I wanted to send a Huge thanks to Mike for your amazing tutorials. I just wanted to point out something Mike did not cover. for this tutorial to work you need to go into your extrude settings and make polygons extrude along selected curve for this to work. Maya 2016 has this disabled natively. So Edit mesh extrude option box extrude along selected curve. Great tutorial Mike thanks so very much and please keep up the great work!
i love love love your videos. im currently at a parametric design unit at the AA and was asked to learn maya in a week time. So your videos really helped a lot. Sometimes its hard to connect different objects to the most basic shapes. But your videos showed me that. Thanks so much. Cannot explain my gratitude!
Guys be sure select the damn curve and not the control points ,select the curve in the outliner then select polygon and it will change its pivot, Thank you for ur tutorials MaN
Mike, another great tutorial, and particularly as it's an update. Maya changes often, and it puts the burden on educators to re-do tutorials, so thank you for the extra work on top of the regular work :) You have really great ideas for which objects to create as well.
Still works beautifully in 2019. thank you for the video. I am trying to create tree roots that are twisted around each other, and I didn't know how to create just 1 curve. I planned to make 1 curve, duplicate, and adjust. But your twist tool life and time saver!! thank you for adding info about it. also, special thanks for info where you add Twist option tool to Extude floating window. I didn't have It by default, but I do have it now ))) . This video is ROCK!
Man thank you so much! I have been trying all day to do this by hand and I thought to my self its maya 2016 there has to be a button that does this for me. So thank you again.
First, Thanks a lot for the video. I think I found something interesting may help someone. If you select the face from hit "F11" and select them by box (which means not select one by one using click). It will not work. The only way you can successfully extrude is doing the 100% same steps like Mike's video showing. Hope the little tip can help someone like me. LOL
I love how you seem to have infinite videos on your channel because every time I check your channel for any videos that I have not yet watched, there are so many of them.
I'm struggling to do this in 2019, it doesn't seem to stretch from one point to another when I click the extrude function, do you have any idea where I might be going wrong?
Thanks so much for the tutorial - really concise and clear! I did run into an issue with mine though - the rope twists are more dense in the middle and they loosen at both ends. I've played around with all the sliders and I've repeated the exercise from scratch in case I missed something. Can't figure it out so I'll work with what I have for now. Thanks you again, your free tutorials for the love of teaching and sharing are beyond awesome. :)
I tried that yeah, I don't know why it didn't help. Even when I set the twists to over a thousand there's still some variation. Someone else in the comments had the same weird issue. I'll try it again later though. Thanks again!
Bianca Eilertsen In my case I'm using this rope model on a smaller scale, as bits of detail on a gold crown so consistency is important. My temporary solution was to delete where the twists start to become less tight and Mesh -> Fill Hole. But after messing around some more, I finally get what I was doing wrong. Notice how when Mike is drawing the curve, he's plotting his points evenly? That even distribution of points = even twists. So when I draw my own curve and leave a wider gap between points, the rope barely twists at all. The closer the points the twistier it is. I feel stupid for not realising this sooner. :P Some screenshots of an example rope and what it looks like as a curve vs what it looks like extruded (500 divisions, 5,000 twists): imgur.com/a/BBczr
Thanks for the updated tutorial. It's a little hard to follow for beginners because you move rather quickly and use several hotkeys. It would make your tutorials much easier to follow if you could display keystrokes on-screen while recording. Just a suggestion, thanks again.
Thank you! Can you also please teach us how to create intricate objects using cross section of an object and a curve? Or how to create a closed curve shape and then extruding it to create a polygon. I know this is done in Max, exists in Maya as well but Maya turns everything into nurbs surface.
Would love it if you could do a tutorial to animate those as well. I'm trying to get my head around animating fire tendrils. Should I simply create a few polygonal tendrils and add the fire to them or is there a way of twisting the actual fire itself?
Hi Mike, Is there any way to apply tension to ropes? Like on a sail or holding down tent? Or a rope holding down the top of a tree and the tree snapping back when rope is broken or released? A rope holding a sail and then tightening it to stretch the sail? Is there a command for that or is that all in the animating key frames? Like before float object people would manually set key frames and animate an object floating. Also things like spring board? Is there a snap back function where things can be held and then let go and they spring back? Can you model a ruler being twanged on the side of a table?
I've done exactly what you have demonstrated in the video, but it will not extrude along the curve. I even checked in the options box to make sure it was set to extrude along the selected curve.
Hello there, for some reason in Maya 2015 I can't put an higher value than 180 on Twist. Edit: Nevermind, I can't do it on the scene like you did, but it works if done through the attribute editor. - I can't stress enough how your tutorials are useful. I'm doing a marathon through all your videos, learning really a lot. It's amazing how easy it is to follow you. Too bad that my Maya, sometimes, seems possessed and do weird stuff ahahah
Mike Hermes Thank you so much. I will try 2016 after I've done with every single video in your channel. Since it will be slightly different the interface, it's better to keep 2015 for now. At least I think so XD. Otherwise I'll be spamming 'how do you do this in 2016?' everytime ahahaha
Mike Hermes hi, yes I did watch and made it like on your video. But his hands are fluffy / like some fibers, so I dont know what to do to make it like that? Im new in this and sorry for bad english
@@nalasnala8028 You will do that when texturing it, not really possible in the 3D software itself unless you use the fiber stuff (I don't know how to do that myself)
Mike can you please do an advanced Hard surface modeling tutorial like modeling an entire Ironman suite with creating little detailed complex pieces with tips and tricks? Please?
So how would you suggest UVing this for texture application? I've been unitizing all the UVs and then piecing them together via move and sew, but I feel like there's a faster trick, or even an extra step before the extrude that would make the whole thing easier.
Mike I have a question, is it possible to make this an activate body in a bullet simulation? Right now it doesn't behave like a rope at all and I'm not able to figure out what features I need to use to make it behave correctly. Could you help me with this?
I found an easier way of creating a rope as the rope I've created is quite long and coils round a pole and has a knot at one end so it's quite complex to UV. Instead I created one tube then used a displacement map I found online to make it look like 4 individual strands. Also helps decrease render time as less poly count and if you want to animate too it'll be easier and faster but still retains the detail needed for close up shots.
Hi Mike. Hey, I am struggling with trying to get a good looking twisty telephone cable. I tried just using one strand with this video, but, I can't get it looking any good. Can you do a tutorial please?
For retro phones I think people still model, also for other uses for this type of cable/wire I think it would be a useful video. All the videos I have been through seem to leave issues with posing the phones cable after creation, or getting the right look to the cable such as roundness and size.
Hey Mike, awesome stuff, please I-m having some issue, So I select the circle faces, but when I shift select the curve it goes in control vertex mode and doesn't let me extrude along it, it doesn't let me select the whole curve, thanks :)
hey ! mike.......well i wanna ask you , that in maya 16 whenever in work on front view and the moment i press (f) on the selected object, the view disappears. please tell me how to fix that?
I had to tie a complex knot with the curves manually and tried to extrude rope to follow that curve, sounds easy enough and a solid plan. However, some areas had SUPER dense divisions while others don't. I thought it was correlated to the curve points but after some deleting and trying again, its not? Then I had to manually delete 100 divisions for each of the 4 ropes thats twisting. The rope doesn't even follow the curve all the way to the end but just stop 70% of the way and forces me to extrude more to do it manually. This is super frustrating and I thought there had to be a better way, how did I mess up. After rewatching several different videos on how to make rope, i can't figure out why.
o_o how do you redistribute it evenly? the division just does it randomly and dense and i cant find any more options in the drop down that looks like it could do it.
hey mike i'm pretty new to Maya, i've created the rope same as you did. but i can't get rid of the CV curve without the whole thing deleting, what is the issue here ?
I wanted to send a Huge thanks to Mike for your amazing tutorials. I just wanted to point out something Mike did not cover. for this tutorial to work you need to go into your extrude settings and make polygons extrude along selected curve for this to work. Maya 2016 has this disabled natively.
So Edit mesh extrude option box extrude along selected curve.
Great tutorial Mike thanks so very much and please keep up the great work!
+Derick Wicks Thanks Derick !
Oh thanks buddy i was literaly going to comment about that.
i love love love your videos. im currently at a parametric design unit at the AA and was asked to learn maya in a week time. So your videos really helped a lot. Sometimes its hard to connect different objects to the most basic shapes. But your videos showed me that. Thanks so much. Cannot explain my gratitude!
Thank you so much Natasha, I really appreciate that :-) Best of luck with your studies
Hey Mike, just wanted to say thanks so much. You have helped me get through my Graduate degree. Fyi, you made a difference in my life.
Thak you so much Gabriel. I really appreciate that !
Guys be sure select the damn curve and not the control points ,select the curve in the outliner then select polygon and it will change its pivot,
Thank you for ur tutorials MaN
Mike, another great tutorial, and particularly as it's an update. Maya changes often, and it puts the burden on educators to re-do tutorials, so thank you for the extra work on top of the regular work :) You have really great ideas for which objects to create as well.
Thank you so much Kathryn
Mike you’re amazing! this video was clear, informative, and easy to follow along with. thank you for your help!
Mike, you're my personal Savior. Your tutorials, are awesome!!!!!!!!!!!!!!!!!!!
Thank you !
Thank you Mike! I've been waiting for this for a while! I'll try it when I come home. Thanks again!
Still works beautifully in 2019. thank you for the video. I am trying to create tree roots that are twisted around each other, and I didn't know how to create just 1 curve. I planned to make 1 curve, duplicate, and adjust. But your twist tool life and time saver!! thank you for adding info about it. also, special thanks for info where you add Twist option tool to Extude floating window. I didn't have It by default, but I do have it now ))) . This video is ROCK!
There is actually a new and updated video I posted on this
this is awesome! I've been subbed to you since I started using maya and you are one of my favourite teachers by far, thank you for being you!
+Andrew Mohr Thank you Andrew, appreciate that
thanks for update,,, its crazy how often Maya changes its tiny features of any kind
Man thank you so much! I have been trying all day to do this by hand and I thought to my self its maya 2016 there has to be a button that does this for me. So thank you again.
You are very welcome
golden channel for Maya beginners
Thank you
Thanks man. You illuminated a couple of things for me in that tute that I never knew about 2016.
You are welcome
First, Thanks a lot for the video. I think I found something interesting may help someone. If you select the face from hit "F11" and select them by box (which means not select one by one using click). It will not work. The only way you can successfully extrude is doing the 100% same steps like Mike's video showing.
Hope the little tip can help someone like me. LOL
I love how you seem to have infinite videos on your channel because every time I check your channel for any videos that I have not yet watched, there are so many of them.
Almost 800 :-)
Still really helpful in 2019!!!
I'm struggling to do this in 2019, it doesn't seem to stretch from one point to another when I click the extrude function, do you have any idea where I might be going wrong?
Can I use maya on Nvidea 940 mx 4gb
You, sir, are a life saver!!!!! Thanks for all your videos, they are so helpful!!!!!
Thanks so much for the tutorial - really concise and clear! I did run into an issue with mine though - the rope twists are more dense in the middle and they loosen at both ends. I've played around with all the sliders and I've repeated the exercise from scratch in case I missed something. Can't figure it out so I'll work with what I have for now. Thanks you again, your free tutorials for the love of teaching and sharing are beyond awesome. :)
If you use the correct sliders and nothing else it should work. Try resetting the extrude tool
I tried that yeah, I don't know why it didn't help. Even when I set the twists to over a thousand there's still some variation. Someone else in the comments had the same weird issue. I'll try it again later though. Thanks again!
Im having the same problem. In places where there are more vertcies, it twists more, making it a very irregular rope
Bianca Eilertsen In my case I'm using this rope model on a smaller scale, as bits of detail on a gold crown so consistency is important. My temporary solution was to delete where the twists start to become less tight and Mesh -> Fill Hole. But after messing around some more, I finally get what I was doing wrong.
Notice how when Mike is drawing the curve, he's plotting his points evenly? That even distribution of points = even twists. So when I draw my own curve and leave a wider gap between points, the rope barely twists at all. The closer the points the twistier it is. I feel stupid for not realising this sooner. :P
Some screenshots of an example rope and what it looks like as a curve vs what it looks like extruded (500 divisions, 5,000 twists):
imgur.com/a/BBczr
That does explain it. I wasn't evenly spacing it, either. Good to have a solution to this, thank you
I was always fascinated by trap soft, been listening to trap long ti and i finally decided that i will try to make my own but i was so
Thank you for your tutorial. You're very clear and easy to follow!
Thanks a lot for all your tutorials
That's awesome! Thanks for the video using this in 2020!
I love your videos. Thats the best tutorials on youtube!
+3D Ruler Thank you
The option of "Twist" doesn't appear on my polyExtrudeFace dropdown controls at 4:05
My favorite channel Mike Hermes
Thanks
Thanks so much for your thoughtful and detailed videos! On to the soft!
Thank you so much. This' very eazy to understand even i'm just a beginner.
Thanks you from the bottom of my heart for this video
You are very welcome
i dont even use these programs and i love your videos
That is pretty amazing !
That was fairly easy! 🙏🏽
Thanks for the updated tutorial. It's a little hard to follow for beginners because you move rather quickly and use several hotkeys. It would make your tutorials much easier to follow if you could display keystrokes on-screen while recording. Just a suggestion, thanks again.
+BigNorman14 Thanks, I will keep that in mind !
Thank you so much for an awesome and clear tutorial! this was really helpful.
And thank you for watching it !
I am Frome India. I am watching your RUclips channel .I love you bro
Perfect tutorial, thankyou so much!
I'm right here before you answered :)) lol!!thank you very much,both your tut and you replied.
+Thăng Trần Good
Hey Mike ! Could you make a tutorial of how to model a bird nest ? There's not a lot of tutorial about objets like nests...
Hi, I'm new to Maya. How do I open the window that pops up at 3:46 ? (the box that opens after you click extrude)
It should happen automatically if you are using Maya 2016
Appreciate the vid, sir, currently conceptualizing for my engineering presentation!
+Anthony Mailly Cool !
your tutorial is amazing
Extremely helpful tutorial. Thank you :)
Still helpful in 2021 with maya 2021 :) thank you.
Yes this is very helpful.
Evergreen!
very helpful for making wicks!! thank you
Thanks Mike! love your tutorial :D
Thank you! Can you also please teach us how to create intricate objects using cross section of an object and a curve? Or how to create a closed curve shape and then extruding it to create a polygon. I know this is done in Max, exists in Maya as well but Maya turns everything into nurbs surface.
Thank you!! You're a lifesaver :0
You are welcome
Thank you sir for helping me 🖤
Thank you for sharing this tutorial
Hi Sir, love you so much. Thanks to share your knowledge.
You are most welcome
thanks for the quick tutorial!
Would love it if you could do a tutorial to animate those as well. I'm trying to get my head around animating fire tendrils. Should I simply create a few polygonal tendrils and add the fire to them or is there a way of twisting the actual fire itself?
u r avery good in maya and I'm very haapy that u continue teatch us
Thank you
Hi Mike, Is there any way to apply tension to ropes? Like on a sail or holding down tent? Or a rope holding down the top of a tree and the tree snapping back when rope is broken or released?
A rope holding a sail and then tightening it to stretch the sail?
Is there a command for that or is that all in the animating key frames? Like before float object people would manually set key frames and animate an object floating.
Also things like spring board? Is there a snap back function where things can be held and then let go and they spring back?
Can you model a ruler being twanged on the side of a table?
Hi Ryad,
Wow, a lot of questions, Well to start, yes it is possible. I will see what I can do with your requests
Mike
Thank you so much!This was really helpful for me.
Thank you
All of my computers got the softwares here. I first install them on virtual environnt to make sure they're not malware. So I can assure
Hi Mike, great video as always, thank you. How do I seperate and delete the curve without loosing the rope?
Delete the history of the object first
amazing real looking rope ... gr8 tutorial
+Umang Kapoor Thanks
WNice tutorialch version do you use to get all the setup and polyphonic softs?
BRAVO! So pretty
Thank you Lauren
I've done exactly what you have demonstrated in the video, but it will not extrude along the curve. I even checked in the options box to make sure it was set to extrude along the selected curve.
Kyler, have you selected the face of the circle only before extruding or the whole thing ?
thank you very much that was quite helpful
Hello there, for some reason in Maya 2015 I can't put an higher value than 180 on Twist. Edit: Nevermind, I can't do it on the scene like you did, but it works if done through the attribute editor.
-
I can't stress enough how your tutorials are useful. I'm doing a marathon through all your videos, learning really a lot. It's amazing how easy it is to follow you. Too bad that my Maya, sometimes, seems possessed and do weird stuff ahahah
+TheDorianTube Thank you. try Maya 2016. It's much faster and has way less issues. When I worked with 2015 it crashed almost every day
Mike Hermes Thank you so much. I will try 2016 after I've done with every single video in your channel. Since it will be slightly different the interface, it's better to keep 2015 for now. At least I think so XD. Otherwise I'll be spamming 'how do you do this in 2016?' everytime ahahaha
Helped a lot. Thanks ♥
Thanks so much, finally got it to work. :)
Great
I love you ♥ Its so simple
Very welcome
its like connecting together ! after extruding and adding subdivisions .. from the start to the end its connecting together !!
hi, how to make arms for Forky character (toy story4) ?
Did you watch this video ? That's how
Mike Hermes hi, yes I did watch and made it like on your video. But his hands are fluffy / like some fibers, so I dont know what to do to make it like that? Im new in this and sorry for bad english
@@nalasnala8028 You will do that when texturing it, not really possible in the 3D software itself unless you use the fiber stuff (I don't know how to do that myself)
awesome man! thank you!
thx for this tutorial. Its awsome !
Thanks Karl :-)
Mike can you please do an advanced Hard surface modeling tutorial like modeling an entire Ironman suite with creating little detailed complex pieces with tips and tricks? Please?
+Harsh jain I would love to, problem is that a tutorial like that would take 30 to 40 hours to do it properly
+Mike Hermes I am sure many people want to learn that and from one of the best tutors as you it'd be freaking AWESOME! :D
+Harsh jain Thanks :-) Maybe I can do a section or two
LOL, you just made my day :-)
Respect and God increase you in every good ways.
good video! very useful!! thanks for shearing
So how would you suggest UVing this for texture application? I've been unitizing all the UVs and then piecing them together via move and sew, but I feel like there's a faster trick, or even an extra step before the extrude that would make the whole thing easier.
It is basically just uving 4 cylinders
For some reason when I extruding the polygons overlap each other. Any advice?
Thank you Mike !
hi sir could you tell how do we bake this type of things into low poly
Mike I have a question, is it possible to make this an activate body in a bullet simulation? Right now it doesn't behave like a rope at all and I'm not able to figure out what features I need to use to make it behave correctly. Could you help me with this?
I did a video on how to create interactive ropes, wires etc
Why does mine join all 4 surfaces to one surface? I see your model extrudes all 4 together, mine joins at the end into one surface
works well but how do I go about texturing it? Would I have to UV map each of the individual ropes?
I have textured thus in the past by UV ing each individual strand ( there are only 4 )
I found an easier way of creating a rope as the rope I've created is quite long and coils round a pole and has a knot at one end so it's quite complex to UV. Instead I created one tube then used a displacement map I found online to make it look like 4 individual strands. Also helps decrease render time as less poly count and if you want to animate too it'll be easier and faster but still retains the detail needed for close up shots.
Would you link that map? I may want it for future game dev.
Thank you. Very helpful.
Appreciated
still really helpful in 2021!
woah... thats amazing
Thanks
Hi Mike. Hey, I am struggling with trying to get a good looking twisty telephone cable. I tried just using one strand with this video, but, I can't get it looking any good. Can you do a tutorial please?
I can but do people still have twisted telephone cables ?
For retro phones I think people still model, also for other uses for this type of cable/wire I think it would be a useful video. All the videos I have been through seem to leave issues with posing the phones cable after creation, or getting the right look to the cable such as roundness and size.
By the way, thank you for all these awesome tutorials that you have provided.
so i wanted to make a straight rope and i didn't use the curve and just extrude straight away but the twist doesn't work. Did I do anything wrong?
Did you add subdivision ? ( it needs subdiv te bend )
Perfect tutorial thanks
You're welcome!
Hi Mike:
I really enjoy your videos. I'm having some trouble with rigging influences on a character hands. Any take on that?
Thanks in advance.
+Oz Loya Hi Oz, do you mean skin weights ?
+Mike Hermes Yes, that's it.
+Oz Loya I am preparing to do a video on Skin weights soon :-)
Hey Mike, awesome stuff, please I-m having some issue, So I select the circle faces, but when I shift select the curve it goes in control vertex mode and doesn't let me extrude along it, it doesn't let me select the whole curve, thanks :)
+Felipe Pesantez After creating the curve you need to hit Enter. And when selecting the circle, select the face of the circle, not the entire object
what is better for creating a shoe laces? this tecnique or using uvs?
Depends on where and how the model will be used
hey ! mike.......well i wanna ask you , that in maya 16 whenever in work on front view and the moment i press (f) on the selected object, the view disappears. please tell me how to fix that?
Do you press F while you have an object selected ?
The bset tutorial ever TY
+Fernandinho Navas Thank you
when you have you curve done you cant escale it ?
because my wire is too thick
shift drag select doesn't select the curve
Hi Mike, I have a question, How you can get a good UVs to texturing after?
Extrude - UV - Texture - Twist
ahhhh oks!! Perfect!! Thank you! :D
Can you explain in greater detail, please? Screenshots would definitely help. Cheers!
Thank you Mike
Still really helpful in 2018!!!
I had to tie a complex knot with the curves manually and tried to extrude rope to follow that curve, sounds easy enough and a solid plan. However, some areas had SUPER dense divisions while others don't. I thought it was correlated to the curve points but after some deleting and trying again, its not? Then I had to manually delete 100 divisions for each of the 4 ropes thats twisting. The rope doesn't even follow the curve all the way to the end but just stop 70% of the way and forces me to extrude more to do it manually. This is super frustrating and I thought there had to be a better way, how did I mess up. After rewatching several different videos on how to make rope, i can't figure out why.
Arkey, after creating the curve manually ( regardless of positions of points ) you can redistribute them so that they have an even distance
o_o how do you redistribute it evenly? the division just does it randomly and dense and i cant find any more options in the drop down that looks like it could do it.
I'm having the same issue with the extremely dense areas. Can you walk us through the redistribution?
simple and valuable
hey mike i'm pretty new to Maya, i've created the rope same as you did. but i can't get rid of the CV curve without the whole thing deleting, what is the issue here ?
Select the object and delete the history. Then go into the outliner and delete the curve
thank you so much ! keep up the amazing tutorials :)
ha! genius mike!! Thanks!