Trouble Brewing Skilling ~ Low Level Fletching/Cooking Minigame (OSRS)
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- Опубликовано: 5 авг 2024
- Summertodt is here ~ don't forget to use the buddy system :)
0:00 - Trouble Brewing Intro & XP Rates
0:58 - Requirements
2:17 - Setup
3:46 - Gameplay
7:56 - Rewards
9:15 - Starting the next Game Игры
Wow, this is incredible for UIM. I've been saving up millions of GP crafting bloods to get 99 fletching through broad arrows. Granted you can't get the xp while doing other activities, but saving that much GP is insane. Can't believe I'm about the green log this dead ass content.
Just spent a week of my life here (doing other things on the side thank god) and am wrapping up the 99 today. First skilling 99 ever across all my accounts! This is definitely still a slept on method and has gotta be meta for UIMs. Thanks for sharing it, I was literally buying fish in Piscarilius before Q_Q. It would be pretty rough if it was so popular the words were packed, but mains and irons have less need to grind so much of it. Can't believe I was doing this content before with water buckets for no xp and fashionscape :V
Awesome guide, straight to the point. Love seeing jagex hit these old updates to become useful again
Perfect timing!! I've been wanting to greenlog this AND get my fletching up, but haven't been able to justify AFKing for 20 minutes at a time on my main. :D
Great Video! keep up the good work
Thanks for the concise explanation man. this seems very useful for my poor ironman, i think i can do this for 99 cooking and just about afford 99 fletching with broad arrows the rest of the way =)
Hope they buff this so multiple ppl can skill together
Woo, glad to see a video on this
Thank you goat
Is it possible for one player to do the fletching and trade/drop the bark to another player to get the cooking xp? The wiki lists it as tradeable. It would in theory be more efficient as logs continue to get cut as the other player hands them in. Players could swap roles each game if they want.
Yep you can! Although ironman cannot pick up from others
think keeping a mini game alive in a non intended way is still better then how forgotten it was. i know nothing about it but maybe other xp ways be found.
you think we ever get a upgraded volcanic mine aka inferno mining'?
How do we go about fining a team?
Do you need to keep your alt active?
I was there on the stream so this is just a comment for youtube algorithm:)
Does this method still work?
Banger video. Enjoy your drop of clout.
That is some pretty sick xp, ngl. It's also very unlikely to get nerfed, since the xp/h you are getting is far away from the meta on any of those skills.
IS THIS GONNA GET NERFED U THINK?
I don't really think so, although a small nerf (20%) along with allowing as many people as possible would probably be a lot healthier than every world getting packed within the week.
Does this still work?
Yup! hasn't been changed to my knowledge
These trees don't work the same as the other trees? Having multiple people on the same tree shouldn't make it despawn faster
Other trees were only updated around august last year, and Jagex only updated the “important” trees and not the one-off trees like scrapey trees
At first glance, Deposit 100 then drop the rest would be the most efficient option
Thanks for the video on this dog ass mini-game. I absolutely hate this piece of content but now it seems slightly less dead.
Sure beats the current meta of just depositing buckets and afk'ing for 20 minutes to green log (takes 140 hours or so LOL)
@@doubleshine Yeah this is a definite upgrade and actually benefits your account other than just logging, especially early on w/ those cooking and fetching rates.
On the one hand, it's nice to see people actually going to Trouble Brewing for a change. On the other hand, I'm not entirely sure it's particularly healthy for the game to have these kind of rates on a no-input system for a production skill. We're essentially turning Trouble Brewing from a bucket filling simulator into a fletching minigame, with limited spots for efficient play which can only cause toxicity in the player-base via arguments and griefing, when it's supposed to be a cooking minigame. I don't think the rates should be gutted but perhaps move some of that XP from the action to the successful manufacture of the rum itself? And do that for all actions that provide XP. In order to get the best rates for whatever action you are doing, you need to make the rum and that means actually playing the minigame as a team as intended.
EXP on this is gonna get cut in half if not more, its way too over powered.