Yup. Just grabbed my keyboard to say the same thing. Thanks for doing it for me. Well said, it's awesome the narrator took the time to plug a really nice positive message at the end.
vpustote the game had no hand to hand boss fights, the Arkham knight had huge potential of being the best boss battle like death stroke in Arkham origins but instead they decided to do a tank fight and a predator challenge, also deathstroke is a huge disappointment in Arkham knight
@@horatzegooltro969 The Arkham Series had zero ways to make an engaging hand-to-hand boss fight with the system. There's a reason people bitch non-stop because how bad Origin's boss fights were.
That made that game so disappointing. The fact that there was no actual battle with the Arkham Knight and that the fight with Deathstroke was just another tank battle pissed me off so much.
Jules... I have suffered depression for the last 15 years and everytime things seem bleak I always turn to WCG not only for the content but for the lovely lovely message that always manages to lift my spirit... the world need more people like you... also, there would be more than one per list.
Azfarel Valentine because of our south west savage, i too find great comfort in his final thoughts at the end of his videos. just remember he doesnt like wet bread, he aint a duck, and dont have giraffe. keep strong kin! you aint alone.
It was cheesy, ironic really how Jules tries to act like hes some down to Earth guy but yet always makes jokes about the viewers mom in every top 10 video.
but then it wasn't a reasonable time frame, what is highly likely from a project management standpoint. "hey Hideo how long will this take?" "maybe like 4 years" "ok release date is in 4 years, get going" then we have delays, based on things not working out, maybe not enough pad time was added, but the blame is not just Konomi's much of it still lays with Kojima who in interviews with himself, and his teams has been stated to go back to the drawing board sometimes throwing away months of work, cause it didn't fit his ever-changing vision. if anything the blame that Konomi deserves with MS5 is they called Kojima's bluff, and held him to the deadline, that I have 98% certainty that he agreed to himself, or even set himself.
This is like the 10th video talking about the Driver tutorial I've seen this week, is it the 20th anniversary of it's release or something. Or is everybody just copying everyone else again?
I swear Whatculture keeps talking about the same moments in the same games ad nauseam. I'm sure constantly thinking of new lists isn't easy, but damn, mix it up a little bit.
While I agree that Metroid: Other M does seem a bit thin in terms of story I still enjoyed myself with it. The gameplay felt solid enough that I could just play it and have fun.
I actually find that to be one of it's strengths. Before you judge, let me explain. As opposed to its predecessors (Origins and Awakening) which take place as the actual events unfold, DA2 is entirely made up of flashbacks from Varric describing the events to Cassandra. Every map and event is a memory of what he's seen or an imagining of what he's been told. It makes sense for the maps to be simplistic and reused because his clearest memories are in the events and people, not in every twist and turn in the many, MANY caves they wandered into. The biggest exception to this would be the Deep Roads. He WAS there and it was a huge, HUGE find. From a narrative perspective, the simplicity fits. It's "here's what's happening" vs "here's what happened."
I listened to everything Lucien had to say, expecting to then be in a fight, and BOOM! Reaver shoots him, and says "Oh, I'm sorry, did you want to do that?" INFURIATING
Dead Space 3: Making some of the story content only available through Co-op. The inability to switch to John in SP to visit some of his areas really didn't do the narrative any favors.
Sean Horace my friends how to, Matt can you do this for me?. Julies talking about driver like i talk about him mum, "was a fun game, but to warm it up, could take the piss out of even the strongest gamer as she was harder to start than the bucket julies came out of, n i dont mean the car he drove to work this morning" and yes that is MY one per list, n im not a duck "i dont want your wet bread" so save any tough nut you wanna give and have a bloodly good day, n if you cant, talk to someone, youll find people care more then they let on.
FFXV a long game? For a Final Fantasy, it is way too quick actually, plot-related saying. I love the game far too much but even I must admit its flaws, and yes, chapter 13 is tiring to say the least and everybody knows it already.
I didnt mind it, it works within the story. Yes you become accustomed to the open world throughout the rest of the game but you're on the home stretch till the end of the game I don't think it would be the same if you were able to just break up the story by leaving and going fishing. That's my opinion though. To each their own I can see WHY people didn't care for it.
@@fatallflaw87 and that's why this part of the game works so well: to not be able to go back, to feel kind of hopeless and having just one way to go. I just love this game far too much, but playing this part is boring >
That tutorial was definitely hard. Only reason I knew what a slalom was as a kid was because of watching winter Olympic skiing on occasion. Beat it during my rental time from Blockbuster. Wonderful times.
Fall Out 76 can be treated as a supplemental Filler and Multiplayer experiment for future Fall Out Titles. As is ESO which has been around for awhile longer.
It's still baffling how someone at Bethesda thought making a watered down Fallout MMO with all the NPCs stripped out was a good idea. There was high demand for co-op Fallout, but without the NPCs it's just a bog-standard survival shooter.
I thought it was still garbage that made no sense. Instead of Joker abandoning you its one of your closest companions who minutes before said they were with you till the end. Not to mention why didn't Harbinger just shoot the damn Normandy
@@JTPort07 When it comes to the actions of the characters, like the one you mentioned with Joker, I agree. But I meant the added ending, like in the Control Ending. All of it together, the music and when they put Shepard's name on the wall, it makes me cry. Can't help it :P
@Çerastes nah fam, it made sense. If you get how AI programming works, and the stupidity of humans (I guess this game broaden it to organisms on a whole) always looking for cheap quick yet inevitably bad solutions, then it makes sense. And the ton of little things you did throughout the game still counts, like whether you saved krogans, quarians and geth, etc.
For me, it was the Sumeragi bossfight in SAO: Lost Song. Imagine this with me: you've spent the whole game playing as any of the main characters (or your custom avatar). When suddenky, the penultimate boss comes along and you're stuck doing a solo duel as Kirito! I had spending the whole game playing as Sinon (and then switching to my custom avatar) so I had LITERALLY no experience using Kirito outside of the tutorial. I still haven't finished this gamr because of Sumeragi and his cheap ass fight
My absolute worst experience in a game I loved every second of. I'm ashamed to say I found a way to cheat my way through it. Eventually I managed to clear it after about 3 years of trying..
I love Metal Gear Solid but hated MGS 5. Repetitive missions in levels that looked the same. "Snake Eater" was brilliant and, for me, the best MGS game
My dad surprised me with a PS1 randomly in the middle of the night when I was younger. The only game he bought me at the time? Driver. It made a good coaster at least.
Huh, I got my PS1 for Christmas of '97, when I turned 14 (my birthday's the day before Christmas Eve). The game I got with it? Final Fantasy VII. I think what helped in my case is my parents knew me well. Still, not to say my parents haven't had some misses as well as hits over the years.
I'm sure this has been said heaps before but one part of why the Driver tutorial was such a big deal was this was the era of hiring games. It wasn't at all unusual with the PS1 to head down to the local video store to hire games (or consoles and games). With the internet so limited you often only kind of knew about the games and so if you got too stuck and you only had a few hours to get your money's worth it'd be easy to put it aside for the other game you had hired or worse luck drop it back the next day and regret not having grabbed the game sitting on the shelf beside it.
Phantom Pain is the same thing over and over in an "open world" where every building and rock and bush looks the exact same. How anyone enjoyed it is beyond me.
Great stealth game, it's the only game that offers you that kind of gameplay in an open world setting. Overall Phantom Pain was a great game and doesn't deserve the hate.
@@Kumire_921 The actual gameplay was decent but the open world was unnecessary it would have been better if it was more similar to mgs4. Mgs4 was somewhat more open than the previous games but still stuck to one good area each chapter
@Vayne Carudas Solidor In the means of saying "in a game where you make a lot of decisions and you can change the way you play, the ending is just pick one of the three endings", ME3 and DE:HR are absolutely similar.
Back in the day my dad beat the opening of Driver 1, and just let me play on his save file. I remember him describing the insanely hard opening, and the weird story bit about him mind-jacking people through astral projection from a hospital bed while in a coma, and thinking he was playing one of those dad jokes on me. *No, it was all real.*
For Honor: Peer-to-Peer connection (at least on start, idk about now) that means that one out = all out + huge ping and lags. also, Russia and China were often connected together, despite how far Moscow and Beijing is.
If you want to make every boss fight in Deus ex a cake walk you need 3 things: EMP grenades as every boss gets stunned for a few seconds when they get hit with one, Grenade Launcher as every boss can be stun-locked by it, Laser Rifle as the last boss can be killed in 10 second with it.
I can never remember getting stuck on the Driver tutorial. It was a long time ago but if my mind serves me correctly, I can vaguely remember being troubled by one or two moves for about half an hour and that’s it.
Yeah, I was gonna say the same. Driver was never hard, or at least too hard. Sure that tutorial is difficult, but it can be beaten. (Also I believe there is a demo video of the tutorial in game, so there's that).
Ziero Yeah I think you’re right about there being a video of it. It was so long ago, I was only 16 at the time, but I’m sure you could watch each manoeuvre being executed. What a great game it was too. Way ahead of its time.
Jules talk at the end is a treasure. i cant express my respect enough for this choice to use a platform as this to reach out like that. love ya and keep it up man!
I really appreciate how Jules always (all videos that he presents and I've seen anyway) ends videos with a little message that people should take care of themselves. In these incredibly fast and stressing times, it is needed more than ever and people do forget to look after number one, themselves. Thank you Jules, you're a good man! Great videos as always from WhatCulture
I’d add the ending of Sly Cooper: Thieves In Time, where (SPOILER ALERT) Sly saves the main antagonist’s life, only for said antagonist to steal Sly’s paraglider and try to escape, leaving Sly in a situation which separated him from his team and his time (as shown in the post-credits bit, he was transported to Ancient Egypt). There’s one huge problem with that: Sly Cooper would not be that stupid, especially not in a situation like that! The previous games actually showed him to be pretty intelligent, but Thieves in Time seemed to have turned him into a complete moron. And that scene was the icing on the cake, with him ending up stick in Egypt being pretty much his fault. That’s not my Sly.
To be fair it’s more how they killed Maya and why it happened, though in part I would say the same of Roland. Still the latter was better than the former.
for anyone who's been invested enough into both The Last Guardian and Shadow of the Colossus to try and get a platinum for them, it's obvious that the latter is so much more a pain in the ass than the former. instead of relying on one unpredictable but surprising AI you are expected to beat time-attacks relying on the whims of sixteen of them, whilst struggling constantly with faulty grip system, stupidly inconsistent ragdoll physics, and camera which is far more harmful to the process than in TLG. at least on the ps3 version of SotC, the PS4 remake made it all a bit more humane, but still I don't get it why one game is always called a masterpiece and the other - a failure, while containing only a small fraction of the inconveniences of the first one. yes the times are different now, but none of those titles has ever pretended to be a gameplay-first mainstream action game, they have always positioned themselves as atmospheric experiences first and foremost. in fact, TLG is much more clear in its presentation as an experimental game, whilst SotC tried much more to be a game-ey game, with meters, high scores, combat and all. what the hell guys. I love both of these games, but I refuse to agree that TLG's lukewarm reception is based on anything more than internet hype-machine that fueled both the disproportionally high expectations of the cult following and the vicious cycle of reviewers repeating all the same phrases one after the other. I totally understand how Trico can be frustrating to many players, but for many of those who are interested in new sides and experiences, it's design is probably the most interesting thing that this game, and this generation had to offer
Dead Space 3, the combat focusing less on aiming and more on fire and forget. You could also argue that the multiplayer and micro-transactions ruined it, but I think the fact that you no longer needed to shoot off limbs and had a bad cover system really killed it.
Not just that they say you carry 2 weapon each with alternate functions so you are like carrying 4 weapons. But previous 2 Dead space game has you carry 4 weapons each with their own alternate functions, so they simply reduce the weapon you are carrying?
Pretty much everything about Dead Space 3 was a bad decision, took away most of the horror elements added a co op partner that jus disappears if you don't play co-op etc.
The Driver tutorial one is 100% true for me. I got the game, I couldn't make heads or tails of the tutorial (not sure why I didn't check a guide online or anything - definitely had for other games like FF7 - so perhaps I just couldn't see enough reason to if I couldn't even get through that starting bit), and ended up taking it back for a refund.
Can confirm about driver. Had to google slalom and took me and my brother the better part of Saturday to get past the tutorial. I made several back up saves across all my memory cards just so i wouldn't have to deal with it again.
@ 8:46 Yeah that really sucked but I actually feel bad for Bioware because the only reason that became the ending (not because they thought it was good) was because somebody had leaked the original ending
@@lmcgregoruk Mass Effect Andromeda. Even though I love it. Having no real managerial team and then EA being like "hey use our engine" half way through
That Driver tutorial though, at 6 in 98' I remember sitting for more than 5 hours trying to 1)figure out what the words mean and 2) figuring out how to do what the words mean The good old years before you could find tutorials or walkthroughs on google and youtube. Even checked all my NAG magazines for clues- couldn't find any
it didn't really ruined the game all together, but it certainly made me love it less: The stealth boat sequence on Assassin's Creed 4... That took me a lot of hours and pissed me off so much that I had to quit the game for a few weeks before coming back to it...
I was just a young teen when I first played Driver, and I can proudly say that I stuck with it and completed the whole game. But since my first language is Norwegian, I really suffered through the intro level. Didn't know what "burnout", "180", "360", or "lap" meant, but I understood "slalom", since it's the same in Norwegian, and we know a thing or two about skiing...
I knew someone that spent hours trying to pass that Driver tutorial, to no avail. Also, Other M doesn't exist. I don't know why people keep talking about this non-existent game.
With driver I got lucky to finish the tutorial but the one huge problem I had was constantly rolling the car it always seemed like a peice of toast with the butter on the roof we all know how they land when dropped
The Ghost Recon Breakpoint matchmaking system is my issue with Borderlands 3. My Zane character completely missed a vehicle run and boss fight, ending up not getting a chance for a legendary weapon. One person on Reddit said he missed the whole damn Nekrotofeyo planet, the last one, going from Pandora to the _very..._ *_last..._* *_BOSS FIGHT!!!_*
I did play Driver and succesfully pass the tutorial. Hard, but after a few hours of trying, I managed. It actually get easier on subsequent replays. What I wonder is this: did anyone actually beat this game? I managed to make it to the final mission (The President's run), and after days of trying, never done it. I'm not really a great gamer, but I been raised on Nintendo Hard and persevere through most games I played (I beat Tyson in Mike Tyson Punch Out, I beat the 1st Megaman, Ghost 'n' Goblins, the first 3 Castlevania, Mission:Impossible, and the likes) but is it possible to beat Driver?
Director's Cut didn't "nerf the difficulty" of boss encounters in DXHR. It re-made them, so that you could solve them in ways other than slugging it out face-to-face. They gave you turrets to hack, and places to hide to do stealth takedowns. (also it integrated all story DLCs into the campaign, but that's not related to the issue here)
Did they forget that in The Last Guardian, you're both essentially amnesiacs stumbling your way through a ruin that's falling apart at the seams? I mean this might be the shocker of shockers, but being in close proximity of a giant monster is going to get claustrophobic REALLY fast. Then as the game progresses, you both bond and Trico actually starts being more mindful of where you are and starts going out of its way to save you. Calling it a d*** completely ignores a major portion of the game and its story
Breakpoint is just awful all the way around..if I wanted to play the division I'd play it not ghost recon..wildlands was hit and miss for alot of people but the good things it did have could of been improved on but were just thrown out for the God awful monitized loot system they have..division 2 even bombed..why would they think a fanbase of an entirely different game would want looter shooter mechanics..just awful..we need new AAA developers..the ones we used to love are long and gone swimming in their pools of money and greed
Agreed i first played the very first recon a couple years after it came out i would have only been 11 or 12 and from what i remember it was more of a tactical based shooter? Similar to rainbow six? I hate how so many franchises feel as thonthey have to jump on the looter shooter division style gameplay or fortnite. I also preffered Diablo one to 2 and 3 as they focused more on a cool dark tale and taking on bloody Satan as opposed to a stupid amount of 'gear' and slightly different stats, that's apparently the rage with all the kids these days lol. That's why i never got into borderlands i just want to enjoy a good game and story not have to go through a 1000 different pieces of gear with different buffs and effects. Like you said let's get the old developer style back and give them the modern tech to bring their better stories to life. God of war, the Witcher 3, last of us are good examples of games that haven't tried to copy the crap that other big companies have tried to jump on for that loot box 💵💵
The unsure coward who turns into a hero is a tried and true troupe in Japanese forms of art (manga, anime, etc.) It's usually applied to Shounen characters (younger male protagonists) but can often be applied to others as well. It wasn't a "mishandling," it was their application of a narrative of character development onto a heroic character. They were not saying that Samus is weak because she is a woman -- the undertone is that she is weak because she has not yet developed into a hero. Her development from weak to strong is what makes her, according to the troupe, a compelling and relatable character. If she just starts off as and continues being badass and unrelenting from beginning to end, that's not character development.
Buffering: Additions to the list: Star Ocean 3: The Video Game Plot Twist Street Fighter V: No Arcade or Story Mode at Launch Mortal Kombat 11: Grindy Progression System Final Fantasy XIII: Linear Level and Progression Design & the subsequent trilogy. Dark Souls 2: Lack of unique monstrous enemies and level designs (Shenmue 3: Ending(SPOILERS)) Dead or Alive 6: Launching w/o multiplayer lobbies and the Japan EVO incident. Anthem: Not Copying the Division, Destiny, Borderlands regarding mission structure or loot progression. Shadow of War: Orc Microtransactions and endgame grind for the true ending Batman Arkham Knight: Arkham Knight reveal and the PC Port Fallout 76: Lack of Polish and NPCs Street Fighter X Tekken: On Disc DLC. Yaiba: Ninja Gaiden Z: Lack of Actual Challenge Crash Team Racing: Introducing Microtransactions Star Wars The Force Unleashed 2: Both endings were bad and it was too short.
Honorable mentions: - Super Smash Bros Brawl: tripping, as you could trip and fall randomly. - Super Smash Bros for 3DS/Wii U: the 3DS version, limiting the roster so both versions would be identical... and the lack of a data transfer between versions. - Legend of Zelda: Skyward Sword: motion controls, as it was getting annoying to waggle. - Playstation All-Star Battle Royale: using only super moves to gain points. - Street Fighter V: lacking an arcade mode - Sonic Boom: Rise of Lyric: overestimating the platform - BlazBlue Cross Tag Battle: selling 50% of the roster as DLC - BlazBlue Central Fiction: no English dub, as the previous entries were dubbed... and even the Switch re-release wasn't dubbed, despite Cross Tag Battle releasing before it. - Tales of Zesteria: marketing a female character that doesn't stick in your party most of the time - Street Fighter x Tekken: "leaving" the DLC content on the disc and charging money for it
Driver, you're bringing back some weird memories. It was a great game but that damned tutorial...it was so frustrating and so miserable, and the "skills" you had to "master" were never used again.
Oh man Driver. I never thought I'd see that game again years after I played it on my cousin's PS1. I still remember struggling to figure out what the heck I was supposed to do with half of those tutorial items.
Thanks...that was lovely there at the end. This years been tough but also rewarding I've used the tragedy that happend at the start of the year to finally seek help and its ment that I have been able to have razor focus to achieve my goal of running my own department and team at work. Through the hard times when I was grieving for my mom, just knowing people were there even if I didn't want to talk ment alot.
I honestly think god brought this channel to me. I'm not really much of a gamer these days and hardly pay attention to the lists themselves but I listen mainly for the end of video messages and they always give me a reason to push on. I've been subscribed for a while and I dont plan on ever lifting that. Thank you Jules. You're a beautiful soul.
What added to the frustration of the boss's in Deus Ex, was several more factors. The first big bad that you fight at the start can be talked out of fighting. Plus the game encourages you to play stealthy and non-lethal.
Evolve and releasing without being able to get into a match properly... Or the unlimited amounts of DLC that even the season pass didn't afford you! Oh the humanity.
I Really didn't have a problem with Driver's tutorial beginning, in fact once I figured it out I could knock off most of the list in one shot, given at that time i played pretty much nothing but fighting games and driving games, i think the tutorial was there simply because you needed to know what these skills were in order to play through the entire game. It has been years since I played it and don't remember much else from the game but hey that's part of the fun.
Anyone else losing track of what videos you have and haven't watched on this channel and it's all slowly blending together and you find yourself watching a episode three four times before you notice you've watched this before, just by accident. Overtime mind you...
"Hey man, watch the paint" "You wrecked the car man" still have no clue how 8 year old me managed to complete the game/ get the tutorial, but it is where I learnt the meaning of Slalom 😂🤷🏾♂️
I just really got say thank you to jules for what he says at the end of his videos. Im not a very happy person and alot of days are very hard for me. So its really nice to hear him say supportive stuff like that because i dont really have friends or anything for support. So i appreciate him greatly for that. Ill buy him a beer if he ever comes to new york.
Has Jules always dropped these stellar closing moments? I usually leave after the last thing plays. But I've stuck around after stumbling on one a few days ago.
I think the problem with Mass Effect 3 is that it basically devolved into a dialogue tree. The game I always think of in comparison is the 1st Deus Ex. You had pretty much the same 3 options but you got the choices set up then you went to different areas completing objectives and fighting while NPC's argued for or against your decisions. That would have been a more organic and much better way to do it. Destroy the Reapers? Go do XYZ to destroy the fleet. Synthesis Ending? Do ABC instead to merge the races. Control the Reapers? Do AB but then go to D instead of C to establish control but not destroy them or merge
The driver tutorial was a cake walk. I never once failed it. I had never realized people had troubles with it until all these years later when I see videos of people talking about how hard it was.
The ending statement really caught me off guard, but well appreciated.
Sam Gm. Same. I wonder what’s up with Jules. He’s been ending his videos with positive motivation a lot lately. I don’t hate it. I just hope he’s ok.
Yup. Just grabbed my keyboard to say the same thing. Thanks for doing it for me. Well said, it's awesome the narrator took the time to plug a really nice positive message at the end.
Jules, good on you man. If something rough happened in your life recently, Im praying for ya
@@MonoDiTriSub It's a joke.
@@nicck tasteless jokes
Games ruined by one dumb decision: Star Wars games
Giving the license to EA
I felt like battlefront 2 would be on the list.
Literally got Jedi Fallen Order. Much better than most SW games except for Jedi Knights and KOTOR series.
Had a pretty shocking fist few months but is actually good now
@Gage Petas Until EA makes more good games, Fallen Order is officially a fluke.
@@DarthJoshReturns how many Star Wars games are there? It's a GOTY contender!
Batman Arkham Knight: overusing the batmobile
Might as well be called batmobile the game
I liked playing with the Batmobile. It made the game fun.
vpustote the game had no hand to hand boss fights, the Arkham knight had huge potential of being the best boss battle like death stroke in Arkham origins but instead they decided to do a tank fight and a predator challenge, also deathstroke is a huge disappointment in Arkham knight
@@horatzegooltro969 That I can agree on. Boss fights sucked in Arkham Knight.
@@horatzegooltro969 The Arkham Series had zero ways to make an engaging hand-to-hand boss fight with the system. There's a reason people bitch non-stop because how bad Origin's boss fights were.
That made that game so disappointing. The fact that there was no actual battle with the Arkham Knight and that the fight with Deathstroke was just another tank battle pissed me off so much.
Jules... I have suffered depression for the last 15 years and everytime things seem bleak I always turn to WCG not only for the content but for the lovely lovely message that always manages to lift my spirit... the world need more people like you... also, there would be more than one per list.
Yes that is true.
Azfarel Valentine because of our south west savage, i too find great comfort in his final thoughts at the end of his videos. just remember he doesnt like wet bread, he aint a duck, and dont have giraffe. keep strong kin! you aint alone.
let me say it again, Ya'll aint alone.
Azfarel, i love you!
I find refuge in playing games I love as I suffer from depression too, albeit under control now. The Witcher 3 is my favourite my a mile.
Damn. That last bit about making mistakes hit me in the heart. Keep shining, Jules.
It was cheesy, ironic really how Jules tries to act like hes some down to Earth guy but yet always makes jokes about the viewers mom in every top 10 video.
I find Jules annoying to listen to tbh.
Yup, was dealing with something today and Jules's message made me tear up slightly and just feel better about it
Madara Uchiha so you admitted you can’t take a joke. Good job
I came for the gaming missteps, stayed for the bro-talk afterward. Shine On, Jules.
"Should we wait for the developers to finish it in a reasonable time frame, or push this game out unfinished in a rush?"
_"We're going with option B"_
but then it wasn't a reasonable time frame, what is highly likely from a project management standpoint. "hey Hideo how long will this take?" "maybe like 4 years" "ok release date is in 4 years, get going"
then we have delays, based on things not working out, maybe not enough pad time was added, but the blame is not just Konomi's much of it still lays with Kojima who in interviews with himself, and his teams has been stated to go back to the drawing board sometimes throwing away months of work, cause it didn't fit his ever-changing vision. if anything the blame that Konomi deserves with MS5 is they called Kojima's bluff, and held him to the deadline, that I have 98% certainty that he agreed to himself, or even set himself.
This is like the 10th video talking about the Driver tutorial I've seen this week, is it the 20th anniversary of it's release or something. Or is everybody just copying everyone else again?
Its just that the game is so infamous.
lmcgregoruk The tutorial of that game is just so horrendously atrocious.
I swear Whatculture keeps talking about the same moments in the same games ad nauseam. I'm sure constantly thinking of new lists isn't easy, but damn, mix it up a little bit.
I actually had to check the upload date of this video as I was sure I'd seen it before due to the same old material
Add Mass Effect 3 and/or Andromeda and Final Fantasy XV to the list as well.
While I agree that Metroid: Other M does seem a bit thin in terms of story I still enjoyed myself with it. The gameplay felt solid enough that I could just play it and have fun.
As a Prime fan from the start I thoroughly enjoyed it
Looks great but i agree making such a great character unlikable is baffling.
For me it would be Dragon Age 2 using rhe same cave maps over and over again.
I actually find that to be one of it's strengths. Before you judge, let me explain. As opposed to its predecessors (Origins and Awakening) which take place as the actual events unfold, DA2 is entirely made up of flashbacks from Varric describing the events to Cassandra. Every map and event is a memory of what he's seen or an imagining of what he's been told. It makes sense for the maps to be simplistic and reused because his clearest memories are in the events and people, not in every twist and turn in the many, MANY caves they wandered into. The biggest exception to this would be the Deep Roads. He WAS there and it was a huge, HUGE find. From a narrative perspective, the simplicity fits. It's "here's what's happening" vs "here's what happened."
Considering they had MAYBE eight months to develop DA II, it's surprising they even got that much working...
@@Magpie5yndrome I don't agree, but that does make sense.
Fable Two's Ending Boss "Lucien Fairfax" and well use anything.
@Kenpachi 3 should never be mentioned
I listened to everything Lucien had to say, expecting to then be in a fight, and BOOM! Reaver shoots him, and says "Oh, I'm sorry, did you want to do that?" INFURIATING
Fable died at the end of two
The last boss was really just a black shard and some mobs... total bullshit
Dead Space 3: Making some of the story content only available through Co-op. The inability to switch to John in SP to visit some of his areas really didn't do the narrative any favors.
There's way more than one reason why that game sucks
The final words of encouragement are much appreciated. Thank you so much!
FYI, there was an exact "how to" video for Driver's tutorial stage in the game's main menu.
Sean Horace my friends how to, Matt can you do this for me?. Julies talking about driver like i talk about him mum, "was a fun game, but to warm it up, could take the piss out of even the strongest gamer as she was harder to start than the bucket julies came out of, n i dont mean the car he drove to work this morning" and yes that is MY one per list, n im not a duck "i dont want your wet bread" so save any tough nut you wanna give and have a bloodly good day, n if you cant, talk to someone, youll find people care more then they let on.
I found the way that Trico sometimes “disobeyed” the player to be part of the charm from the game.
Its charming until it results in cheap deaths over and over, then it just gets frustrating.
Kevin McMahon 😅
random stuff Fair. I didn’t play it very often, so I may not have the best opinion.
I wonder if it was just finicky AI that they couldn't get right, and ran with it.
"That's a bold move, Cotton. Let's see if it pays off for him."
The "one per list" in the introduction really threw me off.
Jules got me a bit choked up at the end there, thanks for the encouraging words my friend!
FFXV a long game? For a Final Fantasy, it is way too quick actually, plot-related saying. I love the game far too much but even I must admit its flaws, and yes, chapter 13 is tiring to say the least and everybody knows it already.
I didnt mind it, it works within the story. Yes you become accustomed to the open world throughout the rest of the game but you're on the home stretch till the end of the game I don't think it would be the same if you were able to just break up the story by leaving and going fishing. That's my opinion though. To each their own I can see WHY people didn't care for it.
@@fatallflaw87 and that's why this part of the game works so well: to not be able to go back, to feel kind of hopeless and having just one way to go. I just love this game far too much, but playing this part is boring >
Yes shortest Final Fantasy, 13 hours
XV is trash and probably one of the worst ff games ever made. Even 10-2 was better than this.
@@abitofthisnthat it's the best one
The tutorial in driver was not that damn hard, especially If you've ever got any of the licenses in gran turismo
I played Driver before youtube existed and I beat the tutorial on I think my 36th try...
I was f****** determined...
I finally got out of the freaking parking garage and even beat the game. I never deleted that save, still packed away somewhere. lol
That tutorial was definitely hard. Only reason I knew what a slalom was as a kid was because of watching winter Olympic skiing on occasion. Beat it during my rental time from Blockbuster. Wonderful times.
What about Fallout 76? Dumb decision: making it.
Yeah but by now it's like beating a dead horse. Guess that was what Bethesda's horse armour was for in the end.
Fallout 76 wasn't ruined by one dumb decision. It was ruined by every dumb decision
Fall Out 76 can be treated as a supplemental Filler and Multiplayer experiment for future Fall Out Titles. As is ESO which has been around for awhile longer.
It's still baffling how someone at Bethesda thought making a watered down Fallout MMO with all the NPCs stripped out was a good idea.
There was high demand for co-op Fallout, but without the NPCs it's just a bog-standard survival shooter.
@@vladivanov5500 They've added NPC's now. The game's a little better for it, but it's still not up to par with a regular fallout game, for sure.
With the Extended Cut, the ending of Mass Effect 3 was actually good. It could have been better, but Extended Cut still makes me cry like a baby :P
I thought it was still garbage that made no sense. Instead of Joker abandoning you its one of your closest companions who minutes before said they were with you till the end. Not to mention why didn't Harbinger just shoot the damn Normandy
@@JTPort07 When it comes to the actions of the characters, like the one you mentioned with Joker, I agree. But I meant the added ending, like in the Control Ending. All of it together, the music and when they put Shepard's name on the wall, it makes me cry. Can't help it :P
@Çerastes don't care, still love it ^_^
@Çerastes nah fam, it made sense. If you get how AI programming works, and the stupidity of humans (I guess this game broaden it to organisms on a whole) always looking for cheap quick yet inevitably bad solutions, then it makes sense. And the ton of little things you did throughout the game still counts, like whether you saved krogans, quarians and geth, etc.
Mass effect peaked at 2.
I'm not a fan of car games but I loved Driver. Finishing the tutorial was definitely an achievement. 🚗
For me, it was the Sumeragi bossfight in SAO: Lost Song.
Imagine this with me: you've spent the whole game playing as any of the main characters (or your custom avatar). When suddenky, the penultimate boss comes along and you're stuck doing a solo duel as Kirito!
I had spending the whole game playing as Sinon (and then switching to my custom avatar) so I had LITERALLY no experience using Kirito outside of the tutorial.
I still haven't finished this gamr because of Sumeragi and his cheap ass fight
The original Mafia game: THAT race level...ugh
Mark Us Nier CHS Yes! I came here to make this point, a truly awful level in an otherwise great game
@@wanmanrmy I still haven't beat it...I really wanna try again,though
That's where I stopped, yeah.
My absolute worst experience in a game I loved every second of.
I'm ashamed to say I found a way to cheat my way through it.
Eventually I managed to clear it after about 3 years of trying..
You could cheat though, not the nice way, but would do the job
I love Metal Gear Solid but hated MGS 5. Repetitive missions in levels that looked the same. "Snake Eater" was brilliant and, for me, the best MGS game
My dad surprised me with a PS1 randomly in the middle of the night when I was younger. The only game he bought me at the time? Driver.
It made a good coaster at least.
Huh, I got my PS1 for Christmas of '97, when I turned 14 (my birthday's the day before Christmas Eve). The game I got with it? Final Fantasy VII. I think what helped in my case is my parents knew me well. Still, not to say my parents haven't had some misses as well as hits over the years.
I'm sure this has been said heaps before but one part of why the Driver tutorial was such a big deal was this was the era of hiring games. It wasn't at all unusual with the PS1 to head down to the local video store to hire games (or consoles and games). With the internet so limited you often only kind of knew about the games and so if you got too stuck and you only had a few hours to get your money's worth it'd be easy to put it aside for the other game you had hired or worse luck drop it back the next day and regret not having grabbed the game sitting on the shelf beside it.
Phantom Pain is the same thing over and over in an "open world" where every building and rock and bush looks the exact same. How anyone enjoyed it is beyond me.
Same, was a crappy game imo
Great stealth game, it's the only game that offers you that kind of gameplay in an open world setting. Overall Phantom Pain was a great game and doesn't deserve the hate.
@@Kumire_921 The actual gameplay was decent but the open world was unnecessary it would have been better if it was more similar to mgs4. Mgs4 was somewhat more open than the previous games but still stuck to one good area each chapter
@@daviddaly3572 It might be good if threre are a neutral community nor friend or foe... Not some rock you know
Deus Ex: Human Revolution - ending = Press a button (1/3 sooo alike "Pick a color")
@Vayne Carudas Solidor In the means of saying "in a game where you make a lot of decisions and you can change the way you play, the ending is just pick one of the three endings", ME3 and DE:HR are absolutely similar.
Jules' lists > Scott's "lists"
Shane Harrington couldn't agree more
Back in the day my dad beat the opening of Driver 1, and just let me play on his save file. I remember him describing the insanely hard opening, and the weird story bit about him mind-jacking people through astral projection from a hospital bed while in a coma, and thinking he was playing one of those dad jokes on me. *No, it was all real.*
Jules being Jules giving advice at the end of most of his videos nowadays always brightens up my dark days.
For Honor: Peer-to-Peer connection (at least on start, idk about now) that means that one out = all out + huge ping and lags. also, Russia and China were often connected together, despite how far Moscow and Beijing is.
One thing I noticed was after Diablo 3 got rid of the auction house, the drop rate on rare and legendary loot increased.
If you want to make every boss fight in Deus ex a cake walk you need 3 things:
EMP grenades as every boss gets stunned for a few seconds when they get hit with one,
Grenade Launcher as every boss can be stun-locked by it,
Laser Rifle as the last boss can be killed in 10 second with it.
I can never remember getting stuck on the Driver tutorial. It was a long time ago but if my mind serves me correctly, I can vaguely remember being troubled by one or two moves for about half an hour and that’s it.
Yeah, I was gonna say the same. Driver was never hard, or at least too hard. Sure that tutorial is difficult, but it can be beaten. (Also I believe there is a demo video of the tutorial in game, so there's that).
Ziero
Yeah I think you’re right about there being a video of it. It was so long ago, I was only 16 at the time, but I’m sure you could watch each manoeuvre being executed. What a great game it was too. Way ahead of its time.
"Nintendo's **rare** mishandling of a 1st-party property"
triple entendre
It always makes me wonder what happend to Jukes that made him finish his videos with those supportive thoughts. Hope you're alright mate!
Driver totally taught me what slalom meant as well 😂 that's hilarious
Dude I'm sorry but I actually loved the way trico was, he literally is an animal and the AI shows it. The camra was ass though.
Agreed. I never really had much of a problem with him.
Jules talk at the end is a treasure. i cant express my respect enough for this choice to use a platform as this to reach out like that. love ya and keep it up man!
I mean, everyone learned what the phrase “Glass Him” meant from The Wolf Among Us 😉
I really appreciate how Jules always (all videos that he presents and I've seen anyway) ends videos with a little message that people should take care of themselves. In these incredibly fast and stressing times, it is needed more than ever and people do forget to look after number one, themselves. Thank you Jules, you're a good man! Great videos as always from WhatCulture
Wow do I feel old. I remember that blasted Driver tutorial. Not fondly either. But for me, I'd figured it out enough to enjoy the game after wards.
I’d add the ending of Sly Cooper: Thieves In Time, where (SPOILER ALERT) Sly saves the main antagonist’s life, only for said antagonist to steal Sly’s paraglider and try to escape, leaving Sly in a situation which separated him from his team and his time (as shown in the post-credits bit, he was transported to Ancient Egypt). There’s one huge problem with that: Sly Cooper would not be that stupid, especially not in a situation like that! The previous games actually showed him to be pretty intelligent, but Thieves in Time seemed to have turned him into a complete moron. And that scene was the icing on the cake, with him ending up stick in Egypt being pretty much his fault. That’s not my Sly.
Thank you finally some else agree's, I'm still hoping for another installment in the series to see what else happens with the characters.
Finally thank you
borderlands 3 , the choices to kill off maya and lilith (who i don't think is actually dead but still)
To be fair it’s more how they killed Maya and why it happened, though in part I would say the same of Roland. Still the latter was better than the former.
Just put ava...ava is the mistake!
Sgt. Johnson
...Well that too, I mean there are ways to write child characters and that ain’t one of them!
@@shadowlexXx1214 that's fair enough
I can see why other people would find that uplifting message at the end annoying, but this one seriously helped me out today. Thanks, Jules. 🙏❤️
for anyone who's been invested enough into both The Last Guardian and Shadow of the Colossus to try and get a platinum for them, it's obvious that the latter is so much more a pain in the ass than the former. instead of relying on one unpredictable but surprising AI you are expected to beat time-attacks relying on the whims of sixteen of them, whilst struggling constantly with faulty grip system, stupidly inconsistent ragdoll physics, and camera which is far more harmful to the process than in TLG. at least on the ps3 version of SotC, the PS4 remake made it all a bit more humane, but still I don't get it why one game is always called a masterpiece and the other - a failure, while containing only a small fraction of the inconveniences of the first one. yes the times are different now, but none of those titles has ever pretended to be a gameplay-first mainstream action game, they have always positioned themselves as atmospheric experiences first and foremost. in fact, TLG is much more clear in its presentation as an experimental game, whilst SotC tried much more to be a game-ey game, with meters, high scores, combat and all. what the hell guys. I love both of these games, but I refuse to agree that TLG's lukewarm reception is based on anything more than internet hype-machine that fueled both the disproportionally high expectations of the cult following and the vicious cycle of reviewers repeating all the same phrases one after the other. I totally understand how Trico can be frustrating to many players, but for many of those who are interested in new sides and experiences, it's design is probably the most interesting thing that this game, and this generation had to offer
Dead Space 3, the combat focusing less on aiming and more on fire and forget. You could also argue that the multiplayer and micro-transactions ruined it, but I think the fact that you no longer needed to shoot off limbs and had a bad cover system really killed it.
Not just that they say you carry 2 weapon each with alternate functions so you are like carrying 4 weapons.
But previous 2 Dead space game has you carry 4 weapons each with their own alternate functions, so they simply reduce the weapon you are carrying?
Pretty much everything about Dead Space 3 was a bad decision, took away most of the horror elements added a co op partner that jus disappears if you don't play co-op etc.
The Driver tutorial one is 100% true for me. I got the game, I couldn't make heads or tails of the tutorial (not sure why I didn't check a guide online or anything - definitely had for other games like FF7 - so perhaps I just couldn't see enough reason to if I couldn't even get through that starting bit), and ended up taking it back for a refund.
Have to disagree with number 5 being when myself and my gf played the last guardian we had barely any issue with trico
I love Jules, he is sweet and cares about people and takes the time to address mental health
its funny that people complain about Trico so hard when the camera is the issue IMO
Shadow of Mordor, quick time final/ending boss. In a game with one of finest combat systems of its generation.
Wow, that ending got unexpectedly deep and serious.
Hah! Passing the Driver tutorial is still my single biggest achievement in gaming. Felt so good.
Can confirm about driver. Had to google slalom and took me and my brother the better part of Saturday to get past the tutorial. I made several back up saves across all my memory cards just so i wouldn't have to deal with it again.
@ 8:46 Yeah that really sucked but I actually feel bad for Bioware because the only reason that became the ending (not because they thought it was good) was because somebody had leaked the original ending
Woah that ending. So heartfelt and sweet. Much appreciated.
Switching game engines mid-to-late development. We all know what I'm talking about
P.S. "pick a color ending" is perfect
Daikatana? or something else?
@@lmcgregoruk Mass Effect Andromeda. Even though I love it. Having no real managerial team and then EA being like "hey use our engine" half way through
Also Duke Nukem Forever. Multiple times, multiple engines.
See, I thought you were talking about Halo 2...
Also overkills the walking dead.
That Driver tutorial though, at 6 in 98' I remember sitting for more than 5 hours trying to 1)figure out what the words mean and 2) figuring out how to do what the words mean
The good old years before you could find tutorials or walkthroughs on google and youtube.
Even checked all my NAG magazines for clues- couldn't find any
it didn't really ruined the game all together, but it certainly made me love it less: The stealth boat sequence on Assassin's Creed 4... That took me a lot of hours and pissed me off so much that I had to quit the game for a few weeks before coming back to it...
This is why i love Jules's videos, makes me laugh and then at the end, it makes me feel better about life!
I was just a young teen when I first played Driver, and I can proudly say that I stuck with it and completed the whole game. But since my first language is Norwegian, I really suffered through the intro level. Didn't know what "burnout", "180", "360", or "lap" meant, but I understood "slalom", since it's the same in Norwegian, and we know a thing or two about skiing...
If someone said "I was gonna kill myself until Jules made me change my mind" I would totally believe it. Jules is the new Mr. Rodgers
The worse one was phantom pain lol I still shiver
I knew someone that spent hours trying to pass that Driver tutorial, to no avail. Also, Other M doesn't exist. I don't know why people keep talking about this non-existent game.
I think it's one of those fan-made games that Nintendo shut down?
I dunno why it keeps getting brought up...
I thought “other M” is one of those weird characters that used to be part of the English alphabet before falling away, like thorn.
@@RonnieBarzel Nah, that doesn't sound right. Of course, I could be wrong...
Lego star wars the complete saga:
The pod racing level
Edit: Ruined is a big stretch lol
That level wasnt that hard. There was one harder in the Lego Star Wars episodes 4-6.
That damn Driver tutorial was the worst. Drove me insane. lol
With driver I got lucky to finish the tutorial but the one huge problem I had was constantly rolling the car it always seemed like a peice of toast with the butter on the roof we all know how they land when dropped
The Ghost Recon Breakpoint matchmaking system is my issue with Borderlands 3. My Zane character completely missed a vehicle run and boss fight, ending up not getting a chance for a legendary weapon. One person on Reddit said he missed the whole damn Nekrotofeyo planet, the last one, going from Pandora to the _very..._ *_last..._* *_BOSS FIGHT!!!_*
I like how you used the shot of young Noctis and his father when ending on "you are not alone". Nice touch Jules
I did play Driver and succesfully pass the tutorial. Hard, but after a few hours of trying, I managed. It actually get easier on subsequent replays. What I wonder is this: did anyone actually beat this game? I managed to make it to the final mission (The President's run), and after days of trying, never done it. I'm not really a great gamer, but I been raised on Nintendo Hard and persevere through most games I played (I beat Tyson in Mike Tyson Punch Out, I beat the 1st Megaman, Ghost 'n' Goblins, the first 3 Castlevania, Mission:Impossible, and the likes) but is it possible to beat Driver?
Director's Cut didn't "nerf the difficulty" of boss encounters in DXHR. It re-made them, so that you could solve them in ways other than slugging it out face-to-face. They gave you turrets to hack, and places to hide to do stealth takedowns. (also it integrated all story DLCs into the campaign, but that's not related to the issue here)
I never had a problem with the driver tutorial. Now the Gran Turismo one....that was a pain.
OH the licenses!
Did they forget that in The Last Guardian, you're both essentially amnesiacs stumbling your way through a ruin that's falling apart at the seams? I mean this might be the shocker of shockers, but being in close proximity of a giant monster is going to get claustrophobic REALLY fast. Then as the game progresses, you both bond and Trico actually starts being more mindful of where you are and starts going out of its way to save you.
Calling it a d*** completely ignores a major portion of the game and its story
Arkham Asylum Detective Vision being too powerful.
I a;ways appreciate your end of vid pep talkks and I'm sure my mom does too lol. Means a lot on the harder days like today. You are a good dude
Breakpoint is just awful all the way around..if I wanted to play the division I'd play it not ghost recon..wildlands was hit and miss for alot of people but the good things it did have could of been improved on but were just thrown out for the God awful monitized loot system they have..division 2 even bombed..why would they think a fanbase of an entirely different game would want looter shooter mechanics..just awful..we need new AAA developers..the ones we used to love are long and gone swimming in their pools of money and greed
Agreed i first played the very first recon a couple years after it came out i would have only been 11 or 12 and from what i remember it was more of a tactical based shooter? Similar to rainbow six? I hate how so many franchises feel as thonthey have to jump on the looter shooter division style gameplay or fortnite.
I also preffered Diablo one to 2 and 3 as they focused more on a cool dark tale and taking on bloody Satan as opposed to a stupid amount of 'gear' and slightly different stats, that's apparently the rage with all the kids these days lol. That's why i never got into borderlands i just want to enjoy a good game and story not have to go through a 1000 different pieces of gear with different buffs and effects. Like you said let's get the old developer style back and give them the modern tech to bring their better stories to life. God of war, the Witcher 3, last of us are good examples of games that haven't tried to copy the crap that other big companies have tried to jump on for that loot box 💵💵
The unsure coward who turns into a hero is a tried and true troupe in Japanese forms of art (manga, anime, etc.) It's usually applied to Shounen characters (younger male protagonists) but can often be applied to others as well. It wasn't a "mishandling," it was their application of a narrative of character development onto a heroic character. They were not saying that Samus is weak because she is a woman -- the undertone is that she is weak because she has not yet developed into a hero. Her development from weak to strong is what makes her, according to the troupe, a compelling and relatable character.
If she just starts off as and continues being badass and unrelenting from beginning to end, that's not character development.
Buffering: Additions to the list:
Star Ocean 3: The Video Game Plot Twist
Street Fighter V: No Arcade or Story Mode at Launch
Mortal Kombat 11: Grindy Progression System
Final Fantasy XIII: Linear Level and Progression Design & the subsequent trilogy.
Dark Souls 2: Lack of unique monstrous enemies and level designs
(Shenmue 3: Ending(SPOILERS))
Dead or Alive 6: Launching w/o multiplayer lobbies and the Japan EVO incident.
Anthem: Not Copying the Division, Destiny, Borderlands regarding mission structure or loot progression.
Shadow of War: Orc Microtransactions and endgame grind for the true ending
Batman Arkham Knight: Arkham Knight reveal and the PC Port
Fallout 76: Lack of Polish and NPCs
Street Fighter X Tekken: On Disc DLC.
Yaiba: Ninja Gaiden Z: Lack of Actual Challenge
Crash Team Racing: Introducing Microtransactions
Star Wars The Force Unleashed 2: Both endings were bad and it was too short.
Honorable mentions:
- Super Smash Bros Brawl: tripping, as you could trip and fall randomly.
- Super Smash Bros for 3DS/Wii U: the 3DS version, limiting the roster so both versions would be identical... and the lack of a data transfer between versions.
- Legend of Zelda: Skyward Sword: motion controls, as it was getting annoying to waggle.
- Playstation All-Star Battle Royale: using only super moves to gain points.
- Street Fighter V: lacking an arcade mode
- Sonic Boom: Rise of Lyric: overestimating the platform
- BlazBlue Cross Tag Battle: selling 50% of the roster as DLC
- BlazBlue Central Fiction: no English dub, as the previous entries were dubbed... and even the Switch re-release wasn't dubbed, despite Cross Tag Battle releasing before it.
- Tales of Zesteria: marketing a female character that doesn't stick in your party most of the time
- Street Fighter x Tekken: "leaving" the DLC content on the disc and charging money for it
Driver, you're bringing back some weird memories. It was a great game but that damned tutorial...it was so frustrating and so miserable, and the "skills" you had to "master" were never used again.
Oh man Driver. I never thought I'd see that game again years after I played it on my cousin's PS1. I still remember struggling to figure out what the heck I was supposed to do with half of those tutorial items.
I'm guessing Mass Effect 3 is on here. One failure that just sinks the game and renders the story of the entire trilogy sort of pointless.
Yep. The Pick a Color ending was controversial as all hell back in the day, and pissed off MANY fans of the series in general.
Thanks...that was lovely there at the end. This years been tough but also rewarding I've used the tragedy that happend at the start of the year to finally seek help and its ment that I have been able to have razor focus to achieve my goal of running my own department and team at work. Through the hard times when I was grieving for my mom, just knowing people were there even if I didn't want to talk ment alot.
I honestly think god brought this channel to me. I'm not really much of a gamer these days and hardly pay attention to the lists themselves but I listen mainly for the end of video messages and they always give me a reason to push on. I've been subscribed for a while and I dont plan on ever lifting that. Thank you Jules. You're a beautiful soul.
What added to the frustration of the boss's in Deus Ex, was several more factors. The first big bad that you fight at the start can be talked out of fighting. Plus the game encourages you to play stealthy and non-lethal.
Evolve and releasing without being able to get into a match properly... Or the unlimited amounts of DLC that even the season pass didn't afford you!
Oh the humanity.
The vid is about good games ruined by one dumb decision, crap games don't count.
I Really didn't have a problem with Driver's tutorial beginning, in fact once I figured it out I could knock off most of the list in one shot, given at that time i played pretty much nothing but fighting games and driving games, i think the tutorial was there simply because you needed to know what these skills were in order to play through the entire game. It has been years since I played it and don't remember much else from the game but hey that's part of the fun.
Anyone else losing track of what videos you have and haven't watched on this channel and it's all slowly blending together and you find yourself watching a episode three four times before you notice you've watched this before, just by accident. Overtime mind you...
Go the "Massive Multiplayer" route (check the double-quotations) - Fallout 76
"Hey man, watch the paint" "You wrecked the car man" still have no clue how 8 year old me managed to complete the game/ get the tutorial, but it is where I learnt the meaning of Slalom 😂🤷🏾♂️
I rented Driver back in the day. Spent hours trying to get past the tutorial. Never saw the rest of the game.
I just really got say thank you to jules for what he says at the end of his videos. Im not a very happy person and alot of days are very hard for me. So its really nice to hear him say supportive stuff like that because i dont really have friends or anything for support. So i appreciate him greatly for that. Ill buy him a beer if he ever comes to new york.
All breakpoint had to do was to follow Wildlands design fixing some mistakes. Instead they Made Ghost Reacon: The Division
wildlands wasnt any good either it was boring as hell with alot of bugs
@@Gamergeek56 it opened quite a lot cool options to tackle objectives. That was fun in co-op mode. Gameplay was quite good in general.
Has Jules always dropped these stellar closing moments? I usually leave after the last thing plays. But I've stuck around after stumbling on one a few days ago.
I think the problem with Mass Effect 3 is that it basically devolved into a dialogue tree.
The game I always think of in comparison is the 1st Deus Ex.
You had pretty much the same 3 options but you got the choices set up then you went to different areas completing objectives and fighting while NPC's argued for or against your decisions.
That would have been a more organic and much better way to do it.
Destroy the Reapers?
Go do XYZ to destroy the fleet.
Synthesis Ending?
Do ABC instead to merge the races.
Control the Reapers?
Do AB but then go to D instead of C to establish control but not destroy them or merge
The driver tutorial was a cake walk. I never once failed it. I had never realized people had troubles with it until all these years later when I see videos of people talking about how hard it was.