Digimon TCG | Essay Discussion - The Worst and Best Colors in the Digimon Card Game

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  • Опубликовано: 19 сен 2024
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    Today's essay styled topic looks at colors in the Digimon card game. What colors have greatly excelled at what they do, and what are some that just don't do much or anything anymore? This is an opinion based piece that is welcome for all players to discuss their thoughts on what they think certain colors are better than others. Please be civil with each other!
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Комментарии • 125

  • @mobileshaman2364
    @mobileshaman2364 14 дней назад +8

    I think there's a larger problem in how good blue is in that it simply does TOO MUCH for one colour. Remove opponent's sources, play cards from their own sources, big draw power, big memory gain, unsuspending, bouncing to hand, bouncing to deck, jamming, stunning opponent's cards so they can't attack or block. The amount of variety they have as a single colour compared to the others is insane! It's no surprise that they've tried to make archetypes lean more into just one of those mechanics as opposed to cramming all of them together. It would be a nightmare to balance and a nightmare to build decks around.
    With how much they do as well, it greatly impedes on how other colours can make an identity for themselves. Green is probably the biggest victim of this. Stunning and deck bottoming were originally green effects until blue got them. And with the green focus on suspension and cheap evo (which has become less prominent after HPD got restricted), it's weird unsuspending and memory gain is mainly part of blues identity. Thematically they make much more sense with green. Now, what does green have? Suspending and attacking digimon. And what else? Not much.
    Blue has almost always been the best colour in some way. I think in order for the weaker colours to get buffed, I really believe their needs to be a rework of the strongest colour in the game.

    • @DIGI-PANDA
      @DIGI-PANDA  12 дней назад +1

      You bring up an excellent point! I'm actually going to dig more into this and find out exact metrics!

    • @dhafinandikaputra7812
      @dhafinandikaputra7812 7 дней назад

      With new blue line Ryugumon getting new effect [Decode], i think this statement came more true, they just get new effect recently with iceclad and new huankumon giving no redirect rules on the field meaning death to black and red (raid)

  • @Dr.SamCarterPhD
    @Dr.SamCarterPhD 15 дней назад +13

    "Cannot activate [When Digivolving]" seems to be a yellow effect, seen on Venusmon, Taomon ACE, and JägerDorulumon

    • @DIGI-PANDA
      @DIGI-PANDA  15 дней назад

      Cannot activate when digivolving effects is definitely a yellow effect!
      Black seems to be the can't digivolve effect.
      Don't know how to make it work with any other color though for the time being.

    • @pn2294
      @pn2294 15 дней назад +1

      @@DIGI-PANDARed: if one of your opponent’s Digimon’s DP exceeds X, you can delete it

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад +1

      Also a possible spin to it.

  • @Missure_E
    @Missure_E 14 дней назад +5

    These where rough ideas I had for Black, but they would probably be too strong for it. They might work for Green or Red though.
    5000 (This Digimon's DP cannot be reduced below 5000). The number the DP is "Locked" to could change depending on the level and what not, 5000 is just an example.
    (Cards cannot be added to or trashed from your Security). This for survivability and slight protection (mainly from Yellow).

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад +1

      I LOVE what you've done for these effects! These were ideas I was bouncing around as flood gates too.

  • @abdullahali2184
    @abdullahali2184 15 дней назад +14

    Red's simplicity that people try to excuse it for the color being good is really going against it, especially since it's been two years since it got a new keyword mechanic.
    The only reason red hybrid is remotely decent is because it's carried by hybrid mechanics, not because of the color.

    • @DIGI-PANDA
      @DIGI-PANDA  15 дней назад +1

      I agree with the majority of this! Red definitely seems to have basic keywords but raid is probably the last keyword it got. Blue on the other hand has received a lot of cards that continues the memory consistency, bounce or even the newest one for battle Iceclad.
      But red hybrid definitely does help :3

    • @pn2294
      @pn2294 14 дней назад +3

      @@DIGI-PANDA Overheat: Delete this Digimon to Delete a Digimon with the DP or less

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад +1

      @@pn2294 Mine was originally Overclock hilariously.

    • @kairusaotome95
      @kairusaotome95 14 дней назад

      ​@pn2294 great keywords for phoniexmon

    • @PinOytaku
      @PinOytaku 12 дней назад

      @@DIGI-PANDA was talking about this with some guys in the hyper colosseum discord, but maybe giving red a way to delete stuff without triggering [on deletion] effects (deleted by battle doesn't trigger [on deletion] if you want to reign it in a bit) or making it so certain deletions can't be protected against would be cool to see

  • @GiftOfKnowledge-np9vg
    @GiftOfKnowledge-np9vg 14 дней назад +3

    For something to fight against Blast Digivolution, I could see Red or Green maybe getting a new keyword like or that says "While this Digimon is attacking, your opponent cannot activate [On Play] or [When Digivolving] effects."
    This would last from attack deceleration and any [When Attacking] effects through to the resolution of any [End of Attack] effects or anything they trigger. (So if an End of Attack deletes a digimon that floats into a level 3, that level 3 can't use its On Play.) I think that's fair because the opponent still does get to Blast digivolve or float into a level 3 or what have you, but they don't get any extra value out of it.

    • @DIGI-PANDA
      @DIGI-PANDA  12 дней назад

      Wanted to do something similar to iceclad but with a fire type keyword but overall it felt like it was just ice clad anyway XD.

    • @GiftOfKnowledge-np9vg
      @GiftOfKnowledge-np9vg 11 дней назад

      @@DIGI-PANDA Yeah feels like it'd be hard to do that when the most fiery color is Red and Red's already pretty battle & DP focused.
      In general, I think most good keywords work by having one foot in what a color does well and another in what they could use some work in. Like Iceclad being a source-based combat ability, Barrier being a security-based combat ability, or Scapegoat being a self-deletion-based protection ability.
      If I may give another example of a custom keyword I made up, here's how I'd do Green Tamer-hate with the keyword . It works like this:
      [When Digivolving] Have 1 Tamer gain until the end of its controller's turn. (A Tamer with is always suspended and cannot unsuspend, cannot trigger effects, and cannot affect memory. A Tamer is unsuspended when it loses .)

  • @GreenDweeble
    @GreenDweeble 9 дней назад +1

    Coming from a Yu-Gi-Oh background prior to Digimon, feel like Red would love something along the lines of banishing instead of deleting cards. Between protection or beneficial on deletion effects its just hard for it to do much. Feel like green could be a color again if it had more access to bottom decking, as its a great form of removal but its really only had a little bit of. both could benefit from an when attacking effect that prevents digivolving until end of attack or something though.
    Think general powercreep is hurting more than anything though, we're getting too many cards now that simply do too much on their own (Magna X, St Magnamon, Monzae X, Imperial Ace, etc) these powerful effects need to be spread through out inheritables or have some sort of ongoing costs.

  • @duffboy502
    @duffboy502 12 дней назад +1

    I think Red should be able to control more aspects of attack itself, much like it's own and your opponent's to some extent (not ending their attack per se, since we need to encourage agressiveness on both sides). And maybe returning some conditions like having less security cards than your opponent, akin to showing your back to an opponent as a sign of strength (Lightning Joust comes to mind, showing how one does not care much about their own security over their power)
    Also, some nice new keywords for Red would be:
    < Firewall > : (Opponent's Turn)(Once Per Turn) When an opponent with an occupied Raising Area attacks with one of their digimon, that digimon cannot activate (When Attacking) effects.
    < Terminate > : (End Of Attack)(Once per Turn): Whenever deletion by battle would not delete an oposing digimon, if you have equal or less security cards than your opponent, you may attack that same target opponent's digimon again without suspending.
    < Firewall > punishes cowardice while being able to be avoided by simply going on all-out honest attack, and < Terminate > deals with a crippling problem red aggro decks have that relies on < piercing >, for instance, because deleting by battle requires more risk than simply deleting by effect.

    • @DIGI-PANDA
      @DIGI-PANDA  12 дней назад +1

      Immunity during attack only perhaps? I was looking at making security related effects in which if yours is less it does an additional effect.

  • @Vansjoo7966
    @Vansjoo7966 15 дней назад +3

    Best blue
    Worst black or red no contest.
    Edit: can't digivolve is more of a black thing currently.

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      For sure! I just threw something at the wall for the time being as an idea.
      Black has a lot of great control effects but it only fails when it comes to speed. While Numemon had that and floating capability.. it kind of doesn't have that now. Unless of course Imperial just got a lot more popular and people switched to that.

  • @StarkMaximum
    @StarkMaximum 14 дней назад +1

    Wow, I fully guessed the worst two were going to be green and red, but just at a cursory guess I assumed blue and _purple_ would be the best, because blue and purple are the two colors that most often get to "cheat the rules", they're generally the tricky card advantage colors, and any time a game gives card advantage to specific colors, they always dominate. But I forgot purple isn't actually doing that great right now, and half of the decks in any given top 16 are yellow (and the other half are blue! And some of them are yellow AND blue!)
    My hot take, and what I actually kinda thought Digimon was doing for a while, is I don't think a specific color should be "the card draw color". Card draw is such an essential part of any card game, I don't get how you can lock it behind specific colors and be surprised when those colors are the best. With the consistency Options in each color (your Memory Boosts, your Trainings, your Scrambles, etc.) and how card draw is baked into the rules of the game via drawing on Digivolution, _and_ how every single color gets to search the topdeck for their archetype cards and usually has archetype-specific eggs for draw, I always felt like Digimon was the closest we ever got to "card advantage is given to every color". Yeah, I know red is reckless and aggressive, that doesn't mean you can't put a red "draw some cards, baby" card in the game. I don't even really consider that a mechanic, that's just playing the game. Any time you say "well blue is smart and strategic, so blue gets to draw more cards than everyone else", you basically just said "blue plays the game better".

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад +1

      I agree with you! Fundamentally, when you look at resource management, green, red, and black are the worst colors when it comes to resources because they don't have as stellar draw power. Green in particular is lower in my eyes because of it's gimmick to play Digimon by effect. The problem is, there are only specific cards that allow you to draw if you play a Digimon via card effect. The digivolving mechanic that lets you draw is so crucial.
      But when you look at yellow, purple, and blue, yellow has additional resources in the form of their security, while purple gets their resources in the form of their trash. But blue does seem to be the only color that says, oh draw from digivolve? AND DRAW AGAIN!

  • @TheDarkFiddler
    @TheDarkFiddler 13 дней назад +1

    The comment about Green's battle strategy becoming very fraught with ACEs in the game, I wonder how long it takes for us to get something like "While this Digimon is attacking, your opponent can't activate [Counter] effects" or "If this Digimon would leave the Battle Area during an attack, it instead does so at the end of the attack."

    • @DIGI-PANDA
      @DIGI-PANDA  13 дней назад +1

      The immunity was a good start for green cards. The only problem is, it only exists with insectoid based Digimon. What if you wanna play plant, vegetation and fairy Digimon?

  • @Insanity2thePrawn
    @Insanity2thePrawn 14 дней назад +3

    Me, seeing red having issues...and then seeing Tyrannomon Tribal and crying in impulse purchase

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      Dinomon looks so fun! But sadly I think he'll be doing nothing still.

    • @ridwana4037
      @ridwana4037 14 дней назад

      Bandai, please. I just wanna play big dino Bois while playing Jurassic park theme in the background.

  • @Nano_GJ4
    @Nano_GJ4 6 дней назад

    I think the best thing to solve this is to have even more multi color generic digis
    for example thanks to Penguinmon (Red/Blue) that is coming from bt18, red can access now to jamming & i'm planning to use it in Tyrannomon deck which consist mostly of pierce, suspending & trash secuirty also collusion (Thanks to Mametyremon) & fortitude if we consider Dinomon from EX8
    by fusing colors we could get few keywords from exclusive color into another color & make it powerful again!

  • @Neos728
    @Neos728 14 дней назад +3

    As a yellow main, the TK limit was totally valid. It honestly helped set up so much that the lack of risk of doing anything involving security became kinda meh. Sure, setting up was great all, but that felt unfair? If that makes sense.
    But I think Magna X needs to get fixed to be only your security getting hit and lasting for that turn. So that way, things have a means to answer him immediately. Or start implementing additional costs. Like 3 memory to gain his protection when digivolving. Kinda like Kicker or overload. So that way they can't use strong abilities like that all the time.

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      I'm in agreement with this one. I do think T.K. does really cripple vaccine and angel decks, but it was needed for what Magnamon X was doing. I think additional memory costs are definitely valid and it's something that Bandai has been highlighting more in red especially with the 1 memory to delete a Digimon with X000 DP.

    • @oreox1000
      @oreox1000 14 дней назад

      @@DIGI-PANDAhonestly love this on Gigimon as it helps the Gallant line.

  • @ariz1540
    @ariz1540 14 дней назад +2

    Very informative video, though i can't really give any valid color balance opinion. But collision such a strong keyword, maybe it's a bad idea, but give any colour some what collision like effect for lv4 or lv5. To be honest, I don't mind protection effect that much as long it only last once digivolve and can't ReTrigger the protection effect.
    (Hate magna x so much)
    Anyway very curious on how you gonna propose the solution.
    Great video as always.

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад +1

      This discussion is only the beginning! And I've been thinking about what to do moving forward. New keywords, and how to organize it for my viewers to digest and discuss.

  • @Leonardovideogoes
    @Leonardovideogoes 14 дней назад +1

    As stated in Metalgreymon Ace, it is simple to make the effects of dp buft add the power to delete, as the yellow and blue colors have the potential to improve removal

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад +1

      Metalgreymon ACE just so bad XD

  • @thatoneLerrydude
    @thatoneLerrydude 15 дней назад +13

    All green cards NEED to have MegaGargo's can't digivolve alongside the Suspend effect. Otherwise they are all just straight up USELESS, just look at the new Rapid ACE, what's the point of suspending to kill if the OP just going to Blast on you and win from there? It's stupid and green deserve better.

    • @DIGI-PANDA
      @DIGI-PANDA  15 дней назад +3

      Agreed. I think out of all the level 5 green ACE Digimon, I like Megakabuterimon the most. But man... the others feel real bad.

    • @war52896
      @war52896 15 дней назад +2

      I think the can't digivolve effect is more of a black effect than a green effect for the mega gargo ace

    • @dajhier1
      @dajhier1 14 дней назад

      ​@@war52896 I agree

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      Agree! I just threw something at the wall as a discussion point for the time being while I theorycraft.

  • @zackmiller-fx4wd
    @zackmiller-fx4wd 14 дней назад +1

    Blue is simply overloaded

    • @DIGI-PANDA
      @DIGI-PANDA  12 дней назад

      I'm currently doing more research on this for a follow up video!

    • @zackmiller-fx4wd
      @zackmiller-fx4wd 12 дней назад

      @@DIGI-PANDA I will for sure watch the video as an avid watcher.

  • @kukuruyo5994
    @kukuruyo5994 13 дней назад +1

    I don't really think there's much to discuss on this topic. Purple is the worse color by the mere fact it's the only color that still requires at least *some* thinking on most of it's decks, (most), while the rest of colors by this point play on automatic and have no deckbuilding, so it's the only color were you could potentially fuck up a play, and where ou need to actually know what you're doing to win, while the rest of the colors can win even if you're a newbie. It also only has deletion as removal which is the worse kind of removal in the game as practically everything meta is somehow immune to it or even worse, has on deletion effects. Combined with Bandai unfairly banning purple out of existence every bt or so, and with the Imperial ace being a card that every deck can play and instantly hard counters any purple deck, and you're basically left with only a couple purple decks that can do anything and it's usually because they use a completely different gimmick than usual for purple (like Loogar being just a mindless OTK or 7DL being basically Royal Knights)
    I think the only time purple was relevant was the small frame of time were you could play anubis/apocaly/leviamon at full force, and even that was heavily nerfed in the west asap

    • @DIGI-PANDA
      @DIGI-PANDA  13 дней назад

      My personal opinion, I feel purple is one of the hardest colors to play in Digimon. One wrong step with your sequencing or trashing the wrong card means that your entire strategy's kind of hosed for the turn. It also feels like one of the colors that has the most restrictions.
      This video was more so an introduction into setting the stage for discussion points of new keywords and additional support cards that could be added into the game to make some colors better.

    • @kukuruyo5994
      @kukuruyo5994 13 дней назад

      @@DIGI-PANDA For me i don't think the game has any fix right now beyond a full restart or rotations, but if i had to do something with purple it would be to stop simplifying it as they've been doing lately; we play purple for a reason, we want to think what of several approaches to a match is best; and rather make it easier for those different options to apply, like giving it better draw/trash cards than it has (instead of banning them all the time), and maybe do mixed color cards so there can be other removal besides deletion. Imperial should be just banned or else purple simply cannot be played unless they completely get away with trash as a gimmick, but then we go back again to the game being at a point we it has no fix.
      They tried to fix how weak deletion is with the Lilithmon gimmick, but it really is a useless thing. Sure, you bypass some protections, but you give them a full turn with a digimon already on the table. They'll just unleash their combo, erase your board and massacre your security. Sure their digimon dies at the end of turn. but so what, they already won in practice. And they also release the gimmick at the same time they introduced Magna X and partition which instantly makes the gimmick obsolete XD

  • @LuisRodriguez-ex7gv
    @LuisRodriguez-ex7gv 14 дней назад +1

    I think eliminating a game mecanic like digievolve wich 90% of the decks are dependant of is very risky, this can lead to some deck that digievolve stun making the game very frustrating (something like in yugioh with decks that prevent speciak summon), other option can be that opponent player must pay all digievolve cost when digievolving, making the opponent think between give you more memory and blast digievolve or lose the digimon. The tyrant immunity when suspended is a very good alternative but I feel the deck lacks ways to get important pieces faster.
    For purple, as long as it plays with cards in trash it will be a slow color so in order to set your trash you need a control deck (like 7GDL) or some kind of good protection (like doruga) while trashing because the last time bandai make a fast trash deck they banned it (purple melga and eyesmon).
    For red would be nice to have some kind of "delete something or get a nice consolation price" effect, its THE aggro deck so someting like "delete an opp lvl4 or lower, if no digimon was deleted digievolve/ play a rookie/ gain blitz and sec+1" or something like that, the actually DP bonus they get is nice but have a very big beat stick for a turn is not very effective nowdays since you can have an equally larger beatstick with blocker and some protection or a rookie with blocker, I think gallantmon deck have good keywords but they are scattered in different cards so you never have a true form mega beatstick.
    Yellow feels like they only live to reduce DP and trash/add cards to security with a few ecxeptions like magna X or angels so to give more personality maybe make something like royal base reveales security effects but they can be specificly targeted for attacks or something like that could be nice.
    For black the blocker and de-digievolve keyword still feel threatening, but if you have only one blocker that can't suspend or your opp have 5 digimons then they become kinda useless. Something like an attack redirection blackwar x style could help or a way to stop attacks like belphe would be nice, since black already have cards that force the opponent to attack or block maybe working more in effects related to that mecanics could work, and black ace cards have a much potencial for this reason.
    Blue are the color of control, bounce digimons, trash sources, stun and gain memory because yes are very strong effects but instead of nerfing them a better option could be make the other colors better and keep blue as it is, the game is always evolving and getting more advanced so maybe they advance blue a little bit to much and insted of making it go back, let it stay where it is until the rest catch it.
    And IDK about white
    Discuss me, i wanna fight.🤜🏼🤛🏼

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад +1

      The fighting here of course is definitely civil! And I'm not about telling my viewers they're wrong because all of my essay styled videos are opinion pieces that are to build discussion or suggest to viewers what we can do in the future to help Bandai move back on track on improving the game.
      In response to stopping digivolution - I can agree that making it that generic of an effect across all colors may cause frustrations, but it's also as a means to stop digivolution during your turn - not necessarily on theirs. If I mentioned it as a through their turn effect, my apologies I was just brainstorming something quick for the video as a discussion point.
      Purple's gimmick has always been about putting cards in the trash - frankly you have Machinedramon who does that too. But my beef at this point is more so creating cards that can destroy that entire strategy by simply playing or digivolving into (Imperialdramon Paladin Mode ACE). I think Omnimon Merciful Mode was much more balanced in that it targeted a specific number of cards - but until either purple or Machinedramon has ways to protect their trash, it does feel like their representation is going to be heavily removed.
      BT17's inclusion of Gallantmon cards actually does a good job with the consolation - the question more so is will the consolation continue or will it just be a, hey you used a deletion effect but nothing happened? K. Bai.
      Frankly, I don't feel the need to comment on yellow, black and blue ha ha. They're just so good, it's just a speed problem for black at this point.

    • @LuisRodriguez-ex7gv
      @LuisRodriguez-ex7gv 14 дней назад

      @@DIGI-PANDA yeah, stop opp digievolutions on your turn would be great for green, and the situation with purple getting all their trash removed so easily is sad, I hope they make a way to trash cards more easily if they want to continue that way.
      With yellow, black and blue I was just brainstorming cause I don't feel they need much changes, but I would like colors to be a little more different and unique beside ways of deletion. I sometimes feel like colors are more of a way for Bandai to stop you from mixing cards they don't want mixed than a play style with some exceptions.
      Also yeah I hope they continue doing what they do with gallantmon and they consolation with other cards outside the arquetype.
      Besides this I like that Bandai experiments with new ways of play and I always get excited when a new keyword or play style comes out so I hope they get creative with fixing issues.

  • @ArcJamneel
    @ArcJamneel 15 дней назад +3

    I think the only color to really suffer from Ace threats is Green, also giving every color Yellow/Black effects to address Blast Digi is a bad move. We could try to keep it in theme for each color and also not have it be conditional to a previous effect not working (like if you didn't suspend, do X. Cuz if you suspend you're basically screwed) but rather complementary effects.
    Also to note, the following effects should be given to high Level Digimon or nerfed accordingly for lower Level ones.
    Green could take inspiration from TyrantKabuterimon:
    [Your Turn] While this Digimon is suspended, it isn't affected by the effects of your opponent's digimon.
    That way you can safely swing over something after suspending it.
    Red already has Deletion based effects to prevent Aces, but since Red has been neglected for far too long and protection against such effects is one (if not the most) common form of protection, we could use something more creative:
    [When Digivolving] Delete your opponent's Digimon in the Breeding Area. If this effect didn't delete, move 1 of your opponent's Digimon from the Battle Area to the Breeding Area.
    That'd be Red's revenge lol
    Feel like every other color is fine as is for now.
    But it's fun to mess around with card design from time to time. Digimon has a lot of potential for cool and even more creative effects (personally love Duskmon's color changing ability)

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      I am currently looking at ways to make themed effects for each color - though this episode will likely air in one week or two after going over it with a judge. I do think the inability to digivolve is something that's typically black, and yellow stops when digivolving effects. It'll be a road to navigate for sure.

  • @MJ-oi6ul
    @MJ-oi6ul 15 дней назад +3

    Completely agree! People keep saying purple decks are too strong but blue and yellow have been the most meta for 2 years now!

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад +1

      Arguably, I'd say 2022 Nationals was looking predominantly at red/black with Blackwargreymon X. 2023 had a fairly purple/yellow meta with sec con and Anubismon. And I'm thinking this year we'll be seeing a lot more Imperial with our last restriction list kneecapping a lot of decks.

    • @MJ-oi6ul
      @MJ-oi6ul 14 дней назад

      @@DIGI-PANDA green needs some love :(

  • @Leonardovideogoes
    @Leonardovideogoes 14 дней назад +1

    poor colors of the protagonist, the producers of digimon card game did not realize that dp deletion is the weakest removal

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад +1

      DP Based Deletion is an absolute tragedy at this point. It felt clunky in BT9 and it's marginally better now.

  • @DevenNVyas
    @DevenNVyas 15 дней назад +1

    This is why I want to make a powerful control deck that merges the powers of yellow and blue.
    It is an angel deck, mostly Patamon tribal, that allows good Digimon to do evil things. I call it Takeru's Revenge in honor of the restriction list.

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      Funny enough, T.K. has blue and yellow tamers separately but not a combined yellow blue tamer.

    • @oreox1000
      @oreox1000 14 дней назад

      @@DIGI-PANDAthis needs to happen.

  • @AhranMaoDante
    @AhranMaoDante 15 дней назад +1

    Pretty much my thoughts exactly on the colors.

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      White is kind of an exception. I'd pair green and red at the bottom for sure though.

  • @kholdkhaos64ray11
    @kholdkhaos64ray11 14 дней назад +1

    I don't mind Green deny a digimon from digivolving even though it sounds more like a black effect. One of Green's gimmicks is generally playing with with digivolution a lot so giving it something like that wouldn't sound too farfetched.
    Giving it to red sounds out of character so probably making it unaffected by when digivolving effects when attacking or when its DP is too high or something would sound more on brand for them.
    Bandai stop making generic jamming blue cards please. Give them conditions to unlock it

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      I definitely agree that denying digivolution is definitely more of a black effect, but I also can't deny that it's so good :/ It seems to be the only mitigation effect that counters blast. Red likewise, if the Digimon doesn't delete, what do you gain? Nothing? A tear? Ha ha.

  • @ridwana4037
    @ridwana4037 14 дней назад +1

    9:16
    For the earliest example of this, BT16 MaloMyotismon can delete a tamer if It didn't delete a Digimon.
    Too bad It got released on the same set where partition is the name of the meta. Which makes It not so good.

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      Ahhhh partition. Sometimes I wish Shakkoumon and Silphymon got the same love as Paildramon.

  • @8thkami
    @8thkami 14 дней назад +2

    digimons in a rough state for me rn im lowkey back to enjoying yugioh more again

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      Take a break! The game is doing well and I think when players take a break from one card game and go to another, it opens new perspectives.

    • @kukuruyo5994
      @kukuruyo5994 13 дней назад

      Agree, the game is basically trash right now, and it's reflecting on the numbers. Sales have drop a lot and in Europe the player numbers are ridiculously low.

    • @r_valkyrie7635
      @r_valkyrie7635 11 дней назад

      How the hell do you think Yugioh is in a better state than Digimon?

    • @8thkami
      @8thkami 11 дней назад

      @@r_valkyrie7635 never said yugioh is in a better state i said im enjoying it more

    • @8thkami
      @8thkami 11 дней назад

      @@r_valkyrie7635 never said it was in a better state i said im enjoying yugioh more

  • @dredgevine
    @dredgevine 15 дней назад +1

    I think red needs some new keyword or something, I'd say it could be to strong but maybe something that says "digimon deleted by this digimon don't trigger on deletion effects" or "deletion by this digimon can't be prevented". It would give a reason to play red and semi counter some of the decks that just can get away with to much with either deletion effects where it seems like deleting it heavily punishes you or the prevention to well prevent things from getting out of hand so it doesn't feel like there's nothing you can do to get rid of a stack or threat.

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      Working on a lot of discussion videos for next week!

  • @zakxusenpai4715
    @zakxusenpai4715 14 дней назад +2

    Much as it hurts, I've been saying it for awhile but I feel its almost inarguable that red is one of the if not the worst color in the game. Just saying a delete a guy with nothing else added is so bad rn, crimson blaze is amazing of course but thats all it really has going for it. Also yeah fully expected black blue and yellow to be the best not like its hard to see why, wish red had a magna x xD

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад +1

      In more recent sets, I would agree that green has gotten better. When you look at Megagargomon ACE and compare it to the newest Megagargomon in recent spoilers.. it feels bad. Not to mention, green still feels kneecapped on their boss monsters because of HPD.
      When looking at the history of green cards though, it does feel the weakest to me. Red is not too far off, but some newer red cards in BT17 felt actually really good.

    • @zakxusenpai4715
      @zakxusenpai4715 14 дней назад

      @DIGI-PANDA that new megagargo in bt19 is the tcg equivalent of "I was paid to be here". Red has gotton some nice stuff(crimson mode ace and wargrowl ace in particular), ancientgrey too but the ability to bottom deck things or even hard lock them down like with megagargo ace, tyrantkabuteri, and imperial technically. Even at one copy I still think hpd is crazy strong, and access to the memory setter mimi

  • @Leonardovideogoes
    @Leonardovideogoes 14 дней назад +1

    yellow and blue, thinking about the brothers

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      Still waiting for a yellow/blue T.K.

    • @Leonardovideogoes
      @Leonardovideogoes 14 дней назад

      @@DIGI-PANDA it exists in vikemon if it is yellow instead of black

  • @Leonardovideogoes
    @Leonardovideogoes 14 дней назад +1

    What is your favorite color in this game?

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад +1

      I've always been a red/black player honestly.

  • @notafan5573
    @notafan5573 14 дней назад +1

    "Your opponent's digimon can't digivolve" effects are already black's thing and it should stay that way.
    As for green needing a way to combat Aces, it already does or is at least starting to. You glossed right over it in this video. "Isn't affected by the effects of your opponent's Digimon", is starting to show up on more green cards. It originally was on black cards, but Bandai seems to be moving it to green, which I'm all for as it suits green's identity being the anti-digimon color. The bug deck (which you kinda dismissed) is completely built around this effect and it's the best green deck in the format and doesn't give a damn about Aces. BT15 Ryudamon also has this effect and so does the upcoming starter deck Zephagamon and Shivamon Ace. Bandai just needs to keep doing what they're doing and make "digimon immunity" a prominent green effect and the color will definitely see more play.
    However, that's really not the main problem with the color. Wanna know how to REALLY fix green? Give back what Bandai took from it; give it back the Breeding Area. Most people don't remember this, but for a hot minute at the start of the game's life, green was being setup to be to the BA what yellow and purple are to the security and trash. It makes sense too; green IS essentially the "nature" color and what does nature do? Birth new life, which was (and arguable still is) green's whole game plan; spit out a ton of bodies as quickly as possible. Every Tamer that interacted directly with the BA before Lui was green (Mimi, Willis, & Yoshino) and guess what, two of them are considered amongst the best tamers green has (& I'm sure Yoshino would be too, if digi-burst wasn't cut). But then Bandai suddenly just...stop. What if they didn't? What if instead they went all in on the idea? There are a ton of crazy effects and play styles you can do with that, and they'd all be exclusive to green. Like a new keyword; Respawn; when this digimon is deleted hatch 1 digi-egg to an empty space in the BA. Or an effect that when you digivolve in the battle you can digivolve in the breeding too for free. Green would be the only color that can reliably and consistently recover eggs from the trash. Hell, maybe you could even manipulate your OPPONENT'S BA. Like maybe you could trash their digi-eggs, or even send one of their digimon back to the BA for a turn to remove an obstacle or slow them down. Those are just a few ideas, but doesn't it already sound cracked!?

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      Partially why I glossed over the Tyrantkabuterimon line is also because it protects from Digimon effects, but not tamer or option cards. Some Digimon can activate their effects to play tamers, which can cascade and create a series of events which could potentially do more damage the following turn. Was the immunity effects for Tyrantkabuterimon a step in the right direction for green? Yes. But throughout the history of green, and even in BT17, Liberator and starters - we don't see any of the green decks getting this type of immunity.

  • @JaqAlexander
    @JaqAlexander 15 дней назад +1

    Definitely agree with this video.

    • @DIGI-PANDA
      @DIGI-PANDA  15 дней назад

      What's a Digimon line you'd love to see get an upgrade?

    • @JaqAlexander
      @JaqAlexander 15 дней назад

      @@DIGI-PANDA I wanna see more hunters support honestly

  • @raikaria3090
    @raikaria3090 14 дней назад +2

    I'm going to have to disagree with Green being below Red. For one; Imperaldramon is Green. The best deck in the format is part-green. You can't say Green is the worst color when the best deck is Green.
    Secondly; Green has some extremely powerful generic cards. HPD; Gargo ACE; Shoto...
    And a lot fewer digimon have protection against Green's suspension effects and being run over than they do outright deletion effects. In fact, rather few digimon protect against being just run over by big number.
    And yeah; some cards are just middle fingers to specific colors. Paladin just dosen't let purple exist. The upcoming Red Card gives immunity to all options and DP reduction, which is basically a complete stop to Yellow outside of a handful of cards which can send you to security [and even then, options don't work. No Chaos Degradation]

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      Completely valid by the way! I do agree that Green is part of the colors that makes it one of the top competing decks, but as a standalone color, green feels fairly weak to me overall.
      When you get into combination colors, that is definitely a game changer, but standalone color wise, it does feel the weakest to me.

    • @raikaria3090
      @raikaria3090 14 дней назад +1

      @@DIGI-PANDA Forgive for a moment for bringing up another game that is integral to the Digimon TCG; since it's creator is the same person as the Digimon TCG's lead designer: Duel Masters.
      It also had a color based system, summoning sickness, 5 shields, effects which activated from them... the connections between the two games are undeniable.
      Now, I don't have a clue about modern DM. But I do know in the early days, Green was both a good and bad color. It was hands down the worst solo color. I actually had a old GBA game and green basically could not win as a solo color except against intentionally bad tutorial decks. However, green was one of the best hybrid colors, mixed with others.
      If you look at green, while it is certainly not that extreme in digimon, Green is; I am fairly sure, the most hybridized color in the Digimon TCG as well.

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      @@raikaria3090 Also agree! Green definitely has it's moments in being a good and bad color - when you look at the earliest sets with Argomon and even up to BT10 in which there was Bloomlordmono, green was a solid color to back. In more recent sets it did feel that no matter what Bandai dropped, it still wasn't a color that could stand on its own unless you combined it with something else. Tyrantkabuterimon, while performing well and having it's own immunity is definitely a positive direction but if you look at other green related decks outside of insects there wasn't really one.

    • @raikaria3090
      @raikaria3090 14 дней назад

      @@DIGI-PANDA Well; Bloomlord was pure green besides Quantamon; which was a late addittion.
      But Alliance isn't pure green, nor is Terriermon. Nor Veemon. Leomon isn't pure green either. Tyrannomon is Red/Green. You think of green archetypes, and there's... Zeyphgamon? Insects? [Which still throw in some multi colored cards like Gran ACE] Which is still a big questionmark as to how viable it will be post-banlist. [It wasn't pre-banlist]

  • @scarloss474
    @scarloss474 11 дней назад

    Im a bwg X player. Typically i got options but feel as though they arent as potent. If bandai released some cards off the band list a couple decks could make a resurgence.
    Bandai should also push harder in advertising their games and spawn bug events!

  • @digiwatchtcg7625
    @digiwatchtcg7625 15 дней назад +1

    I think you forgot to add the category for multicolor don't like Royal Knights cross hearts

    • @DIGI-PANDA
      @DIGI-PANDA  15 дней назад +1

      What do you mean? I feel multicolor Digimon tend to have the support and flexibility of other colors to lean on. For example, green/black cards typically have additional effects that may de-digivolve or even stop digivolution altogether.

  • @DudesPlayingVidGames
    @DudesPlayingVidGames 15 дней назад +1

    I mean more ways to prevent keywords l Iike "when digivolving" might be more prefered. I say this because locking digivolution itself could become a but oppressive.

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      Yellow tends to lock away when digivolving effects.
      Black tends to stop digivolving.
      The question is how do you expand this to red, blue, green and purple cards without forcing a specific color combination?

    • @DudesPlayingVidGames
      @DudesPlayingVidGames 14 дней назад

      @@DIGI-PANDA the idea for blue would be around either card draw/evo sources, green already has this with suspension, and of course purple is either lvl or cards and trash as a means to trigger the effects. How ever if you wanted flavor I would say Purple wouls hit "start of" as that also locks out tamers as well being a "villain" color it feels right to have it do that as well.
      Keeping it simple though the idea would be to have the effects play like Venusmon where effects go off when certain conditions are met rather than just a free lock out.

  • @Serjohn
    @Serjohn 14 дней назад +3

    blue is a budget hater

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад +1

      Rina Shinomiya reprint when?

  • @kairusaotome95
    @kairusaotome95 14 дней назад +1

    Red needs an over haul and more black box evos. it's punished cause, unlike other colors, its reductions are kinda 50/50.
    If dive into a Proper Gaiomon deck (no BKWarGrey) it has some serious juice but to set up protections is a chore no matter its combo. White Greymon from BT17 has opened up more options for making stronger stacks, but without proper reductions, we are slow and cluncky.

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад +1

      I was actually playing around with some Gaiomon Itto Mode concepts the other day, though nothing concrete yet or finalized.

    • @kairusaotome95
      @kairusaotome95 14 дней назад

      @DIGI-PANDA Gaiomon as a whole could be the deck that unites the WarGrey / Black WarGrey styles without needing them but he needs better ways to play the tamers that supports him best like Yuuya and Kousuke

  • @TeamDeathSlingerTCG
    @TeamDeathSlingerTCG 15 дней назад +2

    I pretty much agree with everything here, Purple feels giga shafted by the existance of imperial but honestly i dont think its the worst thing in the world to have a card that checks the plethora of resources purple can generate from trash, especially after the stint of being such a dominant color. To me, green and black have always felt like the most awkward colors, as green is always gimmicky and underwhelming (probably due to being a test color like you mentioned) and black feels like it always wants to be paired with something to be effective (black red, black purple etc). I think youre totally on the money though with the fact that cards need to do something when their effect whiffs, and we are seeing some more of it with the gallantmon from BT17 and the spoiled BT19 one

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад +1

      It feels so bad that Machinedramon and Purple decks exhaust turns to get to their win condition, only for one Digimon to just say, nah dude, I reset the entire game state for you.

  • @alanbaez5354
    @alanbaez5354 14 дней назад +1

    Need them to hit daiken plsss

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      We know that won't happen - at least not quite yet. I'm more so pressuring a limit on the BT12 Exveemon and Stingmon.

    • @flclfan85
      @flclfan85 14 дней назад +1

      @@DIGI-PANDA if BT12 ExVeemon and Stingmon get hit, Imperial dies as a whole

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      @@flclfan85 Arguably, what's worse? A Davis Ken limit or a limit on the Exveemon and Stingmon.

  • @Salty010
    @Salty010 15 дней назад +1

    Stop opponent cant digivolve for the turn kinda nice i think red, deserve it but not green they already can cockblock with cant unsuspend and suspend blocker already stupidly strong

    • @DIGI-PANDA
      @DIGI-PANDA  15 дней назад +1

      Usually! My issue with green is that even though they can't unsuspend - at times, that doesn't matter if the Digimon can be a valid target for blast digivolution. Green has the least ability to really have a counter measure to blast digivolution.

  • @nomnom2407
    @nomnom2407 15 дней назад +1

    I feel like green and yellow are still the best colors (despite the nerfs). You can even make case for blue being up there.

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      Curious on your reasoning for green and yellow being the best colors. I think I might understand them as a combination but I don't see it as an individual mono color.

    • @nomnom2407
      @nomnom2407 14 дней назад +1

      @@DIGI-PANDA well, the main reason for green (and blue) being the best color(s) is bottom decking: both colors get that effect, which is arguably the strongest form of removal, as it only triggers All Turns effects that trigger upon a Digimon leaving the battle area. And y'know, there are green decks (mainly Insects) that focus on dp boosting, so they are quite difficult to deal with. You could say De-Digivolve deals with this problem, and you'd be right, but in some cases it's not that simple.

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      @@nomnom2407 Agreed in regards to the insectoid decks. My only criticism overall is mainly in regard to outside of insectoid decks, there's really nothing that helps with current DP reduction. I do admit, I kind of miss plant vegetation and fairy Digimon sometimes.

    • @nomnom2407
      @nomnom2407 14 дней назад

      @@DIGI-PANDA i will say that plants coming back would be interesting. Perhaps a new Bloomlord would be neat? Or hell, make a new X Antibody form for it out of thin air, and then promote it in the Liberatoe manga.

  • @skseiba8450
    @skseiba8450 15 дней назад +2

    Bandai please stop making card who neutralize a entire color ,i hate u paladin ace

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      I definitely am not a fan that one single card can hose the strategy of a deck that needs to spend time and resources getting to its one condition.

    • @r_valkyrie7635
      @r_valkyrie7635 11 дней назад

      @@DIGI-PANDA This is the reason why I hate Crimson Blaze. Can't play Mastemon because of it.

  • @ventus93kh98
    @ventus93kh98 15 дней назад +1

    before watching,
    pretty sure red is the worst and blue the best atm

    • @DIGI-PANDA
      @DIGI-PANDA  14 дней назад

      You're on the right track! And remember, this is just my opinion! Yours may vary!