@@abcdefghijklmnopqrstuvwxy768 The whole game is about how war, even when nessecary, ruins people. Edelgard, Dimitri and Claude are all traumatized barely adults being thrust into roles of leadership that none of them were truly ready for, each one struggling to cope in their own way. There's the clashing ideals between the three lords. Edelgard has a good point in wanting to dismantle the fascistic systems in place in Fodlan. And while Claude and Dimitri are saving lives by siding with the church, they are also upholding those fascist systems. None of them are in the absolute right. Like real people they all have their own reasoning and motivations. Finally, there's the classmates, each of them having to weigh family ties, friendships, ideals, their homeland and possibly likelihood of survival against each other. No one comes out of a war unscarred. It's not glorious or honorable. It's ugly, it's horrifying and it leaves you with nothing but lifelong trauma and the corpses of loved ones. The Fodlan games both get really dark if you look at what is just beneath the surface. I haven't played many Fire Emblem games but out of the ones I have played, Three Houses stood out to me as the undisputed most tragic one. No ending is wholly satisfying. No path the truly correct one
@@lolzor96 Sometimes it's hard to put words on how you feel, but you found it. Really a good way to describe how was that journey in Fodlan. Really inspiring.
@@lightmarkal273 I think that is because of the demand for a Golden Route for Three Houses, as well as the fact that even though the developers intended to make Edelgard a villain they made her too compelling which is why her route is the only one that can split into 2 different routes. She made for a great antagonist, but honestly her ideals would have won over the leaders of the other houses because none of them were every truly against those ideals and had compatible ideals that were mere extensions of what she wanted to do. What made her the antagonist was her methods alone.
I didn't realize this was a mashup at first - that is, until the extended snare introduction caught me off guard. It was something I had always wished was a little longer in the official release.
It's fitting that the Fire Emblem that details the path you take as the Reincarnation of the Progenitor God of the Fire Emblem Universe is as epic as it is. Three Houses is and always will be one of my favorite games of all time because of its rich lore, story, and how it weaves in little bits and pieces of other Fire Emblems into its setting.
The bits of hardcore battle hyping you up for a fight... Then the sorrowful moments where you kill someone who you loved in another life. In another timeline they were your precious students, and allies. But now, you've murdered them. Your character may not remember, but you do. Where is the happy ending we the player wishes for so much...?
Back when the dlc first came out, I had a Blue Lions Playthrough on the go, after beating Cindered Shadows I rushed to recruit the wolves before time skip. In this particular playthrough I didn't recruit Bernadetta, so flash forward to the Gronder Field battle, since Yuri had the better movement speed of everyone I had I rushed him to the balista and killed Bernie... There was no dialouge, nothing. My next playthrough I saw their support and thought "...What the hell did I DO?!" Every run after that, I never did that again.
Making me remember something Becoming friends with your enemy after the war, is one thing... Seeing your former friends become your enemies in a war is even harder.
From a friendly competition to a battle to the death...that feels sad if you think about it. Dimitri Eldergard and Claude showing love and friendly competition to each other (including the other students)...then they have to kill each other (specifically Claude does it not by his will and, in fact he is devasteted inside). :( Such a tragic end for them but they are epic characters, specially Dimitri!♥️♥️
Would love to be able to get all these in a downloadable format ^^;; Not having all these great Three Houses/Hope songs mashing into one mix was devastating...
*OC selection - War arc “I will do what I must.* *victory lines* “I take no joy in bloodshed.” “Is violence the only recourse.” “Another life’s weight upon my shoulders.” “Will this conflict ever cease?” *Critical lines* “Reap what you sow!” “Life is fleeting!” “A life for a life!” “A gentle death!”
Meanwhile in an alternate universe where byleth isnt plunged into a deep sleep. Byleth: I must get stronger. How can I be worthy of this strength if I can't sabe them! If Sothis is so e kind of god then I have to prove I'm worthy of this strength! I'll do what Serios and those before me couldnt and save everyone! Byleth would then for the next five years train his body and mind.
Imagine a Church Route where Byleth is an actual character, and you and your army show up as a fourth faction determined to break up the fighting. You have to subdue your former students and when you do some members of their army disperses, you can choose not to save anyone, or you can save everyone, but it'll be very difficult, you'll usually have a middle ground since, you'll definitely recruit some units, oh but for extra fun, why not make recruiting some units have a pre-requisite? You have to save unit A first because Unit B won't if Unit A is dead, but I don't like a golden route in a game like this. Consequences will still happen, and Dimitri, Claude, or Edelgard are most likely still going to perish by the end of this war since they are hell-bent on their ideals, Claude is most likely going to end up as a Casualty in the fight between Dimitri and Edelgard causing the alliance to permanently fracture, Dimitri will most likely perish since he is hell-bent on killing Edelgard, and Edelgard gets mortally wounded but is alive long enough to become a Hegemon husk, Fodlan is at ruins, but the enemy is now clear, the Agarthians become the main focus of the church route and Nemesis is the final boss, or you know, golden route, everyone lives but Agarthian dies, but I don't want a route like that in a game like this, I want consequences from my actions.
@@quirinoguy8665 I like the idea of a golden route, not everything has to be dark and edgy. Hell we already live in a screwed up society give us a fantasy world where there are no consequences.
@Tyler Writes I know, I know, but just my personal preference, I like my fantasy with a side of bitter truth, but the Golden route is pretty tempting... But that would make the sacrifices made on other routes all for nothing, which would suck, but you know, anything to get rid of angry mole people.
This game really was impossible to follow up on music, story, characters were all top notch and they didn’t break the gameplay. Yes, the graphics were PS2 HD Remake quality, but that really didn’t matter.
I always found the similarities tragic. Like, it goes from an intense mock battle for a reward, to trying to survive in a war against your friends.
This made me think of the progression of Dorothea's battle lines from "winning is always nice" to "winning is what matters."
@@abcdefghijklmnopqrstuvwxy768 The whole game is about how war, even when nessecary, ruins people. Edelgard, Dimitri and Claude are all traumatized barely adults being thrust into roles of leadership that none of them were truly ready for, each one struggling to cope in their own way. There's the clashing ideals between the three lords. Edelgard has a good point in wanting to dismantle the fascistic systems in place in Fodlan. And while Claude and Dimitri are saving lives by siding with the church, they are also upholding those fascist systems. None of them are in the absolute right. Like real people they all have their own reasoning and motivations. Finally, there's the classmates, each of them having to weigh family ties, friendships, ideals, their homeland and possibly likelihood of survival against each other. No one comes out of a war unscarred. It's not glorious or honorable. It's ugly, it's horrifying and it leaves you with nothing but lifelong trauma and the corpses of loved ones. The Fodlan games both get really dark if you look at what is just beneath the surface. I haven't played many Fire Emblem games but out of the ones I have played, Three Houses stood out to me as the undisputed most tragic one. No ending is wholly satisfying. No path the truly correct one
@@lolzor96 Sometimes it's hard to put words on how you feel, but you found it. Really a good way to describe how was that journey in Fodlan. Really inspiring.
@@lolzor96 aaaand then Three Hopes came out
@@lightmarkal273 I think that is because of the demand for a Golden Route for Three Houses, as well as the fact that even though the developers intended to make Edelgard a villain they made her too compelling which is why her route is the only one that can split into 2 different routes. She made for a great antagonist, but honestly her ideals would have won over the leaders of the other houses because none of them were every truly against those ideals and had compatible ideals that were mere extensions of what she wanted to do. What made her the antagonist was her methods alone.
That shift from Thunder to Embers.. holy...
The transitions here are godlike.
I think you mean "goddess-like"
I'll let myself out...
Yeah this master piece of a soundtrack is flawless like it has been done to perfection
@@Narutowatcher465Ayyy, clever XD Truly so
This is absolutely beautiful, all the different versions fit so well together, as if it was meant to be this way
i mean, it kinda was, if you look at the titles for the songs they form the sentence "Blue skies and a battle between heaven and earth"
15:06 what a transition...
Holy shit
I didn't realize this was a mashup at first - that is, until the extended snare introduction caught me off guard. It was something I had always wished was a little longer in the official release.
It's fitting that the Fire Emblem that details the path you take as the Reincarnation of the Progenitor God of the Fire Emblem Universe is as epic as it is. Three Houses is and always will be one of my favorite games of all time because of its rich lore, story, and how it weaves in little bits and pieces of other Fire Emblems into its setting.
not with the boring cardboard protagonist.
The transitions!! How are they so emotional, seamless, and technically interesting?!
Holy cow! The transition between 6:15 - 6:19 is pure 🔥🔥🔥
The bits of hardcore battle hyping you up for a fight...
Then the sorrowful moments where you kill someone who you loved in another life.
In another timeline they were your precious students, and allies.
But now, you've murdered them. Your character may not remember, but you do.
Where is the happy ending we the player wishes for so much...?
That's the point of war, sacrificing for your ideals. It's one thing Three Houses did incredibly well over all the other FE games. Moral ambiguity
Back when the dlc first came out, I had a Blue Lions Playthrough on the go, after beating Cindered Shadows I rushed to recruit the wolves before time skip. In this particular playthrough I didn't recruit Bernadetta, so flash forward to the Gronder Field battle, since Yuri had the better movement speed of everyone I had I rushed him to the balista and killed Bernie... There was no dialouge, nothing.
My next playthrough I saw their support and thought "...What the hell did I DO?!"
Every run after that, I never did that again.
@@casuallycloaked Well you can technically just recruit almost every student except the lords and their retainers, so it doesnt hurt that much
They gave us three hopes for a happy ending 😊
Thats the neat part! There isn't a happy ending!
I found it again! Glad it's back.
Welcome back!🎉
Making me remember something
Becoming friends with your enemy after the war, is one thing... Seeing your former friends become your enemies in a war is even harder.
love how if you look at the graph, it gets more and more intense XD
“I’m the closest ally you have! We’re partners in destiny.”
The beginning of Embers sounds like It Has To Be This Way. I can't wait for the Metal Gear DLC.
Omg, I love the background art!!!
Love how they are the same song but different and equally epic variants.
Parts of this are a remixed version of "Rise Above" from Fire Emblem: Sacred Stones! Specifically, starting at 1:17.
Playing gronder field in my very first run made my heart sink. Thank god I was able to recruit bernie.
I hope to see more compilations from you in the future !!
All the transitions are amazing !!
From a friendly competition to a battle to the death...that feels sad if you think about it. Dimitri Eldergard and Claude showing love and friendly competition to each other (including the other students)...then they have to kill each other (specifically Claude does it not by his will and, in fact he is devasteted inside). :( Such a tragic end for them but they are epic characters, specially Dimitri!♥️♥️
we need this for A Long Road as well as Fodlan Winds...i pay you money for this...
Holy fuck that transition from Between Heaven and Earth (Thunder) to Between Heaven and Earth (Embers)
Amazingly done!
Would love to be able to get all these in a downloadable format ^^;; Not having all these great Three Houses/Hope songs mashing into one mix was devastating...
Haven’t finished my first play through yet but so far even tho it’s war time I haven’t killed a single student. I tank their shots and run.
I murdered everyone... my hands stained with this path of absolute genocide, and dimitri doesnt seem to give a fuck
*OC selection - War arc
“I will do what I must.*
*victory lines*
“I take no joy in bloodshed.”
“Is violence the only recourse.”
“Another life’s weight upon my shoulders.”
“Will this conflict ever cease?”
*Critical lines*
“Reap what you sow!”
“Life is fleeting!”
“A life for a life!”
“A gentle death!”
Thunder is such a banger
Meanwhile in an alternate universe where byleth isnt plunged into a deep sleep.
Byleth: I must get stronger. How can I be worthy of this strength if I can't sabe them! If Sothis is so e kind of god then I have to prove I'm worthy of this strength! I'll do what Serios and those before me couldnt and save everyone!
Byleth would then for the next five years train his body and mind.
Imagine a Church Route where Byleth is an actual character, and you and your army show up as a fourth faction determined to break up the fighting. You have to subdue your former students and when you do some members of their army disperses, you can choose not to save anyone, or you can save everyone, but it'll be very difficult, you'll usually have a middle ground since, you'll definitely recruit some units, oh but for extra fun, why not make recruiting some units have a pre-requisite? You have to save unit A first because Unit B won't if Unit A is dead, but I don't like a golden route in a game like this. Consequences will still happen, and Dimitri, Claude, or Edelgard are most likely still going to perish by the end of this war since they are hell-bent on their ideals, Claude is most likely going to end up as a Casualty in the fight between Dimitri and Edelgard causing the alliance to permanently fracture, Dimitri will most likely perish since he is hell-bent on killing Edelgard, and Edelgard gets mortally wounded but is alive long enough to become a Hegemon husk, Fodlan is at ruins, but the enemy is now clear, the Agarthians become the main focus of the church route and Nemesis is the final boss, or you know, golden route, everyone lives but Agarthian dies, but I don't want a route like that in a game like this, I want consequences from my actions.
@@quirinoguy8665 I like the idea of a golden route, not everything has to be dark and edgy. Hell we already live in a screwed up society give us a fantasy world where there are no consequences.
@Tyler Writes I know, I know, but just my personal preference, I like my fantasy with a side of bitter truth, but the Golden route is pretty tempting... But that would make the sacrifices made on other routes all for nothing, which would suck, but you know, anything to get rid of angry mole people.
@@quirinoguy8665 uh not for nothing. They could all be canon timelines in different branching realities.
Thanks bro!! work
この絵画はとても素晴らしい
You know? At first glance, I just thought the tracks had background noises involving rain and thunder. But…I thought wrong!😅
After realize Marianne on thoughts of suicide….between earth & heaven theme fits for Marianne’s story
Please make a Rain/Thunder/Inferno/Embers version of Indominable Will!
there was a link to this video on a 10 year old gamefaq. I'm so confused
What is the link to the gamefaq article? You got me curious. Thank you.
they used divine pulse
Probably linked to a now deleted video initially, and this took it's old irl
@@MormonSwag66 Lmao
This game really was impossible to follow up on music, story, characters were all top notch and they didn’t break the gameplay. Yes, the graphics were PS2 HD Remake quality, but that really didn’t matter.
Do more of this also for the other tracks of Three Houses amd Three Hopes
Okay, but can anyone else hear the opening melody from "A Cruel Angel's Thesis" fitting well over the drum solo at the beginning of the video? 👀
the inferno version almost sounds like one of the Bleach OST's
Where does the Embers sound?
The pause screen in Hopes.
@@kylekraus6722 OHHH thank you! 🥰
The three hopes rendition is so shit, my god
You’re opinion is shit