3ds max 2021 - Bake to Texture

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  • Опубликовано: 18 окт 2024

Комментарии • 19

  • @SP95
    @SP95 4 года назад

    Thanks man, i was not expecting the use of both the old render to texture + the new tool at the same time

  • @katana2665
    @katana2665 Год назад

    Great explanation. Thanks.

  • @eudymaverickmentor
    @eudymaverickmentor 3 года назад +10

    Pretty good tutorial. However, your normal is toast. You need to turn off Gamma Correction before you bake the normal map. That is why your normal is all washed out.

    • @kyvandieng
      @kyvandieng 11 месяцев назад

      sorry may i ask where to turn off Gamma Correction?

    • @eudymaverickmentor
      @eudymaverickmentor 11 месяцев назад +1

      @@kyvandieng Rendering - Gamma/LUT Setup - Uncheck "Enable Gamma/LUT Setup". Only do this for baking a Normal Map. Otherwise it should be left checked on.

    • @kyvandieng
      @kyvandieng 11 месяцев назад

      @@eudymaverickmentor thank you so much

  • @adivis7380
    @adivis7380 4 года назад +1

    Good job, explaining! Thanks!

  • @tausifkhan2189
    @tausifkhan2189 3 года назад

    Thanks man! Very informative video.

  • @NaderTaghinia
    @NaderTaghinia Год назад

    Nice tutorial. However, Baking to texture is not a new rendering system (time 01:24) compared to rendering to texture. They serve different purposes. When we use baking to texture, we are actually planning to "RECREATE" our camera angle and lighting system at render time, whereas when rendering to texture is used, we will have much more control over our rendering environment during render time. Thank you 💯

    • @eudymaverickmentor
      @eudymaverickmentor 11 месяцев назад

      No. This is incorrect. The original utility in 3ds Max for baking maps was "Render To Texture". It was designed to work with the Scanline Renderer and also worked with Mental Ray. However, it does not support the new "Physical Material" nor does it support the Arnold renderer. The new "Bake To Texture" utility is an updated version that supports both the "Physical Material" and Arnold. The new "Bake To Texture" utility makes the old "Render To Texture" utility obsolete.

    • @NaderTaghinia
      @NaderTaghinia 11 месяцев назад +1

      @@eudymaverickmentor Thanks for correction professor. I didn't know that.

  • @ny_lucia
    @ny_lucia 11 месяцев назад

    I can't bake a pure diffuse map because it comes with shadows.
    How can I bake it so that no shadows appear?

  • @krzysztofbogdanowicz4543
    @krzysztofbogdanowicz4543 Год назад

    Having low- and high poly model makes all process longer for commercial workflow.

  • @cghamyar
    @cghamyar 4 года назад

    👌Good tutorial! Thanks

  • @lukaz2040
    @lukaz2040 3 года назад +1

    I can't find a way to get the puer color or diffuse without shadows... Every texture i bake has always shadows, or shaded areas.

    • @GameDevMan
      @GameDevMan  3 года назад +1

      Increase the self illumination of the material to 100

  • @coffee3d556
    @coffee3d556 3 года назад +1

    Hey there, any idea how to enable anti-aliasing? I've tried using the old way of enabling global super-sampling and switching to Hammersley or MAX 2.5 Star, but the bake process seems to ignore it entirely. Thanks in advance.

  • @arqkourany
    @arqkourany 3 года назад +2

    NEXT TIME MAKE A RENDER WITH RESULTS...

  • @terrablader
    @terrablader 2 года назад

    very nice hum instant crash on render