AS VAL Modeling Timelapse || Blender

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  • Опубликовано: 21 июн 2024
  • Quite a long time no see :)
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    MY SOCIALS:
    IG: / blendersolo
    Behance: www.behance.net/davit-lazaryan
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    ⬇️Business Inquiries⬇️
    davit.lazaryann@gmail.com
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    Music: • Chill Vibes and Relaxi... (RUclips Sound Library)
    Peace🫰
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Комментарии • 16

  • @egor_agostini
    @egor_agostini 13 дней назад

    This looks great! I really love how you tacked the making of the finer details especially. Only the textures look a little flat, but otherwise looks great!

  • @oth9manothman47
    @oth9manothman47 23 дня назад +1

    نايس ووورك❤

  • @Babarin
    @Babarin 23 дня назад

    Absolute banger video, cant wait for the SP tutorial 🔥

  • @psizradlo1rt397
    @psizradlo1rt397 21 день назад +1

    This guy is so calming. You should talk more in your videos :)

  • @user-dr8oq7xe8u
    @user-dr8oq7xe8u 22 дня назад

    Thanks!. It is too fast for a beginner 😭. Are you going to upload live video?

    • @BlenderSolo
      @BlenderSolo  22 дня назад

      Oh well😆 I was not quite planning that. But like maybe in the future. But thanks tho❤️

  • @bingusdingus5209
    @bingusdingus5209 16 дней назад

    Awesome job! How did you get so good at weapon modeling? I'm currently trying to learn it with little success.

    • @BlenderSolo
      @BlenderSolo  16 дней назад +1

      It all comes down to the time that you spent on doing it and dedication. If you look back at my older models you can see that they look kinda… ugly? So to summarise, you have to be dedicated and spend your free time on modelling and experimenting😊

  • @LukaKarloci
    @LukaKarloci 15 дней назад

    Hey got a questions do N-gons matter or not some say it does some say it doesnt and im confused

    • @BlenderSolo
      @BlenderSolo  15 дней назад

      It depends on the intentions. If you are making a commercial project you probably want a better topo. Or if you are making an organic object with subdivision you also want good topo. But if you are making a game asset or a simple model like this, you don’t REALLY need a perfect topo. Tho it’s not bad to have a good topology.

  • @hawkguy10121
    @hawkguy10121 23 дня назад

    how do you texture?

    • @BlenderSolo
      @BlenderSolo  23 дня назад +2

      In substance painter. Planning to do a substance tutorial next