I'm In Big Trouble With The Poe Poe! | Hermitcraft X 1168
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- Опубликовано: 21 сен 2024
- Hermitcraft 10 Playlist ► • Hermitcraft X
In this episode of Hermitcraft season 10 we respond to the poe poe with excessive amounts of copper!
Hermitcraft IX 1062 The Insanity Of Zombie Reinforcements
• Hermitcraft IX 1062 Th...
Minecraft Elegance: Next Generation Copper Farm (Java 1.17-1.20)
• Minecraft Elegance: Ne...
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Intro Music
• The Curse Of The Eclipse
#hermitcraft #seasonten #hermitcraft10
I lost it at "I can't stand it, not that I can stand anyway"
That went over my head until I heard it again in editing XD
No one makes _out of pocket_ statements like Scar that genuinely make you feel like a horrible person for laughing.
Time?
3:02
Oh, hahaha xD didn't even put two and two together that Scar said that. Love that he can joke about it... based.
4:43 He said ‘seven business days’ and they work for the permit office. The Permit Office is only open for 1 day a week - you have 7 weeks to build a copper shop 😂
I wonder if the Poe-Poe remembered the permit office hours or not. Isn't it open 1 Sunday a month or something bonkers like that?
@@mysticalmaidevery Sunday between 2pm-3pm with a 30 minute lunch break
@@DH-xw6jp Doesn't that means that to make one business day of seven hours you need 7 Sundays?
Which would means that seven business days are 49 Sundays... And since there is only one Sunday per week... 🤔
No worries Xisuma, you've got 49 weeks to build your shop 😂
Sadly, the permit office is on holidays for the next few months too😂
I went to the comment section to make sure that someone had said this already
Someone needs to ask the po po where their Headquarters is... I believe their manager has told them no poepoeing until they have one built... not that I am an authority, just a concerned citizen.
The Poe Poe is punishing pop ups when they themselves are a pop up Poe Poe?
yeah but i don't think the manager wants to make sure they build one
@@YupYupTRPNo, he doesnt want any extra work. Complaints are extra work.
Well they did take like a month to get together with Grian and he said they were perfect because they took so long to do something. So it fits that it would take ages for them to do something such as build a HQ...
@@benyed1636 The dreaded Pop Poe!?
The poepoe are so funny oh my gosh, Scar and Skizzle bounce off of each other so well and are an amazing comedic duo. *6:17* This part made me burst out laughing, Scar's secret desires for raiding Suma's copper shop are hilarious.
The mere implication that there's an obscenely gigantic army of jacked baby zombies floating somewhere in the end dimension in HC 9 is absolutelyhorrifying.
The truly horrifying truth is you could take docs boat launch math and the distribution to build a farm in the over world where most of them land on your, now ex, friends house.
They fell right into Good cop, bad cop 😂😂😂 Skiz breaking your shop and saying it is structurally unsound 😂😂😂
If the hermits(as a group) are good at one thing, it's yes-and ing
They switch their good cop and bad cop roles every once in a while, or so it seems. Considering Scar was trying to burn down shops the other day.
that makes scar the good cop... yikes
They should try bad cop, worse cop like the Kris and Jack video since Skizz is already a big fan
to block baby zombies from shooting out, you should build a wall around the entire farm so that they are stopped and fall into the void before they leave render distance
Taking the Po-Po to court for destruction of property and abuse of authority would be a nightmare for Grian.
"Fortunately we can cover this whole area with two beacons"....
The scale of Hermitcraft is amazing.
"It's like an anti-trophy" they said... I mean... you are the trophy guy... you could make it an actual trophy to get harassed by the local PoPo. People will bother them just to get the achievement
Those baby zombies cluster like galaxies. Absolutely hilarious.😂
At 12:04 you can see one of the entities getting pushed into the void
loll. I completely missed that when I first watched it.
Keep in mind... The current highest executive power in the shopping district (the permit office) has already set the precedent of how often a business day is... Sooooo you could just leave it for a few months, and then argue that a business day is whenever the permit office determines it (when Grian goes to work once a month). I recommend you hold your stance and take it to court.
-TaiyoQun, legal counselor and licensed slimologist.
If you look closely at 12:04 - 12:05 you can see a baby zombie with gold armor getting launched away from the middle of the farm
Philzas nightmares in the first minutes. An army of baby zombies
I was thinking the same thing
who
you could make a blast chamber after the last layer in the copper farm, if you make another layer similar to the others you have made, you could hook up the tnt to activate when the blocks goes to that layer.
Then when you have to harvest, you just need the exact amount of copper available to fill the whole farm, then hold right click down until you are out of blocks
I dont really know how eady this would be, or if what i'm saying is making sense, but i think that your copper aging could become pretty easy to harvest and refill
That's actually a really good idea!
Kill two birds with one stone, by harvesting and replenishing the copper at the same time
That's the easiest way to do it if you have enough copper to refill the farm while harvesting the previous results.
This can be as easy as 2 tnt-dupers and some water-collection below. The trickiest will be to keep the area loaded, but that can be done with some simple portal-chunkloaders.
Harvest and refill at the same time yeah
I was going to suggest the same! I figured they needed to get pushed somewhere safer before getting blasted, so why not use the pushing that's already there
Then if he wants to harvest without restocking, just push dirt (or something else easy to mine) through the system
@@katiemiller8313 He wouldn't need to mine the dirt or whatever placeholder block cause it would also get pushed in the blast chamber.
You could make a blast chamber at the end of the oxidizer, so as you fill up the machine with new copper, you're simultaneously harvesting the old oxidized copper
You'd need to either be good at counting or have a counter that disables the addition of more copper when filling it otherwise it would let you continue placing even after the old stuff is finished going into the blast chamber.
@@That_Guy42, or, if you know how many blocks you need to fill the machine, you pick exactly that amount.
@@thomasfplm aka "counting"
@@DarknessEoL, counting can be understood as being done while swapping the old ones for new ones.
My suggestion would be to to have it pre-counted.
Skizz did the good old "your tail light seems to be broken sir" trick, gets you every time.
The End Void: Where Baby Zombies Go to Die (Again)
Who would have thought baby zombie's exist in a wave-particle duality
An idea for harvesting the copper: at the end of this "conveyor" you could set up a tnt duper to break the blocks, and you could simply start placing new blocks on the conveyor so all the aged blocks are pushed to the end to be exploded.
You can set up an item filter to detect if any non-aged blocks are harvested(after all the aged blocks are) and stop the conveyor.
If you don't like the idea of a blast chamber, you could push all the copper into one big block so you won't have to move around so much!
Xisuma discovered something early in the season that if you place an un-oxidized copper in a oxidized copper, it oxidizes faster even if it is placed together, so he just automated it.
But your idea can be done, just needs some thingkring around.
@@joseaugustosupsup6858I think what the OP was meaning is if Xisuma continues to push the copper off the bottom of the farm he can then push each layer of fully weathered copper up 1 layer 12 times to create a 12x12x12 chunk, which would be quicker to mine in one big block than what he is currently doing mining one layer at a time and then moving across and mining another layer
I did not expect a baby zombie railgun in the first minutes of the video
Absolutely LOVE the Soulside Eclipse vibe for the title card! Gets me every time! 🎸
18:55
You could add another pushing mechanism at the end, and put a blast chamber at the end of the push limit. Wire it up so while you refill the contraption on the front, everything gets pushed out in the back row by row. The only thing to keep in mind is to count the new blocks added so you don't push unoxidized copper into the blast chamber.
Might involve some further redstone, but it should be possible. Also could add a shulker loader so you just throw a shulker so you just go and grab the finished shulkerbox from the end once you are done refilling in the front.
You could make it so when you refill the copper aging machine, the unoxidised copper pushes the oxidized out into the blast chamber.
i loved the part when he was moving around in spectator as he was installing the light system on the copper farm
7:29
I can't be the only one seeing the two zombies throw up their arms and imagined a sarcastic "yay!"?
One cool upgrade idea for copper aging is, adding a block storage at the end of the aging platform so that it is stored in a 12*12*12 cube (equivalent to a double chest!). Then it’s easier to mine and you only need one beacon. Essentially what ilmango did in his skyblock series.
That huge cluster of baby zombies was truly something to behold! Great episode as always X! :)
Well… can’t argue with the Permit Office Enforcement… I believe in you, X! You will be a shining beacon to the hermits!
I love the simple concept for the oxidized blocks.
You could add a blast chamber to the end of the line which would "mine" the oxidized blocks while you're placing the new ones.
its sad that even with the body cam footage, the justice system still underdelivers. #WeNeedJudgeBdubs
Holy... I didn't know it was capable of getting that amount of mobs that would result in them flinging SO FAR that gets out of the render distance...
For the permanent copper shop, maybe make an apple out of copper and have a section of it "ripe" as aged copper. Then selling it you can call the orange stuff "ripen at home" and aged copper can be "ripe" just a bit fun and different and you'd have an excuse to not wax them.
You can use fresh copper to push all the aged copper out through the pusher, which then goes into a blast chamber, saving you half your work!
Stromne has a "Super Cheap Dirt to Clay Converter" that works on the same Idea as your aging copper farm. It uses TNT at the end to harvest the blocks, and works really well.
Hi X, for the copper aging farm you could use another of the same piston module at the end of the farm that push into a tnt blasting chamber, not the most precise but it would prepare the farm for the next afk session as you harvest. Great video as always and much love from down under🇦🇺
The particle mystery solved! That's so interesting, that those were all mobs. Glad you went back to show us!
This is my first time seeing the effect of the Poe Poe rolling up on pigs with the WOOP WOOP horn. What bullies! You gotta stand up to them X lol 😂
A blast champer with a shulker box loader at the end of the copper ageing line would make the most sense, then it's just a matter of placing non-aged copper and grab the full shulker box at the end
"Not that i can stand anyway" -scar 😂😂
The baby zombie double slit experiment. I'm sure I see an interference pattern
13:46
I think it would be cool if copper oxidized faster is in contact with water and air at the same time (real phenomenon), and even faster if you did that in an ocean biome.
It would be an interesting and realistic mechanic and would make it easier to age it faster.
You could easily make a blast chaimber for this by adding it at the end with the exact same extension settup.
All of the oxidized copper will be pushed into that blast chaimber by replacing it with the next set of fresh copper blocks.
Easy fix for the copper farm is to wrap the two-high gap between the spawning layer and the roof in fences (just outside the 3 block spawning platform, so you don't mess with pathing). Baby zombies can fall through the gap between the spawning platform and the fence, and they will get flung at the fences at high speeds and then fall out of the world :)
The time lapse views of filling in and mining the copper blocks were very satisfying!
For the blast chamber, just add one more pusher, and a blast chamber beyond.
You have to place an exact amound of blocks each time, but the act of placing the new batch would push the oxidised ones one step further to be collected.
You could even add a 3 or 4 timer on blocks coming into the blast chamber, to fully automate that side.
Probably one of the best copper farms out there. If you want to build it in a public server make sure it's in compliance with the rules. Lot of servers also restrict the amount of entities that can spawn per one chunk. So the farm would not be as efficient as with a vanilla server. Xisuma getting back with farming and building is always a good news.
One easy solution for the copper mining problem would be to just to feed the end of the copper strip into a new piston pushing system that ends in a blast chamber.
You then push the aged blocks out with the new unaged blocks. You would just need to make sure that there is some system that stops you from pushing unaged blocks into the blast chamber. Maybe only put the precise number of copper blocks you can age at a time into the chest?
@12:05 right when X says "farm" you can see a zombie go flying off to the left roughly mid screen.
18:37 For the blast chamber bit: you could probably just push all of the blocks through the end by replacing the aged copper with the fresh copper. Then the aged copper will get pushed out, you could probably push it down to a new conveyor line and into the blast chamber. Im not entirely sure how its going to work, but im sure you and cybot could figure something out
I love hearing the sound of Skizz typing 😹 his mic is clearly too strong for how his desk is set up
Honestly simplest way for harvesting is instead of breaking all the oxidized copper, let the chain continue into a platform of pistons that can condense them into a big block for collection. That way all you do is place new copper into the farm and harvest at the end of it. Blast chamber would take more time but that can also be added on.
*@xisumavoid*
18:40 At the end, make a 11x11 piston-floor and push the blocks into a cube.
In that way, you can load up the system (to before the cube), wait for it to oxidize, then just keep adding more blocks to the system again, until the cube is filled up, then you can easily just tear down the entire cube & continue filling up the remaining spaces (assuming the "strip" is larger than the cube?) (blast-chamber is also a good idea, ask Dock or Tango on how to do it)
I definitely think a blast chamber or 2 would worm perfectly with your copper ager. New blocks can push the old blocks into the blast chamber. Youl) You'll just either have to pay attention to not push in new block into the chamber or maybe have some sort of counting system that locks pushing thinga into the blast chamber after x amount of pistons fired. The counter can then just get reset when you're ready to blow.
Alternatively, go absolutely mad and show doc who is the goat, by making an 8 our version of you copper conveyor, where you can just continuously feed new blocks into the system and by the time they get to the blast chamber they're all ready
If you check out Tango's newest copper farm, he has a pretty cool way of causing reinforcements to get out of the way of spawnable spaces, which could be a pretty nice way to tweak the farm a bit.
X, to save yourself from mining all the copper, just put something at the end of the machine that pushes them straight down, and run fresh copper into the machine, which will push out the oxidized copper down into a blast chamber or something else like that.
you might be able to put water, block, or maybe even powdered snow walls around the zombie farm within the loaded chunks of the farm to stop the baby zombies from getting stuck out there. I'd think it'd only need to be around the same y level as they're being shot out at since it should stop their horizontal momentum
For the copper farm blast chamber, you could probably have the last module funnel the blocks into a blast chamber and either push all of the copper through to it with an automatic stone or cobble generator, or instead push the aged copper through with new copper?
For the copper blast chamber you could just put more new copper in, on the other end it will automatically come out again, and then you can blast it at the end!
Can you push the rows down at the end, in to a blast chamber tied to the block pushing. That way all you need to do is add fresh copper. Fresh copper gets pushed, pushes oxidized into the chamber, blows it up.
ive never used redstone ever in minecraft but genuinely because of this season in particular ive began tinkering a little bit with it. its actually kinda fun trying to figure out by myself and troubleshooting my own farms
12:30 we could even see the babies flying, maybe you should put some walls, so they hit it and just fall to the void
It felt so weird to see the replay mod being used like free cam! It was an out of body experience, Xisuma was talking to us while flying around the build, but also building it at the same time! 🤣
Finally got to watch one of your vids at 20 min. Usually don't get to for at least 1 day.
You could probably attach a tnt chamber at the top of the copper stairway and when you are reloading with new copper, the aged copper can just get pushed into the tnt chamber and have a collection system there
Hey X I just wanted to say how much we appreciate you and all the data pack devs that are working to get Hermitcraft ready for the 1.22 update!
To make the copper contraption auto harvest just add an efficient blast chamber and a few smart piston 0 tick piston cinveyors that will convert your copper into a 1 block stream and use the unoxodized copper or some filler blocks to shove the oxidizeed copper out of the afk area. So basically all you'll have to build is a blast chamber and a block conveyor that combines the copper into 1 block stream.
A cool trick I saw Pixlriffs use on an auto-piston setup was using wallstone for detection: An observer will detect a state change when a block (like copper) is placed next to a wall. It costs an observer instead of a torch but can be cleaner for routing the signal.
3:03
“I can’t stand for it - not that I can stand anyway”
A
I actually can’t with Scar, he’s great
10:20 the comparator chain can be made quicker by replacing all the redstone dust with a full block, then replacing every other comparator with redstone dust (so it loops like bcbrbcbrb, where b is a block, c is a comparator, and d is dust)
(ofc for that farm the speed doesnt really matter)
i think that making a little contraption that stacks the oxidized copper into a cube at the end to have an easier time breaking would be pretty cool
Check out Etho's blaster. It don't need a chamber and has a small footprint. He showcased it in his LP not too long ago.
X as always is THE afk farmer on the server.
Maybe "catch" the little zombies with the wall so they fall into the void properly? Their distribution is kind of hilarious though...
The crafter light interface is a very neat contraption.
You could sell half of your copper stock without aging to save yourself some time, too!
Using the item slots on a crafter as a lightswitch is pure genius!
Nice ep X, I like the different format of the last couple of vids, however I prefer the longer vids.
Copper farm - Build a 5 high (2 above and 2 below), wall or fence 3 blocks away from the spawning platform to catch flying babies, which will then fall and disappear. Or incorporate a baby bbq pit like Tango did in his last vid (obviously you'd use the void). I like how you both have the same lighting spawn restriction implemented but in different ways. Just like IRL electrical installations, Redstone can be done done in different ways to achieve the same results.
Oxidization station - Suggestion, condense the copper into a massive block at the end over a pool to collect the blocks and load them straight into shulker boxes. The easiest system I think would be to push 5 rows the end "plate" down when it's fully oxidized then harvest with a pick axe from 3 or 4 platforms starting from the bottom. Or use a blast chamber.
Poe poe - really push regarding their authority, or lack thereof 😆. OR,,, Give their shops 'citations", off camera of course 😉Scars sand and gravel shops both have accessibility issues and Skizz doesn't have a permit for the powdered snow shop.
Keep up the great content♥
as for a blast chamber, you could do another piston line that would make the floor into the blast chamber and continue to place to be oxidized copper into the machine. only issue is having more copper or blocks to replace the oxidized copper
Ya know... nothing in the rules says you can't have different prices for the POE POE.
I would suggest definately making a blast chamber.
That way you mine it as you lay the next lot out.
Have it send it vertical, and then push the blocks just as the tnt explodes shouold work well.
You should extend the converyor belt up another segment or two and have it feed into an afk mining chamber, and call it the Cuiper Belt.
Aside from the blast resistance of Copper, it should just be as simple as pushing the oxidized blocks down a wall/chamber of Obsidian and having a TNT dropper go off every time they reach the bottom.
Each copper platform being vertically offset by 1 is actually perfect. You can deploy flying machines to push the top layer off to the side, then more flying machines to bunch the layers up into a giant cube that'llbe easier to mine. You will run into a push limit problem, so I dunno... go back in time and make each platform a couple blocks narrower and shorter to accommodate this 😅
I dunno I'm just brainstorming.
Alternatively you could use slime blocks and honey blocks to create a flat conveyor.
And if you want something that looks better you could also go up vertically for a few blocks and then go back horizontally to create a copper aging tower :-)
I have an idea for how you could mine the copper blocks. You can use a lot of small flying machines to sweep the blocks to the side and then one big machine to compress it all to a rectangle (since they are in different heights). Then it will be easier to mine by hand or to use a blast chamber
hmmm..... replenishing the copper aging area could clear the aged copper towards a blast chamber or could pack the copper into a big cube that could be easier to mine and if you know how many blocks are in a single fill you can put those in the refill chest and be golden
i think the hardest bit of doing a blast chamber would just be timing the rate of placing new blocks with the explosion
when you refill the copper farm you could push the oxidized ones one more time in to a blastchamber
for collecting the copper blocks you could just continue the piston pushing chain but instead of into an aging sheet push it into a blast chamber so you can refill the aging sheets and collect the aged blocks in one go
I believe CubicMeter has a large copper oxidixer machine with a built in blast chamber if you are up for building something complicated.
The wall of baby zombies is hands down one of the most insane things I have seen in vanilla survival Minecraft. Nice job x
You could feed in new copper blocks while the system is full of the oxidised block, pushing the oxidised copper into a blast chamber, using the same lift and push system for the segments. Thus, you would fill and harvest at the same time.
Still can't get over Scar and Skizz's skins ;-;
I have such fond memories of watching _Reno 911,_ and their outfits are bringing them all back.
This is another good video to watch Xisuma for the first 3 or 4 minutes that is what I call a Wave of Zombles lol. As for the new Copper shop may I suggest a old factory building with Copper Variety's around it as the main structure being made out of Granite, Polish Granite and Brick blocks with maybe an Iron door with a button of your choice and the roof Stone slabs with a air conditioner with Smooth Stone Slabs for the edges of the roof.
This is the 500th episode of Hermitcraft Season 10 (Including all other Hermits' episodes)
You don't need to use full oxidized copper blocks, any copper variant will spread oxidation as long as it is fully oxidized. Thatefor you can save 87.5% copper in the contraption by using cut copper slabs instead of full blocks
What about building one more level onto the copper farm chain, but that level is a TNT blast area. So instead of mining all the oxidized copper, just start placing in new copper blocks. The already oxidized goes into the final level and gets blasted. Keep feeding the farm until all oxidized copper is pushed into the blast zone.
at 12:03 you can see on of the Zombies zipping away in the unknown ;).
12:05 you can see one of the baby zombies launch into the void
I'm looking forward to seeing how you tackle the copper collection machine. It's interesting how you and Tango modified Ianxofour's farm in different ways.