Artem Tovbaz
Artem Tovbaz
  • Видео 21
  • Просмотров 169 579
Grassy Mountain Landscape 01
The whole project's been created from scratch with using nanites.
Просмотров: 68

Видео

Endless Engines Tovbaz Artem
Просмотров 166Год назад
My Endless Engines challenge entry work
Foggy Ride The House
Просмотров 2423 года назад
Here's the final piece - the location compiled in Unreal Engine. www.artstation.com/artwork/rAg0dG Thank you for watching!
VAZ-2100 Foggy Ride project car
Просмотров 1453 года назад
Foggy Ride project asset Sketchfab: sketchfab.com/3d-models/vaz-2100-foggy-ride-project-6eb123feef2046e5b07b925daadf56c9
Foggy Ride
Просмотров 2753 года назад
This project was initially inspired by artworks, game, cinematic and other projects by various CG-artists, as well as the cultural environment I live in. The video is an overview of the project. Thank you for watching! My Artstation profile: www.artstation.com/artovbaz
Radio
Просмотров 1753 года назад
Asset for one of my projects.
Blender 2.82 Cloth Simulation Basics / Every Attribute Explained
Просмотров 73 тыс.4 года назад
My Artstation profile: www.artstation.com/artovbaz Greetings, folks! I hope this tutorial can shed some light on each Cloth Simulation's parameter and helps you understand how to use them. How to avoid cloth simulation errors? How to sew clothes? Why should I utilize Cache? What is Impulse Clamping? Know all the basic aspects of cloth simulation! Some cloth simulation objects from the tutorial:...
Blender 2.81 / 2.82 HOW TO MAKE A METAL MATERIAL
Просмотров 2,4 тыс.4 года назад
www.artstation.com/artovbaz Greetings, folks! I hope this tutorial can help you create your own simple metal material and may be learn a bit more about baking a normal map. Thank you for watching! Some key moments of the tutorial: 1. 00:05 Preparing a picture for making the metallic brush. 2. 00:33 Creating the metallic brush. 3. 01:09 Texturing a cube. 4. 01:55 Adding Bump node. 5. 02:13 Bakin...
Blender 2.81 USE BLENDER LIKE A LAZY LASSO TOOL
Просмотров 1,3 тыс.4 года назад
Greetings, folks! I wanted to select and separate parts of a picture like I would do with a lazy lasso. It appeared, Blender had the tools I needed! It's not the fastest method, indeed, however, it's very precise an lets you have a full flexibility and control over the selection and masking process! Hope you find this method handy for your workflow ;) Twitter: tovbaz Instagram: inst...
Blender 2.81 HOW TO MAKE A WOOD MATERIAL / TEXTURE BRUSH
Просмотров 4,3 тыс.4 года назад
www.artstation.com/artovbaz Greetings, folks! I hope this tutorial helps you create your own simple wood material, or, a bit more complex one ;) Twitter: tovbaz Instagram: tovbazartem Facebook: profile.php?id=100019898716786 groups/3224482530913905/?multi_permalinks=3291893220839502¬if_id=1586338692415682¬if_t=feedback_reaction_generic
Blender 2.8 / 2.80 JOIN MESHES AND UVs / ONE COMPLEX MATERIAL / BAKE SINGLE TEXTURES
Просмотров 2,6 тыс.4 года назад
www.artstation.com/artovbaz Greetings, folks! In this part we are joining two meshes and creating a single material for all its parts. In other words, we combine different meshes into one integral object and create a single material for two objects (the blue cube and the red cap). This could be useful, if you create a game asset, for example, and you need just one material for separate parts. T...
Blender 2.8 / 2.80 BAKING NORMAL MAP / SHADING / HARD EDGES
Просмотров 27 тыс.5 лет назад
www.artstation.com/artovbaz Greetings, folks! In this tutorial we are baking a normal map for meshes with different shading. General steps for baking a normal map: 1. Create a cage object with your low-poly mesh. Displace it as to let it cover both high-poly and low-poly mesh. Use Displace modifier. 2. Mark all angled hard-edges as UV-seams. 3. UV-unwrap your mesh. 4. Keep your UV-islands propo...
Blender 2.8 / 2.80 / BAKING AMBIENT OCCLUSION MAP / MAKING DUST
Просмотров 7 тыс.5 лет назад
Let's include ambient occlusion map in our workflow! In this video we bake our ambient occlusion map and combine it with other texture maps, including the normal map to create dust in the crevices. Twitter: tovbaz Instagram: tovbazartem Facebook: profile.php?id=100019898716786 groups/3224482530913905/?multi_permalinks=3291893220839502¬if_i...
Blender 2.8 / 2.80 / TEXTURING / BASE COLOR / ROUGHNESS / SPECULAR MAP
Просмотров 15 тыс.5 лет назад
In this part we do texturing for our base color, roughness and specular maps. Try the brush textures from the video: ln2.sync.com/dl/e2947dcd0/v238tyx4-kfwi8r97-cecbzaup-wn7ijnx2 Twitter: tovbaz Instagram: tovbazartem Facebook: profile.php?id=100019898716786 groups/3224482530913905/?multi_permalinks=3291893220839502¬if_id=1586338692415682&...
Blender 2.8 / 2.80 / MASKING and INTENSIFYING a NORMAL MAP
Просмотров 2,9 тыс.5 лет назад
In this part you'll know how to mask and intensify / increase strength of some parts of your normal map.
Blender 2.8 / 2.80 Modelling a low-poly column / PAINTING HEIGHT MAP / BUMP MAP
Просмотров 6 тыс.5 лет назад
Blender 2.8 / 2.80 Modelling a low-poly column / PAINTING HEIGHT MAP / BUMP MAP
Blender 2.8 / 2.80 Modelling a low-poly column / BAKING A NORMAL MAP CORRECTLY / NO SEAMS/GLITCHES
Просмотров 7 тыс.5 лет назад
Blender 2.8 / 2.80 Modelling a low-poly column / BAKING A NORMAL MAP CORRECTLY / NO SEAMS/GLITCHES
Blender 2.8 / 2.80 Modelling a low-poly column / SHRINKWRAP / UV UNWRAP
Просмотров 2,5 тыс.5 лет назад
Blender 2.8 / 2.80 Modelling a low-poly column / SHRINKWRAP / UV UNWRAP
Blender 2.8 / 2.80 Modelling a low-poly column / SHORTCUTS / SCULPTING tutorial
Просмотров 2,4 тыс.5 лет назад
Blender 2.8 / 2.80 Modelling a low-poly column / SHORTCUTS / SCULPTING tutorial
Blender 2.8 / 2.80 Modelling a low-poly column / MODELLING tutorial
Просмотров 14 тыс.5 лет назад
Blender 2.8 / 2.80 Modelling a low-poly column / MODELLING tutorial
Blender 2.8 / 2.80 Modelling a low-poly column Intro
Просмотров 8155 лет назад
Blender 2.8 / 2.80 Modelling a low-poly column Intro