I fondly remember the moment my GM allowed me to play a two foot tall koald armourer who was essentially piloting an eight foot tall magical mech into battle
I went kobold too. I didn't bother making the suit bigger than him though. I just gave him the stealth and strength infusion so he could suprise enemiens out of no where with the free gift of the prone condition.
I made a Warforged armorer. He’s a mech that is programmed to think he’s human. Whenever someone points out that he’s a mech, his memory glitches, he forgets the last 5 seconds, and does the chicken little “what are we talking about?” thing. Every upgrade to his body feels normal to him and he wonders why the other humans don’t do the same thing. “Why can’t you shoot lightning from your hands? Why isn’t your skin shiny?” Etc…
@@Dakarai_Knightsame, but I’m kinda leaning towards the idea of the battlesmith with the big pet mecha monster, and the flavor, spells, and ideas of the armorer
I’ve had this character concept floating around in my head for a while now - an Armorer Artificer whose studded leather armor is cursed and wraps around him a la Ragman, Moon Knight, or hell, even Venom. Would need to invest in Dex like crazy, but considering all the buffs you can get to Dex checks you can get with your Infusions, the build could EASILY be the party’s Rogue-equivalent.
I've had this idea in my mind lately as well. I have a female Tiefling who actually build my character who doubles as a type of warforged and a mech suit. Both characters are able to act independently of each other, but they shine better than Tony Stark's Arc Reactor when they are together.
With infiltrator armor of tools, guidance and later flash of genius no rogue can hold candle to you, except for single target damage where you kinda suck.
I was this concept of a warforged that was used to be a mindless war machine prototype for a long forgotten kingdom/master wizard, but was shut down before completion and had all their parts rusted away and has woken up with sentience. Now their only goal is to rebuild themselves and find/protect any possible descendants all while hiding their identity and their secrets of how to make artifacts and war machines like themselves.
One of my current characters is a kolbold with this class and subclass. When made him I asked my dm that when my character was in his armor that can he become medium sized. Since that didnt give any major buffs he said yes. Now my kobold is has a mecha. Well at least he feels like he does. To most the suit is just the size of an orc. Big but not giant. But for him every battle is a mecha vs kaiju battle
Kobolds and gnomes alonside warforged and dwarfs are THE Artificer races/ species ( scientifically makes sense, kobolds and gnomes does not share same progenitor aka not genetic related )
Love it! Came up with an one-shot idea but moved before my friends and I could play. Everyone plays an Artificer and we play it like a SWAT team. My idea was they were called B.A.T.S. (Battle Arcana & Tactical Specialists). This one-shot was to build their organization into the world, and if they pulled off the mission, would get funding to expand and recruit other classes/orders to their cause.
Everybody gangster until the quadruple amputee puts on his exosuit. The limb replacement feature is so massively overlooked as a flavor element, allowing you to play handicapped adventurers without detracting from normal gameplay.
I just started a campaign as one of these guys Rather than mecha, I've actually been focusing on modelling on Brotherhood Paladins from Fallout. The big, tanky Power Armor-wielder is super underrepresented in fiction!
Armorer Artificer is hands down one of my favorite subclasses in D&D, if not my #1 favorite. At the very least it's the class/subclass I've played the most, having made and played *FOUR* different Armorer Artificers so far. And that's not including all the theoretical character builds I've come up with for the Armorer that I haven't had a chance to actually play yet. From a Loxodon Armorer Artificer + Totem Warrior Barbarian multiclass that utilizes their Thunder Gauntlets and Reckless Attack to draw the most aggro possible from enemies, to a Goblin Armorer Artificer + Assassin Rogue + Storm Cleric that sneak attacks with their Lightning Launcher and uses their Channel Divinity to maximize the sneak attack damage, to many many more.
I made a rogue/armorer artificer multiclass because of that infiltrator suit’s advantage to stealth and the have a +12 to stealth even without it, armorer is amazing and you gotta love it
If your dm is cool you can make spellwrought tattoos. Get a giftable lvl 1 spell slot. My dm says I can always make a spell I know l, but I can roll to replicate a spell I don't know. Enlarge/Reduce for everyone over a couple days. The magic item is the needle, not the spell tattoo. So they get to keep it until they need it. You can also give away find familiar spells so the party has a little zoo. No need to explain why that's super strong. I'm playing a centaur artificer. There's a warlock blaster riding along. A weapon to surpass metal gear.
There's so much flavor from this subclass. You can even multiclass to Blade Singer and be a Symphogear user. Protector with Bladesong using the Gauntlets is just Hibiki
I flavored this more magical. My character had an embedded crest in her chest that she'd tap to summon ethereal armor. A semi radiant version for Guardian and a shadowed set for Infiltrator. The DM allowed this, as long as I still spent the money on "materials" to upgrade the crest. So I still had to save up 1,200g for Plate equivalent AC.
It is one of my favourites subclases, I made a really balanced melee armorer 3/chronurgist 17 which has armor of magical strenght having dump strenght and still being great at it, and an inbuilt taunt, healing and insane defense for starters
And if your DM tells you that cant play artificer since "didnt fit the medieval fantasy" then just explain to him that the artificer is basically a blacksmith who learn how to combine wizard magic with his crafsmenship Artificer is just like Hiccup from how to train your dragon but with wizard magic, i mean, everything they can do with infusions and subclass features in terms of items is already on vanilla dnd5e, so technically someone should create those items, so... Magic blacksmiths: Dm: you have a robot companion -no, i have a enchanted armor as a friend, like the enchanted armor you make us fight last session who also has personality Dm: but you have that laser gun! -you mean the enchanted stick with spell attacks, just like the fireball staff and the wand of magic missiles you gave to the wizard? Dm: you created boots that let you fly! -those are actually pretty similar to boots of flying form the dmg, dont you think? Dm: you can summon a cannon!!!! - you mean a magical cartoony companion who can sneeze magic to attack my enemies in a comical way and is just a magical enchanted piece of metal or a possesed object? Dm: YOU CAN CREATE IRONMAN ARMOR!!!! - whaaaat? I cannot do that, didnt you reward the party with let us know that we can buy magical armor from the blacksmith in town who is a wizards apprentice so he can add buffs and spells storing for a price? I mean, if a magically blacksmith in town can do it, im sure i can, and put on them some magical stuff too since i have magic, you know,since im basically a magical blacksmith too
One of my favorite classes. When i played it i went 3 levels in fighter for battle master and was the party's tank. I also convinced my DM to let me rig up a maul to allow me to use the thunder gauntlets disadvantage and add 2 thunder damage as a bonus when i swung it. It was a lot of fun.
Made an Autognome who transformed into a Mecha in a Spelljammer campaign. This class is super fun to play, but there is a LOT of bookkeeping. Not for the faint of heart.
A crazy possibility that's easy to overlook: if you combine Lightning Launchers with Rogue and Tempest Cleric, you have the potential to deal a massive critical Sneak Attack that deals over a hundred lightning damage (granted, this is at or near 20 and 1/rest, but still). Kamehamehamother heffer!
Played an Githzerai Armorer Artificer through DiA, finished the campaign @ level 14. Loved driving Hell Trucks like Mad Max, repairing them with techno-organic infernal soul machine parts, and tanking my way through hell like the guy in DOOM. Super satisfying (along with receiving the most powerful magic shield in all of 5e)
I just got an awesome idea of a dragonborn barbarian that gets constantly disturbed by his 3 kobold brothers (not blood related, of course), and the three of them are artificers, one is that gunner articifcer (idk the name) the other one is that artificer that makes potions and some scrolls (I'm not sure about that and still don't know the name) and the last one is an armorer 😎👍
I have a watch suggestion for an older anime movie called Strait Jacket. The setting of that world's narrative the best I can describe would be"Magicpunk", where technology incorporates magic. But if proper precautions aren't taken, the magic corrupts people and turns them into monsters. Then there are special operators called Tactical Sorcerers who fight these monsters. The slang term for them are Strait Jackets due to how crazy they must be, since if their armor and seals take too much damage, they themselves will turn into monsters. Would highly recommend if you haven't seen it before. Awesome video as always and hope everyone has a blessed day!
Currently playing a kobold that leans into his draconic legacy, i’ll go armorer and flavour his armor as basically dragon scales, with elemental spells originating from the suit of armor, and the armor changing color to the corresponding dragon
I played two armorer artificer characters, one was brilliant madman that lived by the motto "science is not about why, it's about why the hell not". The character allowed me to embrace my inner wild chaotic stupid. My second character was a warforge armorer artificer and forge domain cleric named Talos, a warforge that was rediscovered in a ancient ruin that used to be an old laboratory/workshop. BTW Talos was inspired by the sentient Greek mythological automation by the same name.
I want to play a full metal alchemist inspired armorer/transmuter multiclass. Warforged race taking first 5 levels in artificer and the rest in wizard levels. Taking the feats spell sniper and sharpshooter. Main attack will be a sling when not casting leveled spells or in melee. I have read the feats repeatedly and i think they work simultaneously with the sling when using the cantrip magic stone since it is a spell attack(checks off for spell sniper) and it uses a ranged weapon(checks off for sharpshooter). It just sounds like fun.
I'm currently running a grung armorer, and to be a level 4 tiny frog guy with an AC of 20 and a giant toad bot to pilot and cause absolute mayhem in battle is beyond hysterical
@@whiteeye3453 I never used any of the special features he talked about in the video. Like, at all. In my defense it was legitimately my first character
Each of the four Artificer subclasses fit a specific play style. The Artillerist is more of a ranged fighter, the Alchemist is for support, the Battle Master is meant to be an offensive front liner, and the Armorer is meant to be a defensive Tank. But yeah, add 2 points into Fighter and you can be an unstoppable fighting machine! However one bit of advice I’d add is to make up your mind early on which armor model you want to major in; do you mostly want to wear the Guardian or Infiltrator? Because depending on your answer you will need to make either Constitution (Guardian) or Dexterity (Infiltrator) your second highest stat, behind Intelligence obviously. So in order of Highest to lowest your stats should be: Int, Con (Dex), Dex (Con), Wis, Cha, Str.
I know it's not an "Optimal Build", but my Armorer / Gloomstalker Ranger is one of my favorite Characters I've ever created. Pros: + Infiltrator Armor + Invisible in the Dark (even against people with Darkvision) + Expertise in Stealth = You ARE the Hunter, nobody will see you coming, EVER. + Guardian Suit and the Extra Attack you get on the first round as a Gloomstalker pairs nicely if you want to tank, just add the Mobile Feat (i didn't, but thought of it afterwards) and hit three enemies around the field and now, nobody is hitting your friends that easily. + Having Web plus Spike Growth as part of your kit makes for a great Battlefield Controller. + Race the Monk and WIN, cause a +5 Feet of movement from the Ranger, +10 ft from your Infiltrator Suit + 10 ft from Spells like Ashardalon's Stride/Steel Wind Strike/Longstrider with a 30 ft Mov. Speed Race, and you get 55ft of Movement by Level 6, like 2 levels before the Monk. There's also a lot of situational benefits i saw during Play, but i would say those are more anecdotal.
One note. You can't infuse your armorer weapons until you get to 9th level and get 'Armor Modifications' where it splits the armor into different 'sections' that can be infused individually.
I breaked out in laughter when you said this class is metal as f*ck and thats just because I'll start playing one this or the next week but it's a 3 feet 'tall' Harengon XD
I took a small dip into blade singer and I have been enjoying being nearly untouchable in most combat, the only thing I feel like I am lacking as a melee is damage output.
Question: does the replacement of str or dex with int attack bonus only apply to the armor weapons (thunder fists and lightning launcher) or is it for any weapon you use?
There are easier ways to get a martial weapon proficiency too beyond just dipping into Fighter or taking a feat. You could for example use a race that has certain martial weapon proficiencies, such as certain elf races or the Githyanki who can just use their Knowledge abilities to give themselves weapon proficiency any time they take a long rest. Alternatively, there are rules in the Player's Handbook or Dungeon Master's Guide (I forget which one) that allow you to spend gold and time straight up learning new proficiencies you don't have as a downtime activity, with the limit being twice your Intelligence modifier (minimum of 1). Which, you know, being an Artificer...
I fondly remember the moment my GM allowed me to play a two foot tall koald armourer who was essentially piloting an eight foot tall magical mech into battle
I played a 3 foot Fairy piloting a 7 foot mech.
I went kobold too.
I didn't bother making the suit bigger than him though. I just gave him the stealth and strength infusion so he could suprise enemiens out of no where with the free gift of the prone condition.
did that by riding my medium size steel defender as a battle smith
I played a 2 foot 8 inches rock gnome, who was still a kid, who also came straight out of gundam.
Witches at the Wharf really outdid themselves with this subclass.
I love it! 😂
fighter of the fjords
Shamans from the shallows
😅😅🤣
Magicians of the marine
I made a Warforged armorer. He’s a mech that is programmed to think he’s human. Whenever someone points out that he’s a mech, his memory glitches, he forgets the last 5 seconds, and does the chicken little “what are we talking about?” thing. Every upgrade to his body feels normal to him and he wonders why the other humans don’t do the same thing. “Why can’t you shoot lightning from your hands? Why isn’t your skin shiny?” Etc…
Bro that’s sick ❤😂
Even funnier is picking duregar dwarf as your race, now you're both Iron Man and the Hulk
Hulk Buster
I’m a simple man, I see my fave subclass from an awesome RUclipsr, I watch
a man of culture i see
I was between armorer and battlesmith for my fav. I think early game battlesmith and late armorer for favs.
😢😢😅😅😢😢😢😢😮😅😮🎉😂@@skeleton3078
@@Dakarai_Knightsame, but I’m kinda leaning towards the idea of the battlesmith with the big pet mecha monster, and the flavor, spells, and ideas of the armorer
I’ve had this character concept floating around in my head for a while now - an Armorer Artificer whose studded leather armor is cursed and wraps around him a la Ragman, Moon Knight, or hell, even Venom. Would need to invest in Dex like crazy, but considering all the buffs you can get to Dex checks you can get with your Infusions, the build could EASILY be the party’s Rogue-equivalent.
I've had this idea in my mind lately as well. I have a female Tiefling who actually build my character who doubles as a type of warforged and a mech suit. Both characters are able to act independently of each other, but they shine better than Tony Stark's Arc Reactor when they are together.
With infiltrator armor of tools, guidance and later flash of genius no rogue can hold candle to you, except for single target damage where you kinda suck.
Or spawn flavor if you subclass as warlock
Ooooh! I LIKE this idea!
I was this concept of a warforged that was used to be a mindless war machine prototype for a long forgotten kingdom/master wizard, but was shut down before completion and had all their parts rusted away and has woken up with sentience. Now their only goal is to rebuild themselves and find/protect any possible descendants all while hiding their identity and their secrets of how to make artifacts and war machines like themselves.
I just love how you can be iron man on a medieval world thanks to the armorer artificer
One of my current characters is a kolbold with this class and subclass. When made him I asked my dm that when my character was in his armor that can he become medium sized. Since that didnt give any major buffs he said yes. Now my kobold is has a mecha. Well at least he feels like he does. To most the suit is just the size of an orc. Big but not giant. But for him every battle is a mecha vs kaiju battle
Kobolds and gnomes alonside warforged and dwarfs are THE Artificer races/ species ( scientifically makes sense, kobolds and gnomes does not share same progenitor aka not genetic related )
My little brother is doing the same with his hobgoblin character but is going from a short medium to a tall medium
I used the armorer artificer mixed with lizardfolk to make essentially a Yautja from Predator.
I'm playing a goblin artificer currently. She'll go Armorer. Making a S.C.U.B.A suit (Self Contained Utility Battle Armor)
Love it! Came up with an one-shot idea but moved before my friends and I could play. Everyone plays an Artificer and we play it like a SWAT team. My idea was they were called B.A.T.S. (Battle Arcana & Tactical Specialists). This one-shot was to build their organization into the world, and if they pulled off the mission, would get funding to expand and recruit other classes/orders to their cause.
Love this artificer subclass. I recommend a 2 level dip as war wizard. Get int to initiative, some handy spells and defensive reactions.
Everybody gangster until the quadruple amputee puts on his exosuit. The limb replacement feature is so massively overlooked as a flavor element, allowing you to play handicapped adventurers without detracting from normal gameplay.
I just started a campaign as one of these guys
Rather than mecha, I've actually been focusing on modelling on Brotherhood Paladins from Fallout. The big, tanky Power Armor-wielder is super underrepresented in fiction!
i mean there super solider 2 heart and 3 lung ..and stuff...most people maybe get flak and flashlight...maybe and the might be slight use....
@@bogdanv1353the emperor provides
Space Marines from wh40k, Spartans from Halo,Rhino from spiderman
Armorer Artificer is hands down one of my favorite subclasses in D&D, if not my #1 favorite. At the very least it's the class/subclass I've played the most, having made and played *FOUR* different Armorer Artificers so far. And that's not including all the theoretical character builds I've come up with for the Armorer that I haven't had a chance to actually play yet.
From a Loxodon Armorer Artificer + Totem Warrior Barbarian multiclass that utilizes their Thunder Gauntlets and Reckless Attack to draw the most aggro possible from enemies, to a Goblin Armorer Artificer + Assassin Rogue + Storm Cleric that sneak attacks with their Lightning Launcher and uses their Channel Divinity to maximize the sneak attack damage, to many many more.
I made a rogue/armorer artificer multiclass because of that infiltrator suit’s advantage to stealth and the have a +12 to stealth even without it, armorer is amazing and you gotta love it
Kobold Armorer who seeks revenge on the Gnomes.
You can use booming blade and weapon infusions to have tons of damage and utility even without multiattack, it´s insane
I can say from experience that the Armorer is a wonderfully flexible tank
Every video I watch on this channel always makes me go "Oh, I'm gonna play this class for m'y next character."
If your dm is cool you can make spellwrought tattoos. Get a giftable lvl 1 spell slot. My dm says I can always make a spell I know l, but I can roll to replicate a spell I don't know.
Enlarge/Reduce for everyone over a couple days. The magic item is the needle, not the spell tattoo. So they get to keep it until they need it. You can also give away find familiar spells so the party has a little zoo. No need to explain why that's super strong.
I'm playing a centaur artificer. There's a warlock blaster riding along.
A weapon to surpass metal gear.
Lightning Launcher + Crossbow Expert + Longshot = Sniper Rifle(Finger of God)
This subclass is cool as shit. You never fail to impress me with how well you show off these subclasses. Well done as always dude!
There's so much flavor from this subclass. You can even multiclass to Blade Singer and be a Symphogear user. Protector with Bladesong using the Gauntlets is just Hibiki
Great video! Seen a few on Armorer but this has been the most enlightening as to the possibilities!
I flavored this more magical. My character had an embedded crest in her chest that she'd tap to summon ethereal armor. A semi radiant version for Guardian and a shadowed set for Infiltrator. The DM allowed this, as long as I still spent the money on "materials" to upgrade the crest. So I still had to save up 1,200g for Plate equivalent AC.
Artificer is one of my favorite classes. I’m looking forward to the videos on the rest of the arti subclasses.
Great content, thanks for making this dnd 5e breakdown fun and easy to understand for new DMs and players alike.
I’m having fun playing the battle smith, I’ll prolly play this next
My favorite Friday ritual is listening to your newest video while I do my jobs roof inspection at night. Amazing way to pass the time!
One of my favorite subclasses, Thanks it was a fun watch
It is one of my favourites subclases, I made a really balanced melee armorer 3/chronurgist 17 which has armor of magical strenght having dump strenght and still being great at it, and an inbuilt taunt, healing and insane defense for starters
And if your DM tells you that cant play artificer since "didnt fit the medieval fantasy" then just explain to him that the artificer is basically a blacksmith who learn how to combine wizard magic with his crafsmenship
Artificer is just like Hiccup from how to train your dragon but with wizard magic, i mean, everything they can do with infusions and subclass features in terms of items is already on vanilla dnd5e, so technically someone should create those items, so... Magic blacksmiths:
Dm: you have a robot companion
-no, i have a enchanted armor as a friend, like the enchanted armor you make us fight last session who also has personality
Dm: but you have that laser gun!
-you mean the enchanted stick with spell attacks, just like the fireball staff and the wand of magic missiles you gave to the wizard?
Dm: you created boots that let you fly!
-those are actually pretty similar to boots of flying form the dmg, dont you think?
Dm: you can summon a cannon!!!!
- you mean a magical cartoony companion who can sneeze magic to attack my enemies in a comical way and is just a magical enchanted piece of metal or a possesed object?
Dm: YOU CAN CREATE IRONMAN ARMOR!!!!
- whaaaat? I cannot do that, didnt you reward the party with let us know that we can buy magical armor from the blacksmith in town who is a wizards apprentice so he can add buffs and spells storing for a price? I mean, if a magically blacksmith in town can do it, im sure i can, and put on them some magical stuff too since i have magic, you know,since im basically a magical blacksmith too
Honestly fucking LOVE these videos, both this and the Drakewarden are now on my list of subclasses I NEED to play! Great vids ❤❤
Another amazing video. Keep it up.
Love this subclass. My DM and I just finished designing a new model I can swap into for my character.
As usual love the anime refernces, and jokes
Great Video 👍
Honestly love the Armorer and Coop and MegasXLR are great Armorer Inspiration 😎
You are easily in my top 2 D&D channels, with DnD Shorts - excellent job, keep up the great work!
One of my favorite classes. When i played it i went 3 levels in fighter for battle master and was the party's tank. I also convinced my DM to let me rig up a maul to allow me to use the thunder gauntlets disadvantage and add 2 thunder damage as a bonus when i swung it. It was a lot of fun.
I would love to see the other two artificier subclasses
That's awesome and I never thought about being a back up tank like you talked about.
This is just so great......I love you man
Character concept: an Orc who was exiled from his clan for not being strong enough and used technology to make a suit of armor to make up for it.
I already know the people who made this subclass had just watched some iron man
love this so much do conquest paladin next
This subclass is some of the most badass shit I have ever seen come out of DND
I'm so glad you used a G Gundam clip.
Show did not get enough love
Dude i see one of ur videos and icant click fast enough lol i get excited af
Holy shit this is perfect for this one character concept i have been trying to realise
Made an Autognome who transformed into a Mecha in a Spelljammer campaign. This class is super fun to play, but there is a LOT of bookkeeping. Not for the faint of heart.
A crazy possibility that's easy to overlook: if you combine Lightning Launchers with Rogue and Tempest Cleric, you have the potential to deal a massive critical Sneak Attack that deals over a hundred lightning damage (granted, this is at or near 20 and 1/rest, but still). Kamehamehamother heffer!
Played an Githzerai Armorer Artificer through DiA, finished the campaign @ level 14. Loved driving Hell Trucks like Mad Max, repairing them with techno-organic infernal soul machine parts, and tanking my way through hell like the guy in DOOM. Super satisfying (along with receiving the most powerful magic shield in all of 5e)
I just got an awesome idea of a dragonborn barbarian that gets constantly disturbed by his 3 kobold brothers (not blood related, of course), and the three of them are artificers, one is that gunner articifcer (idk the name) the other one is that artificer that makes potions and some scrolls (I'm not sure about that and still don't know the name) and the last one is an armorer 😎👍
I have a watch suggestion for an older anime movie called Strait Jacket. The setting of that world's narrative the best I can describe would be"Magicpunk", where technology incorporates magic. But if proper precautions aren't taken, the magic corrupts people and turns them into monsters. Then there are special operators called Tactical Sorcerers who fight these monsters. The slang term for them are Strait Jackets due to how crazy they must be, since if their armor and seals take too much damage, they themselves will turn into monsters. Would highly recommend if you haven't seen it before. Awesome video as always and hope everyone has a blessed day!
Currently playing a kobold that leans into his draconic legacy, i’ll go armorer and flavour his armor as basically dragon scales, with elemental spells originating from the suit of armor, and the armor changing color to the corresponding dragon
I love the artificer so this was a joy
I played two armorer artificer characters, one was brilliant madman that lived by the motto "science is not about why, it's about why the hell not". The character allowed me to embrace my inner wild chaotic stupid. My second character was a warforge armorer artificer and forge domain cleric named Talos, a warforge that was rediscovered in a ancient ruin that used to be an old laboratory/workshop.
BTW Talos was inspired by the sentient Greek mythological automation by the same name.
I want to play a full metal alchemist inspired armorer/transmuter multiclass. Warforged race taking first 5 levels in artificer and the rest in wizard levels. Taking the feats spell sniper and sharpshooter. Main attack will be a sling when not casting leveled spells or in melee. I have read the feats repeatedly and i think they work simultaneously with the sling when using the cantrip magic stone since it is a spell attack(checks off for spell sniper) and it uses a ranged weapon(checks off for sharpshooter). It just sounds like fun.
I love all the nicknames for the publisher xD. I love orb readers of the ocean
Sorcerers of the Shoreline is a litteral masterpiece
One level dip in fighter would help you with concentration checks as well as getting an extra +1AC with defensive fighting style
This is my favorite. I want it in BG3
I'm currently running a grung armorer, and to be a level 4 tiny frog guy with an AC of 20 and a giant toad bot to pilot and cause absolute mayhem in battle is beyond hysterical
……. Dear god I was playing my first character (an armorer) all wrong!
@@whiteeye3453 I never used any of the special features he talked about in the video. Like, at all. In my defense it was legitimately my first character
I love to dip a little bit in war caster
Each of the four Artificer subclasses fit a specific play style. The Artillerist is more of a ranged fighter, the Alchemist is for support, the Battle Master is meant to be an offensive front liner, and the Armorer is meant to be a defensive Tank.
But yeah, add 2 points into Fighter and you can be an unstoppable fighting machine!
However one bit of advice I’d add is to make up your mind early on which armor model you want to major in; do you mostly want to wear the Guardian or Infiltrator?
Because depending on your answer you will need to make either Constitution (Guardian) or Dexterity (Infiltrator) your second highest stat, behind Intelligence obviously.
So in order of Highest to lowest your stats should be: Int, Con (Dex), Dex (Con), Wis, Cha, Str.
I know it's not an "Optimal Build", but my Armorer / Gloomstalker Ranger is one of my favorite Characters I've ever created.
Pros:
+ Infiltrator Armor + Invisible in the Dark (even against people with Darkvision) + Expertise in Stealth = You ARE the Hunter, nobody will see you coming, EVER.
+ Guardian Suit and the Extra Attack you get on the first round as a Gloomstalker pairs nicely if you want to tank, just add the Mobile Feat (i didn't, but thought of it afterwards) and hit three enemies around the field and now, nobody is hitting your friends that easily.
+ Having Web plus Spike Growth as part of your kit makes for a great Battlefield Controller.
+ Race the Monk and WIN, cause a +5 Feet of movement from the Ranger, +10 ft from your Infiltrator Suit + 10 ft from Spells like Ashardalon's Stride/Steel Wind Strike/Longstrider with a 30 ft Mov. Speed Race, and you get 55ft of Movement by Level 6, like 2 levels before the Monk.
There's also a lot of situational benefits i saw during Play, but i would say those are more anecdotal.
One note. You can't infuse your armorer weapons until you get to 9th level and get 'Armor Modifications' where it splits the armor into different 'sections' that can be infused individually.
Looks like a Gearsman from Pathfinder in that opening picture though.
I use my varient human armorer as a mandalorian Smith. Magic missile works as whistling birds
Litterally just watched this while making my Halloween costume for 2023. My costume? Samurai yoroi.
We love our adventures in Faerun...
I just wanna say
This has now made me wanna go into Artificer and slap some shit with power armor. And I don't even play DnD!
So thanks for that!
6:04 6:51 This guy made me pull out my copy of Tasha's to confirm these... can't believe he was right! :O
I quite liked the Chainmail to Brainmail actually
I always imagine this as my own personal Isekai story class.
I breaked out in laughter when you said this class is metal as f*ck and thats just because I'll start playing one this or the next week but it's a 3 feet 'tall' Harengon XD
I didn't realize most of these things before designing my warflorged armorer, i found an enchanted amulet and now my ac is 21 at level 4
Your jokes are funny.
Whenever I get a group to play with, I'm building a Warforged artificer with the armorer subclass.
Talk about flavoring, well you could just be an enchantment wizard that like to fight in front line too
0:16 This looks like the origin story of the robot uprising.
Alright, Imma do it...
I need that picture from 12:51 of the Kobold. That is desktop wallpaper worthy
if you still need the picture, search up Maximize Velocity (Art by Svetlin Velinov)
I took a small dip into blade singer and I have been enjoying being nearly untouchable in most combat, the only thing I feel like I am lacking as a melee is damage output.
I’m actually playing as a sentient rat in my next play through and I am definitely playing with a gundam
Yeah...someone saw Iron Man and said 'I want that in D&D'.
Great subclass made by Liches at the Littoral
Eager to hear how Artillerist rains death.
Question: does the replacement of str or dex with int attack bonus only apply to the armor weapons (thunder fists and lightning launcher) or is it for any weapon you use?
"Extra protection from bears and stuff"
Looks at suspicious bg3 save file
Take the unarmed fighting feat as the guardian, and thank me later. Weaponize booming blade with your fists.
Bonks and stonks.
At 5th level I can cast heat metal on my gauntlets adding 2 d6 I hav a +7to hit because I'm custom lineage and dump stated int (and +4 damage)
warforged armorer for one big metal man
I didn't know you could infuse your own gauntlets!😮
Iron Man? Naw, we're picking Warforged and going Ultron.
Aww damn, this subclass is so good, shame I'm the DM.
Wait a sec.. did you just say it feels like a boss fight?
😈
About those puns lol… looks like your scale mail got turned into Fail mail… I’ll see myself out…
I doubt you going to see this, but if you do, I would love to hear your perspective on making a predator suit in D&D by using the armor class.
There are easier ways to get a martial weapon proficiency too beyond just dipping into Fighter or taking a feat. You could for example use a race that has certain martial weapon proficiencies, such as certain elf races or the Githyanki who can just use their Knowledge abilities to give themselves weapon proficiency any time they take a long rest. Alternatively, there are rules in the Player's Handbook or Dungeon Master's Guide (I forget which one) that allow you to spend gold and time straight up learning new proficiencies you don't have as a downtime activity, with the limit being twice your Intelligence modifier (minimum of 1). Which, you know, being an Artificer...
Visions of Escaflow probably inspired it as well 😂