Yup this would be perfect for Fjord, if Travis leans into the whole "Champion of the Wildmother"-theme! Although I think this current build is a bit broken...
@@VanisKira if he fell HARD into the "over-zealous, crazed worshipper" Paladin, I can see it being this type of "Hero". But definitely see a natural drift towards Ancients, just for the nature description.
Belt of Storm Giant Strength, Boots of Springing and Striding and Ring of Jumping With a Cape of the Mountebank(flavor it as a burst of speed) Tavern Brawler, Tough, Sentinel, Charger All in Oath of Heroism Make All Might
Irish mythology is super underrated. Take for example the story of the first people to come here to the Emerald Isle. A ship with dozens of women and three guys came to Ireland but two of the guys tragically died on the way here. Upon their arrival, the last guy couldn't handle the pressure so he jumped into a river and turned into a Salmon. Everyone else died. The End.
@@jupiterrising887 Well one of the final abilities of Heroism gives the Paladin a chance to commune with a deity so they could very well believe in one. Though again, tis all for the role player to decide.
@@Spiralpaladin Arguably it's for the Dungeon Master to decide. Deities exist in Dungeons & Dragons. In the overwhelming majority of fantasy settings (Dark Sun and homebrew being the exceptions) deities are real, that's what the Cleric and Paladin class is all about. I guess you could hand-wave away a Paladin getting his class features from some overarching cosmic good, the Dungeon Master can fiat a dragon in a pink tutu if it's required, but the point I'm making here is that this is a bad take on the Paladin that subverts what the entire class is.
@@jupiterrising887 i take it more like someone dedicates themselves to this type of heroism and takes it so far they gain the recognition and blessing of a deity who is impressed with them especially if what they try to do generally aligns with the god's interest. they might not even be aware of the divine nature of there abilities or at least of their source. could allow some of their later abilities to provide some interesting scenarios as they learn more of the source of their abilities. kinda the god just blessed you because he likes you or finds you entertaining
About to level my paladin up to lv 3 and he’s based on Alexander the Great I was planing to go conquest but I’m playing him as such a nice guy it didn’t seem to fit with the tenets then you drop this the day before my session and all I can say is thank you it’s perfect! Glory for my allies and judgment for my enemies
"We’re not going to die. We can’t die, Bendis. And you know why? Because we are so very pretty. We are just too pretty for God to let us die." -Malcolm Reynolds (Firefly) D&D 3.x turned it into a feat and class feature where a level 2 paladin would add their charisma bonus to all saving throws and could take "Divine Shield" which they could use to add it to their shield AC. This led to what were colloquially called chaladins (which were paladins that used charisma as their primary stat, typically used some of their _very_ limited spell slots to raise it higher, and took whatever feats they could get their hands on to use their charisma for more things (which often pulled from turn undead uses, but those would be increased in uses and potency by more charisma and could be given more uses with the extra turning feat) Extreme versions of such a build would also end up with an absurd pool of points in their lay on hands. Class level times charisma bonus can be a lot of healing or a big nova if used as a touch attack on an undead. Let's look at a level 8 paladin with 20 charisma and 12 con. They could buff to 24 cha with their 2nd level spell slot and have a +7 to all saves (doubling the effectiveness of their best save), able to use an action to add +7ac to their shield for 4 minutes (without the buff, +5 up to 8 times a day), and having a pool of 56 points in their lay on hands pool (compate to an average of 48.5 hp for that character and being just 2hp shy of the average 58hp CR 8 Bodak and bypassing all its resistances due to the damage type and natural armor because of it being a touch attack, bringing the effective AC down to 12, while being nearly immune to its dreaded death gaze, needing to roll a 1 to fail it) They made for some of the very best undead hunters in the game.
We've also got Samson, a guy bound by a sacred oath to God since before he was born, granted supernatural strength. Killed a thousand men with the jawbone of an ass. Even became a judge for a while...until the whole Delilah thing happened.
Well I mean he did name drop cu chulain and Gilgamesh. Plus if you did play lancer cu then you could totally play it as the gae buldge is a max level divine smite.
Paladin is my favorite class and I feel like Oath of Heroism might have been made for me, lol. I am not so keen about being subservient to anyone but the Oath of Heroism isn’t about getting divine favor for being faithful, but rather getting divine favor for being a naturally good person.
I mean, no one ever said you couldn't **** everything like a Bard with other Paladin subclasses. You're allowed to choose your Oath and what tenets you follow. Chastity need not be one of them. But yes, there's something very Bard about how the Hero Paladin works, in that context.
My initial read of the subclass was closer to Anna Prosser's character Evelyn Marthain 2:00 but I think they're aiming for something more like Ryan Hartman's character Donaar Blit'zen
I love this so much. It's like a Divine-fueled jock or himbo. I also like the idea of a character with this oath not even having any true divine power, but having such self-confidence in their glory and heroics that they will these powers into existence.
So for those who don’t know the most popular homebrew subclass on dnd beyond is anime swordsman. It’s abilities are hilarious exaggerations of anime tropes. I get the feeling Jeremy just saw that and recreated the copy your homework meme cause you can just see the similarities.
It doesn’t seem like it’s broken or anything, but i think it is a little lacking in flavor while being very appealing from a min/max perspective. I think it would be cool if there were some RP element tied to it like that this Paladin has a more intimate connection to its deity/source of power more akin to a warlock
i'm planning in doing one who has no idea a god is the source of his power he was just being a hero and impressed a god who decided to bless him with some power for fun or because the god had an interest in the outcome of what was going on
I hate the chosen by gods stuff. Paladin powers are coming from their pure AWESOMENESS and their strong beliefs that they are RIGHT and everyone else is WRONG. Imo but I am a Paladin main so you are WRONG and I am RIGHT. Winning in my own made up rules feels the best.
I was reminded of the Aquaman movie. Jason Momoa tanking it in the surface world. Doesn't bother with Weapons, shruggs of everything thrown at him and then proceeds to hand out ass kickings. Later hides in a whale cause he seen it work in Pinochio movie
I say the only issue is the channel divinity that gives you 10 minutes of advantage On Athletics and acrobatics checks if it was reduced to one minute it would be substantially more balance
This subclass just screams demigod to me. I can see the Obould line from Many Arrows being this type of Paladin, especially Lorgru. Yet the new subclasses coming out just have the feeling of gods and godhood. The Wild Soul Barbarian would be interesting on an an orc, the Lurker Warlock would play well with a water genasi whose Madrid parent is their patron. The bard can easily be played up as a tiefling or elf. The new subclasses offer so kuch possibility and I don't even play D&D yet. Hopefully they release all the new subclasses in a book dealing with gods and demigods. Not to mention throwing in new races, reintroducing older forgotten races as playable and introducing new demigods and gods. An Aasimar goddess who started out as a paladin or an orc god who started out as a king or an intelligent barbarian blessed with unexplainable magic powers.
playing a heroism paladin right now thats pretty much ripped from a heavy metal album cover. 6'4 viking-like aasimar who follows the ways of Kord, throwing thunderous smites and muscle flexes all day
A paladin who has bought into his own hype so much he gained magic powers for it. I think that’s beautiful and a perfect chance of actual chaotic neutral
This sounds like Brandon Sanderson's character Lift. A twelve year old girl street thief who servers the god of cultivation in exchange to be a child forever. She believes she is the greatest thief to ever lived after all only a great thief can steal the king's supper. Her super powers or awesomeness as she likes to call it gives increase speed, strength and endurance, allows her to heal others, make things slippery which is surprisingly useful, and she can make plants grow. If this becomes the archtype for this subclass I will be happy.
Might makes right, eh? I can dig it...mainly because it allows the player to determine the alignment. I also like how the whole progression is to pursue physical perfection, in order to better sieze the moment.
It seems like a bit of a mixed reception in the youtube comments, but I'm very ready to play a Goliath Heroism Paladin, living up to the (almost certainly inflated) legends of past relatives.
@@fosso8803 Rock paper scissors for which one is on the bottom when we piggyback charge into the enemy? :D I've seen a bunch of "Overpowered" and also "Weak and weird" comments, which have just made me want to playtest it and see what practical experience shows.
When I heard this I immediately though of Briv From Heroes of the Vale. Still need to catch up but as much class switching/ character growth goes on in that game I can see this happening.
I keep wondering, and hoping, if you can play a chaotic good paladin. One who doesn't care if the law of the land is on their side or not, the pursuit of what is good and right cannot have any impediments, nor can there be any for protecting the innocent from evil or harm.
I know the point of adding Guiding Bolt and Conjure Volley to the spell list is to be more diverse and utilitarian than other paladin oaths, but it seems not to fit thematically with Paladins at all. Also, "Expeditious Retreat" is borderline as well...
@@charlieb8735 That's why it's borderline but Longstrider would have been fine too. I wouldn't want Zephyr Strike as I think that should remain a Ranger exclusive.
Yeah, but its definitely going for a master of war feel but without stepping too close to battlemaster's toes. I.E. A classical hero can command soldiers, he'd have archers, and artillery.
@@Thenlar I know they're "divine" casters, but they're distinctly removed from gods. The divine label reads more to me as a residual from previous editions that was too messy to cleanup: "What type of magic is a paladin if they're not champions of gods?" "Umm...leave it as divine."
@@anthonynorman7545 hmm. I went and read the class description more closely, and it is somewhat divorced from specifically deities. "Although many paladins are devoted to gods of good, a paladin's power comes as much from a commitment to justice itself as it does from a god." Which I read as "paladin power can come from a god... But it doesn't have to."
Oof on that butchery of Cú Chulainn (correctly pronounced: "koo-kul-in") but the fact that there's Irish mythology being referenced make me happy so I'll let it slide... wait...
I get what they are going for with the narrative, but the design aspect seems to be stepping on another class (Fighter, specifically the champion) and another paladin subclass, oath of devotion. I don't know about this one.
Repeat after me: 'This is a terrible idea for a Paladin oath.' It's okay. You don't have to kiss their ass just because they work for the official license.
This is crazy, I have been designing new Heroic archetypes for the past year or so for ever class and paladin was my first one. Now we get something in UA. WoTC eyes everywhere! 🤣🤙
The problem I have with this subclass is it has too many things a Paladin could want, but all in one package. 19-20 crits (which would normally require multiclassing), access to the haste spell, a reaction attack, the capstone is just Legendary Resistance once per round for 10 minutes. Its archetype seems to power creep other oaths, even the striker paladin in Vengeance can't keep up with the number of attacks this can do. It's over-the-top in terms of balance, and thematically, it's not something that is significantly different than other Oaths. Heroism is part-in-parcel with paladins as a general concept.
"Hopefully doesnt become dark glory" ... seriously what does everyone have against evil characters? Just to preface, I'm not talking about "Chaotic Stupid" (e.g. the player who comes to the table and plays evil just to wreck everyone else's fun or derail the DM), I'm talking about actual evil characters who assimilate themselves into a group of adventurers and interact along side them. Examples from my personal history: A Neutral Evil High Elf wizard who has no regard for the will of others and will use any means necessary to acquire more power. After interacting with the party for an extended period, he will be eventually be either shifting alignment or exposing himself as the villain of the story. A Chaotic Evil Bard who was brought up in a house of ill repute. He scrounged for power wherever he could, eventually "adopting" siblings which he will use to fulfill his goals. He is currently engaged in a party as a means of chasing rumors he heard about an "artifact of great power" (the book of vile darkness) and is an integral member of the party. However, he is constantly making moves to sway party members to his logic and use his "siblings" to further his quest for the book. Point of rant: If you are going to put something in the game, don't down play it. Especially in supported media. It gives game elements that can be used for fun and interesting story telling a negative connotation and makes people afraid to try anything beyond the "HARK! A quest giver!" style of DND.
To TLDR why: Some people are dumb and cant separate reality from fantasy. Combined with rare stories of true chaotic stupid (instead of just party murdering the DMs brain and free time by forgetting stuff or lollygagging about).
Both your characters sound pretty annoying to me. Never had good evil characters in my games. Everything just goes downhill. Self-centred characters, fighting in the group, a lot of trouble with NPCs and the general lack of cooperative working. I prefer a nicer atmosphere in the group. Because the characters need a reason to stick together and if they are that far apart in their mindset the group would realistically just break apart. Also this particular subclass seems purely good and Paladins are never evil they always think they are doing a good thing even if branded evil by others. IMO
Also evil characters are never played right most of them are either edgelords or assholes. My groups can barely make neutral and good or chaotic and lawful work though.
Play tested this oath in a one shot, the channel divinities didn’t feel as strong as vengeance or conquest. The 19-20 crit is nice IF it procs, but there is an actual likelihood that you can use it and never actually crit.
Anthony Norman yeah but for a combat ability that you use, it shouldn’t depend on a 10% chance when you are essentially summoning all your divine might or praying to your god for salvation. For instance the vengeance paladin gives you advantage for 1 min against one target or the conquest paladin gives +10 to hit on one attack. It feels like they should have allowed a +modifier to attack damage for one attack or maybe a single guaranteed crit for one attack if they wanted to emphasise a legendary strike. As for peerless athlete, i understand that is completely situational for when you need to grapple something big or lift something heavy etc.
I've ALWAYS wanted (I also build to....) a paladin that is more of the rogue sort as well as monk considering WHAT IT IS to BE in a place imbalanced as a poor-person or persons. Pranks are thefts & thieves don't kill or molest in any-way after-all.
I picture the Eloquence Bard as a trainer or a coach for the Heroism Paladin... Like Paulie & Rocky Balboa...or Phil & Hercules...Yoda & Luke Skywalker... The Eloquence Bard literally shouts at the Heroism Paladin if they get knocked out, berating them for their weakness...and forcing them to train constantly (run for miles...punishment push-ups...etc.)
Does this fill a unique niche in the game? Yes, It's the athlete/ Warrior. Like a fighter? Yes, but divine. So, like the Conquest Pali? Um... more devoted... So Devotion Pali? Um... More of a champion of the people. Champion Fighter then? Yeah, the truth is, we just took flavor that you could apply to martial character and made a new subclass with it. Why tho? It fills a niche.
Its like soldier subclass for fighter. Thats just a flavor you put on any martial class. Take any Pali and give them the Folk Hero BG... Thats this. They can make what ever they want, I just wanted to say that there is a problem when the lead designer cant explain what it is without "Wait... no thats more this other subclass/class" 9-10 times
Armstrong is a lot closer to some Monk/Frenzy Barb or Fighter/Transmuter Wiz multiclass if you want to just imitate the memes or be fully accurate to the character.
we heard you liked paladin, so we put some paladin in your paladin so you can paladin while you paladin
aydan rome replace ‘paladin’ with ‘smite’ changes nothing
More like hearing that you liked the Fighter...
This technique for playing a paladin has been passed down through the Armstrong line for generations!
I shall now make an Armstrong paladin lol
This is the best comment on this video
I can feel the link for this video been tweeted to Travis Willingham
Yup this would be perfect for Fjord, if Travis leans into the whole "Champion of the Wildmother"-theme!
Although I think this current build is a bit broken...
@@David_Blake91 I'm hoping for Oath of the Ancients personally.
@@VanisKira if he fell HARD into the "over-zealous, crazed worshipper" Paladin, I can see it being this type of "Hero". But definitely see a natural drift towards Ancients, just for the nature description.
I thought oath of redemption personally
@@spookynoodle6377 I personally like redemption more, since overall its abilities don't need a heavy dip to be useful.
“Fear not citizens hope has arrived. Because I am here!”
That's what I thought when I read it to.
‘Yes that is me the sin of pride, lion sin Escanor’
@@LupineShadowOmega Probably the most fitting character I read so far
Belt of Storm Giant Strength, Boots of Springing and Striding and Ring of Jumping
With a Cape of the Mountebank(flavor it as a burst of speed)
Tavern Brawler, Tough, Sentinel, Charger
All in Oath of Heroism
Make All Might
Why does the Oath of Heroism paladin not have Heroism as one of its always-prepared spells? 🤔
For real
He's already heroic....why would he need a spell meant for wimps?
Chad is to alpha to waste spell slots on spells
Irish mythology is super underrated. Take for example the story of the first people to come here to the Emerald Isle.
A ship with dozens of women and three guys came to Ireland but two of the guys tragically died on the way here.
Upon their arrival, the last guy couldn't handle the pressure so he jumped into a river and turned into a Salmon.
Everyone else died. The End.
What makes it funnier is that there’s one version where his reason for jumping was the woman got too annoying and there was like 20 more woman.
Great archetype for a Samson type character, blessed with divine strength contingent on their compliance with there oath.
Samson had faith in his God. The Paladin described here doesn't have faith in anything but his own vanity.
@@jupiterrising887 Well one of the final abilities of Heroism gives the Paladin a chance to commune with a deity so they could very well believe in one. Though again, tis all for the role player to decide.
@@Spiralpaladin Arguably it's for the Dungeon Master to decide. Deities exist in Dungeons & Dragons. In the overwhelming majority of fantasy settings (Dark Sun and homebrew being the exceptions) deities are real, that's what the Cleric and Paladin class is all about. I guess you could hand-wave away a Paladin getting his class features from some overarching cosmic good, the Dungeon Master can fiat a dragon in a pink tutu if it's required, but the point I'm making here is that this is a bad take on the Paladin that subverts what the entire class is.
@@jupiterrising887 i take it more like someone dedicates themselves to this type of heroism and takes it so far they gain the recognition and blessing of a deity who is impressed with them especially if what they try to do generally aligns with the god's interest. they might not even be aware of the divine nature of there abilities or at least of their source. could allow some of their later abilities to provide some interesting scenarios as they learn more of the source of their abilities. kinda the god just blessed you because he likes you or finds you entertaining
About to level my paladin up to lv 3 and he’s based on Alexander the Great I was planing to go conquest but I’m playing him as such a nice guy it didn’t seem to fit with the tenets then you drop this the day before my session and all I can say is thank you it’s perfect! Glory for my allies and judgment for my enemies
Seems like a Paladin with a little splash of Barbarian thrown in
Zerron 2006 and bard
This is literally Kronk and I couldn’t love it more ❤️
When oath of Heroism is in official D&D supplement and you start making kronk:
“Oh yeah, it’s all coming together”
"Witness the alchemic art, passed down the Armstrong line for generations!" Let the shirtless bravado happen...
I love this oath... I imagine a grizzled old hero in a small town someone who just protects the town
Andrew Stone i imagen Johny Bravo in armor
“Does good by accident “
Gotta love that
this is one of my favorite UA ever. almost tying with the astral self monk. I really really love it.
Damn they referenced Cú Chulainn! Pronunciation was off (koo kullan), but still awesome.
If Taryon Darrington was a paladin.
If Terry would actually do anything himself
So basically you just turned literal Plot Armor into an Oath.
"We’re not going to die. We can’t die, Bendis. And you know why? Because we are so very pretty. We are just too pretty for God to let us die." -Malcolm Reynolds (Firefly)
D&D 3.x turned it into a feat and class feature where a level 2 paladin would add their charisma bonus to all saving throws and could take "Divine Shield" which they could use to add it to their shield AC.
This led to what were colloquially called chaladins (which were paladins that used charisma as their primary stat, typically used some of their _very_ limited spell slots to raise it higher, and took whatever feats they could get their hands on to use their charisma for more things (which often pulled from turn undead uses, but those would be increased in uses and potency by more charisma and could be given more uses with the extra turning feat)
Extreme versions of such a build would also end up with an absurd pool of points in their lay on hands. Class level times charisma bonus can be a lot of healing or a big nova if used as a touch attack on an undead.
Let's look at a level 8 paladin with 20 charisma and 12 con. They could buff to 24 cha with their 2nd level spell slot and have a +7 to all saves (doubling the effectiveness of their best save), able to use an action to add +7ac to their shield for 4 minutes (without the buff, +5 up to 8 times a day), and having a pool of 56 points in their lay on hands pool (compate to an average of 48.5 hp for that character and being just 2hp shy of the average 58hp CR 8 Bodak and bypassing all its resistances due to the damage type and natural armor because of it being a touch attack, bringing the effective AC down to 12, while being nearly immune to its dreaded death gaze, needing to roll a 1 to fail it)
They made for some of the very best undead hunters in the game.
We've also got Samson, a guy bound by a sacred oath to God since before he was born, granted supernatural strength. Killed a thousand men with the jawbone of an ass. Even became a judge for a while...until the whole Delilah thing happened.
Just a quick tip Jeremy: Cúchulainn, whom you mentioned about halfway through the video, is pronounced “coo cullin”, cullin as in culling without a g.
I'm sure you could find 2 Irish people who would disagree with you _and_ each other. Debating Irish pronunciations is a fool's errand.
@@dynamicworlds1 nah not that extreme, but it will differ depending where you are,
But cu - cullin is what most would know it as
I heard cookie lane
"Hey baby, did I ever tell you I have beautiful eyes?"
神影Kamikage i dont see something so beautifull every day... your eyes, they are so blank i Can see myself
"Do you know what I love most about your eyes? If I look close enough, I can see my own reflection..."
So we have a chad paladin. Nice
Well, that's basically what Gilgamesh was. The ultimate legendary chad.
I hate that my name is a literal meme
Organising the Sacred Oaths into high school cliques.
Chaladin
So we can make sabers, lancers and all others from Fate?
Basically so. Classical Heroes D&D version, but also Super Heroes, or Demi-gods. All of it ends up being in a similar wheelhouse.
Well I mean he did name drop cu chulain and Gilgamesh. Plus if you did play lancer cu then you could totally play it as the gae buldge is a max level divine smite.
This is the perfect Paladin for a player and DM to grow into a BBEG under the radar of the other players.
Nobody:
Wizards of the Coast: Let's make an official anime MC subclass.
I immediately thought of Deku and All Might from My Hero Academia
And then we got astral projection monk being a whole ass jojos reference
@@paulol7224 Ima eat my Player's manual if they weren't heavily inspired by Stands
Now I want a campaign with this Paladin going around doing great things and the College of Eloquence Bard being their hype-person.
Paladin is my favorite class and I feel like Oath of Heroism might have been made for me, lol. I am not so keen about being subservient to anyone but the Oath of Heroism isn’t about getting divine favor for being faithful, but rather getting divine favor for being a naturally good person.
Someone - Yo Jeremy! I wanna play a Paladin, but I also wanna f&$? Everything like a bard.
Jeremy - Say no more fam.
I mean, no one ever said you couldn't **** everything like a Bard with other Paladin subclasses. You're allowed to choose your Oath and what tenets you follow. Chastity need not be one of them.
But yes, there's something very Bard about how the Hero Paladin works, in that context.
My initial read of the subclass was closer to Anna Prosser's character Evelyn Marthain
2:00 but I think they're aiming for something more like Ryan Hartman's character Donaar Blit'zen
I love this so much. It's like a Divine-fueled jock or himbo. I also like the idea of a character with this oath not even having any true divine power, but having such self-confidence in their glory and heroics that they will these powers into existence.
For the people that want to play Leeroy Jenkins or Glorion from Journeyquest
So theoretically, this could be what the sort of “Chosen One” character archetypes would be.
By my side going into my D&D prep work, I have my gaming notes binder, *Eberron, Rising from the Last War* (which I just got for my birthday
I wanna make a hero paladin without a god involved. He just believes his own hype sooooo much it gives him superpowers.
That's 5e Paladins for you, no gods required!
So TFS Vegeta?
I AM THE HYPE!!!!!!!!!!
That's not a paladin.
@@jupiterrising887 Yes it is. You see how I'm taking "oath of heroism" paladin? That's the clue.
Humble Paladin simple on a path of self improvement is how I’m playing mine. First Paladin sub-class I’ve wanted to play.
When I was heard Gilgamesh, Hercules, Achilles, My brain like yelling me Fate: D&D Unlimited Roll Dices
Varvatos Vex from 3 below instantly springs to mind as a great example of this kind of paladin
So for those who don’t know the most popular homebrew subclass on dnd beyond is anime swordsman. It’s abilities are hilarious exaggerations of anime tropes. I get the feeling Jeremy just saw that and recreated the copy your homework meme cause you can just see the similarities.
DnD Beyond, great video! Enjoy your Monday! 💯🙏🙌
Oh cool, now we can play Sigvald the Magnificent.
It doesn’t seem like it’s broken or anything, but i think it is a little lacking in flavor while being very appealing from a min/max perspective. I think it would be cool if there were some RP element tied to it like that this Paladin has a more intimate connection to its deity/source of power more akin to a warlock
i'm planning in doing one who has no idea a god is the source of his power he was just being a hero and impressed a god who decided to bless him with some power for fun or because the god had an interest in the outcome of what was going on
So not an oath and more and chosen warrior of the gods, even amongst other palladin
I hate the chosen by gods stuff. Paladin powers are coming from their pure AWESOMENESS and their strong beliefs that they are RIGHT and everyone else is WRONG. Imo but I am a Paladin main so you are WRONG and I am RIGHT. Winning in my own made up rules feels the best.
@@fosso8803 the gods gave you your awesomeness, and can take it away, so sush
This just seems like it's all-around better than a Fighter in every regard.
I was reminded of the Aquaman movie. Jason Momoa tanking it in the surface world. Doesn't bother with Weapons, shruggs of everything thrown at him and then proceeds to hand out ass kickings. Later hides in a whale cause he seen it work in Pinochio movie
I say the only issue is the channel divinity that gives you 10 minutes of advantage On Athletics and acrobatics checks if it was reduced to one minute it would be substantially more balance
This subclass just screams demigod to me. I can see the Obould line from Many Arrows being this type of Paladin, especially Lorgru.
Yet the new subclasses coming out just have the feeling of gods and godhood. The Wild Soul Barbarian would be interesting on an an orc, the Lurker Warlock would play well with a water genasi whose Madrid parent is their patron. The bard can easily be played up as a tiefling or elf. The new subclasses offer so kuch possibility and I don't even play D&D yet.
Hopefully they release all the new subclasses in a book dealing with gods and demigods. Not to mention throwing in new races, reintroducing older forgotten races as playable and introducing new demigods and gods. An Aasimar goddess who started out as a paladin or an orc god who started out as a king or an intelligent barbarian blessed with unexplainable magic powers.
I love that one of the oath of "heroism" 3rd level oath spells in expeditious retreat. I feel a slight troll.
The Joestar Secret Technique never fails.
Definitely got Hercules vibes from the UA article. Keep it up guys, love seeing new subclasses
playing a heroism paladin right now thats pretty much ripped from a heavy metal album cover. 6'4 viking-like aasimar who follows the ways of Kord, throwing thunderous smites and muscle flexes all day
A paladin who has bought into his own hype so much he gained magic powers for it. I think that’s beautiful and a perfect chance of actual chaotic neutral
Chaotic neutral 'paladins'. Stupid.
I could imagine playing one of these if the Hellbred race was ever adapted.
This sounds like Brandon Sanderson's character Lift. A twelve year old girl street thief who servers the god of cultivation in exchange to be a child forever. She believes she is the greatest thief to ever lived after all only a great thief can steal the king's supper. Her super powers or awesomeness as she likes to call it gives increase speed, strength and endurance, allows her to heal others, make things slippery which is surprisingly useful, and she can make plants grow. If this becomes the archtype for this subclass I will be happy.
Varvatos Vex is intrigued by your hue-mahn game.
Might makes right, eh?
I can dig it...mainly because it allows the player to determine the alignment.
I also like how the whole progression is to pursue physical perfection, in order to better sieze the moment.
The player is already free to determine their alignment and be something other than a paladin.
@@jupiterrising887 Everything you said is correct.
When can we start using builds of unearth arcana?
4:08 There was a moment in recent Total War Troy trailer, where Achilles just kicked enemy soldier off his path. That kinda sounds like that.
Tick: SPOOOON!
I love this Paladin so much I can't wait to be Hercules the Paladin.
The Glorious Defense feature is one that I certainly like in concept, but the fact there is no cooldown or cost whatsoever seems really broken to me.
It's very similar to defensive duelist, just slightly more powerful at earlier levels, so I don't think it's any more broken than that.
Heroism paladin- HAVE NO FEAR FOR I AM HERE!!!!
Conquest paladin- HAVE GREAT FEAR FOR I AM HERE!!!!
It seems like a bit of a mixed reception in the youtube comments, but I'm very ready to play a Goliath Heroism Paladin, living up to the (almost certainly inflated) legends of past relatives.
I am also in for my Halfling Heroism Paladin but the Oath abilities and spells are kinda weird and bad
@@fosso8803 Rock paper scissors for which one is on the bottom when we piggyback charge into the enemy? :D
I've seen a bunch of "Overpowered" and also "Weak and weird" comments, which have just made me want to playtest it and see what practical experience shows.
@@whowasibeing LOL I actually love piggyback combo builds :D
Playtesting is always best but it just seems so bad right of the bat.
When I heard this I immediately though of Briv From Heroes of the Vale. Still need to catch up but as much class switching/ character growth goes on in that game I can see this happening.
I keep wondering, and hoping, if you can play a chaotic good paladin. One who doesn't care if the law of the land is on their side or not, the pursuit of what is good and right cannot have any impediments, nor can there be any for protecting the innocent from evil or harm.
I know the point of adding Guiding Bolt and Conjure Volley to the spell list is to be more diverse and utilitarian than other paladin oaths, but it seems not to fit thematically with Paladins at all. Also, "Expeditious Retreat" is borderline as well...
The thing is, nothing but the spell name says you have to use expeditious retreat to run away from battle. You can run towards it as well.
@@charlieb8735 That's why it's borderline but Longstrider would have been fine too. I wouldn't want Zephyr Strike as I think that should remain a Ranger exclusive.
Agree
Yeah, but its definitely going for a master of war feel but without stepping too close to battlemaster's toes. I.E. A classical hero can command soldiers, he'd have archers, and artillery.
@@LupineShadowOmega For me a classical hero is a one man army.
I feel like this is an archtype that if it does well in the polls will be in the new subclass book there probably making
Wait did Jeremy just make a Irish myth reference? Primal Path of the Warp Spasm confirmed!
I shall make an Oath of Heroism paladin and name him Leeeeeeeeeeeeroy Jenkins, actually spelled that way.
The stress is not on LE but on ROY, specifically the O. So "Leroooooooy" would be closer.
Always half high and always in search of good chicken, and always screaming his own name as his battle cry. Lol
Oath of the Himbo
I thought 5e removed the divinity aspect of paladins like they removed the alignment limitation. Why does he keep bringing it up?
Because 5e paladins are explicitly divine and also cast divine spells?
@@Thenlar I know they're "divine" casters, but they're distinctly removed from gods. The divine label reads more to me as a residual from previous editions that was too messy to cleanup:
"What type of magic is a paladin if they're not champions of gods?"
"Umm...leave it as divine."
@@anthonynorman7545 hmm. I went and read the class description more closely, and it is somewhat divorced from specifically deities.
"Although many paladins are devoted to gods of good, a paladin's power comes as much from a commitment to justice itself as it does from a god."
Which I read as "paladin power can come from a god... But it doesn't have to."
@@Thenlar right, but the game designer was speaking as if the paladin was necessarily a champion or extension of a god.
I'm making a dragonborn paladin, it looks really fun!
Oof on that butchery of Cú Chulainn (correctly pronounced: "koo-kul-in") but the fact that there's Irish mythology being referenced make me happy so I'll let it slide... wait...
So many ideas to play with after listenign to this video . . .
I get what they are going for with the narrative, but the design aspect seems to be stepping on another class (Fighter, specifically the champion) and another paladin subclass, oath of devotion. I don't know about this one.
I get the feeling they're going for the half way point between Devotion Paladin and Conquest Paladin. But I agree with you about the fighter bit.
Repeat after me: 'This is a terrible idea for a Paladin oath.' It's okay. You don't have to kiss their ass just because they work for the official license.
This is crazy, I have been designing new Heroic archetypes for the past year or so for ever class and paladin was my first one. Now we get something in UA. WoTC eyes everywhere! 🤣🤙
1:58 oath of awesome, one kung fu panda has changed class
This is really a balanced Unearthed Arcana comparably. Rare indeed.
I love this subclass I'm probably going to make tiefling based off shinra from fire force.
Garbarge character for a garbarge subclass (too toxic? nah)
Sister begin the prayer.
There's Fate Apocrypha's main theme playing in my head for the entirety of this video...
The problem I have with this subclass is it has too many things a Paladin could want, but all in one package. 19-20 crits (which would normally require multiclassing), access to the haste spell, a reaction attack, the capstone is just Legendary Resistance once per round for 10 minutes. Its archetype seems to power creep other oaths, even the striker paladin in Vengeance can't keep up with the number of attacks this can do. It's over-the-top in terms of balance, and thematically, it's not something that is significantly different than other Oaths. Heroism is part-in-parcel with paladins as a general concept.
i already love this, i am using this paladin to make myself a guy that keeps getting reborn for heroic quests and always dies a horrible death
Alexander Debus Link from Zelda
@@OriginalAnnisty Basically, but way more horrific death
look at the new revived rogue subclass
So this is basically Regal Justice: the class, for anyone else who watches Troll Hunters on HyperRPG.
"Hopefully doesnt become dark glory"
... seriously what does everyone have against evil characters?
Just to preface, I'm not talking about "Chaotic Stupid" (e.g. the player who comes to the table and plays evil just to wreck everyone else's fun or derail the DM), I'm talking about actual evil characters who assimilate themselves into a group of adventurers and interact along side them.
Examples from my personal history:
A Neutral Evil High Elf wizard who has no regard for the will of others and will use any means necessary to acquire more power. After interacting with the party for an extended period, he will be eventually be either shifting alignment or exposing himself as the villain of the story.
A Chaotic Evil Bard who was brought up in a house of ill repute. He scrounged for power wherever he could, eventually "adopting" siblings which he will use to fulfill his goals. He is currently engaged in a party as a means of chasing rumors he heard about an "artifact of great power" (the book of vile darkness) and is an integral member of the party. However, he is constantly making moves to sway party members to his logic and use his "siblings" to further his quest for the book.
Point of rant: If you are going to put something in the game, don't down play it. Especially in supported media. It gives game elements that can be used for fun and interesting story telling a negative connotation and makes people afraid to try anything beyond the "HARK! A quest giver!" style of DND.
To TLDR why: Some people are dumb and cant separate reality from fantasy. Combined with rare stories of true chaotic stupid (instead of just party murdering the DMs brain and free time by forgetting stuff or lollygagging about).
Both your characters sound pretty annoying to me. Never had good evil characters in my games. Everything just goes downhill. Self-centred characters, fighting in the group, a lot of trouble with NPCs and the general lack of cooperative working. I prefer a nicer atmosphere in the group. Because the characters need a reason to stick together and if they are that far apart in their mindset the group would realistically just break apart. Also this particular subclass seems purely good and Paladins are never evil they always think they are doing a good thing even if branded evil by others. IMO
Also evil characters are never played right most of them are either edgelords or assholes. My groups can barely make neutral and good or chaotic and lawful work though.
Ricky Matsui from the Unsleeping City!
Escanor?
Play tested this oath in a one shot, the channel divinities didn’t feel as strong as vengeance or conquest. The 19-20 crit is nice IF it procs, but there is an actual likelihood that you can use it and never actually crit.
In a one-shot, there are numerous abilities and features that could never occur.
Anthony Norman yeah but for a combat ability that you use, it shouldn’t depend on a 10% chance when you are essentially summoning all your divine might or praying to your god for salvation.
For instance the vengeance paladin gives you advantage for 1 min against one target or the conquest paladin gives +10 to hit on one attack.
It feels like they should have allowed a +modifier to attack damage for one attack or maybe a single guaranteed crit for one attack if they wanted to emphasise a legendary strike.
As for peerless athlete, i understand that is completely situational for when you need to grapple something big or lift something heavy etc.
@@MasterDrippage fair point
I've ALWAYS wanted (I also build to....) a paladin that is more of the rogue sort as well as monk considering WHAT IT IS to BE in a place imbalanced as a poor-person or persons. Pranks are thefts & thieves don't kill or molest in any-way after-all.
So THIS is how I’m going to make Kenpachi Zaraki.
This is the chaotic good version of the paladin.
This was the subclass I didn't even know I was waiting for. I'm taking it into Avernus!. Ebon-skinned Goliath; Thug Life RY 1495 represent!
By the Power of Greyskull!!!
Did you just make Inspector Clouseau a paladin?
bill murray's character in the spy who knew too little. you can't claim that character had no divine intervention going on
We all can agree this Paladin needs to be official
“Honor and Glory!!”
I personally love this Oath
This does seem like the perfect subclass to take if a bard multiclasses into paladin.
Funny You should say that. Bard subclass was released in same Unearthed Arcana
@@UmekCrafter Not the fitting multiclass subclass imo. I would pick Glamour.
I picture the Eloquence Bard as a trainer or a coach for the Heroism Paladin...
Like Paulie & Rocky Balboa...or Phil & Hercules...Yoda & Luke Skywalker...
The Eloquence Bard literally shouts at the Heroism Paladin if they get knocked out, berating them for their weakness...and forcing them to train constantly (run for miles...punishment push-ups...etc.)
Yessssssssssss I NEED A HERO
Mulan or Paul Bunyon might work as well
Does this fill a unique niche in the game? Yes, It's the athlete/ Warrior.
Like a fighter? Yes, but divine.
So, like the Conquest Pali? Um... more devoted...
So Devotion Pali? Um... More of a champion of the people.
Champion Fighter then? Yeah, the truth is, we just took flavor that you could apply to martial character and made a new subclass with it.
Why tho? It fills a niche.
Its like soldier subclass for fighter. Thats just a flavor you put on any martial class. Take any Pali and give them the Folk Hero BG... Thats this.
They can make what ever they want, I just wanted to say that there is a problem when the lead designer cant explain what it is without "Wait... no thats more this other subclass/class" 9-10 times
Soooo...Major Armstrong from FMA.
Armstrong is a lot closer to some Monk/Frenzy Barb or Fighter/Transmuter Wiz multiclass if you want to just imitate the memes or be fully accurate to the character.
So . . . Thor from mythology, not Marvel's interpretation. The one with a chunk of whetstone lodged in his head.
And then you mention that.Edit: as I'm typing an addition about Cú Chulainn.
The definitive Dude Bro Paladin