I'm a little late to watching this one. I agree completely that Predestined is absolute binder fodder. The card should have erata to say "before drawing tokens" instead of "if this test fails". It would actually see some play then, and would still be completely fair as a lvl 0 skill. Essentially, it's a couple of janky Unexpected Courages at that point.
I feel like the blessed/cursed cards were balanced around the tokens remaining in the bag from scenario to scenario. I suspect this was changed later during the design phase due to games starting with 10 curse tokens in the bag and players being unable to play cards like Faustian Bargain. This would also explain why Innsmouth as a campaign gets easier, the designers balanced around the added curse tokens eventually doing something. This is just a theory, I plan to test it by playing that way during my next Innsmouth run.
1:51:10 I think I got Blessing of Isis to trigger only a couple times in a Sister Mary deck. Definitely one of the last cards I grab for a Bless deck and only if I have little else to spend my XP on.
To the point that everyone should have a "Promise of Power": I would actually be ok with only mystics having a "Promise of Power", as long as it wasn't bloody practised...
Is the video's assessment of Armageddon, Eye of Chaos and Shroud of Shadows taking into consideration that the effects for the Curse tokens DO take effect even if the skill test is fails? For the upgraded versions (where multiple Curse tokens will trigger the effects multiple times), even a failure on the actual skill test can provide VERY good results, especially when the bag is stuffed full of Curses.
It does take that into account. The regular spell assets just out perform the curse spells without needing the extra hoops to jump through. I have seen the curse spells used to great success, but they require a lot of moving pieces and a bit of luck. Compared to the other spells which are cheaper and better for less work, it's hard for me to put them on a similar power level.
In the same way that Hemlock Vale revisited the cursed and blessed mechanics, I’d love to revisit the seal mechanic, and an Eldritch sophist type effect would be amazing.
Ignoring the Hemlock cards, what modifier do you think curse tokens would need to have to make them math out right? Both for the upside of cards like Faustian, and the cost of removing through card effects rather than just drawing them. -3? Or do they need to have an additional effect?
I think keeping blessed/cursed in the bag would from scenario to scenario would help. I frequently finish scenarios with 8+ blessed/cursed in the bag and so the benefit/cost is never seen.
Amanda's ability is not a forced effect, it's a reaction. What is forced is drawing an extra card and placing a skill beneath her, committing the skill under her is a reaction, so I believe you do have to pay extra costs (as the extra cost in Justify the Means is for committing the card). Edit: Amanda has been errataed to be a forced ability, I did not know that, so Justin is correct in the video. Also I think Ancestral Knowledge is much better than card draw, because it gives you an extra 5 skills that do not actually muddy your deck (as the 5 cards you add you will place on the Ancestral Knowledge, so your deck size stays the same), are always available, and will themselves give you more card draw. I believe it is a busted card (specially on Mihn and Amanda) but ppl kinda forgets it exists, probably because Innsmouth isn't super popular as an investigator set.
@@marcelpalmieri7467 "ArkhamDB now incorporates errata from the Arkham Horror FAQ in its card text, so the ArkhamDB text and the card image above differ, as the ArkhamDB text has been edited to contain this erratum (updated January 2022): Erratum: This card’s [reaction] symbol should be "Forced -" instead. - FAQ, v.1.8, October 2020
@@PlayingBoardGames My bad didn't know that had been changed into a forced ability (been awhile since I played Amanda). You do not have to pay the extra costs then, you are 100% correct.
@@PlayingBoardGames I do sometimes, but there’s quite a bit, a few fly under the radar. I suppose Amanda wasn't busted enough already, so she now can commit stuff without paying costs as well lol.
Are all the investigator expansions now in the new format? What about a list video of you guys ranking the top 5 investigator expansions by color (for eg dream eaters best for mystic cards) and overall in terms of card strength (not investigators). Kinda connects with the draft challenge imo.
Ikiaq for Diana's signature weakness if your brain is fully upgraded. On Justify the Means, you also get to trigger your succeed by triggers, even the pie in the sky ones. Also, Ancestral Knowledge is not random, you get to look at cards attached face down under cards you control, it's on the FAQ on ArkhamDB, other examples of this are Backpack and Diana. Unless you mean something else about the card is random, in which case, please disregard.
The cards you get on Ancestral Knowledge are random. You're right you do get to look at and draw the cards you want off of Ancestral Knowledge. A lot of people don't know this, so I'm echoing that for those people!
@@PlayingBoardGames oh man. How did I miss that. Lol, I had checked out the card before on ArkhamDB and remembered the FAQ entry, but not the random selection at the beginning of the game. It does make the card considerably worse, messing with your ratios of practiced vs other skills for practice makes perfect. Bummer.
Manipulate Destiny is a 1 cost fight spell that deals 2 damage but if you fail the test you heal 2 damage from anything at your location. I think you're underrating it because it's presented like you have a choice.
@@LittleBlueJug Yeah, again, that's a great point for the time the card's effect goes up in value, but you aren't always playing with a Guardian, so I think it settles down to the Great tier for me.
I am coming to the comments to defend Skeptic on one single point. It really does have a nice flavor! ...That's it... I mean, what card were we talking about?
TIL Curse of Aeons doesn’t even cancel the first curse token. Why does it cost 3XP? This card is competing with Infighting for worst card of AHLCG. I am starting to think that during design drawing two curse token would autofail you, like frost tokens in EotE. It would explain a lot of things.
@@marcelpalmieri7467 I agree. trench knife is bad, but at least it’s a 0XP card. I can see someone putting it on a deck out of curiosity and upgrading out of it after scenario 1. But for Curse of Aeons, someone has to decide to spend 3XP on it.
@@josecadena4593 Ye, I don't understand the rationale behind Curse of Aeos, maybe you are right that at some point two curses was an auto-fail, but even so the card woul still be very bad.
I would watch this kind of video for every expansion. Love seeing how other people view cards, combos, etc.
Same! A little over a year from now it will be four years since Edge of the Earth released...
Another great video, thanks! 🙂
Thanks for the great video, rewatching the Livestream is great because sometimes i miss something or want to rewatch some specific point
I'm a little late to watching this one. I agree completely that Predestined is absolute binder fodder. The card should have erata to say "before drawing tokens" instead of "if this test fails". It would actually see some play then, and would still be completely fair as a lvl 0 skill. Essentially, it's a couple of janky Unexpected Courages at that point.
I feel like the blessed/cursed cards were balanced around the tokens remaining in the bag from scenario to scenario. I suspect this was changed later during the design phase due to games starting with 10 curse tokens in the bag and players being unable to play cards like Faustian Bargain. This would also explain why Innsmouth as a campaign gets easier, the designers balanced around the added curse tokens eventually doing something.
This is just a theory, I plan to test it by playing that way during my next Innsmouth run.
1:51:10 I think I got Blessing of Isis to trigger only a couple times in a Sister Mary deck. Definitely one of the last cards I grab for a Bless deck and only if I have little else to spend my XP on.
To the point that everyone should have a "Promise of Power": I would actually be ok with only mystics having a "Promise of Power", as long as it wasn't bloody practised...
Is the video's assessment of Armageddon, Eye of Chaos and Shroud of Shadows taking into consideration that the effects for the Curse tokens DO take effect even if the skill test is fails?
For the upgraded versions (where multiple Curse tokens will trigger the effects multiple times), even a failure on the actual skill test can provide VERY good results, especially when the bag is stuffed full of Curses.
It does take that into account. The regular spell assets just out perform the curse spells without needing the extra hoops to jump through. I have seen the curse spells used to great success, but they require a lot of moving pieces and a bit of luck. Compared to the other spells which are cheaper and better for less work, it's hard for me to put them on a similar power level.
In the same way that Hemlock Vale revisited the cursed and blessed mechanics, I’d love to revisit the seal mechanic, and an Eldritch sophist type effect would be amazing.
Ignoring the Hemlock cards, what modifier do you think curse tokens would need to have to make them math out right? Both for the upside of cards like Faustian, and the cost of removing through card effects rather than just drawing them. -3? Or do they need to have an additional effect?
I think keeping blessed/cursed in the bag would from scenario to scenario would help. I frequently finish scenarios with 8+ blessed/cursed in the bag and so the benefit/cost is never seen.
Amanda's ability is not a forced effect, it's a reaction. What is forced is drawing an extra card and placing a skill beneath her, committing the skill under her is a reaction, so I believe you do have to pay extra costs (as the extra cost in Justify the Means is for committing the card). Edit: Amanda has been errataed to be a forced ability, I did not know that, so Justin is correct in the video.
Also I think Ancestral Knowledge is much better than card draw, because it gives you an extra 5 skills that do not actually muddy your deck (as the 5 cards you add you will place on the Ancestral Knowledge, so your deck size stays the same), are always available, and will themselves give you more card draw. I believe it is a busted card (specially on Mihn and Amanda) but ppl kinda forgets it exists, probably because Innsmouth isn't super popular as an investigator set.
@@marcelpalmieri7467 "ArkhamDB now incorporates errata from the Arkham Horror FAQ in its card text, so the ArkhamDB text and the card image above differ, as the ArkhamDB text has been edited to contain this erratum (updated January 2022): Erratum: This card’s [reaction] symbol should be "Forced -" instead. - FAQ, v.1.8, October 2020
@@PlayingBoardGames My bad didn't know that had been changed into a forced ability (been awhile since I played Amanda). You do not have to pay the extra costs then, you are 100% correct.
To be honest, I didn't know either until I saw some people talking about her and Justify the Means. I rarely read the errata part of the FAQ.
@@PlayingBoardGames I do sometimes, but there’s quite a bit, a few fly under the radar. I suppose Amanda wasn't busted enough already, so she now can commit stuff without paying costs as well lol.
Are all the investigator expansions now in the new format? What about a list video of you guys ranking the top 5 investigator expansions by color (for eg dream eaters best for mystic cards) and overall in terms of card strength (not investigators). Kinda connects with the draft challenge imo.
Ikiaq for Diana's signature weakness if your brain is fully upgraded.
On Justify the Means, you also get to trigger your succeed by triggers, even the pie in the sky ones.
Also, Ancestral Knowledge is not random, you get to look at cards attached face down under cards you control, it's on the FAQ on ArkhamDB, other examples of this are Backpack and Diana.
Unless you mean something else about the card is random, in which case, please disregard.
The cards you get on Ancestral Knowledge are random. You're right you do get to look at and draw the cards you want off of Ancestral Knowledge. A lot of people don't know this, so I'm echoing that for those people!
@@PlayingBoardGames oh man. How did I miss that. Lol, I had checked out the card before on ArkhamDB and remembered the FAQ entry, but not the random selection at the beginning of the game.
It does make the card considerably worse, messing with your ratios of practiced vs other skills for practice makes perfect. Bummer.
Ikiaq doesn't work for signature weaknesses
@@bernat314 Lol, I need to read more carefully. Thank you both for the corrections.
It would be hilarious if ‘False Covenant’ didn’t get the ‘Covnenant’ keyword.
Manipulate Destiny is a 1 cost fight spell that deals 2 damage but if you fail the test you heal 2 damage from anything at your location. I think you're underrating it because it's presented like you have a choice.
That doesn't sound good to me either!!
@@PlayingBoardGames Fair enough haha
17:10 oops i didn't realise it would be in the video sorry
@@rustage Nothing to be sorry about!
What the hell are you doing here Rustage?!
Do you have a test at 0 decklist?
For "Deny Knowledge", your teammates' hands suck because they're playing guardian
lol yup this. Where does Guardian have access to draw 3 cards for an action?
@@LittleBlueJug Yeah, again, that's a great point for the time the card's effect goes up in value, but you aren't always playing with a Guardian, so I think it settles down to the Great tier for me.
Shrine of moirai + ever vigilant 4 is so busted.
I am coming to the comments to defend Skeptic on one single point. It really does have a nice flavor! ...That's it... I mean, what card were we talking about?
Innsmouth
Conspiracy
The
Investigators
TIL Curse of Aeons doesn’t even cancel the first curse token. Why does it cost 3XP? This card is competing with Infighting for worst card of AHLCG.
I am starting to think that during design drawing two curse token would autofail you, like frost tokens in EotE. It would explain a lot of things.
Trench Knife is also a contender, although Trench Knife at least does not cost XP.
@@marcelpalmieri7467 I agree. trench knife is bad, but at least it’s a 0XP card. I can see someone putting it on a deck out of curiosity and upgrading out of it after scenario 1. But for Curse of Aeons, someone has to decide to spend 3XP on it.
@@josecadena4593 Ye, I don't understand the rationale behind Curse of Aeos, maybe you are right that at some point two curses was an auto-fail, but even so the card woul still be very bad.
What would we do without you