the problem with "hiring this man"

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  • Опубликовано: 14 окт 2024
  • Download Stumble Guys Today!: app.adjust.com...
    welcome back to regularly uploaded stryxo videos today i'm talking about hiring that man 4k hdr raytracing hd trailer rtx 4090.
    Indie Games I showed off:
    OTXO: store.steampow...
    The Glitched Attraction: gamejolt.com/g...
    Paranormal Tales: store.steampow...
    Super1337: super1337.io/
    Born of Bread: store.steampow...
    Enenra: store.steampow...

Комментарии • 518

  • @Stryxo
    @Stryxo  Год назад +108

    Download and play Stumble Guys Today!: app.adjust.com/nnaq36r_b9qr888

  • @averageidiot6645
    @averageidiot6645 Год назад +1546

    I feel like the "hire this man" only really works for things that can realistically be done by a single person, like music. People who frame it like this one person would instantly make everything amazing are severely underestimating how much actual work goes into developing a game.

    • @averageidiot6645
      @averageidiot6645 Год назад +21

      @@Staurcomb well, when it comes to music Toby will absolutely deliver. Scott tho? The man literally lucked into his "final game" being a hit and saving his career.

    • @thatsruffdog
      @thatsruffdog Год назад +80

      I wish it was more like “hire this small group of amazing developers.”
      Whenever I see or think about one person making every model and line of code and animation and it takes them 6 years to make one map in the game, I think “What if you worked with 3 or 4 other people who want to do the same thing? You could all specialize in one part of development and get stuff done faster until you have a finished game. Then, you would have an actually high chance of getting hired by a publisher.”

    • @MegaKBang
      @MegaKBang Год назад +38

      @@Staurcomb Toby Fox at least was actually hired. He made music in Pokemon Scarlet/Violet and Sword/Shield

    • @why3994
      @why3994 Год назад +7

      sonic mania

    • @averageidiot6645
      @averageidiot6645 Год назад +2

      @@why3994 Again though, that was a team of passionate fans that had experience making fan games. Another good example would be The Binding of Isaac: Repentance. They brought in Mod creators to work on the final expansion.

  • @logjitzu
    @logjitzu Год назад +1277

    this guy has correct opinions, hire this man!

    • @Straline.
      @Straline. Год назад +26

      Except the sponsor..

    • @MALT_youtube
      @MALT_youtube Год назад +16

      Fortnite balls

    • @JuhoSprite
      @JuhoSprite Год назад +6

      Money pays the bills

    • @Elesnouman
      @Elesnouman Год назад +6

      You sir, have achieved comedy.

    • @TheReZisTLust
      @TheReZisTLust 10 месяцев назад +6

      And let's form a parasocial relationship with this man

  • @yellowduckgamedev
    @yellowduckgamedev Год назад +899

    As a game developer, I am ashamed that people think that realistic = good looking. Art direction is one of the most important parts of game development and finding a good looking art style is really difficult. Just making a realistic game is not easy, but try making a stylized game. There is a lot of stuff that has to be done to make a good looking game, and what really makes me sad is that these kinda boring realism demos overshadow actually good looking tech demos.

    • @LordComradeAnarchoCapitalus
      @LordComradeAnarchoCapitalus Год назад +7

      I think these realistic demos do look good though

    • @WolfXGamerful
      @WolfXGamerful Год назад +70

      ​@@LordComradeAnarchoCapitalus I think in this case, the OP's version of "good looking" is one that has some artistic/stylistic flare or one that is appropriate for the character in the environment. Any person with the right tech could make something realistic. Whether it fits the character or tone is a different story.
      You would think it's odd if you saw Mickey Mouse with realistic skin textures, cartoonish body proportions, and anime-like animations in San Francisco next to a realistic hot babe, right?

    • @FrancisYorkMorganFBI
      @FrancisYorkMorganFBI Год назад +16

      it really depens on the series. a realistic fan remake of some tomb raider or metal gear level looks great since the games themselves already have that sort of feel to their style, while something like mario64 and zelda oot just look strange and overall make me cringe.
      people seem to forget that all of those store assets still have to match the original art direction of the title.
      there's also this strange aversion towards cel shading.
      a good example of messed up remake is XIII.
      XIII was a pretty OK shooter back in the day that was all about it's sweet comic book look and picture in picture feature that would show your cooler kills in an little comic book style window.
      the offical remake for some reason went with the more realistic direction and completly messed up it's neat cel shading style.
      they thankfully updated the game 2 years later to inclued the old cel shading style but by then the damage was done.
      i don't think most fans are even aware of the new cel shading update they dropped in 2022.

    • @CrowFGC
      @CrowFGC Год назад +13

      As a game developer, I an ashamed that people think that realistic = bad looking.
      It can all look good, my guy.

    • @LordComradeAnarchoCapitalus
      @LordComradeAnarchoCapitalus Год назад

      @@WolfXGamerful I would totally play that game

  • @prosandcons-fl2cc
    @prosandcons-fl2cc Год назад +357

    did this man just take a mobile fallguys knockoff sponsor?

  • @TKMachine007
    @TKMachine007 Год назад +100

    I hate that some of those "concept" trailers actually get real praise. When for the most part its just random assets that dont even fit the theme of something.

    • @Chinothebad
      @Chinothebad Год назад +14

      What doesn't help the case is that the creator of the video likely vets out any comments that aren't praising the video and deleting them while keeping the ones that go "OMG this looks so great" when all you see is the Hulk running running through the street to a disinterested monster while people just stand there and watch. And there's the others like the Silent Hill video where the town is somewhere in the Soviet Union instead of the east coast of the US while the school buses in Bully all come from Israel.

  • @cowgaming7186
    @cowgaming7186 Год назад +185

    we all say “hire this man”
    but what about “fire this man”

    • @FunnyParadox
      @FunnyParadox Год назад +14

      I think that Ken Pontac and Warren Graff heard it a lot lmfao

    • @dooddoingstuff
      @dooddoingstuff Год назад

      Where's the lighter?

    • @AmyCherryLMAO
      @AmyCherryLMAO Год назад +4

      I think the guy at Marvel who can't draw feet and loves pouches too much has heard it, and same with Bethesda's lead writer

    • @Web720
      @Web720 Год назад +5

      Peter Molyneux? Anybody at 343i?

    • @KarmicID
      @KarmicID 3 месяца назад

      what about "delete this company"

  • @Psychadelico
    @Psychadelico Год назад +303

    The worst part to me is the everlasting sentiment in the gaming community that "better graphics" are more important than art direction. These people love seeing huge empty worlds with grass swaying and ray tracing and as soon as they see a 2d game it's instantly bad

    • @victoralexandervinkenes9193
      @victoralexandervinkenes9193 Год назад +19

      A good balance is needed when it comes to stuff like this.

    • @sonixx3272
      @sonixx3272 Год назад +25

      I'm a person who likes good graphics but I know good graphics don't make a game good.

    • @victoralexandervinkenes9193
      @victoralexandervinkenes9193 Год назад +2

      @@sonixx3272 exactly

    • @ewanb1086
      @ewanb1086 Год назад +12

      I’m biased I have a bad computer but anyway I love 90s desktop games like half life quake doom and ps1 games like Spyro crash bandicoot metal gear solid and n64 Mario 64 and ocarina of time they are all just so amazing and they might look a bit blocky

    • @thatitalianlameguy2235
      @thatitalianlameguy2235 Год назад +22

      These games don't even fucking look good with the oversatured bloom shit, and most realistic games that take a bajillion of budget to make end up coming out with glitches or worse optimization to do so which makes the game worse in motion.

  • @jackdawson5490
    @jackdawson5490 Год назад +455

    Stumble Guys bag must be crazy for this guy to have the absolute rock solid nads to promote their mobile Fall Guys rip off in a video critiquing amateur games for their laziness and lack of creativity.

    • @peeptveesti
      @peeptveesti Год назад +64

      gentleman's have to feed

    • @Boner__
      @Boner__ Год назад +68

      I'm surprised they got an NFL partnership and got the recognition to be able to sponsor youtubers to begin with

    • @dogshake
      @dogshake Год назад +48

      Yeah that pretty much instantly told me that this guy doesn’t actually care about what he’s saying…just pumping out mindless video game videos as if there isn’t 1000 channels that are better that are doing the same thing.

    • @Mari_Izu
      @Mari_Izu Год назад +9

      @@dogshake Okay

    • @hashtopzer
      @hashtopzer Год назад +12

      @@dogshake actually good point

  • @ArcadeStriker
    @ArcadeStriker Год назад +224

    Whoever did the "NINTENDO, HIRE THIS MAN" parody of Secret Agent Man though back when this was at peak meme status is a legend though

    • @stormhought
      @stormhought Год назад +24

      Chris voicemail?

    • @Yousef77077
      @Yousef77077 11 месяцев назад +5

      Yeah, what a mystery figure. Not like he’s the first result in a search or anything. Total enigma.

    • @BB-te8tc
      @BB-te8tc 22 дня назад

      He really is a master of the medium

  • @Kale13000
    @Kale13000 11 месяцев назад +16

    One thing you didn’t mention is I think a lot of people undervalue art style. Most great games do more than just put assets into a program, they design those assets to have a certain look to them. Art style is the reason that certain games like Okami or the Wind Waker don’t look dated. A lot of these unreal engine demos lack that and just look soulless

  • @smadge1
    @smadge1 Год назад +71

    There’s a big leap between making concepts in Unreal and making an actual game. Asset flips are probably worse, especially if they infringe a handful of copyrights as well.

  • @YaBoiDoi
    @YaBoiDoi Год назад +31

    So many people are willing to call AAA developers lazy after they see yet another guy upload assets into the matrix 4 demo.

  • @staymaddddd
    @staymaddddd Год назад +123

    This reminds me of when famous pieces of animated media is put through the ai upscaler and no one with a brain thinks about what’s really going on…

  • @Elesnouman
    @Elesnouman Год назад +11

    *I felt this video*
    Slapping a free character controller on a free 3d model in a free map or just whipping bought assets together is the easiest thing to do in gamedev. Much of it is drag and drop, you don't even need to code.
    A game concept has to have engaging core mechanics behind. This is why so many "demos" look "bad" but play amazingly well. It's called engineering art.

  • @compatriot852
    @compatriot852 Год назад +50

    You can't hire this man when they use a completely different engine from unreal.

    • @stormhought
      @stormhought Год назад +7

      Yeah like what engine is 3d Mario games in like I genuinely want to know

    • @o.rbi.t
      @o.rbi.t Год назад

      @@stormhought nintendo said that they use their own game engine that supports both unity and unreal if third party devs want to port the game over onto pc

    • @leotheliongames
      @leotheliongames Год назад +9

      @@stormhought probably an in-house Nintendo only engine

    • @Mari_Izu
      @Mari_Izu Год назад +3

      @@stormhought Nintendo did use Unreal for 2 or 3 games on Switch, but Mario Odyssey and most Nintendo games are developed on in-house engines.

  • @sussy6905
    @sussy6905 Год назад +290

    There's a man who has artistic vision,
    He's showing up Nintendo with each decision,
    He makes it in a flash,
    And all the assets clash,
    Do his artistic skills know no boundaries?
    Nintendo, hire this man,
    Nintendo, hire this man,
    He's using Unreal Engine in any way he can,
    Take Mario's model for the first step,
    And put him in a field filled with stock assets,
    Then adjust the lighting gain,
    And though it runs at 40 frames,
    This man's still a master of the medium,
    Nintendo, hire this man,
    Nintendo, hire this man,
    He's using Unreal Engine in any way he can,
    Make a model's textures look realistic,
    With no regard for artstyle or the aesthetic,
    Oh, crank the bloom and then,
    It'll really look next gen,
    This man truly is a fucking genius,
    Nintendo, hire this man,
    Nintendo, hire this man,
    He's using Unreal Engine in any way he can,

    • @mayohyundai1152
      @mayohyundai1152 Год назад +12

      Credit goes to Chris Voiceman

    • @apollyon6855
      @apollyon6855 Год назад +11

      Nintendo, hire this singer

    • @STARVAs132
      @STARVAs132 Год назад +9

      @@apollyon6855 Nintendo, hire this singer
      He's using "hire this man" in any way he can

  • @LiterallyIzutsumi
    @LiterallyIzutsumi Год назад +6

    as someone currently using unreal engine 5 for my uni course it is incredibly difficult to get a good looking scene and there is way more that goes into designing a scene than you might think. That said, a majority of these scenes are likely to have been downloaded off of the unreal engine marketplace, which is entirely valid if you’re trying to either a) show off your lighting skills, b) show off your vfx skills, or c) both of these options, however for these 144FPS OPEN WORLD CONCEPT 4K games they’re normally made for clicks with the bare minimum effort put in. There is no studio that would accept them if these concepts were on their portfolio.

    • @LiterallyIzutsumi
      @LiterallyIzutsumi Год назад +1

      lighting and vfx artists will NEVER use scenes as large as these concept videos either, and they will normally try and emulate the art direction of an existing IP to prove they can work within those confines instead of just trying to go photorealistic like the sonic concept does. Also most of these concept likely use default engine lighting with some post processing effects and lumens to try and trick you into thinking it’s AAA quality when in reality it’s just the bare minimum.

  • @JamJam117
    @JamJam117 Год назад +248

    Sponsorship of stumble guys is so based

  • @POIUYTREWQ62
    @POIUYTREWQ62 Год назад +52

    The only time I genuinely said "Hire this man" was with the Project Dream channel, where the levels of banjo 1 and 2 were remade and there was even a new concept for banjo 3.
    It was just made for fun, but I'd feel good if the person behind that channel was handling banjo 1 and 2 remakes or making banjo 3.

    • @tserofeert
      @tserofeert Год назад +3

      Project 06 is really impressive too

  • @fdfd4739
    @fdfd4739 Год назад +12

    There was a YT short I watched of a guy applying a thin, transparent display to a tempered glass side panel. The whole comments section was going wild over it, but it takes like 5 minutes and a shipment from Amazon. Props to the guy taking pride in his work, but it's not like he invented the thing lol. It just doesn't take that much to put together a pretty image, and most passerbys won't think twice.

  • @smellysox1567
    @smellysox1567 Год назад +10

    Remember when sonic omens originally came out and everyone wowed at it until people realised that all the good parts of it where all just infinity engine plus

  • @jefecker1
    @jefecker1 Год назад +7

    Whenever I see someone doing a sandbox of a pre-existing character with an RTX with comments like these "hire this guy!" or something else, I feel like they're praising a bootlegger.

  • @Faurded
    @Faurded Год назад +22

    They already hired this man. He makes fake trailers for AAA games every month or so

  • @QuartzRoolz
    @QuartzRoolz Год назад +36

    "Hire this man" only really works when said "Man" clearly has an actual understanding of the IP and the games. Case and point (for like the billionth time) the amount of people Sega have bought on in recent years from the Sonic Comunity. the key thing is that most of these people are not the people doing "sonic in unreal" demos, they are doing Rom Hacks or Fan Games which capture the style and energy of the Actual IP and show a clear understanding of it.

    • @deadturret4049
      @deadturret4049 Год назад +9

      Yeah sega is a pretty good example. Taxman and stealth had a perfect pitch for their sonic cd port and eventually wound up doing sonic mania alongside people like tee lopes.
      Im kinda surprised sega hasnt tried anything with LakeFeperd yet tbh. That dude literally made the best 3d sonic game in forever. Seriously, check out Spark the Electric Jester 3. Sega actually needs to hire that man lol.

  • @YuseiTheSynchroHero
    @YuseiTheSynchroHero Год назад +5

    Honestly, the BEST thing we ever got about this nonsense is when the user Chris Voiceman created a SONG about it. XD And then a spoof of that around the time Sonic Frontiers gameplay was first shown on IGN. And yep, the songs were about NINTENDO and SEGA. _Hire This Man_

  • @Achtolz
    @Achtolz Год назад +18

    The day before is the best example of what 4 people can make in unreal in just two months with just buying few assets (Im talking about first trailers). Making a good looking demo is easier than people think nowdays. At the same time its nothing more than a demo and making a full game that whole world looks like that and actually runs on current hardware would be a challange for even biggest AAA studios.

  • @omegazero5884
    @omegazero5884 Год назад +18

    I don't know if it's in the same discussion but also I feel like certain conversations involving stuff like fan games and indie games when it comes to comparing it to AAA or comparing AAA to AA can also be super unhelpful. LIke I get I understand most of the BIG AAA games feel like souless cash grabs but when critiquing the devs and not being able to also understand their situation in comparison to both an Indie studio and a AA studio is really harmful.

  • @Sat.Crystal7500
    @Sat.Crystal7500 Год назад +11

    Now me personally, I'd like to know what the dog is doing.

  • @Commander6444
    @Commander6444 Год назад +66

    I agree completely, but let me add on to that: it drives me nuts when people worship raw technical skills to the exclusion of all else. Of course, technical abilities _are_ essential in development, but so are the interpersonal skills needed to work as a team. The "lone wolf genius" might be fun to watch on movies or on TV, but those kinds of people are a _nightmare_ to work with in real life. I'm sure that many of the people who make these solo projects _do_ have the necessary soft skills, but it's more than a bit premature to deem a creator job-ready just because of something they made by themselves.

  • @TojoSubsidiary
    @TojoSubsidiary 2 месяца назад +1

    As a gamedev, I make my own assets. I have made every single asset for my current game! And yet, my biggest fear is that the project will be labelled a "hire this man" game just because I'm not flunking the graphics department. The game runs amazingly on a 3060 and a 1060, and I like to believe that it looks great. It is a fan remake of an N64 title, and the goal is for it to be 100% playable as a demo. Every time I hear "hire this man" I get a little anxious that my work will be discared as an "asset flip" even though I have put half a year into creating the assets for my portfolio.

  • @theburger_king
    @theburger_king Год назад +44

    Holy crap bro I actually thought something happened to you thank god your ok

    • @lukegibson6044
      @lukegibson6044 Год назад +3

      Stumble guys have been holding him hostage and wouldn't release him until he did the sponsor

  • @s.kanessuperbiatv6464
    @s.kanessuperbiatv6464 Год назад +6

    And here I am, being the opposite of 'hire this man.' I've got half my programming done but still haven't replaced the default mannequin lol

    • @lollertoaster
      @lollertoaster Год назад +2

      Most games are made by developers, not artists. Making assets is always the worst part.

  • @SonicHedgehog1991
    @SonicHedgehog1991 Год назад +15

    Guy: *breathe in a way that pleases other people*
    People: hire this man!

  • @lylelylecrocodile2538
    @lylelylecrocodile2538 Год назад +13

    Ain't no way you got sponsored by stumble guys 💀

  • @NoraNoita
    @NoraNoita 10 месяцев назад +2

    I only really saw the "Hire this man" phrase in good contexts, where some indie creative person was making a better concept product or actual product that was years ago though, but I agree with you that the Game Journos using the phrase is bad,

  • @ncrvako
    @ncrvako Год назад +11

    I personally think the concept of AA games is a good solution to the whole one man one update of game. Don't push him to make the marvels of AAA technical standards of games, don't force hims to make the "shitty" (more like not glamorous) standards of the indie games. Just the good but not top notch latest gen graphics of the AAA that will age badly in the next 5-8 years, more like some that aesthetic pleasing of the likes of bioshock, E.Y.E divine cybermancy,the classic metro 2033, the gears of war 1, prototype,need for speed pro street, stalker shadow of Chernobyl,mad max, some specific ps2/3/p games ect, while holding the more elaborate style of the indie game but without the so much hardcore lack of good to the eye graphics of them, like dwarf fortress, factorio, space station 13.

  • @Just_a_commenter
    @Just_a_commenter Год назад +45

    About time we get a new Stryxo video. Now, take your dang ad revenue and buy VR gear. It's (probably) worth it.
    On topic: personally, I'm fine with the 'hire this man' phrase when used appropriately. Seeing some animators in the POV gun animation community, I can see they have genuine talent and flare to their work so it's not incorrect in my eyes to say "this guy is literally animating better than stuff in [GAME], they need to be hired yesterday." But these tech demos which are nowhere near representative of what a game should be? Yeah, we can knock it off with that phrase for sure.

    • @thepandrbr
      @thepandrbr Год назад +5

      The gun fp animation thing happened with one dude. I think his name was hyper and he got hired for MW 2019

    • @Quiiverr
      @Quiiverr Год назад +3

      @@thepandrbr yeah he also did titanfall 2? i know he did *a* titanfall game i dont remember which one
      edit: it's titanfall 2

    • @garedbi
      @garedbi Год назад

      @@Quiiverr it was 2 you right

  • @Quiiverr
    @Quiiverr Год назад +8

    youtubers, hire this man

  • @sk2galway
    @sk2galway Год назад +12

    Hire this man to make him upload more often

  • @cammyIawrence
    @cammyIawrence Год назад +4

    The nfl getting stumble guys and not fall guys is like them getting megablox instead of legos

  • @ProbNotCross
    @ProbNotCross Год назад +6

    The only person that i said the phrase "hire this guy" is to mee from the gmod community. He made an infinite map and you can change the terrain on the map while being on the map, he also made vr IN THE SOURCE ENGINE. Source cannot handle up to 30 enemies at once and he made an infinite map. So yeah...

  • @JustSomeRandomIdiot
    @JustSomeRandomIdiot 10 месяцев назад +2

    Stuff like this is why we can't have nice things. Some actual talented indie game dev makes an incredible game with it's own unique art style and makes gameplay mechanics and satisfying feedback loops the priority, and everyone glances over it because it doesn't look 'realistic'. Then they go en masse to play some AAA game that put 'realism' and 'realistic graphics' ahead of everything else, to the point that you spend hours trekking through mostly empty fields of procedurally generated terrain, because the developers thought it would be more realistic to have a 2 hour walking commute between every town.
    The people who get excited over the realistic demos of sonic running through a field have no idea how game engines work or how buying stock 3D assets work for games. They just see 'Sonic in a pretty 3D world' and just assume that means it would be a fun game and throw money at their monitors in confusion. It's no surprise AAA game publishers keep putting out half finished buggy games with crap gameplay and beautiful graphics (in the trailer, and runs like crap on your PC). They do that because they know it makes a game sell.

  • @N0monis
    @N0monis 10 месяцев назад +2

    But can we talk about how they totally did "Hire this man" and made Sonic Frontiers look like an Unreal Engine tech demo LOL

  • @estatic6258
    @estatic6258 Год назад +2

    jump force was made by all those people that were actually hired

  • @ender7278
    @ender7278 Год назад +6

    Gears for Breakfast and Mojang have been known to hire this man and I'd say it's worked out well for them.

  • @zackanderson7440
    @zackanderson7440 Год назад +9

    Okay, but I still want an open word Flash or Superman game.

    • @POIUYTREWQ62
      @POIUYTREWQ62 Год назад

      I feel like it would end up just being Marvel's Spider-man, but with the Flash or Superman.
      Honestly, the best we have ever got in terms of that are the DC lego games.

    • @spinyslasher6586
      @spinyslasher6586 Год назад +4

      Open world Flash won't work without severely nerfing his speed, at that point he is no longer the Flash.

    • @POIUYTREWQ62
      @POIUYTREWQ62 Год назад +1

      Or I guess, it would have to be like a Sonic game?
      But at that point, just make a Sonic game.
      In fact, Super Sonic is basically superman.

    • @ctpp64
      @ctpp64 Год назад +8

      @@POIUYTREWQ62 yeah though compared to flash, sonic games are easier to make work imo since they're designed to be, well...games. with worlds filled with floating platforms, loops, rails, speed boosters, etc. a flash game would have to take place in a more realistic world without that kinda gamey stuff since that's the kinda world the flash is expected to exist in, so you'd just be running super fast in some random generic world with not much to take advantage of his movement

    • @Josuh
      @Josuh Год назад

      @@spinyslasher6586 The only way i see it working is with a YOMI hustle kind of turn based strategy kinda deal but that doesn't necessarily fit the flash

  • @StarFried
    @StarFried Год назад +1

    5:31 yeah i can see why the fact that when i first saw the thing before reading the tweet was ''why is a naked guy running'' really tells you something

  • @Robowil
    @Robowil Год назад +3

    Random fact: The reason there's a Sonic in the Matrix City demo is all because I decided to port the Sonic Infinity Engine to Unreal 5 a long time ago, despite the fact I really hate the Infinity Engine for many reasons. (Including it's creator's shadiness (he disappeared off the internet shortly after he finished it) and the physics being horrible)
    So the footage shown at 1:21 and 1:42, it's built off of the UE5 port of the Sonic Infinity Engine I did, so technically it's all my fault that they exist-
    As for what I do, I mostly just mod existing games (Sonic games mainly, but I've modded BFBB Rehydrated and KH3 in the past to get a better understanding of Unreal. I hope to eventually develop my own game soon). The UE5 port of Sonic Infinity Engine was basically a one and done thing that I'm never touching again.

  • @Langas_LVDC
    @Langas_LVDC Год назад +2

    I swear to god, Im tired of people saying the ultra realistic -hire this man remakes like Ocarina of Time look "good". Nah, they look whack and souless.

  • @ryanwaignwright6857
    @ryanwaignwright6857 Год назад +1

    Man couldn’t get the stumble guys ad out before the Super Bowl 😭

  • @WhyHandlesIMeanFroggchamp
    @WhyHandlesIMeanFroggchamp Год назад +4

    The Stumble Guys sponsor is wild

  • @mizurazu
    @mizurazu 9 месяцев назад +6

    CryZENx by far the biggest offender. Guy is barely able to make models/ In fact in many of his videos I've found the source for some of the models they're using but the creator is never credited. People in the comments act like this is the best thing ever but it looks like generic Unreal garbage still.

  • @boo7948
    @boo7948 Год назад +12

    unreal engine more like real engine

  • @Rainin.7
    @Rainin.7 Год назад +3

    This remind me of genshin impact va controversy where people unironically want markiplier to be the next va lmao

  • @gametram6139
    @gametram6139 Год назад +2

    the game at 4:26 is NOT paranormal tales. Its a similar visual style game called "ue5 body cam game" Yes. that's the actual name lol.

  • @sonicultimateyt1090
    @sonicultimateyt1090 Год назад +2

    They hired that man. He made the sonic Frontiers pre alpha

    • @djroscurro9859
      @djroscurro9859 Год назад

      Least Frontiers turned out pretty good in the end (imo)

  • @Cyranek
    @Cyranek Год назад +3

    dexerto hire this man!

  • @Joerje
    @Joerje Год назад +5

    I thought the sponsor was a joke..

  • @sk2galway
    @sk2galway Год назад +2

    Your Spotify playlists are great for studying

  • @adre2194
    @adre2194 Год назад +5

    This guy got sponsored by a fall guys ripoff?
    ...more importantly this fall guys ripoff got sponsored by the NFL??

  • @blingmoney
    @blingmoney Год назад +3

    It's so insane to see people unironically cream their pants over a UE5 asset flip

  • @glucosefructose
    @glucosefructose Год назад +3

    I remember hating the "hire this man" sentiment but moreso for kinda edgy reasons

  • @sebisconfused1475
    @sebisconfused1475 Год назад +5

    *funky fresh beat*

  • @GomerJ
    @GomerJ Год назад +8

    Every time I see one of these where someone drops Mario or Link or whatever into Unreal it really drives home how important art direction is. I often wonder if I’m the only one who thinks these look awful- not that the fidelity is bad or anything, it’s just that they look WRONG. It’s something you feel more than see.

  • @MegaKBang
    @MegaKBang Год назад +10

    I think there is nothing more disrespecting to a game company(no matter what controversy they are currently in) than saying:"(Insert company) should hire this man!"
    Imagine making for example a succesful franchise(or else) and than someone makes one of these weird tech demos out of mostly downloaded online models and tweaking 3 settings in unreal. And suddenly everyone acts like that this person is so much better than you with your own creation.
    It's even more disrepecting if you imagine of the company itself would actually do that and then release it as "a small sneak peek at an upcoming game" and the fanbase would destroy them for doing such terrible work.
    I can't stress enough that current controversy or the quality of the recent games doesn't matter here.
    There is a difference between saying "This game blows" and saying "This guy does so much better than you, why don't you just give your entire life project to this random guy?".

  • @macro3751
    @macro3751 Год назад

    ok but to be completely fair, the flash one actually has a pretty cool bit of concept where he uses his speed to go from one place to another
    i mean think about it, kinda like how say, GTA5 has the whole cayo perico situation where you go to another entirely different map
    with some creativity, it could be a cool thing to do, like, you can just go to other maps by exiting the map's boundaries at specific directions, causing a super speed cutscene to trigger, where like in the video it shows flash speeding across the world and arriving at the next map you wanted to be at

  • @bogonelle
    @bogonelle Год назад +2

    Man got sponsored by a fall guys rippoff

  • @wub9044
    @wub9044 Год назад

    A little correction if you don't mind.
    This FPS at 4:24 isn't Paranormal Tales. From what we know, this game doesn't even have a title yet.
    The *real* Paranormal Tales* is a way different game that's only similar to this project in the video only in the fact both share the same found footage aesthetic.

  • @s_cabbage
    @s_cabbage Год назад +2

    Someone needs to hire this guy, he sounds like he knows what he's talking about.

  • @DarkChaosMC
    @DarkChaosMC Год назад +2

    This guy has correct opinions.
    But we can’t like stumble guys is a fall guys clone

  • @Argoon1981
    @Argoon1981 Год назад +2

    Not only that but those UE5 demos that look ultra realistic running on top of the line GPU's, will not look or play anything like that if turned into a real game. Why because games need to run in low end hardware as well, and they want to sell the most copies possible for a profit.

  • @epin_gamer4209
    @epin_gamer4209 Год назад

    Counter argument: Mario running in a field next to some deers

  • @Albino1539N
    @Albino1539N Год назад +2

    aint no way bro got sponsored by stumble guys

  • @halocray
    @halocray Год назад +3

    I've never really liked the aesthetic of realistic games when made using unreal engine. I cant quite explain what it is, but there is something with how saturated, or muted or just "off" everything looks whenever I see a tech demo or game made with unreal. Its always instantly noticeable to me when a game uses unreal unless they have a very stylized look and it just looks ugly to me. ESPECIALLY those novice made projects of putting nintendo games in realistic environments.

  • @EntranceJew
    @EntranceJew Год назад

    I agree with this sentiment. I appreciate seeing the indie games demonstrated in this video, Born of Bread having the MMBN grid system instantly caught my attention and now I'm going to check it out.
    Having the discussion be focused around "major IP but some guy made it in a weekend" or the latest AAA blunder really warps the public's perception. The perception of how long things take to make, how many challenges are faced on the way from MVP to release, and all the challenges of being seen. Focusing on toy projects with the same "slow news day" curiosity that indies rarely get the privilege of. Every time a big game ships and dominates the news cycle for a full month with everything wrong with it, it's maddening because I'm confident that month 100s of new indies decided to ship and got completely snuffed out. Then they have to go spend another 3+ years hoping to not push during a controversy whirlwind.

  • @ven6815
    @ven6815 Год назад +4

    As a game developer, just looking at these videos, I can instantly tell they are online assets and models. The developers are probably still new and learning the engine or experimenting with the systems (ex. the mario fluid simulation) and animations (ex. the sonic "RPG" prototype). So while it looks good, it's (most of the time) not because these developers are actually good, but rather the assets they found on the internet are, and the developers probably already know that, the stupid news accounts however...

  • @juaum9918
    @juaum9918 Год назад

    I love the Lethal league song in the background btw

  • @SQUID-INDIEDEV-STUDIO
    @SQUID-INDIEDEV-STUDIO Год назад +2

    4:54 That's not paranormal tales???

  • @Tedi652
    @Tedi652 Год назад +5

    This is exactly why the hysterical overhype of the Unrecord FPS Demo is misguided and quite pathetic. Very good video sir!

    • @ryko1478
      @ryko1478 Год назад +1

      It's not really the same thing at all

  • @lordadz1615
    @lordadz1615 Год назад +1

    I mean they hired this man for sonic mania it turned out pretty well so it depends

    • @ryko1478
      @ryko1478 Год назад

      They hired a lot of those men for that game

    • @Wizardjones69
      @Wizardjones69 6 месяцев назад +1

      @@ryko1478 they hired them because sonic mania team had experience, not because they are "true sonic fans"

    • @ryko1478
      @ryko1478 6 месяцев назад

      @@Wizardjones69 honestly I don't remember the context of this comment but yeah i agree with you

    • @Wizardjones69
      @Wizardjones69 6 месяцев назад +1

      @@ryko1478 thats why sonic omens sucks, it doesnt matter if you are a "fan" of the series, and if christian whitehead never was guided by sega, sonic mania would be a ok fangame with fainthful physics, his team is talented because they are good at making games, not because they are a fan of the franchise, sega would NEVER hire sonic omens developers

  • @PolygonDonut
    @PolygonDonut Год назад +3

    I AGREE STRYXY
    GOOD VIDEO AS ALWAYS 😁😁😁

  • @thatitalianlameguy2235
    @thatitalianlameguy2235 Год назад +1

    The only hire this man that makes sense is sonic p06, but he doesn't want to be hired (he knows what happens to devs under sega💀)

  • @CHMernerner
    @CHMernerner Год назад

    Thing about Game developing = impossible deadline and budget limit will kill everyone that have involved. And You and Your coworkers will be sacrificed to The Shareholders and your studio will be shut down even if you successfully develope great game that sold well in deadline with limited budget.

  • @saviorofjoy8117
    @saviorofjoy8117 Год назад

    I would just like to say, as a person who is trying to create indie games myself, I think you're missing one crucial element of this equation, which is the pitch of a project. People obviously have attachments to previous franchises they have played, and that is going to create immense interest in future installments. But, whenever you show someone something they've never seen with few or no analogies as to what it is like, they have nothing to base their expectations off of. This leads to most people having little interest in indie games they barely get to see or experience, while a small demo in unreal of a franchise they love can create a huge reaction. They know that what they're seeing would not be the entire product they would get, were this a completed product. So, indie games are having to fight uphill to get attention, while adored franchises can easily use previous titles to show how good a newer game could be. If you want people to be interested in indie games, you either have to find something most people already know, and give a unique and engaging twist that players have been looking for, or give a longer explanation than just a plain demo of gameplay.
    This video just shows the gameplay to some indie games that I have never heard of, and very small snippets at that. I wasn't inspired to check out even one of these games. Not because I thought they were bad, or weren't my type of game, or because I thought anything bad of the developer. But I wasn't pitched any reason to care. You can show me random footage of any set of games, and it may look cool, and may even impress me, but a few seconds of gameplay is not even CLOSE enough to get a lot of people interested in a game they have never heard of. A small pitch of these games, and I likely would have been way more interested. I appreciate the attempt, and this isn't me just trying to bash the video, because I definitely agree. Indie devs deserve a lot more credit and attention. But, just telling people to pay attention isn't going to make them care. Showing them what makes an indie game unique and engaging certainly will. A great example of this is FUNKe's channel, it has some great analysis of indies that really made me want to play some games I had never heard of before. The main difference being that 1. They give a point of reference, 2. They keep a theme, so if you like one of the games, you'll more than likely have an interest in most of them, and 3. He pitches each and every game he talks about, flaws and all. This leads to far more interest than a quick nod or shoutout. The video format is certainly short, so there isn't much time to pitch a lot of different games, I get that. But, an honorable mentions list, or a smaller selection of games, would let you more easily prove the point that indie games with unique ideas and twists can be much better than old games in new engines.
    TL;DR: If you want people to show more interest in indie games, promoting those indie games is not as easy as just showing gameplay. You have to give people a reason to think this isn't just an unfinished steam product that sells for $5 and never receives an update. Sure, if you have the best gameplay that everyone's been looking for, MAYBE you can get away with just gameplay and a title. But outside of insanely fringe cases, good marketing can go a long way.

  • @gamejitzu
    @gamejitzu Год назад +3

    Oh yeah, the guy who dropped Sonic in the Kite Demo's been making an Ocarina of Time remake since 2016. It's definitely not getting finished anytime soon, but you can definitely tell he's got a ton of passion for it

  • @itsflappletime
    @itsflappletime Год назад +1

    I remember seeing this awful realistic pokemon trailer for a gen 2 remake or some shit that no one wants to happen and everyone was praising it??? The good part of pokemon is the stylisation and how the pokemon fit into the world, and making it 'realistic' robs it of that.

  • @dinar8749
    @dinar8749 Год назад +1

    I disagree because while it does suck when developers go unrecognized in some situations, and often fan projects are never finished and are just demos, I think it's more important to encourage the spirit of creativity and fanworks than mocking it.
    Sure SEGA shouldn't just hire someone because they made a demo.
    But something on the scale of sonic p06 is different (I know the creator doesn't want to, but I mean generally if a project that successful is making waves and the dev is talented and hard working, they should at least consider them).

  • @Cure_Diarrhea
    @Cure_Diarrhea Год назад +5

    Sonic Frontiers looks like what happens when you "hire this man".

  • @floofyboi2520
    @floofyboi2520 Год назад +1

    I do wish that Nintendo would hire some people instead of what they've done, but open world good graphics demos aren't really the things they should start hiring people over

  • @MarouaneTF
    @MarouaneTF Год назад +1

    Nah man got sponsored by the fall guy knock off💀

  • @squishyburger6576
    @squishyburger6576 Год назад +3

    I would not be surprised if you thought stumble guys was hot shit

  • @Chinothebad
    @Chinothebad Год назад

    I remember seeing these sort of videos of someone dumping Sonic or Mario into Unreal Engine 10 years ago. At first it looked nice but even back then it didn't stop the fact that you had a model of Sonic or Mario from the late 90's being put into a much more realistic landscape that one would notice how the characters would clash with everything else. Now those days of seeing Mario or Sonic run around in an open green field looks more well done than a video of the Hulk running up to a standing uninterested monster as people just stand and watch or a video where assets of eastern European commie blocks and architecture are used and claim its in Silent Hill while having generic zombies make Nazi Zombie sounds.

  • @gianttacogod
    @gianttacogod Год назад +3

    4:28 hey stryxo you miscredited the bodycam shooter game. It is not paranormal tales

  • @TheUnusualOne.
    @TheUnusualOne. Год назад

    You returned. Really missed you're vids😁

  • @doopster82
    @doopster82 Год назад +2

    he got sponsored by a complete copy of fall guys 💀

  • @BPR_Jon
    @BPR_Jon Год назад +1

    game journalists... hire this man......

  • @The-CIA-
    @The-CIA- Год назад +1

    The labyrinth is growing

  • @notredboi
    @notredboi Год назад +1

    I feel like no fanbase spammed the "hire this man" more than the Sonic fanbase around 2017 to 2020, any project regardless of quality was treated as the second coming of Christ

  • @flipadoodles8677
    @flipadoodles8677 Год назад +1

    the thing that bothers me the most is that most of these things are REALLY not that impressive at all, it becomes incredibly obvious how lazy they truly are if you just remove the Character/IP and replace them with default generic assets. you too could replicate these videos with a couple youtube tutorials and an asset shop, along with the 3D model of any character you choose.