So the way I create assets is by creating a cinematic DubD model texture that then reprojects all maps onto the game-res model. That way, I get corrected texture distortion and such. and have a model for offline renders However, Blender's baker is crazy slow; this is making me consider Marmoset. Good job!
@@muhammedbaykul3194 Toolbag is a standalone desktop app, but yes, your materials/texture sets/scenes created in Toolbag can certainly be easily exported to projects in Unreal or Unity.
Just enable 'Safe Frame' in your camera's settings -- that's been a supported feature since the release of Toolbag 3 (2016). It will draw a viewport overlay at the ratio of your render export resolution.
The bevel baker is an incredible time saver!
bevela baking is so awesome looking forward to playing around in Marmoset 5
omg that bevel looks like magic
Bevel baking looks like a fantastic time saver for background or last minute models.
Very cool, its really time more studios and artists start using weighted normals for hard surface models, baking stuff down is a pain in the butt.
awesome features guys!
So the way I create assets is by creating a cinematic DubD model texture that then reprojects all maps onto the game-res model. That way, I get corrected texture distortion and such. and have a model for offline renders However, Blender's baker is crazy slow; this is making me consider Marmoset. Good job!
Chamfer\Bevel is so good, that I would upgrade just for it! Great release. Such a relief for hard surface.
Hi. Does it work in Unreal and Unity?
@@muhammedbaykul3194 It is just baking it to normal map, so it works everywhere, where normal maps are supported.
@@muhammedbaykul3194 It's a normal map, yes it will work.
@@muhammedbaykul3194 It bakes bevel into normal map, so it will work in anything that supports normal maps.
@@muhammedbaykul3194 Toolbag is a standalone desktop app, but yes, your materials/texture sets/scenes created in Toolbag can certainly be easily exported to projects in Unreal or Unity.
bevel baker is cool, something blender had for a long time in cycles. cool to see this coming to marmoset as well
The bevel baker made me cry
Is there any discount for upgrading from Marmoset Toolbag 3 ??
Woooowwww best bake!!!!
Hard Surface artists eating good right now
bevel shader uuuuu finaly :D
🤘
Marmoset is really needs a resolution display that tells us what will be in render or not
Just enable 'Safe Frame' in your camera's settings -- that's been a supported feature since the release of Toolbag 3 (2016). It will draw a viewport overlay at the ratio of your render export resolution.
Hello. Does Bevel Baker results work in Unreal and Unity engines?
yep
@@raz3582 That is great. Thank you.
Does the bevel tool work with game engines? I mean if you put that into unreal engine, would it look the same?
Why not? You bake the bevel information into a normal map. If you configure material in engines right, then you should be fine
is bro irish?
Yep. :)
Is it still not possible to select a texture channel for baking?