What’s New In Baking | Marmoset Toolbag 5

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  • Опубликовано: 25 ноя 2024

Комментарии •

  • @screwdriver1337
    @screwdriver1337 Месяц назад +15

    The bevel baker is an incredible time saver!

  • @Apheleion
    @Apheleion Месяц назад +4

    bevela baking is so awesome looking forward to playing around in Marmoset 5

  • @AshT8524
    @AshT8524 Месяц назад +4

    omg that bevel looks like magic

  • @foist101
    @foist101 Месяц назад +2

    Bevel baking looks like a fantastic time saver for background or last minute models.

  • @AlexTsekot
    @AlexTsekot Месяц назад +1

    Very cool, its really time more studios and artists start using weighted normals for hard surface models, baking stuff down is a pain in the butt.

  • @DanielVijoi
    @DanielVijoi Месяц назад

    awesome features guys!

  • @JohnLogostini
    @JohnLogostini Месяц назад +1

    So the way I create assets is by creating a cinematic DubD model texture that then reprojects all maps onto the game-res model. That way, I get corrected texture distortion and such. and have a model for offline renders However, Blender's baker is crazy slow; this is making me consider Marmoset. Good job!

  • @degeneraturat
    @degeneraturat Месяц назад +2

    Chamfer\Bevel is so good, that I would upgrade just for it! Great release. Such a relief for hard surface.

    • @muhammedbaykul3194
      @muhammedbaykul3194 Месяц назад

      Hi. Does it work in Unreal and Unity?

    • @degeneraturat
      @degeneraturat Месяц назад

      @@muhammedbaykul3194 It is just baking it to normal map, so it works everywhere, where normal maps are supported.

    • @chrisb3685
      @chrisb3685 Месяц назад

      @@muhammedbaykul3194 It's a normal map, yes it will work.

    • @degeneraturat
      @degeneraturat Месяц назад

      @@muhammedbaykul3194 It bakes bevel into normal map, so it will work in anything that supports normal maps.

    • @MarmosetCo
      @MarmosetCo  Месяц назад

      @@muhammedbaykul3194 Toolbag is a standalone desktop app, but yes, your materials/texture sets/scenes created in Toolbag can certainly be easily exported to projects in Unreal or Unity.

  • @peterpopadic1467
    @peterpopadic1467 Месяц назад

    bevel baker is cool, something blender had for a long time in cycles. cool to see this coming to marmoset as well

  • @NinjaViking1337
    @NinjaViking1337 Месяц назад +2

    The bevel baker made me cry

  • @ZephrusPrime
    @ZephrusPrime Месяц назад +1

    Is there any discount for upgrading from Marmoset Toolbag 3 ??

  • @24enyo
    @24enyo Месяц назад

    Woooowwww best bake!!!!

  • @dylanm3d
    @dylanm3d Месяц назад +1

    Hard Surface artists eating good right now

  • @Spacedewelope
    @Spacedewelope Месяц назад

    bevel shader uuuuu finaly :D

  • @AlexAntuna
    @AlexAntuna Месяц назад

    🤘

  • @fatihyavuz505
    @fatihyavuz505 Месяц назад

    Marmoset is really needs a resolution display that tells us what will be in render or not

    • @MarmosetCo
      @MarmosetCo  Месяц назад

      Just enable 'Safe Frame' in your camera's settings -- that's been a supported feature since the release of Toolbag 3 (2016). It will draw a viewport overlay at the ratio of your render export resolution.

  • @muhammedbaykul3194
    @muhammedbaykul3194 Месяц назад

    Hello. Does Bevel Baker results work in Unreal and Unity engines?

  • @jeanpierrepolnareff9919
    @jeanpierrepolnareff9919 Месяц назад

    Does the bevel tool work with game engines? I mean if you put that into unreal engine, would it look the same?

    • @daddy_chill1530
      @daddy_chill1530 Месяц назад +1

      Why not? You bake the bevel information into a normal map. If you configure material in engines right, then you should be fine

  • @Renix
    @Renix Месяц назад

    is bro irish?

  • @ED_ModAndViz
    @ED_ModAndViz Месяц назад

    Is it still not possible to select a texture channel for baking?