year and a half... nope... not at all...
This is so true! People need to explore their own style. There are a handful of things that I think shouldn't be used, but they're pretty insignificant.
My style of gameplay is to make fast-paced layouts with simple gameplay. The thing is: I don't make structures, I just put the blocks without structuring because I don't upload them. Also, my robot, spider, cube and ball gameplays are super easy but my ship and wave ones are off-puttingly hard. Anyways, (I don't want to spam, I just want feedback, don't take this wrong) if you guys could check out some of my videos to tell me how my gameplay style needs to improve, I would appreciate it! Also this video is from 7 months ago so I wrote this bible for nothing
I’d have to disagree with the part about everyone being the same, the reason a lot of it looks the same is due to song expression, flow, and other aspects that have been perfected. Also, you can’t compare someone like Rryus to Jamscone, or Convie to Asu. It’s a lot more different at a higher level. Also, oh my god so many of these points needed to be said. Thank you for this video.
I simply wanna get better at least because my 4 - 5 years experience of my life is horrible, I've been playing geometry dash since 2015 - 2016 and only last year I've started out to keep competing demons :D
And remember kidz, there are different gameplay styles, if you didn’t like the gameplay of some layout, it’s probably not because it’s bad, but because you don’t like the style the layout is going for. Also hot take, janky gameplay is fun idc
I’m trying to make one now with these trick but I have trouble visualizing gameplay because the gameplay in the background of this video is messing up my creativity.
I always end up with unfinished layouts, whenever the songs BPM is under 150. I have learned that, and i know my levels end up very fastpaced, but its my favorite type of gameplay, so i always end up using high BPM songs like Dj Ghenki, Camellia, Cshow - Cycle Hit.(Im actually using this song for a layout)
Great video tbh. Of course,general good gp is great, but I’m glad to know someone actually remembers that gp have our own styles and good gp isn’t only quality but its own uniqueness I may be 4 years late
So I watched this in terms of trying to make a good, Harder or Insane layout for the level, and when I heard about Second Opinions, I feel like my friends give good input. One plays the game semi casually, one doesn't play, and the other one hunts demons. The one that doesn't play told me to "Play it in 16:9, and see if you can still easily sightread." I play in 4:3 btw. Few orbs were more offscreen than I wanted them to be.
8:37 that is the best explanation that I could never speak about, my mind is so much more advanced than my levels and I could never get it on there like I saw it
Bruh, you deserve way more subs, for these type of tips and work you put into this, it’s just dumb how you don’t have a lot of subscribers. But you definitely got a subscriber +1. :D - A random person.
At least for me, I think the best advice for creating unique and original levels is to purposely make a level that’s not meant to make. As in not worrying whether or not it would get rated or if other’s would like it, since it’s then when you don’t feel pressure or limits and you allow yourself to create gameplay in ways you might never have thought of before.
after many hours of creating garbage layouts that none will get to see the light of day, and watching this video, i have realized that i'm too braindead and i have no clue how i could ever stand a chance in making great gameplay, i've played for long enough to know what's good or bad when it comes to gameplay, though cooking something up yourself is a completely different ball game, i have a lot of ideas on the many levels i'd love to create for the community, as you said, visualizing the gameplay that plays out, however doing it all on your own, gameplay, structures and facing the behemoth that is decoration, very easy to give up and just drop pretty much everything. i suppose my perception holds me back, honestly i don't even know if i'll ever get to the point of truly putting in the work, not to mention i don't even know how to do all of it, especially since 2.2 is out, how to make so that i love my own level, what im good at is just polishing what exists, not making things come into existence :/
thank you norkbork for this amazing video. i have always thought that creating tutorials which tells you what gameplay not to make and to make didnt help because it limited what you could build.
I just can't make a layout without feeling demotivated because i know that no matter what i do it will play terribly, be horribly structured and the visuals are going to be beyond awful
That's what I want to do and what I want it to be because the real reason I bought this gamme in the first place is that I want a decorated gameplay that could feel like some kind of artistic expression with a side of consistency. I made a lot of layouts and some aren't finished, some are horrible, and most importantly, I just learned how to use the color triggers and it came out as good but not too much. I was more insterested in making my favourite song levels, NONG levels, and most importantly, XL full song level that only JonathanGD and a hnadful of creatorrs can accomplish. I already publised at least 9 or 10 levels most of which are challenges. Some are full version of a specific song because this is also one of the reasons I got into this game. 2 xl levels, 1 meme level, and I plan on finishing some levels mostly revolving around melodic dubstep and some of my personal songs. This video along with listening to songs that felt like "I want to make a level out of it". whenevr I found a new song, I dream about the finished product because it felt good and syncs well and the theme would be based on how I felt on the song and what is the song about. Thanks to this video, one day or another, I shall be continuing creating levels and put some or a lot of effort on it to capture the dream of why I got into this game in the first place. Thank you for giving your opinion on this and now I can find a reason to put my dreams into a level
THANK you for mentioning the thing about how if you don't conform to the basic and boring layout style that everyone else uses, I typically build extremely fast and portal intensive GP that gets heavily criticised and I seem to consistently recieve the phrase: "Looks unfun." I also tend to use size portals and dual portals to add extra effects and flavour to my level without changing the gameplay and yet for some reason people seem to hate that, and call me lazy for using them to sync to the song, it's like they want me to make every note an input or something.
the thing you said about music is the key point to make gameplay we like, in the series of know your editor by samyfying, he said that song is the basement of the gameplay, without it everything that comes after the song will fall apart, and i've seen this my self, when i've posted on my youtube channel that is Wyltoon all the differents gameplay i made, the one that were the most watch and liked was the one i've enjoyed the most building on. if you post on youtube regularly gameplay, the statistic can be for the majority of the time a very good indicator of if the peoples like what you've made.
my layouts are stange but fun and original and every1 tells me my layouts are too much and the sync of them is annoying. sync is my no1 priority when it comes to lvl creation. plz let me know your opinon. Is sync No.1?
Norkbork: thanking his viewers for like 30 seconds
Me: clicking to the gameplay in the background
too relatable
LOL
k
I’m on my phone :(
Mum Has a mum as well then just tap the parts of your phone that aren’t the screen
i feel like people only feel that an extreme/insane demon layout is good when it is a speedcore layout
Speedcore died like a year ago
yea that ain’t tru bud
I'm sad no one has made a Holy Macaroni layout yet
thats totally wrong
speedcore layouts are trash
"The visions that you see in your head are your style; your way of perceiving music."
- norkbork
8:37
I think your the most powerful influence under my layout making. I cannot thank you enough.
:D
I guess my style is eating children
That is such a hard line
Soon enough I’ll be flexing that I was here before 1k once norkbork hits 100k lmao
I was here before 400 subs lmao
i was here when he had 700 or 800
Idk when I found nork
i was 4011 sub ‘=.=‘
I've watched this guy since 1.5k ish but I've never actually subbed lol
"I believe that you show never be afraid to drop a layout if you aren't feeling it"
I'm never able to finish layouts even if I _want_ to get it done, I lose motivation way too easily lol
Same tbh
i just get bored lmao
True: I be like... let's build an incredible level!!!!
After I made 30 seconds gameplay.... I'm out of ideas I'm not finishing it
low attention span
@@porple4430 Or maybe it's called lacking motivation like the comment says, no one said this was an attention span issue
I've gotten some pretty dumb complaints about my gameplay, its kinda annoying, glad to see someone else agrees that you shouldn't just change things because someone else says you should.
I've had this problem a lot tbh.
Same lol, ppl say that my gameplay is annoying without saying why
@Spacious250 [GD] except that what may seem like everyone is really just a vocal minority. not all criticism is valid
the thing i hate about most of the feedback is that they did't even say what they think crearly, i've seen people asking "what can i do to make this better" and responses like "structures are weird" HAHAHA
Lunaticboi IMO it should always feel like the players fault when they die. As long as this is true then it’s good gameplay.
@@liamshaw3971 not always
"I hope you guys are as excited for the future as I am," he says in a the most monotone voice ever.
yes I HAVE invited you to join
HE HAS
HE HAS THO 👊👳🏿♂️
HE DID
PRO
funny cat
I'm gonna get discord just for this
Also very interesting take on improving gameplay
What a great video tbh.
All the information was organized and well explained, the information itself was beyond useful, and the only complain I have is your voice (it made me sleepy), so it's not that big of a complain at all.
I wish I had discovered your channel sooner, 'cause you seem like the kind of guy that knows what he's talking about, and more than that, talks with passion about what he knows about.
I'm also an avid Layout maker, love to experiment with new stuff all the time, have gotten into Duals lately and have been having a blast with them. I could've only gotten here building whatever I like with these tips tbh, this new generation of creators has it easy with videos like this detailing each and every step of the way to becoming a great "Layouter".
Thank you for this video, as it will help a lot of people that need it. Also, why the hell not, I'm subbing.
UnluckyClover aww ty
@@norkbork The way you speak is how you perceive words. Don't change something just because someone tells you to ;)
(If you couldn't tell, I'm using the context of this video to point towards a different topic. Primarily in a humorous way)
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Ey man. Thanks for the 5 tips. Hopefully my layout's gameplay style change to look more interesting.
I am also a layout creator. I've dropped few of my layouts because that didn't looked good to me but when I made my latest layout, I've seen that I was improving. For structuring I used slopes,rectangular blocks and normal blocks and that went nice! I also made couple of assymetrical duals and they were amazing! I was really glad by my improvement and my inspiration was DeVeRel GD.
Still I'm not that good at making gameplays but I will improve more and try to keep this up...
me: makes extreme demon layout
everyone: *_looks like an insane demon to me...._*
bruh how good are you
@DynaXiasT oofity
I wish I could like this a hundred times. This was so useful, thank you so much, I needed this.
Just have over 2 hours of free time and put the video on loop.
AALB
.__.
norkbork this is my 5th time watching this
This is one of the best channels for Geometry Dash commentary. Unlike other people, you speak genuinely and actually explain stuff very clearly. :)
I really didn't need to make too many layouts to make my gameplay better xD I just did a level focused on Gameplay and that's it :v
Also even if PARA it's pretty creative with his Layouts, the enjoyability of his gameplay it's horrible, I think it's better having Enjoyability over Creativity even if it's pretty generic or maybe repetitive
Found your content awhile ago, and although they're a little too doom and gloom sometimes, I really love your content :)
wdym doom and gloom :c
but thank you!
@@norkbork you're monotone
Heinz Mustard fu
really good video but i still can’t build something great i keep building new layouts and scrapping them 1 or 2 days after
I can’t found a way to sync gameplay correctly while making it good without ruining it
Same
The second tip is kinda pointless ngl. Structures don’t affect the quality of the gameplay other than making it looking more presentable.
Him: "Never not use something because the community as a whole looks down upon it"
Mirror portals: 👀
I expected a tutorial not therapy holy heck
I’m super happy to see one of these tutorials that isn’t just a list of do’s and don’ts. I actually found quite a bit of this advice helpful myself, props for making such a well written and thought out video!
Congrats on 2k subs :) you deserve it
Thank you for the tips It will show in my levels. Congrats for 2k you really do deserve it.
I can confirm that working with music that you like and vibe with, the layout will just make itsself. I used my favourite song for a layout once, an dhad no problem making it longer than 2 minutes
I havent watched the video yet,but you really deserve 2k subs :)
my layouts usually have simple gameplay but i feel like its too empty thi is inspiring me to make harder gameplay thanks
You are an awesome teacher! I can really relate to this as well :) It would be awesome if we could collab?
Edit: Holy! Every sentence is relatable!
0.48 whats this, "i love you all"? Im a boy norkbork gay confirmed?
Very spot on!
I take inspirations but mostly copy some of the gameplay from other layout creator when i first joined in
But yeah after making around 200+ unfinished layouts, i finally found my taste
Anyways
Can you do a review on the hardest upcoming extreme demons?
Like giving your thoughts on them one by one
(Ps there is a new hardest upcoming extreme demon called sentient space and it aims for no.1 in the demons list, its currently worked on but the layout should be 3 minutes long)
Edit:
Sentient space is harder than galaxy collapse and unnerfed orochi
mayb ill think about it :p
The songs that work best for my GP style are Fast and Upbeat songs, as my GP style is Fast-Clicking / Tapping based, and you need to focus a lot. An example of a level that doesn't use my style of GP is Leyak, where once you learn the duals, you can pass them most of the time.
Same! literally almost every cYsmix song just fits perfectly into my style
My gameplay style is sync, it can be fast or slow. For this reason songs like the Africa circles song work best for be
I could teach you structuring btw
This is the best gameplay video I have ever seen.
A few comments on the tips:
1. I think an often overlooked thing is sure, you can set no boundaries for yourself, but I find it more interesting if you set yourself interesting (non-community defined) boundaries such as only being able to work with one gamemode. This challenges you to think about what song fits the gamemode you're using and you can figure out all sorts of interesting mechanics that help you discover your gameplay style with that gamemode
2. Avoiding conformity is something the GD community I feel like is struggling with in general. Just like it used to be that we had so many levels that a lot of them looked same-y, we're now going through that same phase but with layouts. I don't think that any video, no matter how popular, is going to be able to influence that at this stage, it's like making videos about generic levels
Also I'm definitely not jealous of the fact that it took you six months to achieve double of what I've done in a year and a half... nope... not at all...
Pokemon gen 5 music based based based
yes sir
Amazing video, extremely informative and entertaining! GG on 2k man, you deserve every bit of attention you have!
8:16 , a good timestamp to leave it here
i need help with gameplay
This is so true! People need to explore their own style. There are a handful of things that I think shouldn't be used, but they're pretty insignificant.
i make the best gameplay with dubstep songs that don’t have as much bass in them, eg. the second half of the drop in evil whiskey by canonblade
9:29 why does he sound sick
Why am I watching this? I haven't played gd since 2016... It's like that Mario speedrun essay
My style of gameplay is to make fast-paced layouts with simple gameplay. The thing is: I don't make structures, I just put the blocks without structuring because I don't upload them. Also, my robot, spider, cube and ball gameplays are super easy but my ship and wave ones are off-puttingly hard. Anyways, (I don't want to spam, I just want feedback, don't take this wrong) if you guys could check out some of my videos to tell me how my gameplay style needs to improve, I would appreciate it!
Also this video is from 7 months ago so I wrote this bible for nothing
2:41 is this the omicron layout
I’d have to disagree with the part about everyone being the same, the reason a lot of it looks the same is due to song expression, flow, and other aspects that have been perfected. Also, you can’t compare someone like Rryus to Jamscone, or Convie to Asu. It’s a lot more different at a higher level. Also, oh my god so many of these points needed to be said. Thank you for this video.
yeah but i do think there is a trend that has been a lot of gameplay as of late just using the same mechanics yknow
@@norkbork yeah
I really needed this because I want to be happy with my gameplay style before I start fully creating or atleast trying to
I simply wanna get better at least because my 4 - 5 years experience of my life is horrible, I've been playing geometry dash since 2015 - 2016 and only last year I've started out to keep competing demons :D
yes I sometimes do fall into those traps sometimes... An actual video that respects our creativity :)
And remember kidz, there are different gameplay styles, if you didn’t like the gameplay of some layout, it’s probably not because it’s bad, but because you don’t like the style the layout is going for. Also hot take, janky gameplay is fun idc
8:16 Ok, what the hell you just said exactely what it's like for me. Finally someone understands how it is!!! :O :D
I’m trying to make one now with these trick but I have trouble visualizing gameplay because the gameplay in the background of this video is messing up my creativity.
0:00
No problem man
There are so many extreme demons that are so forgetable not because of their decoration but because of their gameplay.
Very useful. Just subbed
I always end up with unfinished layouts, whenever the songs BPM is under 150. I have learned that, and i know my levels end up very fastpaced, but its my favorite type of gameplay, so i always end up using high BPM songs like Dj Ghenki, Camellia, Cshow - Cycle Hit.(Im actually using this song for a layout)
What a great video! This changed my view completely and I’m exited to start creating
Great video tbh.
Of course,general good gp is great, but I’m glad to know someone actually remembers that gp have our own styles and good gp isn’t only quality but its own uniqueness
I may be 4 years late
So I watched this in terms of trying to make a good, Harder or Insane layout for the level, and when I heard about Second Opinions, I feel like my friends give good input.
One plays the game semi casually, one doesn't play, and the other one hunts demons. The one that doesn't play told me to "Play it in 16:9, and see if you can still easily sightread."
I play in 4:3 btw. Few orbs were more offscreen than I wanted them to be.
I just got Rick rolled by a lays ad...
Me too
As a creator, I agree with all of this. This will help a lot of people :D
[ER] Ender wait ur a cRATOR?
@@aliveandunwell430 yes
8:37 that is the best explanation that I could never speak about, my mind is so much more advanced than my levels and I could never get it on there like I saw it
Any tips on getting ideas for your layout?
just try to visualize it in your head ig and translate that to gameplay
This gameplay in the background is literally Sooooo common nowadays like woow
most levels i play i can tell in the first few seconds if its gonna be worth my time to beat it just by how the gameplay is
Wow thank you!
Congrats! :D
Bruh, you deserve way more subs, for these type of tips and work you put into this, it’s just dumb how you don’t have a lot of subscribers. But you definitely got a subscriber +1. :D - A random person.
At least for me, I think the best advice for creating unique and original levels is to purposely make a level that’s not meant to make. As in not worrying whether or not it would get rated or if other’s would like it, since it’s then when you don’t feel pressure or limits and you allow yourself to create gameplay in ways you might never have thought of before.
after many hours of creating garbage layouts that none will get to see the light of day, and watching this video, i have realized that i'm too braindead and i have no clue how i could ever stand a chance in making great gameplay, i've played for long enough to know what's good or bad when it comes to gameplay, though cooking something up yourself is a completely different ball game, i have a lot of ideas on the many levels i'd love to create for the community, as you said, visualizing the gameplay that plays out, however doing it all on your own, gameplay, structures and facing the behemoth that is decoration, very easy to give up and just drop pretty much everything. i suppose my perception holds me back, honestly i don't even know if i'll ever get to the point of truly putting in the work, not to mention i don't even know how to do all of it, especially since 2.2 is out, how to make so that i love my own level, what im good at is just polishing what exists, not making things come into existence :/
Very helpful video! I Subbed and I'm also watching this at midnight bc why not? I'll join ur discord server later!
Tysm! You encourage me to keep making my terrible gameplays🙃
thank you norkbork for this amazing video. i have always thought that creating tutorials which tells you what gameplay not to make and to make didnt help because it limited what you could build.
I just can't make a layout without feeling demotivated because i know that no matter what i do it will play terribly, be horribly structured and the visuals are going to be beyond awful
Well, i guess i will just stick to making easy and satisfying layouts for now, making demons ain't easy.
Thanks bud
bro wrote a whole essay for his commentary - dw man, talk how you normally talk, we dont need a serious essay
That's what I want to do and what I want it to be because the real reason I bought this gamme in the first place is that I want a decorated gameplay that could feel like some kind of artistic expression with a side of consistency. I made a lot of layouts and some aren't finished, some are horrible, and most importantly, I just learned how to use the color triggers and it came out as good but not too much. I was more insterested in making my favourite song levels, NONG levels, and most importantly, XL full song level that only JonathanGD and a hnadful of creatorrs can accomplish. I already publised at least 9 or 10 levels most of which are challenges. Some are full version of a specific song because this is also one of the reasons I got into this game. 2 xl levels, 1 meme level, and I plan on finishing some levels mostly revolving around melodic dubstep and some of my personal songs. This video along with listening to songs that felt like "I want to make a level out of it". whenevr I found a new song, I dream about the finished product because it felt good and syncs well and the theme would be based on how I felt on the song and what is the song about. Thanks to this video, one day or another, I shall be continuing creating levels and put some or a lot of effort on it to capture the dream of why I got into this game in the first place. Thank you for giving your opinion on this and now I can find a reason to put my dreams into a level
Most informative gameplay related RUclips video thankyou
THANK you for mentioning the thing about how if you don't conform to the basic and boring layout style that everyone else uses, I typically build extremely fast and portal intensive GP that gets heavily criticised and I seem to consistently recieve the phrase: "Looks unfun."
I also tend to use size portals and dual portals to add extra effects and flavour to my level without changing the gameplay and yet for some reason people seem to hate that, and call me lazy for using them to sync to the song, it's like they want me to make every note an input or something.
the thing you said about music is the key point to make gameplay we like, in the series of know your editor by samyfying, he said that song is the basement of the gameplay, without it everything that comes after the song will fall apart, and i've seen this my self, when i've posted on my youtube channel that is Wyltoon all the differents gameplay i made, the one that were the most watch and liked was the one i've enjoyed the most building on.
if you post on youtube regularly gameplay, the statistic can be for the majority of the time a very good indicator of if the peoples like what you've made.
keep listening to the song you are making layout with a million times till you become one with the song and make the best layout
my layouts are stange but fun and original and every1 tells me my layouts are too much and the sync of them is annoying. sync is my no1 priority when it comes to lvl creation. plz let me know your opinon. Is sync No.1?
176 levels. 174 of them are very Very VEry VERy VERY unlikely to be finished
Subscribed!
Thank you for this video c: this helped me a lot when it first came out
"I believe that you show never be afraid to drop a layout if you aren't feeling it"
just fixed the reason I came here
I like sync.
That's it.
This was completely irrelevant
make your regular content and these types of videos
Bruh u dont deserve 2k subs
U deserve more, also nice tips, thaks!!!❤
And here iam after taking the tutorial... Ty so much bro
Does anyone know the names of some of the layouts in the background? (They all look so fun lol)
8:14 actually that's what I always experiencing when i hear an awesome song whether its an NONG or its in Newgrounds
the biggest tip ive ever heard for new level creators, make bad levels to understand the mechanics then make a passion project of a level
Hey! You are really good and profesional youtuber. I hope you will be much more popular in the future.
The style in my head is a very fast paced extremely hard and confusing style and I'm wayyyyyy too lazy to make them lmao.
This is exactly the video I needed :O Thaaanks!!!
Bro is the most honest, the calmest and the most gentle person I know.👍💪💯💯
Wait but what if,we make layouts,and we combine them into one level?
Thanks RUclips algorithm.
11/10