Overpowered Melee Power Armored Multiclass Artificer Build for Dungeons & Dragons 5E

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  • Опубликовано: 5 мар 2021
  • An Overpowered (OP) build for a Multi-class D&D 5E Artificer-Fighter-Paladin Gnome power armored Iron Man. Very strong for low to no magic campaigns.
    Artificer-Fighter-Paladin level 10/7/3 Character Sheet:
    drive.google.com/file/d/1iS1y...
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Комментарии • 12

  • @thevibemaster7485
    @thevibemaster7485 3 года назад +4

    You should have the character sheets provided split up by like 3 levels added per, that way people can use it easier when starting out the character

  • @DeadpoolAli
    @DeadpoolAli Год назад +1

    At level 11 you can store 10 uses of a 2nd level spell, have another PC or familiar cast it for concentration. Now you have 10 uses of Enlarge/Reduce. As a rune knight you are large, combine with this you are now huge. Get expertise in athletics (if your using non dndONE grappling) and you can now toss around a gargantuan creature! All while being a spell caster. Also add 1d4 to all of your attacks! You won't be able to get that paladin subclass you don't really need it as you yourself can concentrate on fairy fire or web gaining you and your allies advantage and CC! Thats a nice small trade for knocking out a tarrasque with your thunder gauntlets!

  • @fledgling9097
    @fledgling9097 2 года назад +2

    I would go with 3 or 4 levels of psi fighter and the rest into artificer armorer. Psi fighter has an ability that adds 1d6+int force damage on hit once per turn and you have double your proficiency number of times to use it. Your intelligence would be added to the damage of a single attack twice. Two weapon fighting style, then get the feat duel wielding, now you have 3 attacks every turn. With 3 attacks you can make 3 creatures have disadvantage on attacks against creatures other than you. Constitution should be your 2 highest stat.
    If you want to really break it be an Aasimar protector (with Tasha's custom origins move cha+ to int) so you deal extra radiant damage equal to your level once per turn for 1 minute and fly at 3rd level. If your DM allows it 😂.

    • @DeadpoolAli
      @DeadpoolAli Год назад +1

      Or better go scourge for radiant consumption and deal damage in a 10 foot radius around you as a large/huge creature. Go full hulk buster on them too!

  • @CyclopsWasRight
    @CyclopsWasRight 2 года назад

    Doctor Doom = 3 Art(Armorer), 17 Wiz(War Magic).
    Chronomancy works, as does Lore Master if allowed.

  • @listerofsmeg.4047
    @listerofsmeg.4047 3 года назад

    Can you actually use the Gauntlets of Ogre Power? Your plate armour is "A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor." but the armourer only mentions the Chest, Helm, Boots and Weapon as seperate infusions.

    • @punishedwhispers1218
      @punishedwhispers1218 3 года назад +1

      If your GM doesnt let you, then you have permission to get onto the table and eat his dice

    • @fledgling9097
      @fledgling9097 2 года назад +1

      The weapon is the gauntlets. I could see that working still. However your weapons scale off of intelligence so there I don't see the point of using gauntlets of ogre power except for escaping grapples.

    • @CyclopsWasRight
      @CyclopsWasRight 2 года назад

      @@fledgling9097 I've heard it mentioned that it's useful if a party member could use the boost. Other than that, I agree with you.

  • @hrcarinae3625
    @hrcarinae3625 2 года назад +1

    hello nystas

  • @geodude03
    @geodude03 2 года назад +1

    Weak build sorry