Unreal Engine 5 - Lyra Locomotion System | Thread Safe & Animation layers | Tutorial - Part 1
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- Опубликовано: 23 сен 2024
- In this tutorial, we'll explore using Lyra Animation and the basic implementation of Locomotion using threaded safe update animations and animation layers.
Lyra uses the Blueprint Thread Safe Update Animation function and the Anim Node function to achieve a thread-safe implementation.
Please share your comments and what you think about it.
Thanks for watching!!!
Download Link For Character & Animation: drive.google.c...
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Paterson:
/ letsmakegame
Music: Odyssey by jiglr
jiglr ( / @jiglr )
THANKS 🤩
You're welcome!
good to see you again
you have a wonderful project as Lyra Locomotion System but you didn't make any video on how to replace the EU mannequin with other character or change weapons ??
Sorry about delay and those video will be soon upload in the Patreon page!! Thanks for your support!!
Will future tutorial show how to switch between 4 different weapons? Thank you for this tutorial
For now, I’m planning to implement just a basic movement system, but I have plans for a weapon in the future.
Will you be doing a complete locomotion? Like walk, run, start stop, turn in place and pivots?
Yes, I'll be adding a complete locomotion system with walk, run, start-stop, turn-in-place, and pivots.
Is this any combat system??