We Rank All Of The Customizable Cards! (ARKHAM HORROR: THE CARD GAME)
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- Опубликовано: 9 сен 2024
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We're here for another list video! This time, we're doing a group rating of all the customizable cards!
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39:55 Friends in low places can get you as many cards as you find with the chosen trait. It just costs 1 resource per to put it in your hand.
The best thing about Hyper Physical shotcaster is that it lets you summon a hound without getting the bonded weakness.
I noticed a pattern where they rated support cars higher than the other customizable cards. I think support cards (firearm support, tome/spell support, trait support) fork a good niche for customizable cards that allow other more direct cards to shine in different ways with the proper support. Vs competing for established cards slots like weapons or armor etc. Especially if that help niche cards get the spotlight more with more support.
That said, shotcaster and damnable testimony Trish for life!
You know.......I didn't realize before going into this video that all the cards I was excited to use from Scarlet Keys, weren't Customizable 🤔
Some random thoughts on different customizable cards:
Fully upgraded runic axe feels like a cyclopean hammer, but actually fun.
After playing Rex with raven quill+grim memoir, Trish+damning testimony, Tommy+custom modifications I cannot imagine myself playing these investigators any other way. But tried the same cards with others (mostly the testimony) and suddenly it didn’t feel good at all.
In my experience, no matter how many traits you pick for your Grizzled, it will always be your teammates that draw those encounter cards, and not you. I imagine in solo those cards just will always be on the bottom of the encounter deck. Kinda like Take heart=draw the elder sign
Damning Testimony has a non-trish home, in Sniper Bob.
Get Expose to kill enemies, and then use scavanging and the rat so you reload it.
Nah it's just a good friggin' card. Real good. Use it for the infinite once/turn +2 Book. Love it for the 3 free clues it brings you along the way.
I like the raven quill(energy sap) in ursual downs with Archaic Glyphs, guiding stones and the red clock(2). You can use the ghlyps more often and keep the red clock on the same tier every turn.
Hyperphysical Shotcaster is absolutely my favorite of the customizable cards. I'm not saying it's good, but its incredibly fun! Discarding treacheries from play, discovering clues at any location, and most importantly, playing Summoned Hound for no cost (I mean, there's absolutely no character except Charlie who wants to do this, but it looks fun AF) -- what's not to love?!
I'm just happy to get a gun I can shoot with my foot stat.
Like much of the scarlet keys, with that shotcaster card the flavour is way off. Too cartoony, wrecks rhe unique creepy feel of Arkham.
@@bigulf6712 Dude, Arkham is total pulp, with few exceptions. Don't tell me SCP is cartoony.
@@kitsunin4690 there's a difference between pulp, and jokey steampunk anime-scifi, totally against the flavour of Lovecraft. I stand by my comment: TSK was bad and the shotcaster is dustbin material!
@@bigulf6712 I don't like TSK, but I point to the quality, not the content matter. A question this time: Do you think SCP is cartoony?
I don't know if you know about Dark Matter, but it's a far future spacefaring campaign presented as a sequel to Path to Carcosa, and in my opinion, it's much more in line with a "unique, creepy feel" than any official campaign outside of maybe Carcosa itself.
Thank you for found this video. Upon seeing the customisable cards, I was not thrilled due to the extra complexity. After seeing this I'm really bummed they ever designed these cards and sincerely hope that were a one off and this is the end of these cards types for ever. I get the idea and appeal but it's just too much and not fun when these cards all do what could have been 5 times as many cards of the effects from all these customisations were just made into seperate cards. They're too flexible and mostly busted strong when maxed out.
With Dexter and a maxed-out Power Word, I absolutely destroy scenarios.
But then again, you have invested 10 XP in two cards. That's a lot. And if you draw 5 XP cards they are usually gamechangers.
I think it's a shame that the expansion included so many copies of the upgrade sheets for customizable cards that I can't help but feel that they could have just printed 2-3 different versions of each card and dropped the customizable thing all together.
While I like the customizable thing, I think they could have gotten away with a single upgrade sheet for each. Sleeve them in a glossy sleeve, mark with a fine point Sharpie and clean them with an alcohol swab when you're done
But there are literally like 100 different combinations of each card.
Foot good!
I think friends in low places may be overpowered - even in side access like Dexter or Leo, upgrading to clever and prompt to fast set your next six draws is so strong. You can bury or time weaknesses, line up easy marks, ensure your draws match your economy during setup, it’s really helpful - so much that I often forget you can pay to draw a card, the stacking is the real value.
Freinds in low places is a backpack that doesn't take up a body slot AND can help your teammates find their cards.
40:00 You didn't put it in the description.
They scored 242 out of a possible 480 points, so pretty close to 50%.
@@PlayingBoardGames That's not great. Though to be fair part of that is Bryn going to much text I give it a 1.
Magic Axe is Pog indubitable 10/10
You can draw 6 cards (or 9 after upgrades) for 6 (or 9) resources (or 5 [or 8] after upgrades) with Friends in Low Places, as long as all 6 (or 9) have the matching trait (or traits after upgrades).
You can also plan out your next however-many draws with it, including timing your weakness(es), if you take the Clever upgrade, which enables some really silly stuff.
I still think they should just make more permanent versions of talents. I also think they should've made this a Mystic card and made the Servitor a Rogue card. Rogue can get the extra actions to make Servitor great, and Mystic desperately needs the filtered draw.
Alchemical distillation pairs with the lab coat super thematically! The coat makes it so you can't fail it's test
As a person who enjoys true solo, I never see myself playing "hyperphysical shotcaster". In my opinion "in the thick of it" is the actual solo support we got, when that 3xp is benefiting 100% of your team it makes a far bigger difference. Also don't see how tracking the location of your "summoned servitor" is that much of a bookkeeping headache, but that's just me.
Living Ink looks really interesting. You could drop at any time for a boost. May be nice at start of game while you wait to pay for other assets to boost stats, and then upgrade to choose to ignore it will give it more legs.
The memory issues are real with customizable cards.
I upgraded Empirical Hypothesis in a Darryl Simmons deck. Anyone can trigger it and reduce the cost and ignored the rest. It's been amazing in most scenarios and ignoring the rest of the options helped a lot.
Just wait until a bunch of customizable cards end up on the Taboo List. That's going to be fun.
My Dexter deck with Leo, Haste and maxed out Summon Servitor is taking 8 actions a turn since you can move with the Servitor. Living Ink, Crystalline Elder Sign, and Geas all add to the Servitor's base 4 tests. I'm going to be taking Power Word later to evade enemies and turn enemy damage into healing.
Played Rune Axe, Bandolier and Boxing Gloves (and of cause events) with Nathanial Cho in Scarlet Keys.
If you want to rock hard as a guardian that's one way to go.
You put my 3 favourite ones on the bottom 😅
Double or nothing with the axe on Leo can do some serious damage
Ursula downs can get a couple of these at 1xp, because they become relics.
I need more of Bryn’s brother’s trap ideas.
Do you think anyone will make proxies of upgraded versions of these cards? Or even set up a handy proxy generator specifically focused on these cards?
Is there any way to transfer all those cards to TableTop Simulator?
Does anyone know how Grizzled with Always Prepared interacts with Graveyard Ghouls from William Yorick? I think you get it back when drawing ghouls, because an encounter cardtype weakness counts as being drawn from the encounter deck. And Grizzled would trigger before Gouls enters play, but I'm not sure about the timing. The FAQ on "Let me handle this!" makes me even more unsure, though it could be the added "but before resolving that card's effects" part that not make it work on that card.
I think the answer is "no" simply because Always Prepared triggers "after" you draw the particular card, so you already suffer the effects of the Ghouls (cards can't leave your discard pile).
@@danielscarpace Ah, you are right I finally found it in the rules. it would work if it had said "when you draw", but "after" triggers after resolving all of the steps for drawing an enemy - resolving its revelation ability, spawning it, etc.)
Thank you.
Is there a weakness discard deck that uses cards like yaotl that could also use friends in low places with clever?
Yeah!
Customizables are just messy imho. I appreciate the experimentation, but I cant help thinking this would be just better if they chose an effect they wanted to have in the game and went with it instead of putting everything in and asking the player to manage.
I'm not sure Backpack is better for items. At least I always struggle to play Bandolier from the Backpack containing the weapon I need Bandolier for :-)
You need to be very careful which of the items you find are actually going into the bagpack. But in general, it is not a great idea for a bandolier oriented fighter character.
It's kind of hilarious hearing you guys complain so many cards based on how wordy they are. Or just having not really looked at a card. Love it.
If you really don't like the level 0, are you allowed to add them later on when you have the xp to add the upgraded one instantly?
Yes
of course
100% agree on your take on the Shotcaster. Incredibly convoluted bad design, and most importantly it makes a joke of the mood of the game. Too cartoony sci-fi for the Arkham LCG, a problem that happens a number of times in scarlet Keys. Not only binder fodder, but garbage bin material!!