Hopefully this helps someone else, but at 3:55, if you can't seem to be able to snap the vertex to the curve, just make sure that you hold C then Middle Mouse Button DIRECTLY ON THE CURVE.
@@flaser4099 To make things simpler, isolate view both the curve and the cylindrical plane. You can do this by shift selecting both items then hit "CTRL+1". Now give it a go again. I noticed that sometimes it doesnt work too, I think theres something wrong with the program.
same, it seems the step i always forget is to select the polygon faces instead of the object itself. normally i just extrude a plane from object mode, but here that doesnt seem to work
This is honestly fantastic. I've been a 3D artist for 5 years and finally made the jump from Max to Maya. Your tutorials are really helping through the process. Just wanted to say a huge thank you (:
For anyone else who discovers the problem of the extruding not following the curve, with the menu simply popping up with the normal extrude options: you might be in the object mode. Try selecting the curve, then right click (on the poly object) and chose component mode face, shift-select the right face and then extrude
for those who still can't do it this: - select the curve and set it to control vertex - then click shift and click the center pivot (make sure the curve and the pivot are selected together) - drag it to the first vertex
Awesome tutorial! You could also use Curve Warp 😉 first create for example a cylinder add height divisions, then create the curve, after that you freeze transformations the cylinder, then shift select the curve then go to Deform> Curve Warp.
I'm so happy it helped! I try to create tutorials that I wish I'd known when I was learning. By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
Thank you for a great tutorial! It worked perfectly when i was snapping ”wire” to curve that I drew. But once I wanted to create the wire along circle, not curve, it worked partly. Most of the circle turned into wire, with the exception of one part....
Thank you Ms. Academic. I never knew pressing "c" would lock something to a curve. I was only aware of "x" and "v". I wonder how many other letters work in a similar fashion within Maya :D. I also did not know you could extrude a polygonal face along a curve. I keep trying to extrude NURBS circles along curves, and it's always a frick'n battle trying to make that work. This was so simple yet so helpful.
Thanks so much, Keith! It's really helpful. C = curve, x = maya grid, v = vertex. so you just have to play around and see what works. :) Thank you for your comment!
Same, when I extrude the faces it doesn’t extrude along the curve, i used to work with this method some time ago and it worked perfectly but it doesn’t work anymore
Hi Silver, Yes, this is one of the challenging parts. You have to hold down 'c', then middle mouse click and drag. so don't let go of the click (click and drag). It's a great shortcut... when it works. Hope that helps!
I know this is an old video, but it's my holy grail and every year or so i come back to remind myself how to do this. My only issue now is that, after years of using this with no issue, i've recently upgraded to maya 2022 and come upon a new issue... When extruding, both ends of the curve connect themselves for some reason. I've tried a few things to fix this and nothing has stopped it, I can delete the parts that have connected but they still cause issues and the ends throw tantrums later along the track. Has anyone else had this issue or have any idea what's causing it/how to fix it?
I was looking at a way to create nerves roots in the human body where pain is radiating form one end to the other, and I think I can use this technique for the modelling part. Question I have though, is how would I simulate the radiating pain ? How would you do it ?
Hi Jo, thank you for the comment! I think this tutorial would also help you create veins. It’s a tutorial on creating vines, so it would be similar to veins. :). ruclips.net/video/BiwUnfCTaVQ/видео.html As for radiating pain, I would make it glow red/yellow rapidly, so it looks like pain flares. If pain is running down the leg, I would make the pulsing color slide down the leg. What about you? What did you do?
Thank you, very good instruction, it worked for me, I am recreating the scene from Back to the Future when Doc to catch the lightning, so I use this tutorial to create that cable which was used to catch the lightening
@@AcademicPhoenixPlus Nothing. I tried it again following a different order of steps and it worked. I checked the code of the operation and it is a dx/dy type meaning you have to select a face component. Perhaps that was my mistake.
Same. This is why I came here. Found a link to this video where somebody was also complaining about this. So disappointed this Shift select thing isn't explained anywhere!
Figured it out thanks to @ProjectHomeProductions in the comments below. I use the modeling toolkit and/or a hotkey to select faces normally. Apparently, not the same thing as right clicking and selecting faces?!?! If you use this method, you can Shift select the curve after selecting the face. Weird.
Maya won't let me "Face -> Shift + Select the curve" 05:21 Its like I can't interact with the curve while in face mode. I've tried selecting it from the outliner but then extruding it does weird things
Nevermind, apparently I had to get very very close and then it lets me select both! But extrude doesn't go to the end unfortunately, nor does it follow the curve....
The black face is the opposite side of the grey face. It's the same face, except the normal is pointing on one direction. If you select a face, and the other side is selected, it's the same face. I hope that makes sense!
This doesn't seem to be working for me. I'm having trouble snapping the geometry to the wire, but when extruding, it is not cleanly attaching to the other end of the curve. It also makes a very weird shape when trying to insert more edge loops.
I always go back to this videos but it doesn’t work anymore 😩 I can’t manage to make the polygon extrude on the curve, it’s been months and I still can’t find a way
Your videos and tutorials are so helpful and perfect for quick learning lessons. I am wondering though could you do he same thing with a circular plane instead of deleting all those faces off of a cylinder? Also, can/should you delete the curb from the cylinder or would that mess up the mesh?
I am doing the same thing but it is supposed to create a straight line but instead of that it is creating a deformed surface and when i increase the divisions it creates the shape of curve and also a straight line connected to the ends of each other now i can simply select face from straight line and delete the faces of straight line but its not the right way, please tell me what I am doing wrong?
It sounds like you have to reverse the direction of your curve (Curve>reverse direction), or move your geometry to the other end of the curve. That should fix it! I hope that helps. :)
Hopefully this helps someone else, but at 3:55, if you can't seem to be able to snap the vertex to the curve, just make sure that you hold C then Middle Mouse Button DIRECTLY ON THE CURVE.
Thank you for the description and tip! I love when the community helps each other out. :)
I still can’t get it to work :/
@@flaser4099 To make things simpler, isolate view both the curve and the cylindrical plane. You can do this by shift selecting both items then hit "CTRL+1".
Now give it a go again. I noticed that sometimes it doesnt work too, I think theres something wrong with the program.
thanks
oh my god thank so you much
every time. I'm coming back to this video every time.
Thank you for watching!
same, it seems the step i always forget is to select the polygon faces instead of the object itself. normally i just extrude a plane from object mode, but here that doesnt seem to work
You saved me, thank you so much. And you're the first woman teaching Maya that I've ever seen, I loved it
I'm so glad! Hopefully not the only one soon. :)
This is honestly fantastic. I've been a 3D artist for 5 years and finally made the jump from Max to Maya. Your tutorials are really helping through the process. Just wanted to say a huge thank you (:
Awesome! Transitioning from one software to another can be very challenging! I'm glad my tutorials helped, Jake. :)
For anyone else who discovers the problem of the extruding not following the curve, with the menu simply popping up with the normal extrude options: you might be in the object mode. Try selecting the curve, then right click (on the poly object) and chose component mode face, shift-select the right face and then extrude
thank you !!
Thank you so much ! 😄
your comment saved me tysm !!!!
thank you so much for this tips !
ty you save me hahhahaha
im a first-year uni student doing games art and learning maya and ur tutorials really help with things i find difficult thank you
Ajuda aí Isaac, não estou a conseguir o shift select ahahahah
for those who still can't do it this:
- select the curve and set it to control vertex
- then click shift and click the center pivot (make sure the curve and the pivot are selected together)
- drag it to the first vertex
YAY you saved me from hours of skinning, I was able to quickly model a substitute! Thank you!
your voice is perfect for teaching, thank you very much I've learned a lot! awesome content!!
Thanks Pedro! I appreciate it and glad you are learning and enjoying the content :)
This is the best free software Ive seen. Respect.
You just got a new subscriber!, honestly only RUclips that is easy to follow for newbies like me 😊 will watch the rest and like! Thank you!!x
You can also download maya bonus tools. And there the tab "maya bonus tools/modeling/curve to tube mesh
I have to check that out! Thank you for sharing. :)
That curve tool is powerful af
agreed!
Awesome stuff! Currently trying to model a violin and this really helped me get the wires to look more realistic, thanks!
Violins are so graceful and hard to model. Great job doing something challenging! I'm glad to hear my tutorial helped you. :)
Thanks! I am not good at english but you explain very simply, that's really good.Thanks again.
Glad it was helpful!
you literally saved my career thank you
so much
Thanks Elisa! I'm glad I could help and my tutorials were helpful. :)
This saves me so much trouble doing wires, thanks you so much! i really enjoy your videos :D
I'm so happy to hear that you enjoyed my videos! Comments like yours makes me want to continue. Thank you!
You're awesome ! You inspire me to learn this stuff more and make it more fun to do so. Excellent work.
most helpful video i have found so far. Thanks ! :)
Thank you a lot, I've watched severals of your videos and it's always super helpful !
i'm subscribed, Your content is clear and very helpful. That missing now on RUclips. I was blocked in my work and now is done ! Thank you !
Thank you Tony! I'm so glad to hear you like the content. Thank you for your support!
Awesome tutorial! You could also use Curve Warp 😉 first create for example a cylinder add height divisions, then create the curve, after that you freeze transformations the cylinder, then shift select the curve then go to Deform> Curve Warp.
omg.. That's the video I was looking for!
thankyou ㅠㅠ !!
Yey! Glad you found it!
This is a great video for me. I've been doing the long way the whole time! This video just saved me.
I'm so happy it helped! I try to create tutorials that I wish I'd known when I was learning.
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
I use a a script for this but I do like your tutorials, and subscribed on your site.
Can you share the script? I think it would help everyone!
it was so cute being taught by you!! you just earned a subscriber
Thanks for subbing!
OMG!!!! Thanks!!!!! :D You saved a life!
You're welcome!
Lifesaving tutorial.Simple and easy to follow.
Thank you for making this video it really helped me
Top tier tutorials right here. Thanks very much for taking the time and effort to teach people for free :)
Glad it was helpful!
This is actually so useful, thank you
Glad you think so! 💖
Thank you very much 🤗😄 awesome stuff!
thank you, these videos always save my life
Great tutorial! You are truly an awesome animator!
Thanks so much. Simple and to the point. Bravo 👏 👏
Exactly what I was looking for, thank you!
You are very welcome, Hogscraper! I'm glad you found it useful! :)
Thank you! You explained this so well that even I could follow along (I'm usually terrible at that).
So happy to hear that Nanna! I really appreciate it. :)
Thank you Monica! You are AWESOME!!
Such a great video! Thank you
You are so welcome! Glad you liked it!
Hey! Thanks so much for this video!
thanks this was simple to understand cool to learn
Amazing lessons and lovely voice! Thank you so much!
You are too king, Leonid! Thank you for your support!
Thank you for a great tutorial!
It worked perfectly when i was snapping ”wire” to curve that I drew.
But once I wanted to create the wire along circle, not curve, it worked partly. Most of the circle turned into wire, with the exception of one part....
this was so helpful thank u so much!!!!
U got 1 more subscriber lol. Thank you!, I was on that issue for about 30mins like what is it that is not being doing correctly lol.
Thanks Chris! I'm glad it worked, and I appreciate the support! :)
thanks a lot mam!
I was anxious for animating but when you tell the plus point that we may able to manipulate after the divisions .. thanks a lot
its really helpful Thanks For Such A Good Tutorial (Y)
Thanks for that tip , it is really helpful
thank you so much for this video. it really helped me.
Glad it helped! Thank you for watching :)
thx much, i was looking exactly for this
Awesome! Glad it helped. :)
Thank you for your video, exactly what i was looking for :)
Awesome! Glad it was helpful. :)
Your tutorials are always clear and straight to the point!
For some reason when I am on Face I cant shift select the curve
Awesome vids :) great tutor!
Thank you!!
Thank you . I follow from Istanbul. I'm waiting for your lessons
Istanbul? So cool! Thank you for your comment, Emrah! I try to release a video every week, so keep an eye out for more! :)
This was really helpful, Thankyou 🐦☺
Thanks Doodle! :D
Thank you Ms. Academic. I never knew pressing "c" would lock something to a curve. I was only aware of "x" and "v". I wonder how many other letters work in a similar fashion within Maya :D. I also did not know you could extrude a polygonal face along a curve. I keep trying to extrude NURBS circles along curves, and it's always a frick'n battle trying to make that work. This was so simple yet so helpful.
Thanks so much, Keith! It's really helpful. C = curve, x = maya grid, v = vertex. so you just have to play around and see what works. :) Thank you for your comment!
@@AcademicPhoenixPlus Thank you for your work on our behalf.
Thanks it was really helpful
Glad it helped! 😄
That was cool maybe if you have the time you would be able to show how to use the sweep tool on more complex designed geomotry
Thank you for the suggestion! I'll look into it :)
really good tutorials
thank you fro the concise tutorial, appreciate the plus side too!
Thank you Abdul! I'm not sure if the Plus side helps, but it's a fun addition. :)
Very helpful ❤
nicely done as usual
Thank you! Cheers!
This was of great help! Thanks a lot!
You are very welcome Karr! Glad it worked out for you!
You are the best!
that is helpful thanks for this tutorial
hmm, clicking see and middle mouse doesn't seem to let it clip to my curve, is this a new version issue or is something just up with my method?
Same, when I extrude the faces it doesn’t extrude along the curve, i used to work with this method some time ago and it worked perfectly but it doesn’t work anymore
Hi Silver, Yes, this is one of the challenging parts. You have to hold down 'c', then middle mouse click and drag. so don't let go of the click (click and drag). It's a great shortcut... when it works. Hope that helps!
Suuuuuper helpful. Thanks!
You are very welcome. Thank you for watching!
Very helpful, Thank you!
This is a very traditional solution
I know this is an old video, but it's my holy grail and every year or so i come back to remind myself how to do this. My only issue now is that, after years of using this with no issue, i've recently upgraded to maya 2022 and come upon a new issue... When extruding, both ends of the curve connect themselves for some reason. I've tried a few things to fix this and nothing has stopped it, I can delete the parts that have connected but they still cause issues and the ends throw tantrums later along the track. Has anyone else had this issue or have any idea what's causing it/how to fix it?
Very helpful video mam
Thank you so much 🙏🏻🙏🏻👌👌👌👸🏻👸🏻
useful thank you monica
Still helpful in 2022. Thank you!!
Thank you so much! It's helps a lot!
I was looking at a way to create nerves roots in the human body where pain is radiating form one end to the other, and I think I can use this technique for the modelling part. Question I have though, is how would I simulate the radiating pain ? How would you do it ?
Hi Jo, thank you for the comment! I think this tutorial would also help you create veins. It’s a tutorial on creating vines, so it would be similar to veins. :). ruclips.net/video/BiwUnfCTaVQ/видео.html
As for radiating pain, I would make it glow red/yellow rapidly, so it looks like pain flares. If pain is running down the leg, I would make the pulsing color slide down the leg. What about you? What did you do?
U SAVED MEEEEEEE THANK YOUUUUUUU
This really helped me a lot! Thanks for sharing. :)
Awesome! You are very welcome, Daniel. :)
Thank you, very good instruction, it worked for me, I am recreating the scene from Back to the Future when Doc to catch the lightning, so I use this tutorial to create that cable which was used to catch the lightening
That sounds really cool! Good luck in your scene Katia
modelling increased to 100
Nice!
AWESOME!!!!
YOU ROCK
Ugh her mind an absolute queen of Maya purrr✨💅❤️🌈💕💕💕
💕💕
Does this method still work, it seems to know be broken in multiple parts in current may.
5:05 doesn't work for me. It does not go past 2 points on the spline and unless i stretch it, will no expand. Also doesn't follow the curve...
Same here :/
That's odd. What happens when you give it more divisions?
@@AcademicPhoenixPlus Nothing. I tried it again following a different order of steps and it worked.
I checked the code of the operation and it is a dx/dy type meaning you have to select a face component. Perhaps that was my mistake.
it wont let me shift-select the curve at 4:47
Same. This is why I came here. Found a link to this video where somebody was also complaining about this. So disappointed this Shift select thing isn't explained anywhere!
Figured it out thanks to @ProjectHomeProductions in the comments below. I use the modeling toolkit and/or a hotkey to select faces normally. Apparently, not the same thing as right clicking and selecting faces?!?! If you use this method, you can Shift select the curve after selecting the face. Weird.
@@splootcrate you can use: selected face+ ctrl clic on the curve on the outliner
Maya won't let me "Face -> Shift + Select the curve" 05:21 Its like I can't interact with the curve while in face mode. I've tried selecting it from the outliner but then extruding it does weird things
Nevermind, apparently I had to get very very close and then it lets me select both! But extrude doesn't go to the end unfortunately, nor does it follow the curve....
When I select the grey face it also selects the black face, do you know how to get it not to do that?
The black face is the opposite side of the grey face. It's the same face, except the normal is pointing on one direction. If you select a face, and the other side is selected, it's the same face. I hope that makes sense!
this is great thank you so much!
great vid thank you
You are very welcome, coco. I appreciate your comment!
Great mayaye hena negn
This doesn't seem to be working for me. I'm having trouble snapping the geometry to the wire, but when extruding, it is not cleanly attaching to the other end of the curve. It also makes a very weird shape when trying to insert more edge loops.
I always go back to this videos but it doesn’t work anymore 😩 I can’t manage to make the polygon extrude on the curve, it’s been months and I still can’t find a way
Thank you so much I am so sorry that it took this long to respond. I will subscribed to your channel.
No worries at all! We are all very busy, Justin. I do appreciate your sub and support! :)
Thankyouuuu you are saving me
Yey! Glad it helped, Just! :)
Your videos and tutorials are so helpful and perfect for quick learning lessons. I am wondering though could you do he same thing with a circular plane instead of deleting all those faces off of a cylinder? Also, can/should you delete the curb from the cylinder or would that mess up the mesh?
🤩 Thank you
You’re welcome 😊
help, when I select the face then I can't select the path and the extrude don´t happend
thank you ! , very helpful !
You are very welcome, Ivan! Thank you so much
I am doing the same thing but it is supposed to create a straight line but instead of that it is creating a deformed surface and when i increase the divisions it creates the shape of curve and also a straight line connected to the ends of each other now i can simply select face from straight line and delete the faces of straight line but its not the right way, please tell me what I am doing wrong?
It sounds like you have to reverse the direction of your curve (Curve>reverse direction), or move your geometry to the other end of the curve. That should fix it! I hope that helps. :)
@@AcademicPhoenixPlus got it... Thankuu
Thank you! :)