For monetizing mechamonarch, just put a row of ads on the right. no fishy stuff that pops up when you scroll far enough or expands when you pass your cursor over it. No one will care and it will add steady revenue. If those muted video ads generate revenue over time you could add one of those, since people just leave mechamonarch pages open for days at a time.
Mechamonarch is fab! When I first got the game I devoured all the pages. Helped my decision to buy the game too because I saw it had supporting content, which reassured me the player base was engaged and vibrant.
After watching some of this video I went War Factory in a 900 MMR game when facing a Sabertooth player who largely neglected chaff. I was losing in the beginning but I knew I was building my board and with a couple of techs my balls would get longevity and it all worked out in round 8 with two warfactories with range and ball production plus economy cost reduction. Lvl 3 warfactory is kind of hilarious in low MMR.
Round 5, the factory was only using 2 of it's 4 guns to shoot those fortresses??! I don't understand why it doesn't turn to put the fort in its other guns' firing arc...
Probably somewhat complicated to "optimise" the factory's gun positions. Much simpler to just point at something and then check if anything is in range of the other guns. Also, given how everything else behaves (just shoot whatever is closest, often non-optimally) it seems pretty par for the course. If Raidens moved like 10m into their normal range they'd almost always get 3 arcs, instead half the time they'll only fire one if the enemy doesn't walk in, etc.
Seems like "Surrey Mechabellum" and me won't be friends, just 5 seconds before he confessed to his not using Arclight crime, I was confessing that I'd marry them (and do other things).
Can someone explain what exactly changed this season that caused this change to an 'arclite meta' from what it was before? Was there a big buff to them this season that I missed or something?
Buff to arclight attack speed, nerf to crawlers so fangs are good now and they pair very well with arclights. Big nerf on jump drive which was a very strong arclight core counter early game. Introduction of raiden which makes most multiple unit squad chaff clear units hard to play. Introduction of sabertooth as a normal unit and starting unit (it pairs amazingly with arcllights and makes it so players are unbale to use tarantula as a chaff clear unit)
For monetizing mechamonarch, just put a row of ads on the right. no fishy stuff that pops up when you scroll far enough or expands when you pass your cursor over it. No one will care and it will add steady revenue. If those muted video ads generate revenue over time you could add one of those, since people just leave mechamonarch pages open for days at a time.
Great match! Thought those farseers were gonna save the day at the end there.
Mechamonarch is fab! When I first got the game I devoured all the pages. Helped my decision to buy the game too because I saw it had supporting content, which reassured me the player base was engaged and vibrant.
keep em coming, love watching your stuff.
Your dog must always want something.
Yes
After watching some of this video I went War Factory in a 900 MMR game when facing a Sabertooth player who largely neglected chaff. I was losing in the beginning but I knew I was building my board and with a couple of techs my balls would get longevity and it all worked out in round 8 with two warfactories with range and ball production plus economy cost reduction. Lvl 3 warfactory is kind of hilarious in low MMR.
It's a pretty hilarious in high mmr aswell :)
selling the levelled marksman and the levelled phoenix really hurt my head for farseer...
Round 5, the factory was only using 2 of it's 4 guns to shoot those fortresses??! I don't understand why it doesn't turn to put the fort in its other guns' firing arc...
factory pathing isn't a bug, it's a feature XD
Sometimes I like to mobile beacon it diagonally to get 3 guns firing
Probably somewhat complicated to "optimise" the factory's gun positions. Much simpler to just point at something and then check if anything is in range of the other guns.
Also, given how everything else behaves (just shoot whatever is closest, often non-optimally) it seems pretty par for the course. If Raidens moved like 10m into their normal range they'd almost always get 3 arcs, instead half the time they'll only fire one if the enemy doesn't walk in, etc.
Pathing micro is a skill all on its own
It's so buggy, need to position it very well and use beacons very well
@@jordanb722but Raiden always fire all his arcs. If there is one target, he fires all in it.
G O O D
Seems like "Surrey Mechabellum" and me won't be friends, just 5 seconds before he confessed to his not using Arclight crime, I was confessing that I'd marry them (and do other things).
I think the second game would have been good to have fang shield. Everything except the fire badgers would have struggled against it.
That is true. I think I thought in the game he had more mustangs, but he only had 2 high level ones
@SurreyEZ Oh, i didn't even notice the mustangs on the board. **derp eyes**
24:44 Ruff!
Can someone explain what exactly changed this season that caused this change to an 'arclite meta' from what it was before? Was there a big buff to them this season that I missed or something?
Buff to arclight attack speed, nerf to crawlers so fangs are good now and they pair very well with arclights. Big nerf on jump drive which was a very strong arclight core counter early game. Introduction of raiden which makes most multiple unit squad chaff clear units hard to play. Introduction of sabertooth as a normal unit and starting unit (it pairs amazingly with arcllights and makes it so players are unbale to use tarantula as a chaff clear unit)
What triggers mustangs for you RAT? Is it lots of fangs?
Yes fangs
Any reason you don't go photon on the farseers in game 2? EMP was screwing you over pretty bad and ignite and acid were concerns...
Doesn't last long enough
game should be renamed to "Dumb Robots"