Video Game Sound Design with MaxMSP! (Re-synthesis & re-interpretation of existing game sounds)
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- Опубликовано: 11 сен 2024
- Re-synthesis & re-interpretation of existing video game sound designs. All created in MaxMSP!
Effect plugins (such as reverb and compression) are utilized as noted in the video.
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Footage Credit (used for educational purpose)
-Dark Souls III: • Dark Souls 3 Ashes of ...
-God of War: • Witch of the Woods. Ep...
-Dark Souls III: • Dark Souls 3: Nameless...
-Gran Turismo: • Gran Turismo Sport - F...
-Halo: • Halo Plasma Rifle/Brut...
-Titan Fall 2: • Echo of Titans // Tita...
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Sound design reel
Let me know if you would be interested in a sound design tutorial series where I go more in depth about these Max patches!
I'll recreate them in Pure Data for the tutorials too.
Edit (September 2023): First video in the series is out now!
je i want to know all of it
@@barnabastoth6230 The plan is to start with these 6 scenes!
I think this would be super awesome!
@@Tonestrom Good to hear! Thanks!!
Sound Design is a topic which lacks well made resources. I'd even pay for it if done in Max/MSP.
Woah, it's crazy to think that this is all just synthesis and digital effects, no samples. Really inspiring! I'm really looking forward for the tutorials!
I hope to start making the tutorials soon! Thanks!!
I feel like my learning curve is getting higher and higher since I follow your channel.
Great job as always, my friend. Can't wait for the pure data tutorial!
The scream one! I'm struggling with such a thing for ages now !
Yeaaaah, that one took a while to get right, but I'm really happy with the result. Definitely deserve a video of its own!!
You should continue this series, first video was great!
new video tomorrow (or today depending on wherever you live) :)
um wait this is extremely sick
Hey Sam!! Thank you so much for the kind words!
I learned a lot from your tutorials ever since I started using Max. I referenced your kick drum synthesis video for all the thud sounds in this reel for example.
this squeal breaked my femur, be careful in next time when working with Max!
noted thanks!
Very cool! Good showcase of how useful visual programming methods are in game design.
Thank you!! Yeah, I found it useful for creating very specific sound designs. And it's suited for creating variations of a sound (e.g. every laser sound is different).
amazing work!
Thank you!!
love it waiting for the tutos
Thank you! I hope you enjoy the tutorials when they come out//
sheesh! this is incredible
Thank you so much!! Glad you liked it//
hell yeah!
🤘🤘
That's Big !
Indeed 🙏
Sounds great! It'll be amazing
I'm excited to put these tutorials together!!
Very impressive!!!!!!!!!!
Thank you so much!!!
bro. this is absolutely crazy!
Thank you!!
Would be awesome to get such tutorials man! Thanks!
Great!! Thanks for your interest!!
woah holy shit my mind is blown.. that axe swoosh and catch was so good
Filtered noise and kick drum synthesis all day!
Great work🌃🌃
THANKS
LOVE this, keep going!
wow
COOL
THANKS!
I love you're videos they're very inspiring 🖤
Thank you for the kind words!!
Excellent work! Super inspired by your channel and looking forwrd to these tutorials! Keep up the awesome content 💫🖖🏽☺️
Thank you so much for the kind word and support! I hope you find the upcoming tutorial series helpful!
neat man looking forward to the tutorials
Working hard on it right now!!
nice job 😊
Thank you so much!!
Wow! That sounds so cool! Loving this channel and all the valuable tutorials that you give to us. Thanks :D
Question: did this tutorials can work with PD or MaxMSP has unique features that left PD behind?
I referenced a Pure Data sound design book a lot when I made this sound design tool actually! I'll be including both Max and Pure Data in the sound design tutorial series!
@@SoundSimulator amazing! Can't wait :D Thank you so much
Loving this bro! Waiting for the tuts.
Quick question: What's the sound design book you used for reference? Or any related books u think are good for a beginner
Designing Sound by Andy Farnell is a book that I heavily referenced when I made this reel. It uses Pure Data.
@@SoundSimulator Thank you! Will be looking forward for the series 🫶
i hope you get into RNBO too
Yeah! I have been meaning to get it. It looks awesome.
Are all of these possible in pd with the same effort, or is Max more "advanced"? Have you tried implementing pd in games already?
I'm planning on doing both!!
@@SoundSimulator awesome, I’m looking forward to it 🔥
PLS
👍👍