What's NEXT For Season of Discovery
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- Опубликовано: 22 авг 2024
- WoW Classic Season of Discovery Upcoming Phases
by @EbonhardtTV • Season of Discovery's ...
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Always appreciate the reactions Asmon! Hope everyone enjoyed my video and my copium!
Left you a like. Nice video. Thanks!
The moment you said Kharazan is coming back, I got hyped
Liked and subbed to your channel thanks to Asmon's video!
Subbed, keep up the good work brother!
Thanks for the content ❤
Asmon is right, Blizzard should add a group-board. Like how Monster Hunter has it: a physical thing in game you walk up to and interact with that brings up a list of groups you can join. And each one can have a description in the listing so you know what the goal of the group is gonna be.
lfg bulletin board addon
@@baldyshere The idea is that this functionality can be put into something with more RPG feeling than a third party interface.
Maybe even create a reason for people to wait for groups in some of the lesser used inns in capital cities.
yes like fairy tail
Or perhaps a "looking for group" system. Perhaps LFG for short??
@@OrchinX you're suggesting something that's already there it's an addon that shows everything you need when forming a group except you won't miss it with the spam chats in trade because it records it...
Was in a horde rune grinding raid, and it evolved into terrorizing alliance in red ridge. Fun as hell, totally organic and rewarding in itself.
Oh fuck was that YOU?
You jerks 😂 I rolled alliance to play paladin but I’m kinfolk, I swear! Let me live!
same we had such a great journey as 5 warlocks pvping in redridge :D
This comment makes me feel better for farming horde in the barrens
Want Karazan Crypts now? Come play Turtle wow. Theres also Kara 10 man raid (lower halls) and other new dungeons and raids...
its free too...fresh pvp server, more people should be playing
The thing is the vanilla wow universe has so much to work with and build on. There's raids, dungeons, zones and lore that they could build off and expand on.
this season feels like they mostly focused on adding mechanics and spells into classic instead of expanding anything story related, they have lots of room to do things. they just need to stop being cowards and go all out lol
@@youtooberman9001the season just started we still have to see what else will come with the new phases
Lots of untapped potential. Here’s hoping they don’t bungle it with streamlined timegated bullshit and artificial barriers.
Yeah, it's like if vanilla WoW had 17 years to progress, it'd eventually land on an expansion called Dragonflight.
im prettyy sure this is just blizzard just trying to get into slow like dipping a toe lets be real we dont always want blizzard to jump fully into this like WOD player housing eh that was horrible @@youtooberman9001
I always thought if they did classic plus it should be the lore behind wow. So not erasing the dark portal, but we are the players who stay behind for some reason and the work builds from there. We never shipped to the north to fight arthas because we where fighting things in the old world(maybe the LK’s undead and protecting the city’s). They can easily keep the modern lore and create new and interesting things to do in the old world. We just stayed in the old world :)
Great idea honestly
Great idea, so simple but so great! Blizzard should call you for a job tbh!
I like this. Retail WoW happened to our original characters. Now we're playing a new batch of heroes who don't go to Outlands or Northrend, but find other challenges on our two continents.
To be honest it could just be another timeline or just us fighting the other problem the world has there never was only one problem in a world right ?
I love this idea
The rogue quest for deadly brew was one of the coolest things I've done in a game in a very long time. I've never rolled on a PVP server before and it made it super-fun to sneak past questing hordies.
Dude it was soooo fun
personally i like the system that they made on Sod with the phases it's more casual friendly, i believe it's one of the reasons that attracts a lot of people.
Once levels go higher ppl will stop playing
Yeah higher lvl will be a real grind and people will quit. Mostly during p3 after lvl 40 imo.
I think most grind will be at 60. Dungeons are funnier and more enjoyable but that depends on how they will develop the next phases with events runes etc. I want to be optimistic and say that the next phases will be even better.
If content at lvl 60 will be mostly 25/40 man raiding again then i'm pretty sure most people will quit. 10 man raiding makes SoD great imo. It makes it casual friendly, alt friendly and non time consuming. I love not having to be in a guild and still being able to do all content and I see there are a lot of people who don't have a guild either and run BFD.
@@riddert4966 totally agree. 10 man raiding it's way more efficient.
Classic WoW being easy allows everyone to play together. You build your guild around people personality, not skills to use computer peripherals.
I stumbled into a Paladin in Duskwood whilst trying to get my flagellation rune.. turned into an awesome little adventure of two 25's killing 28/29 elites and finding our way down into the crypts, these are the kind of memories that classic creates that you just wouldn't get in retail
Was this on Lone Wolf?
If the paladin was Senile on CrusaderStrike then yes. Thats what its all about, getting runes and pwning horde
What I would envision for a world PvP zone is the following: A tug of war with a lot of towns between two capital cities. The towns will have PvE quests, the cities will have the PvP quests to take over the towns. Additionally the fewer towns one side posses the easier it is for the 'losing side' to build up PvE forces to send counter attacks to push back. So as an example if one side has zero towns, they'll have PvE quests to build up an NPC army to push the other faction potentially all the way back to the other city for a brief moment (allowing them access to the PvE quests in those towns for a short period).
Done cleverly the PvP zone could act as a gold sink if the PvE quests use crafting materials or crafted items as turn ins: Players building armor and weapons for the NPCs to fight with.
To break things up a 3rd NPC faction could occasionally lay siege to all of the towns, basically resetting things back to zero now and then.
This is an incredible idea….
Basically follow GW2 World v World formula
By far, the best experience I've ever had in classic (that's by the way, not there in retail at fucking all) is teaming up with a random player in the open world to do a difficult quest together somewhere in the middle of who knows fucking where. That shit feels like an actual adventure, immense fun.
They succeeded on that in SoD with certain runes that required you to climb a tower with elites in the middle of an opposite faction zone with no flight masters.
Whispering randoms from /who that were attempting the same thing and going on an adventure together with them, fighting off alliance players and strategizing on how to get to the top of the tower together, inviting a third guy, coming up with solutions and emerging successful at the end. That was the best shit ever, I loved it. I want more of that. Maybe, introduce more elite hard quests that require you to go far away from the nearest flight master. Quests that yield something important other than xp, something desirable. Incentivise players teaming up with each other out in the open world to go on an adventure together. That's important. That's what RPG's are all about, aren't they? Nothing comes close to experiencing things like that in this game.
Classic had that, SoD devs noticed it and further improved on it successfully, huge props to them for it. Legends. I hope to see even more of it down the line.
The design of BRD going into MC is really cool, should have more of these
Yeah like they could use that raid portal behind a gate in Strat for a new crazy raid 🤯🙏
The BRD Raid retuning idea is actualy a pretty decent thought, a lot of people(including myself) think that BRD is one of the most inovative and creative instances ever, making that into a RAID has so much potential with mechanics, new doors to unlock etc etc.
It is already a raid. What are you on anout😢
too bad the raid is easy as hell xD already out of content on the warlock i made and not really wanting to make an alt
Why ruin the best 5 man dungeon to make it less accessible? That would be the biggest turn off ever imo.
I have two new friends who've never played wow before. We are playing classic. You really only need like two add-ons. The mechanics are less complicated for beginners. There is not as much bloat with tons and tons of spells and moves and the rotations are a bit more simplistic. As long as you install the add-on that shows you the quest markers and turn in points it's pretty beginner friendly.
We're having a ton of fun so far 😊
"World pvp" to me isn't these makeshift battlegrounds, it's leveling up or farming out in the world and coming across someone similarly leveld and just battling it out. I know not everyone will agree, but to me that is the quintessential world pvp experience, followed 2nd by organizing big city raids and battling with the opposing faction in the heart of their city
No real updates for retail for the next year is going to exacerbate the appeal for the "new" that is SoD
I like the adventurers board idea. . they could also let you get a quest to clear a dungeon that is only available to players of a certain item level, they would basically be mercenaries for hire, earning gold for doing the dungeons they dont need gear from.
Just last night the Ashenvale bugged for Alliance and didn't count one of the objectives being destroyed so we couldn't kill the end boss. In that moment we all decided to defend our boss and deny hordes victory. We stood our ground for more than 30 min. What can I say IT WAS AWESOME!!!!!! Felt better than anything else.
That is super badassssss
Should be a new type of objective king of the hill battleground or something
So cringe
In an interview, they said they want your SoD characters to remain relevant in some way. But they didn't have a set in stone answer for it. That to me says they are waiting to see how well SoD does, and if it performs well, we will get classic plus with these characters we made in SoD.
4 phases. I mean yes we now there is atleast 4 but phase 4 lvl 60 cap doesn't mean that's the last phase.
I'd LOVE to see a pvp system like we had in Warhammer Online back then.
Warhammer Online had some seriously good ideas for pvp and it’s a shame other games haven’t iterated on them. Open world pvp is just so barebones in WoW and SoD
100% Wish they had a sequel
@@SirCharlzTV There were some really interesting open world systems to encourage PVP. The "battlegrounds" were a little more complex than what WoW offered, and with a lot more players. By teaming with the right classes in the BGs, you could really steamroll people and help secure the win. There was a fair amount of strategy, and not everyone in the PVP group needed to be on the same page. I played in the beta, and until I realized Mythic had given up on it. Fun game, but the servers sucked ass and they made huge changes between beta and release. It was a really frustrating experience and a lot of people look back on it with rose-colored glasses.
@@KommisarFuklawESO pvp was very similar
I always loved the community quests in Warhammer Online.
Think Wintergraps was the closest to an engaging pvp event. The vehicles and attack defence style forces people to engage. Any style that allows both attack and defence ultimately will fail because the min maxing nature of players just breaks it within a week. But if they find a way to have a perpetual attack and defend style zone that would be the holygrail but I think that’s impossible, people will always find ways to cheese.
Maybe they could try a caravan system for WPVP. Reward players for escorting something from one zone or town to another but it PVP enables them. Also reward players for stopping or stealing caravans or the enemy faction!
"People need a reset"
Hardcore. Hardcore adds so much longevity, a healthy and interesting economy, meaning at every level and in every milestone, it encourages social interactions, it encourages helping each other, it values survival > speed meaning theres no widespread sense of rushing, leveling zones are filled with new players and seasoned players alike, very alt friendly, interesting new metas, hybrid classes are viable and valuable in groups, etc.
guilds are especially more valuable, streaming / video content is fun to watch, etc.
I think pvp is at its best in this game when it incorporates some of its wc3 roots. Summoning cavalry, summoning air units, etc in av felt awesome. We used to use those to break stalemates, it was fun.
I agree so much
Exactly
Pve mixed with PVP.
Yep, just having some form of pve objectives within the pvp enhances it tenfold. Stops burnout from only killing enemy players, and gives the opportunity to earn additional pvp rewards that can be redeemed for items/prizes etc...
E.g instead of just trading honor for gear, you may also need some badges like the wsg/ab/av ones, but the badges are rewards from completeing the pve objectives within the pvp.
then have it like, Item x: costs 5k honor + 5 objective badges or w/e
The legendary item going to the first guild that clears Rag is a terrible idea for the game. It's great for streamers farming content about it, but worthless to the entire rest of the playerbase.
I hope Blizzard watches these videos, so many good ideas here. Especially the bulletin board for group finding.
BRD Should be a 20 man raid, but it should be tuned as an enormous 5 man dungeon. What I mean is you only need a 5 man group to do everything in the raid up to the bar, but you attach a super tight time limit to reaching the bar before security shuts the city down. So you enter the raid with 4 groups, and each group has to complete one section of the early part of the dungeon then get to the bar with their macguffin for going further in. Like 1 group hits the prison (bosses 2-5), 1 group hits the armory (bosses 6, 12, 13, 14), 1 group clears the caverns (bosses 1, 7, 10, 11), and 1 group clears the trade area (8, 9, 15). That way everyone can join and feel useful.
Tight time limits in group content are toxic retail design.
i joined my first wsg premade last night to farm some some rep before bed but i ended up staying up all night bc we went on a 15+ win streak got in disc and played a couple of the same premades twice shit was lit man
ele sham only non hunter toppin dps js
WoW SoD classic+ should be like MoP in the sense they have a shit ton of races and classes to choose from while still leaving the door open to introduce new things AND at the same time keep an emphasis on the core of what made WoW so great.
The Ashenvale event wouldn’t be that bad if you didn’t have to wait 3 hours for it
In ancient times, around 45-50 people was the max number of people that could typically group together for a common goal and achieve it without a loss of efficiency. Coincidentally, a few studies were done showing this is also the maximum amount of people you can have in a WoW raid before the effort loses a certain amount of coherency. Beating a 40 (or hell, perhaps even 50 man) raid at-level is literally a max-level exercise in a groups ability to achieve a common goal as well as a raid leader's ability to lead that group.
Not really , dev's made 40 man raids based on the fact 20 good players could carry the total of 40 players ....cant remember wich former blizz employee said that tough .
@@johnthefisherman well thats the problem. 40 mans were always 20 doing all the work, while the other 20 were pretty much useless. thats why they reduced it to 25 man in teh first place. I feel like people have forgotten or are in denial about why certain changes were made going from classic to burning crusade. Classic was fundamentally broken in many ways. WOW didnt EXPLODE in popularity until TBC was released when they fixed alot of the nagging issues. The biggest draw of class ic when it came out was the massive scale of the world and sheer number of players, combined with the Warcraft universe. The combat was basic as hell and buggy but we overlooked that because everything else was new and exciting. Playing SOD I'm just reminded of how broken everything actually was now that time has passed and the rose tinted glasses have worn of.f
@@03blaird I'm playing Classic for the first time. My only other experience with anything Warcraft was leveling to max at the end of BFA. I'm enjoying Classic a lot and it's a lot more fun than other MMOs I played.
@@johnthefisherman20 guys would have (literally) carried what was needed back in ancient times too
@@FoulUnderworldCreature SoD isnt classic tho lol two totally different beast
The problem is not Ashenvale itself - it's the player base.
True, unfortunately its up to blizzard to have to create content around how players choose to play these days, even if its lame.
Not with Classic. @@Brewnelley
@@Brewnelley Not really. Anything blizzard makes, the community finds a way to min-max it to the most toxic degree. If they made it about actually killing players like Asmon suggested, there would just be groups griefing and camping people in Ashenvale constantly.
I think the best way to incentivise world pvp is to look at ehy wars happen in the real world. Mainly over resources. They could introduce zones where special mats spawn or regular mats spawn quicker
Here is an idea: when you enter a pvp zone like STV (not all pvp flagged areas) have a notice that pops up asking if you want to participate in world pvp event, if you select yes your position is displayed on the map and you have a bounty assigned to you. the more you kill or the higher rank you are the more you are worth to enemies. Also if you join this as a party it will display your party size. This then balances it out for the people who are going there for the pvp event and people who are going there for questing. Separate rewards for this should be made available and max party size is set to 5. This is easy to implement I think but also gives a great twist on how we can integrate world pvp without a dedicated BG. consideration: how interaction between people who select yes and people who select no - possible to kill people who are not participating in the event but zero reward so less reason to do it, I dunno just throwing that out there
@3:18 While PvP was a grind in classic, you have to be aware of what it achieved.
It was an alternative way of getting gear for solo players and small groups.
If you wanted to have the good gear, you needed to have a guild and play in a fixed schedule.
PvP allowed you to work towards good gear aswell without the need to rely on other players.
That was the core difference back in the day and why you'd do one over the other. That changed with TBC of course, when gear started to get more divided in general.
Raiding with random people was just not that common for most people back then, because you didn't want to rely on them.
These days, the biggest problem is that everything is too accessible for everyone. It's easy to get into a raid, even when you don't know anybody. And because of that, raiding is simply the most effective way of getting equipment. You don't have to raid with a guild for 3-4 weeks before being considered a "regular" that's allowed to get loot. There's no social effort anymore that would replace the grinding effort of PvP. The community optimized all the social requirements out of raiding.
PvP was supposed to fill exactly that role. You fight among a lot of strangers for a common goal. You didn't have to wait for anybody and you could do it whenever you wanted. That was the unique aspect of PvP. Of course it has some other perks, but this was the main divider for most people.
So the solution to the problem is not really trying to "fix" PvP, but rather to adjust PvE to make it more exclusive again.
PvE is too easy, when you can get any random group of 40 people together and are guarantueed to kill all the bosses after 2-4 hours.
The true "classic experience" also involves wiping on Kael'Thas for 2-3 months with the same people without any real gain... just to potentially get to Hyjal eventually.
Having a guild was the most optimal way of getting to that content (and gear) at the time. Also because of how many "bad" players existed back then. If you were accepted into a guild after multiple test raids, it meant you were good enough for a raid (which is funny to think about these days)
If you want PvP to have a place in WoW, you need to change PvE.
Adjust PvE to the point, where being in a guild is the most optimal way to progress:
* Make fights harder
* Make fights require more communication
* Reward players for sticking together for multiple raids
I think the gate opening event will be cool if multiple 40-man raid level boss were simultaneously presented at the gate during the event, and people realize they will need multiple raid group and defeat all the gate keeper boss or force them to retreat with in a certain time period in order to open the gate
Having some sort of faction wide buff that you get from "controlling" territory would be a cool way to incentivize pvp. It doesn't have to be a crazy buff even, just like +20% swim speed or something.
A buff that would be fun to have, but wouldn't swing faction balance one way or another on a server.
The problem is the Ashenvale event is that it's not a PVP event.
I've done it maybe 5 times and I've never killed anyone.
It's a bad PVE speedrun event that needs to be changed to something like capture the flag or literally anything else that forces interaction.
I am having fun as a kind of new player and also my veterans friends feel the same . That is a huge deal ! ❤
OSRS is a good example of an MMO that doesnt require catchup mechanics if you take a break, one of the best things about it imo
Ffxiv is also fantastic in that regard. I've stopped playing for about a year. I can log in right now and everything I have is still relevant, amd could easily earn whatever new stuff has been added without any time gates.
'If it does well, Blizzard will give it more funding' When has that ever happened? Blizz still doesn't employ staff to take care of bots and their buyers.
Asmon has talked about dead server issues many times, instead of trying to make some complex system to allow cross-server raids just make server transfers free with a 1 month timer. People shouldn't be punished for playing on a dead server, they shouldnt be punished for wanting to move to a server with a new/old friend, its just insanely unhealthy for the long-term health of the game. I'm almost certain they would make more money in continued subscriptions over server xfers. I know blizzard wants to sell everyone the solution to their game's problems but if enough people beat the drum in unison on this issue I think they could make it happen. It would still preserve all of the benefits of a server community while not locking people out of the game for picking the wrong server.
I know it's not likely, but I would love for Scarlet Monastery to be made into the lvl 40 raid.
Its not they announced its knomergon
Wth are you talking about SM is confirmed raid
@@Naeinsengimnidanot the level 40 raid
@@Naeinsengimnidaa lvl 50 raid yeah, he asked for it to be a 40man
@@sh1vr651 no he said lvl 40 not 40 man
3:18 i think they need to add some randomnes to the objectives. Right now you just camp a PVE boss and kill him in 5 sec for honor and rep. If they moved the objective around people would just zerg it in raids. But if people in the zone got 1 of 10 objectives to do we would see alot more "natural" world pvp as the ran to the objective and less congestion in one area
They should pay you
A bulletin where people can post their groups for people to join. Only if there was a system that already existed like that...
Class balance is an issue. Outside of classic, they have only ever messed up class balance.
I hope they bring back the original AV, the one with Korrak, the shredder dude, etc…
Also I wonder if they’re going to add the Stormwind Sewers as a raid
4 friends and I started wow classic for our 1st wow experience about 5 months ago, we had 0 interest in retail but found classic to look like a better time
I think ideally every raid/dungeon should have something that never becomes obsolete, so that even max tier characters have a reason to return. For these people it will be much easier, but because of that they will be more inclined to bring on lower tier people without too much hassle. I think of it as a dynamic way for new players to (or players that came later)progress faster to the latest tiers without having to do hard resets.
I don't have the solution on how to implement this, but I am very fond of this idea that every character/player more or less gets a fulfilled journey through the world and not skipping too much content that is actually cool, but not played because min/max and new content made it obsolete.
alterac valley is actually pretty cool, i love large scale battles with some pve elements, feels more like a BATTLE GROUNDS. eye of the storm is cool too
I really like the Adventurers Guild bullitin board idea. It is very thematically on point and a classic thrope from hit animes like Overlord and Goblin Slayer.
From a world building perspective, adventurer guilds make alot of sense.
Also, thing alot of dnd campaigns in the past have used like, bulletin boards like in a town hall etc.
I totally disagree with 40man take. Easy for you (or any popular streamer) to do it 2-3 times and move on. Real Guilds (the majority) trying to roster 40 players every week for months is a nightmare. That shit sucked in 2019 & sucks now. Nope, no shot. I'm out when that becomes a thing again. Make all level 60 raids 20-25 man or it is over. Classic + (this is a beta test for) max raid size should be 15-20. Less is more in this case.
Would be sick if they made black rock mountain a pvp zone, with the added incentive that if you control the zone, you get a new weekly world buff or something similar. An added 3% dmg or healing, something not game breaking but something that would make the sweeties battle it out for it.
I just want new zones, new raids and new dungeons in the old classic style. Not improved, not more streamlined, not better looking, just what we had in vanilla and more of that. A bit balancing is fine but i want more of that specific mmorpg philosophy. And not as disconnected as outlands, even if its above lvl 60 it should be organicly connected with the existing world.
If that's what they do, i will become a main classic player.
As long as its a "season" or not persistent, they will lose me again probably before the end of SoD. I want my achievemeents in that world to matter.
BRD should be a 40 man raid that is tuned to be kinda easy so people don't gatekeep at all and invite basically anyone who wants to join.
I think after phase 2, they will probably stop doing open world pvp events. They might even scratch STV. They have always stated this is about discovery, and open world pvp just doesn't work well within it. I think they should open up Mt. Hyjal at 60 as a real zone. And move Onyxia and the Emerald Dragons up there as a huge open world raid zone.
Hah! You wish
Open world pvp is one of the best things in vanilla
what's unfortunate is that I think Asmon would really like ashenvale pvp if he didn't stream. His server is a nightmare to play it on but on Living Flame US the strategies have developed and people kite bosses on the roads because we're wiping each others raids and there's a real large scale back and fourth for some of them and it's a lot of fun imo.
Really want to see current dungeons expanded, secret doors and mysteries to pursue. Also NEW dungeons in zones. A lower lvl dungeon in STV, Arathi (in the castle area), DWM, etc etc.
I am terrified and also have never been more excited to find out what they do with BRD. I got my first epic there. All my core vanilla memories are from BRD. I didn’t start raiding until BC.
My biggest problem with SoD is the void-touched armaments being BoP. I understand they wanted to make other professions have a reason to be picked up but in reality it just means you need a miner/gatherer alt so you can have engi+armor crafting on your main. Rather than increase the options, they made it way more limited.
A way better solution in my opinion would've been removing the engineering requirement for using a decent amount of engi items.
Also making it so engi can actually make money selling stuff.
Engineering is mainly for PvP, cause you need to be a engineer to use the stuff.
Then you have to take the profession that makes armor for your class, so you are doomed to have a separate character to farm the materials you need.
@@vaneyes5137 they are adding things for engi to make money on
@dubious6718 what makes engineering a pvp profession? I don't understand it. Bombs? That it?
@@Cynicv2 bombs, trinkets, goofy items like helm charge
LFG cannot be cross-server. That is the most important part, IMO. If you play with someone, you should be able to invite them on your own to any future party on your own. The community must be one.
I've honestly been having a blast with Season of Discovery, and it's only just begun. I'm working on a goofy build with rogue and fishing poles. I need to dedicate some time to leveling, but really the build can't take off til level cap 40 due to Arcanite Fishing Rod.
If anyone's interested, the reason I'm using a Fishing Pole as a weapon on rogue is the poison rune and the fact classic poles are oddly OP in some aspects. Your 'attack rating' with fishing poles as a weapon is directly your fishing profession level, including baubles/bait and other fishing bonuses. A level 10 character can have up to 230 AR when level 25s have about 125 AR. Also for every 100 fishing, you gain 4% crit with a pole equipped. Hoping future runes are usable without a melee weapon requirement.
Karazan crypts has been said to be launched in P4 SOD. You must be attuned by turning in x3 WoW tokens at the front of the entrance. You can reset the raid lock out with x2 wow tokens. 1x Wow token will allow 10 entrances.
Back in wows prime I think Alterac Valley is what they should have tried turning into an E sport. It would have been a kind of like a football league. Arenas are just bad to watch but AV has lots of possible strategies and big events that can change the flow of battle. They just need to figure out how to get people fighting in mid again.
If you can’t tell what the actual f*** is happening in a 3v3 arena how does a min maxed AV become more tasteful ?
I think you are completely wrong . But you have your opinion and I have mine I guess .
@@alexstreet9470 man probably didnt play RBG where people just abused druids with convoke
@@alexstreet9470 because when you are watching arenas the only thing to focus and comment on is people's rotations which are over complicated and boring, watching two teams just exchanging cool downs until someone screws up is not as exciting as it sounds. With AV lets you zoom out, there are map objectives to focus on and now you don't need to focus on the overly tedious arena gameplay. Now you can comment on things like someone taking a grave yard or a tower, imagine the cheers when someone manages to pull off an Ivus summon or getting the wolf riders into the battle, people gaining and loosing ground, a defense holding strong or being routed. It makes for a far more entertaining E sport
@@alexstreet9470 we can use league as a comparison point, summoners rift vs ARAM, there's a reason summoners rift is the E sport and not ARAM. Summoners rift has lots of objectives and it insensitivities the teams to split up to cover different parts of the map, and the movement of players around the map leads to all kinds of encounters. Summoners rift has highs and lows it gives you moments of excitement and lulls to catch your breath, ARAM is just gogogo constant team fights
@@Englerko exactly
Ashenvale was the wrong zone for the opening phase. It was used to match the leveling progress, and to use zones that most people move through quickly and forget.
4:49 You're totally right about designing for an intrinsically exciting experience. Rewards are at their best when they are a ~reflection~ of the player you are, of the gameplay, and opening up new gameplay. They're just a way to show the player, and to show others, who you have become as a player. Getting that BiS raid or PvP gear is exciting because it means you're a BiS level player.
So what about PvP itself is fun? I enjoy the process of mastering my class, of applying my knowledge, of reacting quickly, communicating, etc. Having rewards that mark and measure that progress based on how much I do that is totally fine. The issue people are having isn't so much the reward system, it's their own reasons for doing it. They aren't really pursuing the top gear, they are pursuing the success and prestige of being the best. If the motivation is to be the best, having a gear system based on rank or rating is a perfect match to that. Whatever the reward system is, they will pursue it at the cost of their own enjoyment to get to the top and show other people they are the best. It's the players that aren't intrinsically motivated to do PvP -- they are doing it to get to the top, not to enjoy the fight itself. They depend on winning and losing to have their fun. "The grind" is the same thing on a bigger scale.
To solve this you have to rethink your reason to do PvP fundamentally. Can you really take the "beating other people as the goal" out of PvP? I think anyone who continues to enjoy it realizes it's more about those moments during match. It's those clutch plays where you took your gameplay to a new level, especially in comms with your friends. How then, can rewards reflect these experiences, instead of the outcome of many victories? I think ideally, the rewards of gameplay is actually more gameplay. Instead of thinking of rewards as badges that measure you compared to other players, think of them as ways to unlock new and bigger ways of doing more cool shit. Maybe could unlock new talents and talent points and have ongoing character progress that way. Maybe a certain amount of victories unlocks a new PvP event with RP significance. Whatever rewards mean "more of the ~experience~ of PvP" and just don't give out rewards based on being at the top of some kind of ladder.
Nothing wrong with pursuing the top of a ladder. If that's what you want and you're still struggling, then the simple solution is that you need to enjoy your own progress and improvement rather than the outcome of it.
The best pvp system in my opinion was isle of quel'danas dailies, where a money insentive of farming dailies put hordes and alliance in the same zone fighting for mob tags. I dont like pvp insentives above fighting for mob tags because it insentives grinding or griefing, and while mob tags do the same it does so in a rather limited degree shaped by the requirements of the quest.
Farming honer for gear was never a system i liked personally, however the arena gearing system i found to be rather good, aswell as farming certain items from pve to mix with your pvp gear I found to be an interesting dynamic.
In my opinion honor should be completely removed and instead economically insentives throught dailies, and competetion for these dailies should drive player competition, pvp gear should be optained through Arena (if it is a part of the expansion), raids and quests.
in a perfect world these dailies or whatever time locked limits blizzard desides to put on these economical insentives should be a more lucrative than grinding gold in any other way, which could be done by nerfing the economical gain from mobs.
just my two cents
SOD was just an excuse to bring back 2019 classic players for a month or two, this game has no future
This is a SUPER hot take and I disagree with it but appreciate your opinion. What do you think about Blizzard's plans for the proverbial classic+? Is blizz going to use character copies to classic+/era realms for revenue ?
Yeah , its way too soon to says shit like this! who know what they have in store for lvl 60 and end game!
literally level 25 and raiding having fun, 4 more phases before max level???? (has no future) okay bud
Classic is literally funding retail - i hope you realise this clown XD
I always loved how asmon considers the player base as whole and not just his viewers as “who plays the game.”
He seems to always try to include everyone when making a statistical analysis which is very important to be neutral and non bias on
Put the LFG bulletin boards in INNs in the world. Add facilities to these inns, put a fun little dueling fight club minigame in the basement, give us a reason to hang out in an inn with people.
Maybe let people buy rounds of drinks for the whole inn for new world buffs.
TRUMP IS BACK!!!
Hum? How is that related to the video and back to where
Trump 2024!!
Trump is cringe
@horriblepancakehope you’re registered for the draft.
I love famous hearthstone player trump as well
Here's how you end season of discovery before classic plus. The final week before the servers go down you turn off everything except the major cities and a portal to azshara and the entire last week comes down to one giant pvp event for controll over the giant cannon and whoever controls the cannon at midnight each night destroys the other factions major cities and that's it the game is done either the horde or alliance win.
I hope they open the old hyjal zone. It can have a raid too. There's a dragon maw shaped cave entrance with a raid portal ( like onyxia's ) beneath the second uphill road if I remember correctly.
Make the adventurers board accessible from every inn
I mean didn’t they say it will be around 3 months for the next phase?
I think we underestimate the amount of casual players on retail WoW who don't interact or consume almost any sort of streams/youtube videos
Imagine getting scarab lord on a seasonal server with no transfers lol
I REALLY want open world pvp control points that, when controlled, simply unlock closer spirit healers. The ghost runs are brutal wastes of time
and these unlocked graveyards could be limited to only those within the zone's level range, to prevent being overrun by higher leveled players in low level areas.
Weekly Broadcasted PVP Qualifier Tournaments that evolves in to Minor cups to Major cups into an International Tournaments with cash prizes and unique vanity items or something
One of the best aspects of season of discovery is that we've don't really know all that much at first. So we're forced to actually communicate in game.
The classic rerelease was so fucking amazing to look back on, while not once in a lifetime thing, anything still won't have near the sheer amount of amazement for another 15-20years of nostalgic hype
For the PVP zones, I think they need to just remove the specific objectives and instead do a % or point system like how the event starts. Taking an output isn't a specific step to winning, it just grants a certain # of points, but so does killing enemies players, farming materials, and completing some sort of contested quests.
bulletin board is a great idea I like it better than dungeon finder/raid finder which essentially turns the game into solo play with the queue system I think group forming should always be player driven!
New wow player here at 28 started about 3 weeks ago, with the extent of my knowledge basically being that one south park episode from 10, 15 years ago. I reconnected with my cousin recently and he watches asmon, so eventually wow came up. I said about playing the new season of discovery when it came out. He and his wife started playing without me on retail so i was like "hey, what, you're not gonna wait for me to play?" So he started with retail and i started on classic wotlk, only because the installs appeared to be that (classic wotlk) or classic hardcore, it wasn't until season of discovery that i realized classic was on with classic hardcore. And I'm really enjoying it so far with my main character so far being a holy paladin dwarf (lvl 21 rn) with stereotypical mining and blacksmithing.
There's already a super cool bulletin board add on you can us only in cities and with optional filters. It constantly checks the general chats in cities, and the AI shows you who's looking for which dungeons and what roles according to what they've written. Would've been great if Blizz implemented it as an in game mechanic. There was also an lfg system that was supposed to find you a group when you've talked to the innkeepers and asked them about dungeons in vanilla or classic. But it was either not fully implemented, or not widely used by the players (I can't remember which).
Are you guys crazy ???? Ashenvale World PvP is the most fun I've had in WoW since idk when. People complaining about Ashenvale need to stay in fucking dungeons, PvE scums. This genuinely makes me outrageous. We finally get some focus on PvP content and people including big streamers are trying to bring that down!!!
Knowing I’ll never get the world first in a raid I still agree with world first guilds getting items that know what else can obtain. It’s cool af
saw one twitch comment that peeved me off "I'm not waiting 12 weeks for phase 2" like this is the best decision blizzard can make imo, the grind for 25 isn't bad you can hit it and get pre raid bis in a week, so it allows people to play other games without getting super behind in the endgame.
Like good for you go play another game and cancel your subscription till phase 2.
Also for stv, bounty system, Ear collection, sell them for gold or redeem for gear/consumables, incentivizes pvp for pretty much everyone, cap gold to like 20-40 gold a week so you don't have bots just farming eachother for gold.
I understand the why Bilz thinks they should have catch up dungeons or raids in classic. The player base gate keeps based on gear and if you don't have the gear needed for the raid you can't get into a group.
I like the adventurer board idea just not in town bc people will just stay in towns all over again
They should iust add the group finder
I think Vanilla players wouldn't mind hard content, one of the biggest criticism for retail was the fact that open world and dungeon difficulty was a joke, there was no need for CC and everything was just a steamroll with tanks pulling multiple packs of mobs for aoe. It was brain dead content.
Asmongold: Raiding is stupid. Also the game is easy. One-shot mechanics that one-shot people and groups are stupid and easy and bad
Also Asmongold: Naxx was a guildbreaker because it was so hard. It was hard because of bosses like Thadd with punishing mechanics. I love that. I love that design. That's good design and I'd like to see more of that design
You clear Uldaman in a time frame, and then you go to Uldum and kill a singular boss where the platinum disc quest leads you. Drops fat loot obv.
I reckon this is the TRUE beginning for the end of WoW, I reckon Season of Discovery will be the TRUE beginning of the end.
P.S. - I like and play SoD but I still can't shake this eerie thought...Like we shouldn't be here, we shouldn't be doing this....
Yeah
I'd bet, Seaon of Discovery does so well that it starts at 8 phases and extends to something like a 10-12 phases.
They should incentivize it by consummables, something that can be used up unlike gear. That would make it perpetually valuable.
He likes 40 man raid ls because he masterloots all gear to himself which means he gets more chances per week of what he wants dropping
How would 20 lvl 60 phases work without massive power scaling issues
My one and only complaint so far is the resilience helm in WSG. It's like they're testing the waters for resilience gear. That helm now makes all other helms irrelevant for WSG. Even at 60, the best helm you can get in a raid wont compete with that helm in WSG. I quit because of resilience, and I will quit again if they put it in classic.