With most of the blessing shrines, the overworld portion is the whole challenge. For example, Eventide island is a freebie shrine because the island challenge to open up the shrine is so much work. Those overworld quests really need to be considered for a meaningful ranking. I would put Eventide Island in my top 3 of the shrines I've solved so far. Other than that, excellent job with this ranking.
Since the overworld quests are so different from the puzzle shrines themselves (and there were some overworld quests that *led* to some puzzle shrines), I didn't really see a good way to put them both in one singular ranking. Glad you enjoyed it tho!
I feel like the blessing shrines were ranked unfairly. Some of the blessings had really interesting quests to get to them, like the shrine atop Mount Lanayru, which was my absolute favorite shrine out of all of them. However, the rest of the review was on point and the time and effort that went into this video really payed off. Good job!
Blessing shrines are hard to get to because there is a challenge behind them to get access and some are creative (oppening a door with a snowball, the island one which is hard but unique, the dragon that you have to purify, and some clever puzzles that you have to use cool mechanics or minigames)
19:41 Fun fact about the extra chest puzzle for this shrine: The correct number of times to hit the ball from the starting location is 6.5. Not 6, not 7, 6.5! You hit it 6 times with any two-handed weapon (the sledgehammers) and then once with any one-handed weapon. Why they decided to make it such a weirdly specific amount and not make it about timing or precision, I have no idea.
Blue Fire was my favorite shrine, I thought everyone else thought that too. It made me get too excited for every shrine, and get disappointed by their short length. Also I hate the Trial of Strength because I couldn’t figure out the motion controls section.
I like the blue flame one. It's really original even if it's really long. And how to access it is so FUN. (Roller coasterrrr) i also loved the test of strenght +. Got me laughing and surprised. I kinda liked the worst shrine. When i figured out i was like.. AH we need to use the decorations on the wall.. I didn't expected that. And you need to that a second time for the chest. For the counting ball shrine.. yes it's counting + motion control but the way to access the chest is creative as you need to figure out that you can open the box with magnesis to free the ball and grab the metal ones.
love how a lot of these shrines can be cheesed with: a. flamebreaker armor (second ascension) b. fire arrows 3. stasis d. metal chests e. rubber armor (second ascension as well) f. cryonis (impeccable timing)
I definitely agree with your top 7. The longest ones are the best because they are the closest to a traditional Zelda dungeon (though still not really). But the constellation shrine last place? come on. That's such a cool puzzle.
when looking at a zelda dungeon in the more entries, i noticed that the chunks could have been broken up intro shrines instead because when completed you never have to return to those locations outside of optional content. i call this the dodongo's cavern dungeon trapping where i argue it would be better if divided like skull woods (just not albw style).
Agree with everything you said. Trust me, I was frustrated with Fateful Stars at first or whatever it’s called. I didn’t get it for a long time, but eventfully it clicked for me, and it was so satisfying solving it. Just like other Zelda puzzles through the years. Agree with the OP that the closer a shrine is to a traditional Zelda dungeon, the better it tends to be.
@@chambeet the worst part about some of the shrines is how they are just one off micro challenges. i like the concept overall because it is able to isolate thematic puzzles that can build off one another while dungeons can focus more on navigation. that is not to say they cannot have single room puzzles, but the problem zelda dungeons had in recent years was this common structure where you tackle one chunk, unlock a shortcut in the central room, access the next chunk where you may or may not get the item, and then the final chunk which has the boss key. it makes the dungeon disjointed and more through the motions where this structure might as well just be divided and that is where shrines come in.
Just finished Wind Guide and then looked up a shrine ranking video because I was so blown away by it. I audibly said “wow” once I saw how much deeper the shrine went beyond the key door. Definitely #1
Oh neat, I get to be that person today. Myahm Agana was actually really easy for me. Did it in handheld too. It's far & away the least broken of the motion control shrines I've come across so far.
I hate having to go through cold weather just to get to a shrine. Especially if it has water that can kill you by freezing you (resulting in the GAME OVER text to be light blue instead of my favorite color) almost instantly.
I did # 72 on the list by jumping off of the blue torches to do a glichy diagonal jump over and over again because i didn't know you could move the lasor.
I played Myahm Agana on handheld. Got the ball through the maze on my third try by going very slowly... and then it just dropped off the edge instead of onto the platform. I wanted to cry.
Major test of strengths are extremely easy far into the game, they are still fun to beat as they can give a satisfying amount of weapons and items when they get destroyed.
1:12:31 The windmills puzzle was actually one of the easiest in my opinion. From the starting platform, there’s one column that doesn’t have any powered fans. Simply point all the fans from the other columns toward the column without, then there’s 2 redundant fans you just need to rotate to spin the last 2 turbines.
Even though most of the combat trials get repetitive, I actually liked the Major Test of Strength ones since those ones finally have variety like the pullable metal blocks around the battlefield or the shallow water that can be a shield using Cryonis. I'd have had those much higher but any test of strength is better than Tempered Power anyway, that one was just frustrating. Myahm Agana should easily be higher too.
I like the rest of strength shrines because it gives you a much harder challenge then the over world encounters, finding a major test of strength early game also gives you something to come back to once you get stronger
@@lama99654 All you need to beat them is a thunder weapon and some chu chu gel. Swing the Great thundreblade then drop it during the middle of the swing. It is now charged, and if you throw gel onto it, it will creat a shock trap.
I agreed so much until you put the worst shrine in the entire game in first, I legitemately thought it was going to be last. It took me so long to complete that shrine that i was histerically laugh-crying. Believe me, it's definately memorable, but not in a good way. No joke the only expectations I came into this video with were "Wind guide will be last or close to last, and "trial of power" will be first or close to first because I absolutely love that shrine. I always ask my friends and family if I can complete theirs for them, or at least be present when they are completing because I love "trial of power." I can't fathom putting wind guide in first, you must have just done better at the puzzle than me. All jokes aside though, thank you for putting so much time and effort into this video and by using your amazing personality to captivate the audience through the entire thing never causing boredom and by making this video quite enjoyable. Thank you for sharing your opinion and other than the wind guide thing, I would have to agree with everything you said.
@BrambleGaming wyd scrolling through the comments of a video that was made 5 YEARS AGO. I didn't even comment recently. It was 2 YEARS AGO. I am flabbergasted.
For the power of reach shrine (around 32:30) I didn't want to waste my fire arrows, so I used the spear to poke the barrels through the bars, thus fulfilling the power of reach
I think path of hidden winds is a lot worse because you have no indicator that there is a hidden hole in the wall at the last puzzle. I tried creating my own updraft over the updraft but it didn't work. I ended up watching a walkthrough to figure what I was meant to do.
I don't know what it is about hearing the monk voice at the start of the shrine along with "number x, x's blessing or x test of strength" over and over that's so funny.
Interesting, I like how you did the shrines the intended way without glitches or using bomb arrows, fire arrows and shock arrows, I do agree with the 136th shrine placement as I couldn’t even figure out counting the constellations myself.
We need BotW bosses ranked. The four blights + champions limitations, the three miniboss types, the two dlc miniboss upgrades, Master Kohga, Maz Koshia, and Calamity Ganon. 16-18, depends if you rank Igneo and Frost Talus's separate.
In my experience I personally never had problem with any of the motion controls and the apparatus shrines in this game, or problems with the motion controls in Skyward Sword. I feel like when people complain about them, it is because they are trying to get the motion controls to do what they want by using them how they think they should be used, rather than understand how the motion controls perceive what you are doing, and then by using that knowledge, getting the motion controls to do what you want them to do. Absolutely agree with the constellation shrine though, it was SO unclear that even after watching videos explaining it I didn't get it for ages.
I appreciate your work and video however I think the blessing shrines were a bit shafted in your list Imo yes they only gave you items but the puzzles were getting the shrines themselves and a lot of these were pretty ingenious, and some admittedly were brain dead (looking at you skull eye island shrine) so I think they should have gotten more appreciation either way nice work
Weighty decision it’s actually one of the most rememberable ones because of how many glitches you can do with it alone or even the stars guide your way
I’m glad that the Blue Flame shrine ranked so high While it is probably the hardest shrine in this game, it’s creativity is unparalleled and its a lot of fun
I agree with your top 3 because their length makes them like normal dungeons. I wish they combined some shrines to make less, but longer shrines. Although...it could've created one of the worst Nintendo level ever. A MOTION CONTROL DUNGEON! Combining all the motion control shrines into one of the longest dungeons in Zelda history. Nintendo will then have a charity to raise money to replace all the broken Switch parts and trust me, there will be a lot.
I'm playing while I watch this and that last motion control map is what I was doing at the beginning of the video lol. I'm on a switch lite. I just turned the whole thing upside down by holding it over my head. 🙃👍🏾
I loved Fateful Stars but only because it reminded me of the Professor Layton puzzles But YES I KNEW there had to be somebody else out there who liked Blue Flame. Excellent taste
Red giveaway is the easiest shrine to cheese ever, just throw the small ball into the pocket and before it rolls into the trigger hole use stasis, run up to the stairs and get onto the rising platform before the stasis runs out, I didn't even know that magnesis was necessary in that shrine.
Am I the only one that likes motion controls lol. I don't know if it's because I played on the Wii-U or if it's just me but I liked all the motion control shrines. I was surprised to hear that your number two - Trial of Power- is so popular. For me it was fine but probably only just makes my top 10. My fave is likely between the hamster wheel one but the blue flame one. There were a handful that felt like actual Zelda dungeon type puzzles, sadly lacking in this game. And I liked the Fateful Stars one. The counting wasn't the point. Solving the puzzle was. I guess it can maybe just depend on your mindset going into it but I remember staring at the constellations for a few minutes and when it clicked I was quite chuffed. One of the better feelings I got from a shrine. Definitely my least favourite is the golf one and I'm glad to see that it's fairly unanimous. It's great so see a list put together like this though. Thanks. I enjoyed watching.
Myahm agana apparatus is torture on a switch lite. I ended up laying down with my switch held above me just to flip over the platform and still be able to see what im doing.
I know you'll probably not see this as the video is kinda old but this was a solid list. I loved Blue Flame and Trial of Power. And that joke in the end was awesome
@@domincgavito4955 Blue flame was a shrine I missed on my first Playthrough,but on my second Playthrough I did it for the first time and loved it. Trial of Power and Blue Flame make me feel like I'm playing a traditional Zelda dungeon
25:30 The amout of arrows, bombs and time I wasted on that shrine oh my god. Why not make it obvious you can pick up the laser? That exact laser was used in other shrines and you couldn't move it then
7:32 I cheated, I threw it out of the maze and tilted it until the ball landed in the end of the maze....I thought it was impossible to do it the normal way
I actually think ancient cores are really useful! They’re kind of hard to come by actually if you don’t fight a bunch of guardians. Also I like ice weapons better than fire weapons
I'm mostly just here to see if Joloo Nah is near the "Worst" end of the spectrum because holy hell it's officially my least favorite out of the ~100 I've done so far.
Your ranking is wrong.
Ok
Bruh
You are right there are 120 in the normal game but he is also ranking the dlc shrines
Your conception was wrong
He pinned this
This isn't an april fools joke, it's a cry for help.
Are you ok Tristan?
All the apparatus shrines belike:
"Am i a joke to you?"
*W E. D O N ' T. T A L K. A B O U T. T H E. A P P A R A T U S. S H R I N E S*
With most of the blessing shrines, the overworld portion is the whole challenge. For example, Eventide island is a freebie shrine because the island challenge to open up the shrine is so much work. Those overworld quests really need to be considered for a meaningful ranking.
I would put Eventide Island in my top 3 of the shrines I've solved so far.
Other than that, excellent job with this ranking.
Since the overworld quests are so different from the puzzle shrines themselves (and there were some overworld quests that *led* to some puzzle shrines), I didn't really see a good way to put them both in one singular ranking. Glad you enjoyed it tho!
@@BrambleGaming Totally fair. What you've done with this video is a hell of an accomplishment. My suggestion would probably double the work.
@@BrambleGaming maybe make a list ranking the overworld shrine quests
Monk: ok to prove your worth you must run around my island naked
I feel like the blessing shrines were ranked unfairly. Some of the blessings had really interesting quests to get to them, like the shrine atop Mount Lanayru, which was my absolute favorite shrine out of all of them. However, the rest of the review was on point and the time and effort that went into this video really payed off. Good job!
Also the labyrinth shrines were cool
Blessing shrines are hard to get to because there is a challenge behind them to get access and some are creative (oppening a door with a snowball, the island one which is hard but unique, the dragon that you have to purify, and some clever puzzles that you have to use cool mechanics or minigames)
@@Raikuthedragon The Eventide one is easy with the champion abilities. Or do you mean the Tingel island one?
Yeah Eventide Island was a highlight of my play through for sure, Korgu Chudeh shrine is *not* “just another copy and paste blessing shrine”
he' s rating it based on the shrine itself and nothing outside. He said it at the start of the video
19:41 Fun fact about the extra chest puzzle for this shrine: The correct number of times to hit the ball from the starting location is 6.5. Not 6, not 7, 6.5! You hit it 6 times with any two-handed weapon (the sledgehammers) and then once with any one-handed weapon. Why they decided to make it such a weirdly specific amount and not make it about timing or precision, I have no idea.
Imagine what pain this guy had to go through in order to showcase and show each shrine including dlc. Wow
Blue Fire was my favorite shrine, I thought everyone else thought that too. It made me get too excited for every shrine, and get disappointed by their short length.
Also I hate the Trial of Strength because I couldn’t figure out the motion controls section.
I just beat blue fire today and it is also my favorite gets to brownie points for the way you get to it
It was such a good one.
Worst part of this ranking:
This guy had to pronounce all 136 monk names!
A Major Test of Linguistics
Me: Gcycrxdxe shrine
@@doosin8696 lol
That’s skill
For research purposes I was looking for a video that does exactly this and you're the only one who has made one I could find! Thank you!
I like the blue flame one. It's really original even if it's really long. And how to access it is so FUN. (Roller coasterrrr)
i also loved the test of strenght +. Got me laughing and surprised.
I kinda liked the worst shrine. When i figured out i was like.. AH we need to use the decorations on the wall.. I didn't expected that. And you need to that a second time for the chest.
For the counting ball shrine.. yes it's counting + motion control but the way to access the chest is creative as you need to figure out that you can open the box with magnesis to free the ball and grab the metal ones.
love how a lot of these shrines can be cheesed with:
a. flamebreaker armor (second ascension)
b. fire arrows
3. stasis
d. metal chests
e. rubber armor (second ascension as well)
f. cryonis (impeccable timing)
shock arrows too
And bomb impact launches (windbombs)
the central hyrule shrine you can also skip some of the challenges by using magensis with a heavy weapon that can push the doors open.
why did I spend an hour and a half watching this
I definitely agree with your top 7. The longest ones are the best because they are the closest to a traditional Zelda dungeon (though still not really). But the constellation shrine last place? come on. That's such a cool puzzle.
when looking at a zelda dungeon in the more entries, i noticed that the chunks could have been broken up intro shrines instead because when completed you never have to return to those locations outside of optional content. i call this the dodongo's cavern dungeon trapping where i argue it would be better if divided like skull woods (just not albw style).
Agree with everything you said.
Trust me, I was frustrated with Fateful Stars at first or whatever it’s called. I didn’t get it for a long time, but eventfully it clicked for me, and it was so satisfying solving it. Just like other Zelda puzzles through the years.
Agree with the OP that the closer a shrine is to a traditional Zelda dungeon, the better it tends to be.
@@chambeet the worst part about some of the shrines is how they are just one off micro challenges. i like the concept overall because it is able to isolate thematic puzzles that can build off one another while dungeons can focus more on navigation. that is not to say they cannot have single room puzzles, but the problem zelda dungeons had in recent years was this common structure where you tackle one chunk, unlock a shortcut in the central room, access the next chunk where you may or may not get the item, and then the final chunk which has the boss key. it makes the dungeon disjointed and more through the motions where this structure might as well just be divided and that is where shrines come in.
@@chambeet yeah the vast majority of shrines in BotW ended with me thinking "awww, that's it?"
FINALLY some Blue Flame love! That’s easily my favorite shrine and you did it justice
Just finished Wind Guide and then looked up a shrine ranking video because I was so blown away by it. I audibly said “wow” once I saw how much deeper the shrine went beyond the key door. Definitely #1
I actually love Myahm just because you can do a cool trick and throw the ball all the way to the holder. It’s fun to do
Oh neat, I get to be that person today. Myahm Agana was actually really easy for me. Did it in handheld too. It's far & away the least broken of the motion control shrines I've come across so far.
The only reason I remember Daqa Koh’s shrine (Stalled Flight) is because I like watching link get crushed by the stone block
I hate having to go through cold weather just to get to a shrine. Especially if it has water that can kill you by freezing you (resulting in the GAME OVER text to be light blue instead of my favorite color) almost instantly.
I had no idea there were people who didn't like Shora Hah. It's one of my faves and is what I wanted from more shrines in the game.
Which shrine is that
Number 1 all blessing shrines
You're welcome.
That's what she said.
It doesn't need to make sense it's April Fools day
When will you upload Kirby Star allies ex boss rank?
@@@NxMiBeta Seeing as how this video took up the past month, I'm hoping before the end of April! We'll see, though!
what will your next boss ranking be
This is giving me meacy vibes
I did # 72 on the list by jumping off of the blue torches to do a glichy diagonal jump over and over again because i didn't know you could move the lasor.
Nice video with impressive dedication! Though I wonder how you'll put up with ranking every Power Moon in Super Mario Odyssey...
Imagine if he rated every Korok seed lol.
I played Myahm Agana on handheld. Got the ball through the maze on my third try by going very slowly... and then it just dropped off the edge instead of onto the platform. I wanted to cry.
Major test of strengths are extremely easy far into the game, they are still fun to beat as they can give a satisfying amount of weapons and items when they get destroyed.
1:12:31 The windmills puzzle was actually one of the easiest in my opinion. From the starting platform, there’s one column that doesn’t have any powered fans. Simply point all the fans from the other columns toward the column without, then there’s 2 redundant fans you just need to rotate to spin the last 2 turbines.
Even though most of the combat trials get repetitive, I actually liked the Major Test of Strength ones since those ones finally have variety like the pullable metal blocks around the battlefield or the shallow water that can be a shield using Cryonis. I'd have had those much higher but any test of strength is better than Tempered Power anyway, that one was just frustrating. Myahm Agana should easily be higher too.
I like the rest of strength shrines because it gives you a much harder challenge then the over world encounters, finding a major test of strength early game also gives you something to come back to once you get stronger
@@lama99654 All you need to beat them is a thunder weapon and some chu chu gel. Swing the Great thundreblade then drop it during the middle of the swing. It is now charged, and if you throw gel onto it, it will creat a shock trap.
@@locrianphantom3547 I had no idea you could do that! I’ve already beaten all the shrines twice now though
10:47
You: what a Minecraft rip off SMH
Apple: *pLaYiNg mInEcRaFt*
Lmao
I don’t need sleep, I need answers.
I agreed so much until you put the worst shrine in the entire game in first, I legitemately thought it was going to be last. It took me so long to complete that shrine that i was histerically laugh-crying. Believe me, it's definately memorable, but not in a good way. No joke the only expectations I came into this video with were "Wind guide will be last or close to last, and "trial of power" will be first or close to first because I absolutely love that shrine. I always ask my friends and family if I can complete theirs for them, or at least be present when they are completing because I love "trial of power." I can't fathom putting wind guide in first, you must have just done better at the puzzle than me. All jokes aside though, thank you for putting so much time and effort into this video and by using your amazing personality to captivate the audience through the entire thing never causing boredom and by making this video quite enjoyable. Thank you for sharing your opinion and other than the wind guide thing, I would have to agree with everything you said.
I did also like and subscribe btw, so I'm obviously not too cut up about putting wind guide in first :)
@BrambleGaming wyd scrolling through the comments of a video that was made 5 YEARS AGO. I didn't even comment recently. It was 2 YEARS AGO. I am flabbergasted.
The real April fools here is that you didn’t have timestamps
8:24
11:30
16:00
You’re welcome
For the power of reach shrine (around 32:30)
I didn't want to waste my fire arrows, so I used the spear to poke the barrels through the bars, thus fulfilling the power of reach
I think path of hidden winds is a lot worse because you have no indicator that there is a hidden hole in the wall at the last puzzle. I tried creating my own updraft over the updraft but it didn't work. I ended up watching a walkthrough to figure what I was meant to do.
I don't know what it is about hearing the monk voice at the start of the shrine along with "number x, x's blessing or x test of strength" over and over that's so funny.
i perfectly agree with #2 its my favorite, despite the length
Idk which monk is more entertaining. The one making Link fight his robot vacuum or the one that just doesn't bother with the puzzle or the challenge.
Interesting, I like how you did the shrines the intended way without glitches or using bomb arrows, fire arrows and shock arrows, I do agree with the 136th shrine placement as I couldn’t even figure out counting the constellations myself.
We need BotW bosses ranked. The four blights + champions limitations, the three miniboss types, the two dlc miniboss upgrades, Master Kohga, Maz Koshia, and Calamity Ganon. 16-18, depends if you rank Igneo and Frost Talus's separate.
In my experience I personally never had problem with any of the motion controls and the apparatus shrines in this game, or problems with the motion controls in Skyward Sword.
I feel like when people complain about them, it is because they are trying to get the motion controls to do what they want by using them how they think they should be used, rather than understand how the motion controls perceive what you are doing, and then by using that knowledge, getting the motion controls to do what you want them to do.
Absolutely agree with the constellation shrine though, it was SO unclear that even after watching videos explaining it I didn't get it for ages.
I appreciate your work and video however I think the blessing shrines were a bit shafted in your list Imo yes they only gave you items but the puzzles were getting the shrines themselves and a lot of these were pretty ingenious, and some admittedly were brain dead (looking at you skull eye island shrine) so I think they should have gotten more appreciation either way nice work
Love this type of content!
Weighty decision it’s actually one of the most rememberable ones because of how many glitches you can do with it alone or even the stars guide your way
Ja Baij Shrine teaches you the most important thing of all: if you see a laser, RUN.
I keep finding you, you keep making the things I want, somehow
lets be honest, most of us searched up how to do Keo rugg shrine
36:45 that's how you solve the puzzle? I always used stasis to launch the platforms into the sky while I was on them.
Good job man
I’m glad that the Blue Flame shrine ranked so high
While it is probably the hardest shrine in this game, it’s creativity is unparalleled and its a lot of fun
i cant be the only one who never thought of standing on the side and did the whole ha dahamar shrine IN the "contraption"
I agree with your top 3 because their length makes them like normal dungeons. I wish they combined some shrines to make less, but longer shrines. Although...it could've created one of the worst Nintendo level ever. A MOTION CONTROL DUNGEON! Combining all the motion control shrines into one of the longest dungeons in Zelda history. Nintendo will then have a charity to raise money to replace all the broken Switch parts and trust me, there will be a lot.
The look on my face at 7:49 must have been comical. And I am pissed
Number 114, 113 and 102
Me: wait what
I'm playing while I watch this and that last motion control map is what I was doing at the beginning of the video lol. I'm on a switch lite.
I just turned the whole thing upside down by holding it over my head. 🙃👍🏾
Fateful Stars reminds me of old-school Zelda puzzles.
You forgot one shrine: Sword monks shrine, trial of the sword
I loved Fateful Stars but only because it reminded me of the Professor Layton puzzles
But YES I KNEW there had to be somebody else out there who liked Blue Flame. Excellent taste
It's funny how he plays K rools awesome boss fight theme over a sleepy ASMR game
Red giveaway is the easiest shrine to cheese ever, just throw the small ball into the pocket and before it rolls into the trigger hole use stasis, run up to the stairs and get onto the rising platform before the stasis runs out, I didn't even know that magnesis was necessary in that shrine.
Am I the only one that likes motion controls lol. I don't know if it's because I played on the Wii-U or if it's just me but I liked all the motion control shrines.
I was surprised to hear that your number two - Trial of Power- is so popular. For me it was fine but probably only just makes my top 10. My fave is likely between the hamster wheel one but the blue flame one. There were a handful that felt like actual Zelda dungeon type puzzles, sadly lacking in this game.
And I liked the Fateful Stars one. The counting wasn't the point. Solving the puzzle was. I guess it can maybe just depend on your mindset going into it but I remember staring at the constellations for a few minutes and when it clicked I was quite chuffed. One of the better feelings I got from a shrine.
Definitely my least favourite is the golf one and I'm glad to see that it's fairly unanimous.
It's great so see a list put together like this though. Thanks. I enjoyed watching.
Myahm agana apparatus is torture on a switch lite. I ended up laying down with my switch held above me just to flip over the platform and still be able to see what im doing.
I know you'll probably not see this as the video is kinda old but this was a solid list. I loved Blue Flame and Trial of Power. And that joke in the end was awesome
I still need to do blue flame but I absolutely adore trial of power
@@domincgavito4955 Blue flame was a shrine I missed on my first Playthrough,but on my second Playthrough I did it for the first time and loved it. Trial of Power and Blue Flame make me feel like I'm playing a traditional Zelda dungeon
I think the puzzles to get to the shrines should factor into this
For #134 I just turned the platform upside down. So I finished it in about a minute
Wow, finally another video! In like a few months :P
Just checking in to make sure the Keo Ruug Shrine was last, wasn't disappointed.
A lot of these have way more ways of being solved, just some people do it the very hardest way and it gets frustrating for them
I actually liked the "awful" ones you hate tbh. Much better than the 2nd part of golf
i’m surprised so many people don’t like shora hah. i had so much fun with it and i felt clever solving stuff :) it’s def my favourite
I noticed he said a pun because he was talking about the eletric engine at 1:14:28 in the vid
Fun fact: in Nr.49 you dont need the big box
Honestly I never figured out #136 until I saw a video on it. Had to brute force my way to the password.
Kah Okeo Is the greatest shrine in existance, glad we agree
DUUUUDE THIS VIDEO IS SO GOOODDDD
25:30 The amout of arrows, bombs and time I wasted on that shrine oh my god. Why not make it obvious you can pick up the laser? That exact laser was used in other shrines and you couldn't move it then
Have you considered the fact that you can jump over the fences in tempoered power with shield surf jump + bomb and go place the ball manually?
7:32 I cheated, I threw it out of the maze and tilted it until the ball landed in the end of the maze....I thought it was impossible to do it the normal way
for the dueling peaks shrines i just memorized the layout.
what’s the outro song? at like 1:24:00
Blessing shrine real challenge how you find ot and it's incredible shrine quests which is also a puzzle.
Oh. My. God. +1 sub
As much as I hate the fatefull stars, I can't hate her because she's the reason why I can set a good skew and skip trial of the sword
Y’all remember that game that came out over 5 years ago lol
By the way, Yah Rin Shrine is directly in front of Lurelin Village.
You butchered so many of the Monks that you could make 30 Frankensteins
"sato koda shrine" mha fans:*I AM HERE*
I actually think ancient cores are really useful! They’re kind of hard to come by actually if you don’t fight a bunch of guardians. Also I like ice weapons better than fire weapons
Bramble: You probably won’t agree with this ranking, don’t sweat it
Me: Understandable
*Five minutes in*
Me: :(
MEH LEGS HEVE STUFFED MY NOSE and bramble died playing
I'm mostly just here to see if Joloo Nah is near the "Worst" end of the spectrum because holy hell it's officially my least favorite out of the ~100 I've done so far.
Update, it wasn't and you're wrong :)
For the drawing parabolas shrine i just stasised the ball and it shot into the hole
You should make a list ranking the bosses in the game like the blights maz Gannon the liynals and khogah
The worst art of myahm agana apparatus is that my joycons were drifting when I tried it to it was so hard
Now rank all korok seeds
Fun fact: on shatter the heavens you don't even need stasis
i actually beat the myahm agana shrine on a handheld switch
Me who learned how to windbomb and skipped most of these shrine: 👁️👄👁️
wait, you're not supposed to just magnesis the ball out of the sky in keema zoos? godammit