thank you so much for this video! i tried importing a .OBJ into maya, from 3ds max, and it wouldn't load. so i exported the file as a .FBX and the textures ended up completely messed up when i finally got it into maya. being able to import a .3DS file though saved the textures! had to turn the specularity way down, and reload a couple textures files, but was still leagues better than my previous attempts. thank you! you saved me a huge head ache!
Hi Mike I have a question and i would appreciate your answer >> does this mean that we can import .3ds max file no matter how much is its size ,and no matter what it contains(ex :- edit poly, animation , texturing , vray sun , atmosphere , etc)? and is it free ?
I have downloaded the Maya bonus tools file but still cant find the plugin. I have the 2014 student version. Can that be the reason why i cant find it?
I have a big scene in 3ds Max with VRay shaders, textures and lights that I want to transfer to Maya? Is this manageable with bonustools? If not, how do you recommend I do that? Thanks!
+Monsterbox Designs Bake all the layers, textures and lighting and then export all as an OBJ or FBX. Then import into Maya. That's one way. I am sure there are other ways but I don't work with 3DSMax
+Mike Hermes I forgot to mention that Max is not an app I know much around, so I am not really familiar with the baking technique. Do you happen to know a tutorial or a page that can help me with it? Sorry for bothering. Thanks!
I have an ultra-noob question: Let say I make a kettle made of 2 meshes: the kettle and the handle, and export it into 3ds. Will I be able to modify the textures of both meshes individually afterwards using maya or 3dmax or whatever program made by Autodesk? I just started modeling and I was wondering if I was doomed to send either boring grey obj. unless working with people using blender (A.k.a nobody) or if the 3ds files would be a good way to create models in one program and leave the mapping and texturing for more mainstream/popular/stable programs. Great vids by the way, I'll sure remember it the day i will finally switch to Maya ;)
I downloaded and installed the "bonus tools" file, load it in the plugin manager and import my .max file... and all i got was "Unrecognized file type" message. ican i send you my .max file to check it? thanks.
+Ali Mestassi Ali, when loading this plugin into Maya you can import .fbx, .obj and .3ds files. So save your 3DSMax files in one of those three and your good. If you want to specifically load .max files in Maya, I wouldn't know how, Mike
+conchseb Yes I know. If you are working in 3DS Max and you need to work on a file in Maya saving it out in the .3ds format will allow you to import it into Maya
+conchseb *.3ds is the 3D Studio ( DOS ) Mesh file format that can both be imported and exported to and from 3DS Max. As It can be exported out of 3DSMax as a 3ds file it can be imported by Maya
+Mike Hermes i know Mike. I am working with Max and Maya since version 1. But today, in almost 2016, you better use fbx than 3ds. It understands muuuuuuch more. 3ds is crap and dead. From your headline, I assumed you are talking about a complete regular max-file - which is not possible.
+conchseb Good point and you are right. Things is that Maya can already handle FBX files. This is intended for people who still use .3ds files. Thanks for the feedback, Mike
This doesn't seem to work for Maya 2019 LT :(
Here I have been doing it the hard way the whole time. Thanks so much for this helpful tutorial!
+Kiera Jewel You are very welcome
unrecognisable file for me can anyone help i have a max file
lol! where was this when i needed it 2 weeks ago?? hahah thanks for the video man! 👍
+rasamasala Your welcome
it says "3dsimport.mll" was not found. please help me
thank you so much for this video! i tried importing a .OBJ into maya, from 3ds max, and it wouldn't load. so i exported the file as a .FBX and the textures ended up completely messed up when i finally got it into maya. being able to import a .3DS file though saved the textures! had to turn the specularity way down, and reload a couple textures files, but was still leagues better than my previous attempts. thank you! you saved me a huge head ache!
Hi Mike I have a question and i would appreciate your answer >>
does this mean that we can import .3ds max file no matter how much is its size ,and no matter what
it contains(ex :- edit poly, animation , texturing , vray sun , atmosphere , etc)?
and is it free ?
I can not open.max file in Maya help plz
I have downloaded the Maya bonus tools file but still cant find the plugin. I have the 2014 student version. Can that be the reason why i cant find it?
Sorry Mike, but what's the beneficial to import a .3ds instead of .fbx?
I have a big scene in 3ds Max with VRay shaders, textures and lights that I want to transfer to Maya? Is this manageable with bonustools? If not, how do you recommend I do that? Thanks!
+Monsterbox Designs Bake all the layers, textures and lighting and then export all as an OBJ or FBX. Then import into Maya. That's one way. I am sure there are other ways but I don't work with 3DSMax
+Mike Hermes I forgot to mention that Max is not an app I know much around, so I am not really familiar with the baking technique. Do you happen to know a tutorial or a page that can help me with it? Sorry for bothering. Thanks!
I really wouldn't know how to do that in Max, sorry
maya2017 here what to do?
Thanks Man, you're Awesome, Love from Pakistan
I have an ultra-noob question: Let say I make a kettle made of 2 meshes: the kettle and the handle, and export it into 3ds. Will I be able to modify the textures of both meshes individually afterwards using maya or 3dmax or whatever program made by Autodesk? I just started modeling and I was wondering if I was doomed to send either boring grey obj. unless working with people using blender (A.k.a nobody) or if the 3ds files would be a good way to create models in one program and leave the mapping and texturing for more mainstream/popular/stable programs. Great vids by the way, I'll sure remember it the day i will finally switch to Maya ;)
yes, you will be able to do that for sure
Not working for .max files brutha.
Not working I am using maya 2014
Bonus tool 2014 cannot find in google
i didn't seem to have found 3ds import tab after installing maya bonus tool .. what should i do plz tell me
You need to activate it in the plugin manager
Thats the problem it is not appearing in the plugin manager
If it is not in the plugin manager than the install was apparently incorrect
My models seem to vanish when I import them, everything shows up in the Outliner but my views are all empty. Any ideas?
What format ? OBJ ?
Well, first I tried .3ds using the bonus tools... also tried .FBX - same thing there.
So you import an FBX and it doesn't show in the outliner ? Does it show on screen ?
No, no. FBX also only shows everything in the outliner. All my viewports are empty, like this:
i.imgur.com/NaBq7rS.png
?hey, i've got the "unrecognized file type" with maya 2016 can you help
Can you explain a bit more ?
I downloaded and installed the "bonus tools" file, load it in the plugin manager and import my .max file... and all i got was "Unrecognized file type" message.
ican i send you my .max file to check it?
thanks.
@@TamirHamam did you fix that ?
So I tried your tutorial and it worked! But the texture files would not load with my model, the only color it had was gray.
+aaronw937 After applying the textures hit 5 on your keyboard to make the textures visible
It's .3DS and not .3DS MAX ? The title is confusing
it says unrecognized file type even with the pkugin
Is it loaded in the plugin manager ?
can i use this in maya 2017?
I haven't tried it but I don't see why not
+Mike Hermes i tried it out, but I couldn't find the plug in in the list :(
Like I said, I didn't try yet
+Mike Hermes tried install 2016 instead, still couldn't find the plug in, so I guess I have a lot of goolgeing in front of me :)
Same here. Why isn't the plug in showing up once we installed it? I'm using 2016
Thank you for this :)
You are very welcome
Thank you so much
Take a shot everytime he says "Maya"
downloads a .pkg and doesn't download into Maya.
choose from MAC to windows
i run it but there is nothing
Run what ?
i did whatever the video told me to and the plug in doesnt load at my maya plug in manager
How to load *.max files in maya?
+Mike Hermes camera projection tutorial please.
+Ali Mestassi Ali, when loading this plugin into Maya you can import .fbx, .obj and .3ds files. So save your 3DSMax files in one of those three and your good. If you want to specifically load .max files in Maya, I wouldn't know how,
Mike
thank you very helpful;;;;;;;
Very welcome
Unrecognized file type with maya 2016, and i did all steps correctly
Awesome, thanks!
You are welcome
Man "I LOVE YOU"
:-)
how to convert .max to .3ds
Max to OBJ and then OBJ to 3DS
Thanks!!!
thank you!!
*.3ds is not *.max
+conchseb Yes I know. If you are working in 3DS Max and you need to work on a file in Maya saving it out in the .3ds format will allow you to import it into Maya
+conchseb *.3ds is the 3D Studio ( DOS ) Mesh file format that can both be imported and exported to and from 3DS Max. As It can be exported out of 3DSMax as a 3ds file it can be imported by Maya
+Mike Hermes i know Mike. I am working with Max and Maya since version 1. But today, in almost 2016, you better use fbx than 3ds. It understands muuuuuuch more. 3ds is crap and dead.
From your headline, I assumed you are talking about a complete regular max-file - which is not possible.
+conchseb Good point and you are right. Things is that Maya can already handle FBX files. This is intended for people who still use .3ds files.
Thanks for the feedback,
Mike
Thankssss!!
ty dude.
Very welcome
yes, helpfull
Thank you
:)
Thank you!
thanks man