Unreal Engine 5 - Lyra Locomotion System | Thread Safe & Animation layers | Tutorial - Part 1

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  • Опубликовано: 23 сен 2024
  • In this tutorial, we'll explore using Lyra Animation and the basic implementation of Locomotion using threaded safe update animations and animation layers.
    Lyra uses the Blueprint Thread Safe Update Animation function and the Anim Node function to achieve a thread-safe implementation.
    Please share your comments and what you think about it.
    Thanks for watching!!!
    Download Link For Character & Animation: drive.google.c...
    Discord Server: / discord
    Paterson:
    / letsmakegame
    Music: Odyssey by jiglr
    jiglr ( / @jiglr )

Комментарии • 9

  • @b7bkLove
    @b7bkLove 3 дня назад +1

    THANKS 🤩

  • @DiLearner
    @DiLearner 2 дня назад +1

    good to see you again
    you have a wonderful project as Lyra Locomotion System but you didn't make any video on how to replace the EU mannequin with other character or change weapons ??

    • @mouleeee
      @mouleeee  2 дня назад +1

      Sorry about delay and those video will be soon upload in the Patreon page!! Thanks for your support!!

  • @hotsauce7124
    @hotsauce7124 2 дня назад +1

    Will future tutorial show how to switch between 4 different weapons? Thank you for this tutorial

    • @mouleeee
      @mouleeee  2 дня назад

      For now, I’m planning to implement just a basic movement system, but I have plans for a weapon in the future.

  • @ursulap.6985
    @ursulap.6985 2 дня назад

    Will you be doing a complete locomotion? Like walk, run, start stop, turn in place and pivots?

    • @mouleeee
      @mouleeee  2 дня назад +1

      Yes, I'll be adding a complete locomotion system with walk, run, start-stop, turn-in-place, and pivots.

  • @SurajJatin
    @SurajJatin День назад

    Is this any combat system??