Blender 2.8 / 2.80 Modelling a low-poly column / BAKING A NORMAL MAP CORRECTLY / NO SEAMS/GLITCHES

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  • Опубликовано: 2 дек 2024

Комментарии • 34

  • @siusiaque1641
    @siusiaque1641 4 года назад +2

    best tutorial about baking i've seen, straight to the point

  • @squackles
    @squackles 4 года назад +4

    Thank you! No matter how I did it before(tried 3+ other tutorials), the normals just didn't work properly. The 32bit float + color space fixed every issue I had earlier!

  • @Smi3tankoweCjastko
    @Smi3tankoweCjastko 4 года назад +1

    If only all tutorials were this straight forward

  • @shawnwoodrow1930
    @shawnwoodrow1930 4 месяца назад

    Thanks a lot! I had a problem with a normal map and fixed it with changing the margin size to 1 px

  • @RedBlade3
    @RedBlade3 4 года назад +1

    This is a life saver! Amazing, thank you very much, subscribed!

  • @videoquoeria8052
    @videoquoeria8052 5 лет назад +1

    Oh! Thank you! Very useful tutorial!

  • @younesjoudar
    @younesjoudar 4 года назад

    Thank you for sharing this. It is very clear and useful.

  • @skyrixdreamer4802
    @skyrixdreamer4802 2 года назад +1

    Thanks ;)

  • @yuberalex3799
    @yuberalex3799 4 года назад +1

    thank you very much it was very useful

  • @epicrelaxingambientmusic8342
    @epicrelaxingambientmusic8342 3 года назад +2

    on mine its not working its keep on saying no active uv layer found ... but on the ultra high poly model ... but i want to bake the high to my low and the low is full uv ready so why

    • @artemtovbaz8452
      @artemtovbaz8452  3 года назад

      If your UVs are alright, it might happen, probably, because, you select your high-poly model first, and only then the low-poly model.

  • @luiyijose78
    @luiyijose78 4 года назад +1

    Thanks!!!

  • @goharnayab4389
    @goharnayab4389 5 лет назад +2

    Why my image texture get inverted when apply on cube or any shape?

    • @artemtovbaz8452
      @artemtovbaz8452  5 лет назад +1

      Could you, please, describe what you actually do and what exactly you get? It would be great if you attached a link to a picture. If this is a random texture and you just plug it in Base Color, you should check your UV-map.

  • @stevensapasse5839
    @stevensapasse5839 5 лет назад +1

    cool, i subscribed :D

  • @chrissem5200
    @chrissem5200 3 года назад +1

    Im baking o my high poly so I only have one object to bake the normals on and Im getting orange color on the normal map. do you know how to fix this.

    • @artemtovbaz8452
      @artemtovbaz8452  3 года назад

      Hi! What do you do in specific? Anyway, baking with a cage mesh helps to resolve most of the issues. Check another video on baking ;) Most common problems occur, when baking with insuffient or too high Ray Distance, baking onto Ngons, too small size of the low-polygonal mesh, not covering the high-polygonal mesh enough, baking without a cage, ect.

    • @chrissem5200
      @chrissem5200 3 года назад

      @@artemtovbaz8452 Im baking on to the same high poly object just for the normal map. Its not too hgh poly but high enough.

    • @chrissem5200
      @chrissem5200 3 года назад

      @@artemtovbaz8452 Also Do you know why there would be transparent spots around my normal map.

    • @artemtovbaz8452
      @artemtovbaz8452  3 года назад

      @@chrissem5200You can bake a normal map for the same high-polygonal mesh, if it's sculpted with Multiresolution modifier, otherwise you bake from the high-polygonal mesh to the low-polygonal one. So in the second case you can use a Cage-mesh to prevent baking artifacts ;)

    • @artemtovbaz8452
      @artemtovbaz8452  3 года назад

      @@chrissem5200 Do you mean like alpha-transparent areas?

  • @mist5023
    @mist5023 2 года назад

    hey this did not work? idk why but mine never seems to bake it no mather what i do

    • @mist5023
      @mist5023 2 года назад

      correction: it always looks super buggy with the seams and stuff

  • @darthnegativehunter8659
    @darthnegativehunter8659 2 года назад

    dude says no seams, no glitches, and says "please if you know how to hide it tell me"

  • @OOTO.
    @OOTO. 4 года назад +1

    I can't bake without an image node in the high poly?

    • @artemtovbaz8452
      @artemtovbaz8452  4 года назад

      Hi! Actually, you don't need any node set-up / material for you high-poly model

    • @OOTO.
      @OOTO. 4 года назад +1

      Thanks for the quick response! I do get the “no active image in materials slot" problem. Thanks for the help Liked and subbed :)

    • @artemtovbaz8452
      @artemtovbaz8452  4 года назад

      @@OOTO. You might get this error because you probably do not select the image node or, don't have an image.