Stellaris 3.11 Civics Tier List
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- Опубликовано: 2 авг 2024
- Stellaris Civics explained and ranked into a tier list. Lets look at all of the standard civics available in Stellaris, work out their benefits and drawbacks, then compare them.
Lets dive in!
*Every Civic for standard biological empires ranked.
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Tier List Playlist: • Stellaris Tier Lists
Chapters:
0:00 What Are We Ranking?
0:50 F Tier
17:06 C Tier
32:10 B Tier
42:19 A Tier
50:03 S Tier
Stellaris Version 3.11
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And please comment with any feedback, any ideas or if you disagree! Игры
Stellaris devs lurking with new patch that completely destroys this list
Meritocracy has been S tier forever. They'd need one hell of a nerf to knock it down.
-10% specialist upkeeep maybe? lol
Montu: "Nononoo....wait wait WAIT WAIT!"
😅
Nah Montu is actually on the dev team pushing these changes so that he can remake these vids
@@perrytran9504 Don't you dare give them ideas.
Their newest development policy is to sit on patches until at least half the content creators make some kind of teir or build videos then pounce.
Montu’s gradual shift to praising the food build is immaculate
True redemption story.
Wait, are we now in an alternate reality? Is Montu feeling alright??!!
Welp my Absolute Fav is a Megacorp with Angler and Catalytic
Hard food switch in late game is INSANE since you basically make ringworlds self sufficient factories that take in pops and spew thousands of alloys
@@witoldgrabowski3801 I agree although you have to use some trading zones, too. So the Consumergoods are taken care of.
12:15 I think "Space racism is not economically viable" is my new favourite quote
+1 to Stellaris realism
@@Xaphnir China is racist af, and they're doing fine. South Africa was also doing amazingly economically in the apartheid era.
despite
"good deeds are not necessarily the smartest things to do and wrong deeds are not necessarily the stupid ones"
yeah but at least my game is faster
We must call for a crusade to return the engineering research bonus to artificers
Also to restore Exalted Priesthood to A/B tier as it always have been
That's something I would start a crusade over
You're absolutely insane if you want to return Masterful Crafters to a strong position. It's a boring, unoriginal civic! Deserves F tier!
Crusading against errors: Philosopher King has the wrong tool tip in your presentation.
Oh I'm sorry about that! Missed it on the pass through
It's an easy one to remember though, just +5 ruler skill level
@@MontuPlaysdid you not listen memorialists or am i losing it
@@Nomadic_Gaming 36:09
@@hanneslundin346 appreciate it idk how i missed it
its one of my most used civics rn for unity rush its just so solid
Actually🤓 idyllic bloom building on the final stage gives 10% to pop work output, so with buff from Gaya world, you get 20% pop output
It actually slowly converts pops to have the "Bloomed" trait which gives 10% to output/housing/growth/amenity what the building does is give a extra 50% to that which brings it to 15% so its 25% output on gaia worlds it also effects budding which brings pop assembly a bit faster
The pops i run it with at the start have Necrophage and Inorganic Breath, so they have the same upkeep, but i can upgrade the gaia seeder building early on to actually make the civic useful.
19:09 Aristocratic elite is better than it seems on the surface. Because rulers have much more political power than other classes, especially on stratified economy, a happy ruler provides a substantial amount of stability. The civic allows you to add an additional ruler job to get more of that juicy ruler stability. This is ideal for wide conquest focused empires who will need to stabilize many unhappy worlds. Probably a low B civic IMO.
Gotta give big shout out to Montu for his Stellaris tier commitment !!
How long before Byzantine Bureaucracy gives you ten Titans and two Juggernauts in 2205…
Probably when some Rome themed DLC releases.
@@twilighttricksterXXI SPQR release. Romans were abducted by aliens for experiments and learning, but the xenos found the Romans so fascinating, they taught them their technologies while learning true Roman values while being served true roman bread from the captured semi-enslaved Romans, until the two cultures synergized. Rome thus lived on, in the cosmos, and echo in eternity. Plot twist, the Roman/Greek gods were interventions from the observer xenos that took place happenstance when xenos observers were caught and had to use their technology to escape/subdue/impress the people. After such interactions the semi-xenophile observers declared a policy of strict non-intervention, so the Romans are in a way the fruits of the unintended intervention of the Xenos.
Anyone else find it weird that Byzantine Bureaucracy isn't allowed for Spiritualist empires, despite the Byzantine Empire itself being a very spiritualist empire?
Because byzantine in this case isn't referring to the actual Byzantine empire, but to the second meaning of the word byzantine:
"(of a system or situation) excessively complicated, and typically involving a great deal of administrative detail.
"Byzantine insurance regulations""
which is etymologically related to the Byzantine empire, but not in its meaning.
As it is referring to administrative detail and hence bureaucrats, having a system of governance which replaces them with priests would invalidate the civic. Not in a game mechanic way, but in the meaning of it.
@@deaansugeeso it is basically saying "do you want to play literally any government on Earth?" Lmao
@@jamesharrison3149 well, I think that this is more descibing EU than anything else. Except here without positive effects.
@@radeksilar543 So it is describing the EU perfectly.
Spiritualist dont have bureaucrats, they have priests. Would be a bit weird to have a Byzantine Bureaucracy without actually having any bureaucrats, right?
One of my favorite builds currently is Catalytic Processors and Anglers with the Ocean Paradise origin, reforming into Agrarian Idyll for the third civic. I never thought about changing the capital designation to Forge Capital, but getting the extra alloy production while relying on Pearl Divers for consumer goods seems very strong. Just need to worry about balancing city, industrial, and food districts at the start so you can also get your Unity and Research generation up.
That sounds like a good build. The civics are top notch, and while the origin isn’t the most optimal play-wise, there’s no denying that the ocean paradise starting system is among the best looking Star systems in the game. 👍
I finally created the galactic imperium ruled by my immortal psychic with a starting agrarian idyll and inward perfectionist empire
@@mlg90 👍👍
I did the same and went mercantile first so all that trade value gets melted down to unity.
One district solves Energy, Food, Consumer Goods and Unity needs.
I don't understand how you can rank civics without councilors when the balance of civics clearly takes councilor strength into consideration. As an example masterful crafters, which still is one of the strongest in the game, was given a garbage councilor.
Some of the power of a civic is the councilor, they're a package deal. Also some of the councilors even synergize with the bonuses of the civic which further reinforces that idea of looking at both at the same time
Basically this comment. Rating based just on civic bonuses but not bonuses of councillor that come with it is weird.
It is not weird, because councilor position is not required. I often choose great civic with useless councilor, to nevee use it for better positions from other civics/enclaves.
Not everyone has Paragons
Splitting up the package allows for more content to be created I guess
They are actually not really a package deal. You need the leader DLC to use/change councilor positions, and as far as I'm aware, the civic effect isn't changed depending on if the DLC is enabled or not
35:25 Bruh. Explaining Philosopher King while showing Becon of Liberty hahaha
NEW TIER LIST RAAAAAAAAAAAAAAAAAA WHAT THE FUCK IS A PARADOX META
Thanks, Mr. Torgue.
Touching myself to this tier list
I am 100% appreciating master montu's dedication to his craft, but I think I will limit myself to leave a like to the video...
@@andreaandolina7199For your lack of dedication you will be forced into eternal clerk servitude
Are you sure you aren't just on chemical bliss?
@@andreaandolina7199 It always starts with a like, but the day comes when a like does no longer satisfy you.
@@MontuPlaysI am awake
I'm having a crusade against Beacon of Liberty tooltips showing when talking about the Philosopher King civic.
Once again, thank you so so much for making these so often. I will always watch and like them. PLEASE keep doing them
Always appreciate your dedicated crusade in always having the hot Stellaris content and updates so soon and well put together!!
Love the montu content, always a cozy day for a crusade when a video comes out!
I haven't played in quite a while - this tier list and the explanation you provide are invaluable. Very much appreciated!
Babe! It's a new patch, time for your updated tier list!
Two people enter a breakfast joint. Molly orders a coffee, Kay orders a crusader pancake. Kay responds how liberating to see your enemy's broken before you and to see the people free.
Thank you Montu for constantly putting this out, a true crusader for making this community the best it can be.
I'm glad I got through that long but informative video, it was a real crusade.
Thank you Montu for your tier lists! Right now I am on a personal crusade to get all achievements in the game, and your videos ar such a help 😊
Idyllic Bloom will give all of your pops +15% production, +15% growth, -15% amenities usage and -15% housing usage over time on those gaia worlds (this is on top of the standard +10% production/+10% happiness on gaia worlds), along with making budding 50% stronger. It's actually really good eventually.
ONLY to plants and fungi. So, if you depend on other types of pops (through conquest or migration treaties) - they will not get any of this boost
A note on the warrior culture, the Council position is way stronger than it is shown in tooltip. I had a flat +1,5 to output with a lvl 5 councilor. That makes those warriors Very good
Yeah with a high councilor level duelists are insanely efficient at producing amenities
Finally a real secret callout. Good job Montu on your crusade to bring us tier lists.
One small caveat to Agrarian Idyll. While it does lock you out of Arcos, it does that by replacing the required tech with a specific Agrarian Idyll tech. Bit if you roll the first league, and finish the precursor, the “secrets of the first league” will unlock the required tech, thus Unlocking arcology projects. Not sure if it was intended or not, but found out the hard way i couldnt build arcos until rolling the secrets. Unsure if this has changed in the current version though, as versions seem to wildly change faster than Montu’s tier lists
thanks for this, its actually pretty hard to find recent (within the last couple years or less) information on many of these civics and how they actually work.
Thanks for your ongoing crusade to inform us of the strengths and weaknesses of the Stellaris mechanics!
Really appreciate you taking the time to put this tier list together, Montu. It'll really help in my crusade to get better at the game I sink thousands of hours into.. at least until the next patch :P
Edit: In B tier the screen is showing Beacon of Liberty but your audio is describing Philosopher King
hope you and the family have been doing well montu!
Side note merchant guilds also let's you take the merchant diplomacy for an extra 10% trade value and some increased protection but it's still pretty bad.
Thanks for putting timestamps in the description. If I had to sit through the entire video, I would go on a crusade!
wouldn't it be nice if the devs buffed the ones at the bottom instead of nerfing the ones at the top?
Don't be silly, such a thing would be too fun.
Petition to start a crusade to make trade builds great again.
Nice list! You could have mentioned that Oppressive Autocracy can also generate amenities through telepaths if you have a covenant with the Instrument.
Thanks for the help with the civics. 🙂
Thanks for your support! It means a lot!
Tier list crusade, let's go!
You forgot to mention that agrarian Idyll forces you to be a pacifist
Talking about Pompous Purists...
I would love to see a high Encryption build, which makes it impossible for other empires to identify you. I have already tried that, but unfortunately there is no significant difference when it comes to first contact.
My idea was to combine that with raiding and fight wars entirely without the enemy knowing who it actually was. Stay hidden as long as possible and be an absolute menace.
Not sure whether this matters to anyone. There is not much that can increase your encryption.
Under one Rule pacifist trait: "Ever vigilant" can give you +4
inward perfectionist gives you one additional point in encryption
and pompous purists.
You get the idea. Hope there will be an implementation of Encryption and first contact difficulty...
@@Raven-dx5ciEnigmatic Engineering AP (available for 2nd pick) gives +2 Encryption in addition to +2 cloaking strength
Dimensional worship ads + 10%, not + 1% chance for rare techs. That in and of itself makes it worth better than tier F I think. (100*1.1=110)
Also I feel like +100% to astral rifts has always been very valuable for me. Not sure I can mathematically calculate it but games i've run dimensional vs games without I see SO many more astral rifts and as someone who enjoys them this civic has always felt strong, can easily swap out of it late game when you're fleshed out and don't need more astral rifts. Not sure how it falls into F tier tbh, especially since it's even better with the starting origin. This is all just feelycraft from me though, Montu might know better quantifiably.
@@Etat7+10% (1% to 1.1%) is worse than the tech Ascension perk, which is +50% (1% to 1.5%). Though, last I checked, it should stack, so 1.6%.
I love these videos. Much more useful than the crusade civic.
Could Really Use Some Additional Direct Efficiency buffs to stuff like trade deals or research agreements. A lot of stuff gives more envoys or weight etc, but could be fun with some direct buffs to the benefits you get from diplomatic deals
Technocracy can still be crazy. You can start the game with a double expertise scientist, and he essentially gives your planet a bonus in research in two categories for example in physics and engineering. Plus your ruler if you make it a scientist also starts off with an expertise trait. Which means just from scientists alone you can start the game with 3 traits on the council. Pretty darn strong if you ask me. Yet your saying its as strong as idyllic bloom.
there are 9 difference specialties in the game. And each trait is only effective when researching them. You can essentially divide that research bonus by /3 for your average research increase. That is if you roll those techs and no accounting if those techs are actually any good. You get this marginal benefit from the civic until about year 30 when everyone else gets similar traits. Not worth a civic
My favorite thing is Imperial Technocracy, where you can reassign your starting scientist governor to a science ship and also a very good chance your imperial heir will be a scientist. Three scientists exploring/surveying from the first month with no unity needed for recruitment.
@@jameshealan2881 your favourite thing about this civic is that it saves you
@@jameshealan2881 that's exactly what i do. its pretty strong! i actually do a really funky materialist xenophile masterful crafters technocracy imperial ringworld build. trade districts give artisans for trade goods. trade gives all the unity i need. cap can then be filled with districts. get a robot factory to help colonize low hab worlds. not exactly meta, but ive had some pretty good runs with it
@@TheMetaHorde you also get 10% research from academic privilege (which is the real bonus), an extra research option as well as the aforementioned 2 extra scientists worth of research per planet as well as saving a lot of unity at the start. for my build you can get mercantile out several months faster and have an extra scientist, which then snowballs your unity with marketplace of ideals so you have great unity and science. i recently had a start where i rolled both industry and biology. i have to say, was one of the best starts i ever had.
Catalytic Reprocessing is even better with the Baol Plant building.
"You want to limit entertainers "
Oh... glances at my planets full of the buggers. Oh well, Planet Disco Ball with pleasure seekers and indentured servants seems like a fun place to be.
I like your tier list a lot, it's such a nice overview of what's available. But what a workload it must be to maintain a qualified opinion on everything. Thank you for putting in the work so I don't have to :D
That said, there are two things I've been wondering.
1: To what extent are you considering that everyone will want to reform their government anyway for their third civic from Galactic Administration? As I see it, the corollary to this is that needing to switch into, or out of a civic at this time shouldn't diminish its value. I know your coloured triangles already address this, but I wonder to what extent you're judging each civic per their 'prime time'.
2: To what extent are you considering the role of happiness and stability boosts in decreasing the number of pops in upkeep jobs such as entertainers? The optimum value for stab/hap is 50%, so these civics can have a role in employing a higher number of gainful specialists, and as such fill a similar role to meritocracy in some circumstances. 9 scientists at 100% output produce more than 8 at a meritocracy-boosted 110%, for instance, and the ratio increases as the marginal gain in productivity from meritocracy decreases due to the stacking of other bonuses. Though, I will admit that this calculation becomes complex very quickly.
That said, though, I have to hand it to you for including a whole lot of this nuance in your commentary.
Thank you for your hard work, Montu, you've definitely made me a better stellaris player.
Wow! I can't believe Inorganic Breath is S tier now. Props to the devs for being open to new playstyles.
I... I did not say that!
Just realized the pun on starship troopers with the citizen service 😂
MegaCorp list next? Lot of new ones and changes since your last list came out, and I wanna see where my Pharma GigaChurch stacks on its holy crusade for profit
Can't wait to crusade to the other civic tier list😊
You should go on a Crusade against your production team for that graphic mixup on Philosopher King showing Beacon of Liberty.
Catalytic Processing Crusaded it's way to S-Tier.
Players: "The age of the Foodies has begun..."
I roleplay them with anglers to create a navy of scrimshawed skeletons as my ships. Long live the killers!
@@andreaandolina7199 - So, Angler, Catalytics, Barbaric Despoiler, Necroid race? Drink up me'harty's, yo-hoh!.
@montuplays is on a CRUSADE to make sure nobody skips around in his vids 😉
Could you do a traditions tier list? I don't know what to pick after the prosperity nerf. T_T Love the content as usual.
I do think the council positions are a crucial part of the civic.
so I would have preferred to see them taken in consideration here.
but hey thanks for the work again!
They did change the eager explorer. You can now que up jumps as long as the other jumps are within range. Mainly only helps at the beginning making surveying systems and claiming them a little faster. And with war, you can skip defense choke points and catch hostlie fleets where you want to fight them
One of my personal favorites is pairing relentless industrialists with a toxoid tomb world origin and taking rapid breeders to offset the reduced pop growth. Usually take Masterful Crafters as well. I deliberately terraform into tomb worlds as I can live on them easily, but nobody else except machines.
You missed the merchant guild's diplomatic stance as well, which gives an empire wide 10% trade boost.
Also, while trade is not very good WITHOUT a focused build, with it becomes kind of incredible. Start the game with a trade federation for Trade League, have thrifty (and potentially charismatic) and after just a few years to complete the mercantile tree (which trade league makes easy with its unity) and suddenly every pop is GOOD.
As an example, in a new game I started recently, without any tech boosts or things like that, a single trader on a brand new world is producing roughly 20 trade value which becomes 10 energy, 4 consumer goods, 4 unity (and amenities too!). Which is just hugely better than any other job at this stage of the game.
Going back to the Merchant ruler job, it produces 15 base trade (with thrifty), which becomes ~30 thanks to the trade bonuses from xenophile etc, which is 15 energy 6 consumer goods 6 unity (and 3.6 amenities with a charismatic race). A politician gives... 6 unity and 3.6 amenities, maybe adds another 50% boost from stuff at the early game for 9 unity.
So that merchant job is essentially twice as good as a normal ruler job. That's not a huge bonus in the grand scheme of things, but its not bad either.
17:50 I don't know if it is still in the game, but you used to be able to restore ruined ecumonlopli if you were also lucky enough to get the First Federation start (specifically, the secrets of the first fed.)
Definitely worth to try Eager explorers + Doomsday origin for hard challenge.
In Doomsday backstory, its written that they had to invent drives capable of exceeding the speed of light(In this case, these are jump drives)in a short time to leave the dying planet.
Fewer pops to have to eventually relocate at least. Good thematic playthrough idea though
I'd say the hive version of Mutagenic vats(Permutation pools) is an A. Doesn't have the happiness drop(cause hives don't have happiness), is pop assembly not growth, and any "perfect" worlds(hive/gaia) more than offset the habitability penalties. On a idyllic bloom/permutation pools plantoid build i hit 51 and 57 pop assembly on the 2 industrial gaia worlds fueling my crusade.
Now we need Hive Mind Civics ... I wanna see where you rank Rogue Servitor!
Glad my personal Empire is based on the Terran Federation from Starship Troopers: Citizen Service, Meritocracy and Distinguished Admiralty are all fantastic when used together.
Sovergn guardianship becomes even more impressive with Gigastructures. Pop that on a Frame World or Birch and just enjoy the bonuses.
30:55
thanks for crusading stellaris knowledge into my brain, you big dork you.
After watching some of your play throughs all I can think is "well chat here is a list of the best ways to screw over my run" 😂
Tell me about it...
Pompous Purists is kind of fun since everyone except those empires who have closed boarders on by default will always have open boarders to you. Makes it really easy to travel across the galaxy and access mission locations
Thank you
The intro star wars clip is perfect
Need that mega corp tier list
Nice vid. Would it be possible to make one for the ascension perks? the 3.9 one is a bit outdated :D
Working on it
This video really helps with my crusade to learn the Stellaris meta.
crusade my heart Montu
We boutta go on a crusade with this one 🔥
For philosopher king you showed the tooltip for beacon of liberty
Pompous purists is a nice roleplay civic, or when you just have a personal crusade against dumb AI proposals for trade deals lol
It's a fun one to try every now and again, but yeah not perfect. It has been quite a while since I really played stellaris or thought about an empire build, this was a really handy video to get back into things. I can't wait for the megacorp list of current ones though for a second opinion on those, I did enjoy playing a mercenary fleet megacorp when that was first put out.
Montu rating food based civics this high? Heresy! We must launch a crusade to remedy this!
Agrarian Idyll only disables the Arcology Project Ascension perk and the Anti-gravity Engineering tech. If you pick the perk / research the tech before picking the civic, you can have ecumenopolises.
I'm about to end my crusade in trying to convince you about some builds. Catalytic processing was very strong for years (3 years ago it was the strongest rush build in single player and remained about top rushes to this day), because of 0 pops food production modules in starbases. Anglers made it even better offering strongest 3 planet setup economy in early game.
Relentless Industrialist - is as good as Masterful Crafters, as upon selecting related policy you can boost building boost up to +60% alloy/consumer goods production bonus. Beside tomb world species it works for habitats and ecumenopolies 🙂
Shadow Council - code breaking affects first contact thus it usually means at least few hundred influence more. Basically winning the race at establishing contact is the most difficult initially and after that it snowballs with each success. Not bad initially for rapid expansion.
Ascensionist - one of the best tall strategies since summer last year. It out-techs tech empires from midgame. Not even mentioning crazy unity it still has. Makes Spiritualist the best technology producer ethic in game. Ironic, as there was time when Materialists with Technocracy were really great at unity production. How the table has turned
My whole crew said this video was worth a watch
Have you thought about doing differential lists at this rate, Montu?
I love you Montu ♥
Are we gonna see a tier list for the other empire types?
Dark Consortium has good synergy with masterful crafters and keepers of the shroud origin. Between dark matter, adaptability and mind over matter you have a lot of tech agendas to push for leader xps and advanced tech. Your guaranteed to get early psi ascension, access to terraforming and dark matter. All the while your collecting a nice chunk of energy giving you a really efficient research economy. Fun build.
So, ascenionist is actually pretty good with knights of the toxic god origin. The habitat and your planet both get the ascension tier, which is neat. still not the best pick out there, but its kinda cool, could spec out of it later
I want to launch a crusade against so many youtube ads!!
I'm totally not staring at my subscriptions feed for when the Megacorp Civics 3.11 list comes out.....................
What the hell? i literally watched your 3.6 one this morning
The mighty have fallen, crusader spirit is a favorite of mine, the idea of a crusade (with toxic god or the dark forest origin) is so amazing (for rp perspective)
Always wild seeing how these tier lists change between patches. Long live farmers!
I always crusade to the end, then go back and listen to the reasoning.
Police State is something I'm a little sentimental about, because it helps keep the amount of factions down through the council position buff.
It's very useful if you use under one rule and go the civil war route because it reduces the amount of planets and pops that'll rebel against you, and after the civil war it helps you remove that annoying egalitarian faction that is forced to spawn. Plus the stability can be nice for early game as a buffer.
I want to give it A tier, I really suggest playing around with it if you have issues with unwanted factions.
I understand that talking about both the direct bonusses from the civics and the council positions would make the video even longer, but it feels weird to me that the civics aren't ranked based on both of them. I hope when you at some point make an update on this one, that the council position is included in the ranking, even if the council position isn't discussed in the video :)
Barbaric Dispoilers are in A tier? That used to always get flagged as the absolute bottom of the barrel but I still used it for RP reasons.
i TOTALLY didnt skip around and happen to stumble on crusade
A quick note on aristocratic elite, when running stratified economy, it gives you extra leader jobs. Which means that 2% stability actually translates to incredibly high stability bonuses. Like 11% which can translate to huge resources bonuses. Well worth giving up that building slot.
Crusaders be surprised how much Anglers has changed. Probably going to have to revisit Anglers / catalytic processing.