Maya 2019 Tutorial: 3d Modeling a Twisted Rope

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  • Опубликовано: 7 сен 2024

Комментарии • 58

  • @jlmussi
    @jlmussi  5 лет назад +8

    I initially was going to stack the uvs for every section of that cylinder but changed my mind. You do not have to duplicate, combine and merge for that first section, just create that first cylinder these settings:
    Height: 2
    Subdivisions along height: 4

    • @keithyakouboff8755
      @keithyakouboff8755 5 лет назад +1

      I have more questions about your workflow. I enjoy your tutes and am a subscriber, but I saw a few things that seemed like they could have been done differently. Please tell me if I'm wrong.
      1) Why not create one massively long cylinder, with an appropriate number of subdivisions?
      2) Why not use cylindrical mapping? It's easy enough to rotate the icon to hide the seam.
      3) If you're going to build the rope in pieces, why not normalize the UVs for each cylinder piece, this way guaranteeing a seamless repetition for a rope shader?
      In praise,
      1) I'd like point out that the curve deformer was something I'd not used much and would have been unsure how to apply it. You made it look easy ;)
      2) Also, I liked the tip about scaling up the object in case vertex merging wasn't working. That's something that would not have occurred to my dense head.
      Question: I know you focus on modeling, but would you consider making a tutorial about a rigged curve that could animate and, therefore, animate a rope? I did that way back in 2003 in Maya Unlimited (v4 or something??), but it's been a long time and Maya's tools have changed a lot since.
      Thanks!

    • @jlmussi
      @jlmussi  5 лет назад +5

      @@keithyakouboff8755 Hello Keith, here's my thoughts. 1. If I didn't care about the UVs being stacked and overlapping, then I would have. It's easier to create a small section, UV then repeat the sections and UVs are basically done. 2. Could have, since I wanted the cut line towards the inside of the pattern, my method seemed to be efficient. 3. I've used this workflow for with substance painter and never really had issues with the repeating pattern.

    • @keithyakouboff8755
      @keithyakouboff8755 5 лет назад

      @@jlmussi Okeedokee. Tanx.

    • @terryrhuebottom
      @terryrhuebottom 5 лет назад

      @@jlmussi That is a solid answer. From a modeling and UV standpoint, it looks like your method is much faster too. Before seeing this I use to create a flat shape and extrude along path. The UVing was a nightmare and overall it took a lot longer. I can see the benefits. Definitely a tool I plan on using.

  • @Sycoinc
    @Sycoinc 5 лет назад +5

    Literally the thing i was looking for right now, and u just posted... perfect timing!

    • @jlmussi
      @jlmussi  5 лет назад +3

      There you go! Those mind reading classes are paying dividends for me.

  • @worldspacehealing9074
    @worldspacehealing9074 Год назад

    Thank youuuu. Life saver on typing ropes around abojects

  • @sukhjandu911
    @sukhjandu911 3 года назад +2

    This video is a real life saver, thanks alot mate

  • @missceciliajo7360
    @missceciliajo7360 3 года назад

    bless youtube tutorials like this! Thank you so much!

  • @sergie2822
    @sergie2822 5 лет назад +1

    I thought I knew a lot about Maya... I guessed wrong, so many new stuff! Thanks for these tutorials! 👍

  • @dlakshmi7944
    @dlakshmi7944 4 года назад

    Easy to learn about curves and deformers ..thank u

  • @ShoaibKhan-ux8pd
    @ShoaibKhan-ux8pd 5 лет назад +1

    Thanku sir for teaching me a important basic part of maya software

    • @jlmussi
      @jlmussi  5 лет назад

      You're welcome....glad you enjoyed the video.

  • @fozinimer2066
    @fozinimer2066 3 года назад

    hey listen man i dont comment usually for any video but i got to say your tutorial are really good easy to understand and straight to the point thanks ! i have been looking for curve warp for like 3 days ! thank you

  • @rulazestaenlinea7652
    @rulazestaenlinea7652 5 лет назад

    Thanks a lot man, i used the wire script, but this actually allows me to do a lot of things more. Thank you a lot

  • @Twinkle_official5
    @Twinkle_official5 Год назад

    You are our impression

  • @SirEpifire
    @SirEpifire 3 года назад

    This is neat! Just picking up more of Maya since I finally switched over from Softimage. I think I'll be doing this but save it for last and use a pre-baked tiling material instead of raw highpoly mesh. Thanks!

  • @yingbowang3068
    @yingbowang3068 3 года назад

    Thanks JL again! maya LT doesn't have wire tool, so your method perfectly replace it :D

  • @namluong9295
    @namluong9295 2 года назад

    Thank you, Sir!

  • @user-oj4ue7oq5h
    @user-oj4ue7oq5h Год назад

    nice

  • @sudarshansaikia4559
    @sudarshansaikia4559 2 года назад

    Thank you❤

  • @HassanNur
    @HassanNur 4 года назад

    Thanks man! Really helped me with a current project, you have a new subscriber!

  • @paradisecreation3248
    @paradisecreation3248 5 лет назад +2

    Hi! Your videos are very helpful thanks. I would like to request you to please make a video tutorial on hair and fur in maya please

    • @jlmussi
      @jlmussi  5 лет назад +2

      Glad you're enjoying them. Unfortunately I haven't dealt with hair and fur yet, but its on the list of skills to master. Once I do, I will share my knowledge.

  • @alekseismirnov9782
    @alekseismirnov9782 5 лет назад

    Thank you so much! From Russia

  • @elvinkey9x
    @elvinkey9x 5 лет назад +2

    I can’t remember how many times I have to wrap something on my character. Thanks for noice tip.

    • @jlmussi
      @jlmussi  5 лет назад +1

      Yup kinda of a tricky thing with just trying to shape curves in 3d space.

  • @tobybailey4468
    @tobybailey4468 3 года назад

    just found this, brilliant tutorial man. So helpful!

  • @DatAznGuy59
    @DatAznGuy59 4 года назад

    This was great! you got a new subscriber! Plus I like that you give off a real vibe until the others I have ran across.

  • @rushikeshmunde763
    @rushikeshmunde763 3 года назад

    Thanks

  • @alexsarakapudau1146
    @alexsarakapudau1146 5 лет назад

    Very nice workflow.

  • @akshatsingh6455
    @akshatsingh6455 3 года назад

    It's great very useful 😃😃

  • @bumpbomb2512
    @bumpbomb2512 4 года назад

    nice work dude!Its so helpful

  • @markiemarkchannel
    @markiemarkchannel 5 лет назад +1

    You can go lower than .01 for the merge verts threshold. No need to scale the entire thing up.

  • @cristiancojocaru9821
    @cristiancojocaru9821 5 лет назад

    Awesome stuff, been watching your videos and I enjoy every moment of them.

    • @jlmussi
      @jlmussi  5 лет назад +1

      Thanks for coming by Cristian and glad you like the videos.

  • @terryrhuebottom
    @terryrhuebottom 4 года назад

    So I am revisiting this today because I remembered the wrapping bonus that was mentioned here. Long story short. I'm working on a glass bottle with a twine net-like knotted structure around the bottle and twine wrapping around the neck. (A $3.00 bottle I found in a Dollar General.) Would you just use curves for the knots or is there another way you would model things like square knots and such?

  • @danyelld7779
    @danyelld7779 10 месяцев назад

    Love your explanations although you speak really fast and I find it hard to follow without pausing often

  • @riglas31
    @riglas31 5 лет назад

    Great video very useful

    • @jlmussi
      @jlmussi  5 лет назад

      Glad it helped.

  • @charchitsogani9495
    @charchitsogani9495 5 лет назад

    Hey i am a subscriber of your channel i love your tuts I want to learn about the maya fast work on objects. Can you plzz help me to do fast and easy work and plz make a tutorial of it.
    Thanks

  • @jorgee.j.m4133
    @jorgee.j.m4133 2 года назад

    I followed all steps and when i try to scale down the rope it undo the twist gradually (also when i try to make it bigger the twist is lighter or stronger) so how can i fix that?

  • @terryrhuebottom
    @terryrhuebottom 5 лет назад

    Awesome Video. Quick question what is the benefit of having the cylinders separate? While I haven't done rope like this I usually would make the verts touch and then delete the inner faces to reduce poly count. I could see the UV issue you had but is that the only reason?

    • @jlmussi
      @jlmussi  5 лет назад +1

      If you can delete a couple of faces for the sale of efficiency then go for it. I just built the strands as they would be in real life for the sake of the tutorial but i look i generally try to delete faces the in production if possible.

    • @terryrhuebottom
      @terryrhuebottom 5 лет назад

      Dang that was a fast reply.

  • @elizabethkitty1000
    @elizabethkitty1000 3 года назад

    Why is it not working for me?

  • @iiiililililil5468
    @iiiililililil5468 3 года назад

    How did you open this edit screen 17:11

    • @xd1845
      @xd1845 Год назад

      it's attribute editor you can find it by pressing Ctrl+A on keyboard, he pulled it in on first monitor, and it was on second one before

  • @SebaneseTheLebanese
    @SebaneseTheLebanese 4 года назад +1

    Yh so... I think ima leave UVs for a later date... xDD

  • @LuisAraujoXVI
    @LuisAraujoXVI 5 лет назад

    Dad ❤️

  • @rokufx
    @rokufx 5 лет назад +2

    Jesus... 17min for this? why do you do this in Maya. Just use 3dsMax. 4 Cylinder > Twist > PathDeform. Done in 1 min. You can even change anything later procedurally.

    • @terryrhuebottom
      @terryrhuebottom 5 лет назад +2

      It's 17 minutes because he is explaining not just what to do but why to do it. I'm sure if he wasn't having to explain it to camera and demonstrate for the video it would be much faster.

    • @ugonierxiao443
      @ugonierxiao443 5 лет назад

      i'm both 3DMAX and MAYA Guy... and this video is more than just how to do it, but it also gives you ideas ... Based on the cases . sometimes i use both of two.