Blender 2.8 / 2.80 Modelling a low-poly column Intro

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  • Опубликовано: 19 окт 2024
  • Hallo! My name is Artem. I'm happy to introduce my Low-poly Column tutorial, which covers some aspects starting with low-poly modelling to bringing your model into a game engine editor.
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Комментарии • 4

  • @3djhey777
    @3djhey777 4 года назад

    Hi there, I'll start rigth now!

    • @artemtovbaz8452
      @artemtovbaz8452  4 года назад +1

      Hi! Thank you for your comment! Please, notice, I haven't uploaded the whole series yet, because I found some issues with my workflow. However, modelling, sculpting and texturing parts should be ok) Consider my Baking Normal Map and Shading tutorial as an addition. Notice that Scrape brush has changed over Blender's versions, it feels different by default already in 2.81, for example. Feel free to ask any questions concerning the process! Hope you make it)

    • @3djhey777
      @3djhey777 4 года назад

      @@artemtovbaz8452 Oh, so I tried as your steps... but my normal maps couldnt be generated, i was confused about this, I'm still trying, but its too late today now, When I finish I return

    • @artemtovbaz8452
      @artemtovbaz8452  4 года назад

      @@3djhey777 Well, there could be a number of reasons! What result do you get in specific ? Try baking with a cage-mesh. Make sure it's used with Displace modifier, though it's not described in the tutorial, but you can find how to create a cage in the tutorial I mentioned above. Anyway, re-check your baking and texture settings.