3:49 it’s because the items being held in your hand are a different model than the item sprite visible in your inventory, and it doesn’t know what to do with that. Not sure why it doesn’t just overlay the sprite like everything else, though
A lot of ppl are talking abt the bundle not using the same dying system as leather armor, but since they’re all unique textures, you can make each color have unique textures with a resource pack. Also it matches up better with shulker box variants.
@@remiicatboy I'd assume its the same with that too. If not, they might of just done the opposite thing to the trident because they felt a bit zesty when they made the spyglass for some reason lol
btw at 5:07 it's doing that because the glow effect uses a backface culling rendering technique to create an outline around the player. This is also how the new redstone torch model's glow effect works. For anybody who doesn't know, backface culling is a rendering technique where only the parts of an object NOT facing the camera are rendered. If done right, it can be used to give a 3d object a 2d cartoon-like outline (it does have other uses though). This rendering technique is used in many video games and animations as a stylistic decision. In this case, what's happening is that the player's outer layer (which uses backface culling and is only present when the "glow" effect is enabled) for whatever reason does not have backface culling enabled when the inventory is pulled up.
With so many data driven changes and the stuff with components, bugs are bound to appear. When you attempt to give customizability options to as many things as possible in the game(item models, sounds, animations, contents, etc.) A lot of bugs will appear.
Never played Minecraft Java Edition and the last time I did play Minecraft regularly was before Bedrock replaced the Console Edition. But still I enjoy watching your videos. They are entertaining and fun, even for someone like me who is no longer interested in playing the Game.
It's consistent across categories. Shulker boxes & bundles are storage items, so they get this system. And armors (human & wolf) have their own system.
In Creative Mode, you are explicitly allowed to use commands to give items data that would otherwise be illegal, and most items have identical behavior when given said data. It is also worth pointing out that Minecraft still nominally supports modding, and part of that is the game handling illegal data in a consistent manner so modders don't have to deal with too many stupid edge cases.
The reason spyglasses (tridents should work the same way btw) don't work with changing their item model is because tridents and spyglasses have their models hardcoded into the methods that get an item's item model. This is presumably because mojang didn't want to take the time make a robust system that could render a 2d texture in the inventory, but a 3d model in the world. this causes issues for modding semi regularly.
Known bug, can happen accidentally sometimes if you get hit(I don't remember exactly what causes the random event), and can be done reliably by stepping into a portal and then clicking and sleeping on a bed nearby, which causes you to go to the nether with the exact overworld coordinates instead of the eighth coords, allowing you to go farther and farther since going back through the portal now puts you at 8×whatever coords you started at.
You can also enable features without an NBT Editor by making an empty datapack with a pack.mcmeta that contains `pack.features` inside, it is an array or a list whatever you call it and you put the features you want inside.
@@thetas-sounds Was mostly referring to the bots in replies, they use special fonts to not be banned for being bots. I think that protection is ultimately what made them vulnerable, those strange fonts that previously served as shields from automated monitoring are now being used as signifiers that they are in fact, bots. Unfortunately, the bots that steal other comments and use them as their own are much harder to detect due to them not using any strange fonts as only copied a pre-existing comment and that people also tend to steal comments as well. While removing users/bots who steal comments seems like a good idea initially, the problem is that a lot of comments tend to be the same without any actual theft, e.g. 7 people commenting lol. (Might not be the best example, but you get the gist.)
I saw a bot in so many reply sections (in this video's comment section ofc), I replied to a comment that had a bot in the reply section to test something "^^Just simply, the bot above me, report it 5x. don't reply to it" and it was gone. what was weird is that after the bot's reply was gone, I didn't saw it in any other reply section (the one that I saw the bot in).
@@JustSomeGuyWithoutSeasoningtbh, wouldn't a solution of the type "If two or more duplicate comments are detected, delete all of them except the latest one, unless the comments have a time marker in them? It would remove a majority of the copy paste bots since I don't think I have ever seen a bot comment copying a timer-attached comment, so they must be rare. Also, gets rid of "First" Comments except for the actual "first" Comment.
Also what you can do is create a world with all of the data packs go to that world folder and move the data packs to a temp folder just to have to copy them into what world you want
The villager on the floor is funny to me that you even included it here because it’s such a normal feature in Bedrock. You’d be very lucky to have more than five villagers in one space all lying properly in beds. Normally you find them on the floor or half off their beds. In a large area of adjacent beds and villagers, you usually can’t tell that this glitch is taking place… but that’s just because they’re all just either under the beds on the floor or on another bed
Yep! Though a command in-game-- Use this command: /datapack disable vanilla It's that simple :P EDIT: It doesn't remove EVERYTHING though. See for yourself :)
I think this allows one to make maps and similar (what is called games in MT) without the default game data. So, for example, if 61838x61838x61838 seems too small to you and you don't care about people who value their freedom, you can make a datapack replicating Mesecraft, but for Minecraft, and play with it. (You may need Cubic Chunks Mod, though)
As a programmer, I would like to know why the hell they're CHANGING THE ENTIRE DAMN DATA MODEL AND COPYING THE DATA OVER TO IT ANY TIME THEY HAVE TO UPDATE THE DATA MODEL?!?! Like, seriously? All you have to do is update the color and use that to reference the item model that they want to use??? Were they just too lazy to rework crafting in a way that could be done? It would've been way simpler(and efficient) to rewrite how crafting does things to support that kind of thing. Very dumb way to do that. Anyway - end of rant.
Because the item has to be duplicated during the crafting procedure. The item in your inventory still exists while it's on the crafting table, until you take the product from the box. But the product has to ALSO exist at the same time so you can take it, therefore, it's a unique instance that must be copied.
Actually if you look at the code, there's no copying done at all. Data components are immutable, and the per-stack map holding them has copy-on-write capabilities so the data will end up being shared if possible, only being copied once changed. Also each item has a default list of components defined which the stack overrides, so most of the time each stack will only actually store one component for the bundle, and maybe one for a custom name.
@@chernobyl169 not necessarily. You can use the same instance of an item(even when mutated) without making a copy of it. Granted, it's been a while since I've coded in Java, but I know this is 100% possible in C++.
I agree a little with the people that say that the bundles should dye like leather but I think that the textures for the bundles that they have right now are actually pretty nice and I think they look good. If they were to make it so you can dye it like leather but using only one dye used those textures I think that would be great
3:32 it's most likely that there are 2 sprites for both closed and open states of the bundle that simply switch places, giving the illusion that you open the bundle. But as you requested a yellow bundle sprite on the closed state of the red bundle, when it switches places, it simply gets the original red open sprite as you didn't do anything to the open sprite thus why it 'changes colour'
The thing at the end reminds me of something that happened when I was playing spider man 2 i don't know why or what caused it but during a mission at night I suddenly started glowing very brightly And so did all the NPCs
glowing while invisible just sounds like oiled up in the rain kind of riddle, except instead of being called dumb and laughed at, minecraft just gives up
I once saw a villager on the floor. I pushed him and he started zooming away, still in a laying position. When I went in a cave, the villager zoomed right above me, still in the laying position 😂
You think that villager on the floor is weird, wait till you walk into them while they're sleeping then they just float through a wall and you have to unload the chunks to get them back Villagers could also walk into other villagers snd cause that, so you'd basically be guaranteed to have a missing villager
Does crafting transmute work between different types of storage? I.e. Bundle, shulker, chest, chest minecart and barrel? That could be quite interesting
Turns out it works somewhat... Only shulkers, barrels and hoppers can be transmuted into each other. Bundles and chests seem to be incompatible with anything. I also don't know yet what the transmutation from anything to hopper does in terms of slot overloading
java requiring commands to enable anything is why bedrock is better (we literally just have a menu you can see all available things in one place why doesn’t java have this)
I'm disappointed in myself for laughing at the hex code joke
You aren’t alone
true
sads
@@PhoenixSC whats your fav color
That villager on the floor is way more common in bedrock than people think
Thats true
Yeah once I walked into my trading hall and all of the villagers were on the floor
_very_ much so
Fr
Me and my friends joke that they have narcolepsy and they couldn't make it to the bed before they fell asleep
That glowing effect should happen if the player somehow gets Glowing II
What happens at Glowing III?
@@PhoenixSCYou become the sun.
@@PhoenixSCblind
what about glowing 4 tho??
The sun get envy and left
3:49 it’s because the items being held in your hand are a different model than the item sprite visible in your inventory, and it doesn’t know what to do with that. Not sure why it doesn’t just overlay the sprite like everything else, though
Yeah, it's a strange and rare situation. Not clear on how they can address this in future updates.
Pheenix
@@PhoenixSC hello good sir thank you for doing funny RUclips stuff
@@PhoenixSCyes yes very good thank you good sir
@@PhoenixSC ruclips.net/video/k_akg3t7Nsk/видео.htmlsi=noSkHg46ChYXTMk-
4:39 looks like analogue horror
lol
lol they commonly do that
A lot of ppl are talking abt the bundle not using the same dying system as leather armor, but since they’re all unique textures, you can make each color have unique textures with a resource pack. Also it matches up better with shulker box variants.
For what possible reason should it match shulker boxes?
@@moonex7886they're both storage
@@moonex7886for a reason of it having a main feature of storing items while being portable, just like a shulkerbox
@@moonex7886its the same thing
@@moonex7886Because it's both storage management that can also be dyed. Makes a lot of sense
the spyglass is a 3D model with a hard coded 2D model for the inventory slot texture / model :). You're welcome!
oooh, what about the trident?
@@remiicatboy I'd assume its the same with that too. If not, they might of just done the opposite thing to the trident because they felt a bit zesty when they made the spyglass for some reason lol
I just realized that bees in bedrock will try to pollinate a wither flowers and die from the withering effect
what does it feel to get the withered effect? Is it like your organs burning or like a poison?
@@argusboy8313 dude. This is minecraft. You dont feel anything
@@BluestoryKamili am a masochist
@@argusboy8313Minecraft storymode showed it as a disease of some kind
Probably feels like being decayed @@argusboy8313
That villager being on the floor thing actually happens fairly often in bedrock
yeah
0:11 they're never gonna fix that and they shouldn't. It's too funny.
I have tons of screenshots because of that glitch haha
Yep, things like that don't need to be fixed
You used to be able to push them around
@@nako-chen well its not like it prevents you from moving so it should be fine to keep in
Real
Weird to see the bundles not dye like leather, but dye like wool
^^Just simply, report the bot 5x. don't reply to it
Yay its already gone
That was fast, PhoneticsEssay is on top of things
How does leather dye?
@@yuchaoguo8399you can mix colors
the hex code joke fucking killed me
btw at 5:07 it's doing that because the glow effect uses a backface culling rendering technique to create an outline around the player. This is also how the new redstone torch model's glow effect works. For anybody who doesn't know, backface culling is a rendering technique where only the parts of an object NOT facing the camera are rendered. If done right, it can be used to give a 3d object a 2d cartoon-like outline (it does have other uses though). This rendering technique is used in many video games and animations as a stylistic decision. In this case, what's happening is that the player's outer layer (which uses backface culling and is only present when the "glow" effect is enabled) for whatever reason does not have backface culling enabled when the inventory is pulled up.
Maybe its because when you have invisibility in the inventory
Bro just chilling on floor, unbothered
Moisturized. In his element.
Instructions unclear: I now have my home and car insurance bundled
GEICO
I feel like the 1.21.2 snapshots have been substantially more buggy than the previous snapshots
fr
It's because they are making everything more data driven so have to change the code for basically everything
AFAIK they're reworking a lot of stuff under the hood (very overdue IMO), which naturally leads to some real wacky glitches during the process.
With so many data driven changes and the stuff with components, bugs are bound to appear. When you attempt to give customizability options to as many things as possible in the game(item models, sounds, animations, contents, etc.) A lot of bugs will appear.
me too
Never played Minecraft Java Edition and the last time I did play Minecraft regularly was before Bedrock replaced the Console Edition. But still I enjoy watching your videos. They are entertaining and fun, even for someone like me who is no longer interested in playing the Game.
5:09 bad apple be like:
brother...?
Black Apple is better ngl
I think it would make more sense for bundles to have the same colour mixing system as leather armour.
Yo
YEAA
Inb4 new dupes to come with
It's consistent across categories. Shulker boxes & bundles are storage items, so they get this system. And armors (human & wolf) have their own system.
minecaft is probably the new “mine caff” that will give you enough caffeine to complete the 100-day hardcore Minecraft challenge in one sitting
Phoenix: “this feature behaves weird when I give it illegal data”
Homie
Buddy
Pal
MY GUY
(Giving you crap. Never change lol)
In Creative Mode, you are explicitly allowed to use commands to give items data that would otherwise be illegal, and most items have identical behavior when given said data.
It is also worth pointing out that Minecraft still nominally supports modding, and part of that is the game handling illegal data in a consistent manner so modders don't have to deal with too many stupid edge cases.
The reason spyglasses (tridents should work the same way btw) don't work with changing their item model is because tridents and spyglasses have their models hardcoded into the methods that get an item's item model. This is presumably because mojang didn't want to take the time make a robust system that could render a 2d texture in the inventory, but a 3d model in the world. this causes issues for modding semi regularly.
3:16 color blindle
Lol
that FFFFFFnixSC joke at the end was top tier. kudos
1:39 *Spruce Trapdoor*
Spruce trapdoor
the spruce trapdoors a trap
Spruce trapdoor
Truce Sprapdoor
te truce sprapdoor's a thrap
noo bugjang got the players minecalf
Apparently, portals can break the game on bedrock. Like mess it up completely and get you to the bedrock edition farlands.
Known bug, can happen accidentally sometimes if you get hit(I don't remember exactly what causes the random event), and can be done reliably by stepping into a portal and then clicking and sleeping on a bed nearby, which causes you to go to the nether with the exact overworld coordinates instead of the eighth coords, allowing you to go farther and farther since going back through the portal now puts you at 8×whatever coords you started at.
One time the bedrock server crashed when I was playing with friends and I ended up like 120k blocks away from spawn
Bedrock is so screwy
"Aight so what skin should I render?"
"I... forgor"
Love your vids peenix
as someone that played a ghost in an SMP, thank goodness there weren't these rendering issues in the server version
Bundles should be able to hold unstackable items. When you are exploring you find a lott of saddles and horse armore. And they fill up your inventory
I wish you could wear bundles and it would make your vision entirely black
it looks like the thing olivia rodrigo sleeps with at the end of “bad idea right”’s music video
0:05 you’re telling me this isn’t normal?
Fun fact: putting yourself in a colour team should change the outline colour from glowing. What happens here?
You can also enable features without an NBT Editor by making an empty datapack with a pack.mcmeta that contains `pack.features` inside, it is an array or a list whatever you call it and you put the features you want inside.
I somehow only just realised that the bots are finally gone.
FUCK YEAH! (too much?)
They aren't, I spot one with 100 likes
@@thetas-sounds Was mostly referring to the bots in replies, they use special fonts to not be banned for being bots. I think that protection is ultimately what made them vulnerable, those strange fonts that previously served as shields from automated monitoring are now being used as signifiers that they are in fact, bots.
Unfortunately, the bots that steal other comments and use them as their own are much harder to detect due to them not using any strange fonts as only copied a pre-existing comment and that people also tend to steal comments as well. While removing users/bots who steal comments seems like a good idea initially, the problem is that a lot of comments tend to be the same without any actual theft, e.g. 7 people commenting lol. (Might not be the best example, but you get the gist.)
@@JustSomeGuyWithoutSeasoning understood
So RUclips is working after all, that's unexpected
I saw a bot in so many reply sections (in this video's comment section ofc), I replied to a comment that had a bot in the reply section to test something "^^Just simply, the bot above me, report it 5x. don't reply to it" and it was gone. what was weird is that after the bot's reply was gone, I didn't saw it in any other reply section (the one that I saw the bot in).
@@JustSomeGuyWithoutSeasoningtbh, wouldn't a solution of the type "If two or more duplicate comments are detected, delete all of them except the latest one, unless the comments have a time marker in them?
It would remove a majority of the copy paste bots since I don't think I have ever seen a bot comment copying a timer-attached comment, so they must be rare.
Also, gets rid of "First" Comments except for the actual "first" Comment.
3:54 i feel you bro
4:09 oh, THAT'S the minecaft everyone was talking about in teh stream
Sees villager: “tough day at the office eh?”
Hello pheonix, hello
Also what you can do is create a world with all of the data packs go to that world folder and move the data packs to a temp folder just to have to copy them into what world you want
There is currently a bug in bedrock that any weapon right now fills up the entire bundle.
Um, phoenix, what do you mean by funny????
W
IN
DOW
you were the first.
@@mdj-v2p oh rlly?
@@mdj-v2p window 🪟
The villager on the floor is funny to me that you even included it here because it’s such a normal feature in Bedrock. You’d be very lucky to have more than five villagers in one space all lying properly in beds. Normally you find them on the floor or half off their beds. In a large area of adjacent beds and villagers, you usually can’t tell that this glitch is taking place… but that’s just because they’re all just either under the beds on the floor or on another bed
1:14 you can disable the vanilla data pack.
What!? Really
Yep! Though a command in-game--
Use this command: /datapack disable vanilla
It's that simple :P
EDIT: It doesn't remove EVERYTHING though. See for yourself :)
@@8Bravestrike3 Though a command in-game--
Use this command: /datapack disable vanilla
It's that simple :P
I think this allows one to make maps and similar (what is called games in MT) without the default game data. So, for example, if 61838x61838x61838 seems too small to you and you don't care about people who value their freedom, you can make a datapack replicating Mesecraft, but for Minecraft, and play with it. (You may need Cubic Chunks Mod, though)
funni hehe
The glowing man was the perfec comparison lol
Mojang cant go a snapshot without breaking something.
i think im depressed
And that's why it's a snapshot
it works in java if you throw bread on the floor while theyre sleeping, only sometimes tho. only happened once to me
@@ThatNoobKing Without breaking something that wasnt broken
@@the_hazard doesn't change the fact that changing major parts of the code will still break things
Clearly a Minecaft is a young cow in the mines with a lisp
I wish mojang would release a snapshot that doesn’t break everything
Unfortunately for you, that's how reworking major parts of the game is gonna end up being like.
that's why it's a snapshot
well you see, that's what the purpose of release versions are for
There is a reason these updates are not full releases
Snapshots are there so things can break safely. That's why you don't play snapshots on worlds you care about
2:22 chilli peenix, I don want to die
As a programmer, I would like to know why the hell they're CHANGING THE ENTIRE DAMN DATA MODEL AND COPYING THE DATA OVER TO IT ANY TIME THEY HAVE TO UPDATE THE DATA MODEL?!?! Like, seriously? All you have to do is update the color and use that to reference the item model that they want to use??? Were they just too lazy to rework crafting in a way that could be done? It would've been way simpler(and efficient) to rewrite how crafting does things to support that kind of thing. Very dumb way to do that. Anyway - end of rant.
Because the item has to be duplicated during the crafting procedure. The item in your inventory still exists while it's on the crafting table, until you take the product from the box. But the product has to ALSO exist at the same time so you can take it, therefore, it's a unique instance that must be copied.
Love reading "As a programmer," and then realizing why the programmer doesn't work on the thing they're commenting on.
Bruh they are like 9 fields, calm down
Actually if you look at the code, there's no copying done at all. Data components are immutable, and the per-stack map holding them has copy-on-write capabilities so the data will end up being shared if possible, only being copied once changed. Also each item has a default list of components defined which the stack overrides, so most of the time each stack will only actually store one component for the bundle, and maybe one for a custom name.
@@chernobyl169 not necessarily. You can use the same instance of an item(even when mutated) without making a copy of it. Granted, it's been a while since I've coded in Java, but I know this is 100% possible in C++.
86 views in a minute?!? Bros slackin
⠀
0:02
Mom: "You gotta sleep outside today"
*Me:*
4:57 Gnu Terry Pratchett. Speak his name.
0:00 this hits hard as a bedrock player (this is why i prefer it lol)
What programs do you use to make your videos? Do you have a preferred datapack/code editor?
Nah the hex joke at the end was elite
0:00 bro was so tired of working he couldn’t make it to he’s bed 😂
4:39 black hole appeared above player head, and Minecraft crashed, to prevent world being absorbed into black hole.
0:02 this why I love previous bedrock edition, I even have the screenshot on my old phone
That villager on a floor is way more common
I agree a little with the people that say that the bundles should dye like leather but I think that the textures for the bundles that they have right now are actually pretty nice and I think they look good. If they were to make it so you can dye it like leather but using only one dye used those textures I think that would be great
Peenix sc is the best he loves both versions which I like
(Wish I had Java though😢)
„GNU Terry Pratchett“? I love that guy
the player really turned into the freezer
Can’t wait to see all the bugs with bedrock
that wasnt the survival inventory screen... you opened a portal out of the matrix
I wish the color of crafted chests and barrels would match the color of the wood they are crafted from. 😠
3:32 it's most likely that there are 2 sprites for both closed and open states of the bundle that simply switch places, giving the illusion that you open the bundle. But as you requested a yellow bundle sprite on the closed state of the red bundle, when it switches places, it simply gets the original red open sprite as you didn't do anything to the open sprite thus why it 'changes colour'
You’re actually the best Minecraft RUclipsr ever
That is a Golden Bundle!!!
the coloured bundles look really nice
I’ve been waiting ever since 2030 for this video
The thing at the end reminds me of something that happened when I was playing spider man 2 i don't know why or what caused it but during a mission at night I suddenly started glowing very brightly And so did all the NPCs
i just realised that phoenix sc skin is becoming simpler and simpler by the year like the company logos
the villager on the floor thing happens a lot, I've seen it a handful of times
On Bedrock, the banners appear animated in your inventory if you are looking directly to one before opening said menu
I hope I'm not the only one who thinks the dyed bundle colors are too bright, even compared to shulker boxes...
glowing while invisible just sounds like oiled up in the rain kind of riddle, except instead of being called dumb and laughed at, minecraft just gives up
0:03 seems fine to me
Holy crap colored bundles will be so cool for modded servers for like random drops like in the game rtomg
Dear Phoenix, from all the catboys, can you please meow in your next video.
Sincerely, your catboy part of the audience.
Love your Video's Phoenix :D
minecaft is clearly the universe the move takes place in
villager: “i do not like beds but i still need to sleep to avoid green monsters”
ok but the hex code joke was the greatest thing ive heard in a while
I once saw a villager on the floor. I pushed him and he started zooming away, still in a laying position. When I went in a cave, the villager zoomed right above me, still in the laying position 😂
5:20 we had peenixsc, now we finnaly have cu-
Cumixsc
5:14 So we had PeenixSC, now we have...
The hex code joke at the end was golden. well... white
4:40 holy shit it's the saints row freezer in minecraft
You think that villager on the floor is weird, wait till you walk into them while they're sleeping then they just float through a wall and you have to unload the chunks to get them back
Villagers could also walk into other villagers snd cause that, so you'd basically be guaranteed to have a missing villager
Does crafting transmute work between different types of storage? I.e. Bundle, shulker, chest, chest minecart and barrel? That could be quite interesting
Turns out it works somewhat... Only shulkers, barrels and hoppers can be transmuted into each other. Bundles and chests seem to be incompatible with anything. I also don't know yet what the transmutation from anything to hopper does in terms of slot overloading
java requiring commands to enable anything is why bedrock is better (we literally just have a menu you can see all available things in one place why doesn’t java have this)
i honestly have no idea why im watching your videos but i still do lol
The trident and the spyglass are two of few 3D item models. I assume, For example, that a shield would also reject an incorrect item model.